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Wolfenstein Hands-On Impressions

We strap on our boots, blast some Nazis, and try out the supernatural powers of the upcoming first-person shooter Wolfenstein.

141 Comments

With id hard at work on the as-yet-undated Doom 4 and Rage projects, it's no surprise to hear that the company with fingers in 2001's Return to Castle Wolfenstein and its own Wolfenstein 3D pies could use an extra set of hands. For this the company has handballed the job of revisiting and revitalising the next instalment in the franchise to first-person shooter developer veteran Raven Software.

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The new game, which does away with the renaissance fair and 3D moniker guff and is instead simply dubbed Wolfenstein, is headed to the Xbox 360, PlayStation 3, and PC platforms. We recently got some hands-on time with a work-in-progress 360 build to blast some Nazis and give the new occult gameplay elements a whirl.

Nazis. Zombies. Skeletons.
Nazis. Zombies. Skeletons.

The game takes place in the fictional city of Isenstadt during the Second World War and puts you in charge of returning American soldier badass B.J. Blazkowicz. The Nazis have found and are attempting to unlock the power of an occult artefact known as Black Sun. Naturally your job is to stop Hitler and his army from getting their grubby mitts all over it. The details of the story are still sketchy at this stage, but rather than just chasing the artefact, you'll be able to harness it to power new abilities in this iteration of the game, using it to enter a new alternate, parallel universe where things are slightly askew. It's known as "the veil," and you can enter and leave it at will by tapping a direction on the D pad without taking a hit to your occult energy stores. It also serves as an additional system to micromanage on top of the standard bullet-count shooting mechanics, which remain core to the game's main experience. Energy is restored by locating veil pools and sitting in them long enough to recharge your meter. Veil abilities appear to be primarily designed to help you achieve more with your standard ballistic weapons by allowing you to fight in several different ways instead of relying entirely on cover-to-cover hopping or basic run-and-gun gameplay. That said, if you're not a big fan of the supernatural, you can still play the game as a traditional first-person shooter.

Entering the veil changes the gameworld in several ways. Your field of view is slightly increased, the murky brown and grey colour palette of war-torn Germany is ditched for a monochrome-like green and black '80s monitor look, and objects you may have otherwise missed are highlighted. Since the veil isn't a mirror image of the real world, objects and walls aren't always present in the same locations as their real counterparts, meaning you can enter normally inaccessible areas to flank guards or seek out hidden treasure of which we've been told there will be plenty. Inside the veil, enemies remain in place, but eel-like creatures (the veil's only natural inhabitants) also join the fray. They're passive to B.J. unless provoked, but since they tend to lurk around veil pools and consume energy, they can also be used as impromptu explosive devices if you lay a few rounds of your weapon of choice into them.

Though the build we saw included room to store three veil skills, we were told all three could potentially be used concurrently (at the cost of massive energy depletion). The only one we had a chance to try ourselves was called Mire. This veil acted as a type of world-slowing bullet time and allowed us to scurry up stairs to capture heavily fortified machine-gun nests without getting a face full of lead. Mire also became a requirement during our demo when we were confronted by a heavily armoured enemy with a particle cannon. Here we were forced to enter the veil, crank up Mire, and use it to locate three weak spots on his back marked in red. Even with the additional speed the veil provides, it took us a couple of tries to snake successfully through the environment to get behind him and hit his vulnerable points without his busting beams at us. Taking him out rewarded us with his weapon, which, while slightly slow to warm up, completely obliterated soldiers with a single shot, reducing them to a quivering pile of goo.

Just because it has supernatural themes doesn't mean it's not a first-person shooter.
Just because it has supernatural themes doesn't mean it's not a first-person shooter.

Later in our demo during a level called Church our Mire powers were called on again to slow time to shoot out weak points of a spinning interlocking set of rings. Even in the slowed alt-reality state they were tricky to hit and took us several attempts as they continued to move along several axes. Once we had destroyed the object we were confronted by a despoiled skeleton, one of the game's minibosses, and used both machine-gun fire and the veil's eel inhabitants as makeshift mines to destroy him.

Visually the game appears to take a lot of pages from the Return to Castle Wolfenstein book and stays true to its predecessor. Raven and id reps at the event confirmed that it was running on a heavily modified version of the Quake 4/Doom 3 id Tech 4 engine, and while it's showing its age compared to other Unreal titles on show, Wolfenstein is certainly no visual slouch.

