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DarkLink77 Blog

A Quick Retrospective on Gears 3's Trailer, and the Gears series.

I loved Gears of War. It was amazing. There was nothing quite like it at the time, and no game since is nearly as good as doing what Gears does.

That said, I think Gears 2 is worse in every possible way, save Horde mode. If possible, the mutiplayer was more broken (and still is, to a certain extent) than the first, the single player campaign, while good, had a story that was, imo, worse than the first, and Horde, despite being good, is like the straw man before the hurricane when compared to Nazi Zombies and Firefight.

There was a Firefight!!!!

I will now elaborate on why Gears of War is better than Gears 2.

Gears 1 puts you in Marcus' shoes right off the bat. You know about as much as he does, which ain't much. And immediately, you're thrown into combat with the Locust. And humanity is losing. Now, this is a common theme. But I would argue that the only other sci-fi series with this general plot that gives you the idea you are losing better than Gears is Halo.

Gears is all about destroyed beauty. It shows you memories of what was, and it's a stark comparison to what is. You see how much they've lost, but you ever quite understand it. I'll address that later on. This is one thing I thought was incredibly well done in Revenge of the Sith. Say what you will about the prequels, but if Episode 3 does one thing well, it hammers home how badly the Jedi lose. It is not a happy movie, and neither is Gears a happy game. You are losing. Losing so badly that they are conscripting convicts, and every fertile woman is being used to have children to supplement the war effort.

So this ramshackle squad is thrown together and expected to save the day. They're given a suicide mission, for all intents and purposes. And they succeed. Gears 1's story is very immediate, in the moment, with the player learning as he or she goes along.And because of that, it works. It's not a grand how to in video game storytelling or anything (That would be Bioshock or Half-Life 2), but it gets the job done.

Gears 2 throws this out the window. It expects us to care that Dom has lost his wife, but it does it in the wrong way. We don't know this woman. We do know that Dom is being a whiny **** however, and is generally unhelpful. And Marcus, as usual, is a brick. The problem with these characters is that they are all bricks. Marcus is the chain-smoking tough guy brick, Baird is the sarcastic brick, etc. Don't even get me started on Cole. What happened to Cole in Gears 2 is an abomination. And that's all I'll say.

But Dom, Dom we're supposed to care about. And we can, if anyone playing has ever lost someone. But we don't feel for Dom in the way we're supposed to. We don't care because we understand that Maria was such a good person and her loss is a gripping emotional moment. We care because Dom cares, and so we kind of have to. I will say, however, that the scene in which he shoots his wife is incredibly well done, and is a glimpse of what Gears could be. But overall, the deeper story falls flat. Oh, look, a third enemy. I've never seen this before. And hmm... they seem to be mutants of the first enemy. Hmm... In Gears 3, I predict we will see a giant Venus fly trap that is the Lambent consciousness, and uses lots of Biblical references.

And oh dear God, the dialogue. Gears 2 is an example of how to NEVER write dialogue. EVER. More like 10 ****loads, Marcus? Is that a quantifiable unit of measurement on Serra? Come on.

Unfortunately, Gears 2 throws too many cliches into the mix. The story could be great. It has the potential to be tragic and moving. The last human survivors fighting against all odds, and all hope, when they have lost everything? That's a good setup. But you need good characters. It's not optional. We have to care that these characters are being emotionally drained, if they are at all (Dom). We have to appreciate what has been lost. I talked earlier about what they lost, and Gears being a good example of showing you are losing. But Gears never makes clear what was lost. Sure there's lots of pretty architecture, but we don't understand what was lost beyond that. We don't understand how their society worked. In Episode 3, we see what we've lost, and it's pretty tragic. In Gears, we see that we've lost. but we never understand.

So, where am I going with this long-winded rant?

Gears 3's trailer.

