@Nonstop-Madness said:
@navyguy21 said:
I wouldn't say they lied either.
I think they know their fans, and they worded things in a way that they would take it and run.
PS5 Pro will not run any game at 60fps that the PS5 cant already do unless its a GPU limited situation.........which is rare this gen.
The issue is Sony has a really good PR department and they keep tight control over messaging, almost to a propaganda level.........but it works.
Looking at the specs, it is NEVER going to hit that approximately 33TF number because it wont be fed enough by the 3600 cpu. This is why it needed PSSR, despite having 67% more CUs and 45% more rendering capability.
But fans wont look at that, and make excuses for the shortcomings, and Sony knows this.
Aren't most games these days GPU bound?
The Pro certainly won't miraculously make CPU bound games 60fps but, GPU tasks would still benefit quite a bit at face value. And, yeah, PSSR further helps the situation. That's not a shortcoming; it's a very deliberate decision much like FSR2 and DLSS are available on other hardware. "Oh no, they have to use this thing that they included in the hardware". Like, cmon.
That being said, I do think we need to see the performance numbers to get a better idea. I'm especially interested to see more UE5 games because those have been rough this gen.
What you said is true on PC, but not consoles for the last 2 generations.
Reason? The CPU.
Look at all of the DF tech reviews on games and comparisons to PC. They use the Ryzen 3600, which is what the consoles use (the consoles are power limited also). The 3600 just isn't capable of properly feeding a 7700xt. I'm not bashing the Pro itself, more Sony's decision not to improve the CPU to better pair with the 67% increase in CUs. CPU feeds instructions to the GPU, so the IPC and capability of the CPU matters..........even more so in a closed console.
At the end of the day, it doesn't matter what GPU is in a PC or console. If the CPU cant feed it, or keep it running at 100%, then it is wasted performance. That is what we call a CPU bottleneck in the PC world, and will exist with the Pro. If they did not add PSSR, then the console wouldn't be able to produce the gains that it does on older titles...........which, again, goes back to the CPU.
The better balance here would be to pair it with even a 5600 (ideally a 7600) and it would be a much more efficient console, and likely wouldn't need the PSSR for anything other than a bonus. Even the Raytracing is going to be limited by the CPU. What we'll see what the pro is games that run at 60fps on PS5, run at 60fps on Pro at higher resolution. There will be very, very few games that will run at 60fps on Pro and 30 on PS5.
Lastly, UE5 will the situation worse for consoles as it is CPU heavy since it hasn't been updated to add proper multithreading, putting that work on developers. Epic as said it is coming, but we likely wont see that for a couple of years, at least in actual games.
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