Completing levels indicated not only our play time and the number of unlockables found, but also rewarded us with some of the sporadically sprinkled weapon upgrades available during the single-player campaign. Gold bars, military intelligence, and occult items are scattered throughout zones. Finding and turning them in to their appropriate factions--the Kreisau Circle, Golden Dawn, and the black market--will allow you to buy veil powers as well as more traditional weapon upgrades, such as larger-capacity ammo magazines, scopes, and silencers. Raven reps also confirmed that the game won't feature any type of dynamic faction adjustment, meaning that you won't gain or lose favour by trading with one or more groups, though the concept was apparently discussed during the early stages of development.

Multiplayer is still in the cards, though no one was willing to talk details of modes or features beyond saying, "If you liked previous Wolfenstein multiplayer, you'll like this." We're hoping to get our hands on an updated playable build at E3 this year. There's no confirmed release date yet, but Wolfenstein will hit the Xbox 360, PlayStation 3, and PC when it's done.

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xraycat27

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April Fools?

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Leonagard

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I´d like to play Hretic or Hexen remakes;;; :)

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Archpimp

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I can't wait for this! Wolfenstein 3D was what got me addicted to gaming way back in the day. ahhhh..the days of 5.25 floppy drives.

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Flint247

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I have been a fan of Wolfenstein 3d and Return to Castle Wolfenstein. I can't wait to see what this is like.

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killercuts3

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That is an acceptable answer. Take note you sleazy developers: launch the game when it is DONE.

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DonTonyDeluca

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Im not to sure about a new Wolfenstien? Ill play it but i think the series was good left were it was, i dunno, ill need to hear more of it in the coming days

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nappan

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You make a good point, and Wolfenstein uses their fantasy/scifi bent to make the nazis even more horrific, so yeah, they do it justuce. I suppose I mourn the fact that while there are a lot of ATTEMPTS to make hexan/heretic types of game, the only one that really worked was Oblivion, and that hardly had the FPS chops, although it was fun on its own terms. As I said, those were also examples particular to my tastes... I'd be thrilled to be surprised by something I haven't considered... I'm just tired of tommy-guns, dragunovs, m16s, and grenades. Plasma, or hedgehog or frag. There is room for something new... games like Heretic, or Phantom dust tried to get that down, but it didn't come together or have the polish of a modern AAA dev. I would dearly love to see more time spent out of the box, even if it is within the domain of a conventional genre like FPS.

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Gelugon_baat

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While I agree that Wolfenstein needs a revival, I don't know about Heretic or Hexen though (in case you don't know, both series are actually set in the same universe). The Heretic and Hexen series served as evidence that fantasy themes can be co-opted into a first-person shooter game. There are already many fantasy oriented games out there that a new Hexen or Heretic may not get the attention it needs other than that from long-time fans (who are probably already reaching past their 30s). As for the usual rehash of Nazis as dastardly villains who resort to paranormal or evil science research, I believe that Wolfenstein does the best job of doing so. Return to Castle Wolfenstein had some very intriguing Nazi characters, the most interesting being the Nazi scientist, Wilhelm Strasse. As for the graphics, yeah they look rather dated. The advanced lighting effects in most graphically awesome games nowadays are noticeably absent. And animation and polygon count for character models look jarringly deficient. This could all point to serious programming budget issues within either Raven or id (id most likely - its founders weren't really good businessmen to begin with).

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nappan

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@xSithiSx: Good graphics are always a plus, BUT, SMT: P3/4 are still two of my favourite games. The thing is, graphics do help make a game sometimes. Assasin's Creed wouldn't even have been possible without great graphics. That said, this isn't an issue of functionality, but aesthetics, and you're right, that is no reason to write off a game.

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nappan

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DangerClown: I agree with you, except for one thing. Anytime you wonder how "they" could do worse, I have one name for you: Daikatana.

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xSithiSx

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Why are graphics even that important to some people? I just read a thread and someone said "from the pictures the graphics sucks, i hope they fix it or otherwise.." etc. IMO gameplay/online replayability (is that a word?) and storyline (for games like F3, WC3, CoH) are the most important things when it comes to a game. And what are you talking about dude there is NOTHING wrong with those graphics, they look just fine to me. SOME people need to quit being so spoiled and make the best out of what you can get.

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iron_zealot7531

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oh joy, here's a series that shouldn't have died long ago /sarcasm

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nappan

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You know what I would like to see given this "next gen" treatment? Heretic. Or Hexan/2... I wouldn't mind a departure from guns, even if they shoot arrows and lasers... and get into blasting people with magic, or a combo as in The Darkness, or even a more extreme Deus Ex route, where you can use nanotech to morph on the fly, and exclusively use your own body and CQC. Even though this looks good, having read some of the comment here, I have to agree. There are so many good ideas out there, and I named just a few that cater to my taste, it IS a shame that we keep trying to reinflate a burst balloon. I am so tired of nazis... Id should take a hint from something like Mass Effect and have a REAL story.