I initially thought it was junk. However, it's grown on me, mostly because the music choice is exceptional. It is haunting. And the trailer shows destruction, and hopelessness. Dom is about to give up. Both the Humans and the Locust are being overrun. And it seems pretty obvious that we are going to see some character death here. But, like Halo 3's exceptional trailer, I doubt this the game will live up to it. Past experience tells me it won't. But, Karen Traviss is writing Gears 3 (she wrote the novels). Maybe there is hope. But it's likely too little, too late.

EDIT: For Spirit, and all those who haven't seen the Cowbay Hat Easter Egg. Oh, and a Corpser wears one too.

Thoughts on the SC:C Demo from someone who isnt a Splinter Cell fan.

I'm not a Splinter Cell fan. I admit it. I never was a fan to stealth games, tbh. Except for Hitman. Lord, I love me some Hitman. Mostly because I never thought stealth games worked well, save Hitman. I liked the way it played. You could go balls to the wall gunfighthing if you want, but it was way more fun to plan every movement for that elusive Silent Assassin.

Eventually, I broke down and played Double Agent. I absolutely hated it. I returned it the next day to Blockbuster.

So, Conviction wasn't high on my priority list. Then I saw there was a free demo, and tried and true Splinter Cell fans were refering to it as a bastardization of the series. That plus all the hype, the AA score, and one long Friday evening finally tempted me enough and I downloaded it. Oh, and the luanch trailer featuring Johnny Cash's "God's Gonna Cut You Down" was really cool. So I got a demo and a new song I really like!

And I have to say, I love it. Now, I've also heard that the demo is pretty bad, so I'm confused. I confess I don't know a lot about the series, so I don't know why everyone is so upset. Maybe someone will tell me why. I know it involved a lot of trial and error gameplay, and lots of sneakiness, so we'll see.

Here's my impressions:

  • OMG. Michael Ironside voices Same Fisher. So that's awesome.

I'm surprised you're surprised, DarkLink.

  • The gunplay isn't very good. You can't aim well, so the game is more about finding that opportune moment, like a sneaky Jack Sparrow.
  • You cannot go in guns blazin'. You'll die, and it's no fun.
  • The mark and execute system is really cool. I find myself doing that as much as possible.
  • The stealth is both necessary and fun.
  • Mr. Fisher is increibly badass. He's instantly likable.
  • What I saw of the story is interesting.
  • The game feels tightly paced.
  • The enemy dialogue is funny. :P
  • The controls are a bit awkward at first, but you grow to love them very quickly.
  • I want to know what happens next!

I thought it was a nice balance of stealth and action, and it makes the player feel awesome at all times. So, I'm actually thinking about picking this up sometime in the future (price drop would be nice), and maybe even the past ones should I like it enough.

So, Splinter Cell fans, I liked it. Don't hate me too much. :(

On the bright side, it may have gotten someone else to take a second look at a good franchise, and that is a win for everyone, right?

The cookies and the music didn't work, so I've come to a conclusion: You cannot be bribed. So, I've slipped subliminal imagrey in this one. You will give me all your deathsticks. :twisted:

Oh, and my post count is over 2000!!!! I'm not sure if I should be happy or worried...

EDIT: OMG, there'd totally multiple paths. COOL!

Just a quick little update!

So a few things:

I got invited to the Film Appreciation Union! Considering I'd very interested in writing move (or even game) scripts some day, that's really cool. And I'm a bit of a film buff.8) 'Course some of the guys in there make me feel like I know absolutely nothing. Oh well. Good way to get introduced to new stuff, right?

