Gaming is changing fundamentally. Trial and Error gameplay has reached the end of its era. That's why there are games solely based on this; Megaman 9 and 10.
Metroid Prime Trilogy has re-defined the way you control FPS games. As of now, Dual-analogue is out-dated. Move will probably be incorporated by Sony in FPS games, and if so I will definitely get it.
The moto is: Simple and Accessible. Remove all the frustrating T and E components, make games linear and simple for a much more enjoyable experience.
Handheld space speaks for itself. 3D + Stulys, what's next? I'm excited.
I love Mario, Metroid and Zelda more than ever before. I love 2D games, Castlevania, Mario, Metroid, give me more of these.
kontejner44
Cheap game design stopped being accepted years before the Wii (stuff that gamers complained about in NG2 and DMC3 was stuff they would have accepted without blinking in the 16 bit days). In era of the optical disc, gamers want games whose length is derived from the amount of content, not cheapness (oh, that last one hit kill got you, now you have to play the whole level again!). Its worth noting that there is a big difference between cheap and tough (gamers like tough, which is why online gaming is so hugely popular despite the online play is tough). AI in most games isn't up to snuff, but that is changing (there are middleware providers whosell AI solutionsthe same wayphysics packages like Havok are now sold).
Your claim that games are moving towards linearity is contradicted by the massive popularity of open world games. I can't think of a single genre which is getting more linear or is staying as linear as it used to be. Big chunks of FF13 are more linear than most games, but Squenix always messes with the formula (FF12 is the least linear of any FF) so anyone expecting a feature of a given game to mark a turning point for the series is ignoring history.
Also, motion controls haven't revolutionized anything yet, not even shooters. Core gamers have little respect for waggle and it isn't being introduced for their benefit (Sony and MS want to make dumptruck loads of money building cheap minigames the same way developers on the Wii do). The controllers themselves are simplified (Sony's has no buttons, MS's of course has no buttons) but the numbers of buttons of traditional controllers or the PC keyboard is something that casuals have an issue with, not core gamers.
Don't get me wrong, I'm sure motion control will be shoehorned into a lot of games (though Sony has wisely stated at most it will be an alternative, and full controllers will be usable with all their fukk games), but I strongly doubt core gamers will say 'Waggle and fewer/no buttons are wonderful!' and wind up getting rid of their full controllers.
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