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Zehydra

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ah... maybe. I'm not a big fan of nazi zombies, and yes I have encountered games with them before.

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eze_sl89

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As far as i can see by looking at the pictures... graphics suck! hope they improve them otherwise.. wolfenstein wont even defy Killzone 2 OR fallout 3. dont get me wrong i remmember playing Wolf3d since it was the first FPS ever, and playing Return of the castle for Ps2, but i dont have any hopes for this one though.

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stalepretzels

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Sweet story concept, but the graphics look lame. I understand that graphics aren't everything, but in this case, it looks like something that would be glitchy, hollow, and unreliable. It's kind of like if you were to build a world out of Styrofoam, everything would fall apart. And even though the graphics are weak, the ridiculously low frame-rate that I spotted in the trailers just adds insult to injury. I'm hoping it pulls through though.

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Veteran_IV

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The last one sucked, this looks worse.

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rockatanski

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Wolfenstein is classic. This game will be excellent!

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sagelund

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I Played the orginal wolfenstein game (without the expansions) and it was great (My dad is quite old. He loved this game. He put it on every computer we have) I don't like the direction they are taking this in. Does every shooter have to have living dead?

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freek33

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This doesn't look like anything special, Wolfenstein or not. Be interested to see how this turns out

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GetafixOz

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I gather we are not over Wolfenstien yet ? Or maybe the market is but the developers arnt. Maybe when they are done milking, they will think of something original.

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dallasanderson1

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looks gay

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Zensword

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I've been waiting for this game since last year. I hope it will be realeased in summer.

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DangerClown

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We can only hope it will stand up to the heady goodness that was RTCW multiplayer. RTCW single player campaign was krap, they'd have a hard time doing worse, though it already looks too cartoony.

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gamerinstict

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wolfenstein is one of the best games ive nown so this game must be perfect

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Innos007666

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looks like ubersoldier =)

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RyuRanVII

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I hope Raven Software make the right thing with the new Wolfenstein. They are a very competent softhouse, but Quake IV was too linear and boring.

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desperdos

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If anyone ask me to play only 1 game this year it will be Wolfenstein.hope it will release this year.

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Sniper

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[This message was deleted at the request of the original poster]

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NavIGOtoR25

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We need such gameplay? I think yes, and we can't do without Wolfenstein.

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jmoussa1987

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i'm excited!

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Gelugon_baat

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God, how many times are Nazis going to make the mistake of leaving barrels of fuel out in the open in digital games? Ranting aside, that video embedded in this article was awesome, though I wish actual in-game audio was used instead of that marching band music. In any case, was that B.J. in the video? The guy had quite a lot more black hair than he should have. And would he actually talk in this game, rather than just the usual grunt and groan from being wounded? And the dropping of the faction-approval system may well be appropriate. S.T.A.L.K.E.R. did this, and it took lots of patches to get itself right. It left a bad taste in my mouth that lingers still.

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splodge200

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ps3 only capable of playing quake 4? quake 4 was pretty much one of the 360's first games! been out for a long time... im hoping i just misunderstood ur comment,because if i didnt...

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Gelugon_baat

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"...as yet undated Quake 4..." As of now, Quake 4 has been released for the PC, Xbox 360, the Mac and even Unix. The only platform capable of playing it is the PS3, the release date of which hasn't been announced and there are hardly any details on this from id or Raven. I hope Dan Chiappini was referring to PS3 Quake 4, and did not make a typo that confused id's other titles with that game.

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WiLD_FyRE

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I wonder if we gonna fight robot hitler Old school! hahahahahaha

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jasopan

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looks okay i guess, like always needa find out a bit more

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ThePowerOfHAT

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Hope the MP is like... well, like Enemy Territory again. (The original ET, not Quake Wars.) It really is a great game, even now, and being free has little to do with it. As for the SP, I'm impressed with what's been shown thus far. RTCW was great, and this looks to be doing everything that did and more.

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joelgargan

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This looks pretty good. Hope its got a long campaign,

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GodOfSyn

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Nice to see Raven Ware on board, they are known for Soldier of Fortune 1 and 2, really wish they would make a 3rd one but maybe they will put some of the super gore from those games into a next gen version with this next Wolfenstein! Also, they are from Madison, WI w00t! (I'm a Wisconsinite as well haha cheeseheads!)

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kirklandx

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Nazis, skeletons, zombies! All we need is some of that awesome German beer and I think we just might have a winner!

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CHROMEFLAMIN

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I'm in for the multiplay alone.

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