Slash released a new album (I'm a huge GNR nerd, so sue me), and I've been perusing through the tracks on Youtube. These ones are so good I just had to say something about them:

Dr. Alibi (feat. Lemmy Kilmister from freakin' MOTORHEAD)

Back from Cali

Ghost (Feat. former Gunner Izzy Stradlin)

Crucify the Dead (Feat. Ozzy Osbourne)

Baby Can't Drive (Feat. Alice Cooper and Flea)

Anyway, if you like Rock N' Roll, check 'em out. You could do a lot worse. :P

As of 12:00 AM today, Xbox LIVE support for Original Xbox games will end in less than 24 hours. That is a sad thing. XBL was really was got me into online gaming (I'd played StarCraft and UT with friends, but Halo 2 and Unreal Championship were what really pushed me over the edge. No one else I played with really PC gamed). I'd planned to play Halo 2 online today as a kind of send off, but my roommate left his router at his house when he went home this weekend, so... no go. Ah, the memories. Any one else gonna miss those games, if for no other reason than sentimentality?

Anyway, just some random thoughts I wanted to get down on paper (or teh interwebs).

P.S. I noticed that the number of comments (and commentors) doubled on my second blog. Maybe would should try it again... :P

I tempted with cake last time, and that didn't work. So this time, I will tempt you with awesome music and... COOKIES!!! :D

Come on, you know you want that cookie...

I finally got my hands on a DS!

Whoo! I'm excited. :P

Well, to be fair, I just borrowed my mom's, but she never uses the bloody thing, save on plane trips... So as long as she has it then, I don't think she minds.

I also swung by Gamestop today and bought Advance Wars: Days of Ruin and Pokemon: SoulSilver, which were my second and third games for the system (I receved Kingdom Hearts: 385/2 days as a gift). Played Advance Wars tonight, and the series is still great fun. Black Hole Rising had me hooked for a really long time. It was a great time waster when traveling with friends. In fact, I'd still be playing Days of Ruin if my DS hadn't run out of batteries. So fun. :)

I'm looking to fill out my collection in the near future, but I don't know of any other high quality titles save Fire Emblem and the portable Legend of Zelda games (which, while I'm a big fan of the series on consoles, I don't know how much I'd like it as a handheld). So, I'm hoping some nice DS users will read this and help me out. Please? There'll be cake, if you do. I promise ;). I plan on checking Metacritic, 1up, IGN and Gamespot, as well.

I also checked out God of War 3 recently, and all I have to say is I'm glad I did. The game plays well, looks phenomenal, and the boss fights are, dare I say it, epic. I played mostly on Normal (I'm decent at Hack N' Slashes), but I had to kick it down to easy because that bloody Cerebus dog that vomis little exploding Rotweilers and his two satyr looking buddies were absolutely wiping the floor with me, and I only had a couple of hours before I had to head back to Orlando, and there's no way the PS3 is going up there with me. 1st, I don't have enough games for it yet for the move to be worthwhile, and I don't really trust the maintence staff at my apartment... Anyway, I plan on reviewing it soon, should I have the time. I'm swamped at school right now.

On another note, I beat Dragon Age again and am working on the expansion, which is very good. My dad got into the Mass Effect franchise, and he loves it. He liked Dragon Age, too, but he definitely likes Mass Effect better, mostly for presentation reasons (i.e. graphics, talking main character, design, etc). I think the fact that it's letting a retired Navy Captain command a ship again also helps.

Anyway, enough rambling. Time to charge my DS!

EDIT: Fixed the verbal diarrhea and made it more attractive. Good Lord, reading the earlier version made me think I should just drop out as an English major....

Thoughts on EA's Premium DLC Strategy

I know that this is kind of a weird subject to start a blog with, but I wanted to do something other than the "Hi, my name is..." sort of thing. That may come later if people actually read this.

So here goes, a couple days ago, EA announced it was planning to start offering Premium DLC (PDLC from here on in to save my fingers from having to type a bunch of random junk). Now this PDLC, according to this IGN article would essentially be a long game demo, about the length of Battlefield 1943 (DICE sure is busy, now that I think about it), be sold for 10-15 bucks on PSN and XBL.

