The 6 review was one person on the staff, not the collective GS opinion, likely people there who would have scored it higher.... not sure about lower based on other scores i've seen.
I think this whole "race to the top" graphics arms race is a fools errand..... we've hit a point of severely diminishing returns in terms of graphics quality. Bioshock doesn't have photo-realistic graphics yet is both a masterpiece AND highly immersive..... if every game had the graphical quality of Bioshock I hardly think I'd stop playing games. Fine-tuning graphics from the "Bioshock" level to a "Call of Duty: Black Ops" level does add something to a game; I'll not deny this, however what it adds is trivial compared to what you have to give up due to the time/money commitment required to add this small-to-mild graphical improvement. I pull out Bioshock frequently to play through the amazing city of Rapture with my suite of upgradable character improvements and modifiable weapons DESPITE the graphical flaws...... I rarely play Black Ops and when I do I'm not thinking "Gee, lets look at the pretty graphics!"
A perfect example: I recently picked up Castlevania: Symphony of the Night on Xbox Live Arcade because I've heard so much praise about it and it was on sale for like $3. The graphics are face-lifted PS1 pixels.... and the game is AMAZING (once you put an hour or two into it at least). After "beating" the game (and discovering that I'd really only played through a very small fraction of the game) I did some research and discovered that there are a bunch more Castlevania games very similar to Symphony of the Night.... mostly on the Nintendo DS. I'm not waiting in drooling anticipation for the newest Graphical Fidelity FPS Wondergame.... I'm going to pick up a used DS and play me some fun, deep games that are probably graphically on the level of a PS1..... and I can hardly wait.
Let this be a lesson: make an amazing game and it doesn't matter what the graphics look like. (And if you are a talented team you can make a crazy great game like Metro Last Light and not spend the GDP of a small country.)
That seems like a decently small budget for a game that I've been hearing about so much for so long. I hope that's all actual "Game Developing" costs and not advertising.... I've accidentally seen so much about this game without seeing a single ad (though I suppose that could be the result of having a successful game like Heavy Rain in the family tree....)
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