Natal would make an amazing storytelling tool with the Milo demo...we could have complex characters that we want and we could interact with them. Say instead we take on the role of a certain man or woman; we'd be addressed as that character and should be given a list of words that that character would say and the NPC would be able to get an understanding of what you're saying. (not everyone can be Milo at first, too expensive). One of my favorite story moments is from my video game Kigndom Hearts II where Sora is leaving the town his nobody (half of him), Roxas had spent and was leaving Roxas' friends. So Sora finds himself shedding a tear and says to his companions seriously, "Guys...I'm sad." He confused as Sora, but sad as Roxas a complex character(s) right there on screen. Also throughout the game Sora's personality shines through into humor, smiling moments, and respect. Aw man, now that I have three paragraphs my comments probably gonna be skipped over lol, oh well. Wonderful article, its gotten me thinking. Thank, you.
Some video games like shooter MMO's do have story, but it only goes this far to say these people won't get along for all eternity pick a side and have fun. Others have great story and tap into human emotions as their desires may change or be achieved and their opinions are expressed in the world around them. Of course some games like this have multiple endings based on which nagging NPC you listen to. If we can have more games with good story like the Kingdom Hearts series I will definitely buy them.
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