A little while later, the full game would be released (for full price). Ideally, according to Michael Patcher (so take this with grain of salt), if issues should come up in the PDLC, they would be noted and could be ironed out of the final product. Ideally, for EA, this strategy would begin in April of this year. Of course, people went into an uproar about all of this, claiming EA wanted to start charging for demos, obviously a good way to ruin the credibility the company seems to have built up with gamers lately. Now, EA has come out and said that they aren't going to charge people for "traditional" game demos.

So, what's up with all this? Well, note the word "traditional." This implies to me, that demos like the Bad Company 2 Demo, which was generally regarded to be incredibly pimpin', would still be free. So what would we be looking at in this PDLC? Well, according to the article, it could be anything from a really long demo, to something with considerably more value, like a tiny prequel, or side story. Since EA didn't call Patcher on that, we'll go ahead and assume he was right.

My take? This could be either very good or very bad. I generally don't pick up DLC for games (the Halo series being the exception, and with DA:O), until some ingenious person with much more programming knowledge than me figures out if it's on disc. If it is, I don't pay for it. End of story. I don't support that. But a tiny prequel game as a kind of taste test? Now, that doesn't sound all that bad. Spend a bit of money if you're on the fence, see if you like it. Better than spending $60. That would've saved me some money (I'm looking at you PDZ, CoD4, and Phantasy Star Online, among others). because, let's face it, we've all bought games we regret purchasing. 'Course you could still rent, so there may be no point at all.

And if it makes the end product better, it seems like even the people who don't pony up their cash would benefit from the people that did. This seems like a win-win to me. Of course, it could be really bad. REALLY bad. Suppose they start cutting content out of the final product to make this PDLC? Then nobody wins. The publisher loses respect, which costs it sales, and people lose their jobs. Gamers also get unfinished games. And with the way things are going nowadays, this seems possible. Activision would certainly do that, and maybe Capcom as well, should this catch on. And who's to say EA won't revert to their old ways, now that they see Activision sitting pretty on their old throne?

Remember this, guys. EA is hurting really badly. REALLY badly. And yet, I think they have some of the best solutions to DLC that's out now. The new Battlefield maps? All free, so far. Large chunks of ME2 are free as well, provided you buy the game new. And should this thing catch on, maybe they'll give away the PDLC after the main release. Seems like the natural evolution of EA's current pratice.

Some people, who think DLC is the work of ol' Beelzebub down in the 9th Circle, however, will argue that this will be bad, no matter what. Maybe. I could very well be wrong. God knows we've all become disenfranchised with game publishers before. But making video games is expensive, now. Mostly because of gamer expectations. And it is getting harder to keep up as a smaller developer. We complain an awful lot about the fact that we aren't getting to many new/innovative IP's nowadays, but we're part of the problem. HD games are expensive. Developers have to meet increasingly high standards, and so publishers are more likely to bet on games that WILL sell, like Call of Duty. What does that mean? It means less variety, and less innovation. And after seeing how many great studios went under last year, I don't know if I blame them (R.I.P Ensemble and Factor 5).

So what we have here is potentially a way to make both gamers and publisher happy, or gamers really, really pissed. We are notoriously hard to please, after all. ;)

Now then, off of that unhappy subject. I've been watching my roommate and friend of close to 9 years (I think, I lost track. A long freaking time, anyway) get caught up into the new Pokemon. Now, I stopped playing after Ruby and Sapphire, because they were pretty awful compared to the majesty that was Gold/Silver. Now, I'm normally not into remakes, but after spending a pretty substantial amount of time helping him build a competitive team (yes, teh Pokemons can be competitive), I really want to play them. HeartGold and SoulSilver seem to be the perfect remakes. Games that straddle the line of being faithful to the originals, while introducing enough new content to keep people who played them interested.

Problem is, I don't have a DS (something I routinely kick myself for, you ALWAYS buy the Nintendo handheld). Getting my hands on one would be good, as it would allow me to catch up on Fire Emblem and Advance Wars as well, among others (that I'm sure I have no idea exist). Maybe I'll steal my mom's when I go home... :twisted: