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The Problem With Game Trailers

Ever thought a trailer was better than the game itself? You're not alone.

486 Comments

The disconnect between video games and video game trailers has long been a subject of debate in the games industry. The last few years have seen game publishers place an increasing amount of importance on the quality of video game marketing and advertising, resulting in a wave of visually arresting game trailers that more often than not attempt to engage the same emotional and technical trickery successfully demonstrated by Hollywood.

But film trailers have to work a lot harder to deceive audiences than game trailers do. Even when composed entirely of separately shot scenes, film trailers generally succeed in reflecting at least a semblance of the tone and aesthetic of the final product, however vague. By contrast, the most common criticism of current game trailers is that they do not accurately represent a game, be it in technological capability, emotional tone, or narrative pacing. This applies to CGI trailers (like the recent "Take Back the Earth" trailer for Mass Effect 3) as well as to the rebirth of live-action trailers (recently exemplified by Activision's Modern Warfare 3 "The Vet & The n00b" trailer and Square Enix's trailer for Sleeping Dogs). Gamers have become acutely aware of the idea that a game trailer can, in many cases, be better than the game itself, leading to a growing distrust of video game marketing and advertising that favours big-budget production values over simple gameplay.

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One of the most infamous examples of this disconnect is the universally praised CGI trailer for the Techland-developed zombie survival horror game Dead Island. Created by the Glasgow-based animation studio Axis and depicting the grisly deaths of a young family at the hands of zombies in a slow-motion reverse sequence, the trailer touched a nerve. In the five days after its release, the trailer jumped from 750 YouTube views to a staggering 1 million, aided by a strong word of mouth on social networks from both within and outside the games industry. Some praised the trailer's technical achievements, its masterful pacing, its beauty, and its horror; others found the images of a dying child too violent. But despite the difference in reactions, one question continued to go unanswered: while undoubtedly an admirable piece of filmmaking, what did the Dead Island trailer actually say about the game itself?

As it turns out, not a lot.

Publishers and marketing teams are not ignorant of this disconnect. Through its startlingly brilliant execution, the Dead Island trailer successfully achieved Deep Silver's intention of building interest for the game ahead of its public showing at the Electronic Entertainment Expo in July last year. This was accomplished regardless of Deep Silver's original intentions for the game itself, be it that it always intended to deceive its audience, or simply that Techland failed to produce a game as emotionally arresting as three minutes' worth of CGI footage.

"It was a great, different kind of trailer--it hit people emotionally, not just with gameplay," Deep Silver chief operating officer Geoff Mulligan told VentureBeat in September last year, ahead of the game's launch. "We decided to adjust everything on the fly, we got that kind of traction off the trailer and we started instantly modifying everything we were doing--the gameplay, a little bit of the story, the marketing campaign. I've been in the games business for almost 30 years, I would be less than honest if I said [Dead Island] would be exactly as successful today without that trailer as it seems to be with it. You can't buy that kind of hype."

Despite the game's generally tepid critical reception, the hype continued well after its release: Axis won gold in the Internet Film category at the 2011 Cannes Lions International Festival of Creativity for the Dead Island trailer, stirring the interest of Lionsgate, which later optioned the rights from Deep Silver to create a film based on the game. (The studio admitted its interest in the Dead Island IP was sparked by the Axis trailer, which left Lionsgate co-COO Joe Drake "awestruck.")

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Yet this disconnect does not spring purely from technological factors. Despite being predominantly created in the Unreal Engine 3 by developer Epic Games, some of the Gears of War franchise trailers have also come under fire for tricking the audience into investing in a set of emotions that are, by all accounts, absent in the games themselves. In this example, the detachment comes more from how the trailers are edited and scored rather than from how good they look.

The "Mad World" trailer is often cited as the best example of this: the trailer, released to promote the first Gears of War game, features series hero Marcus Fenix in a moment of quiet reflection before being pursued by a group of locusts. Set to a rerecording of the Tears for Fears classic "Mad World" by Gary Jules and Michael Andrews, the trailer was initially praised for its atmosphere and sense of foreboding, but was later criticised for presenting a deeply contrasting tone to the game itself. The trend continued with the Gears of War 2 "Rendezvous" trailer, set to American poet Alan Seeger's World War I poem "I Have a Rendezvous with Death"; the "Last Day" trailer, also for Gears of War 2, featuring some of the series' protagonists caught in yet another candid moment of quiet reflection amid sunsets, in-focus flowers in bloom, faded photos of loved ones, and set to Colorado four-piece ensemble DeVotchKa's "How it Ends"; and finally, the "Ashes to Ashes" and "Dust to Dust" trailers for Gears of War 3, both featuring atmospheric, haunting soundtracks set over images of brutal warfare. This pattern of contrasting the loud machismo of the Gears of War games with quiet, subdued music radiating with an altogether different kind of power proved an unbeatable combination in creating an effective marketing campaign for Epic. (More recently, the same juxtaposition was used in BioWare's "Take Back the Earth" trailer for Mass Effect 3.)

"The use of music is a powerful component of great trailers. I imagine a lot of folks will overthink our reasoning a bit [in regards to the Gears of War 3 trailers], but that is what makes it fun to create and see the reactions as well as conversations that result from the creative decisions made," Kendall Boyd, director of marketing at Epic, says. "From a kick-off point, a teaser or reveal trailer is going to be that key asset that helps you cut through the noise of everyone else's marketing and advertising. [At Epic] we try to avoid any smoke and mirrors with the final assets. As a gamer, I get frustrated when I see advertising that is taken from an amazing cutscene, but then I play the game later and think, 'This looks nothing like that ad.'

"I've known marketers who've used console footage to sell their handheld versions of games, so to me, yes I'd define that as cheating as you're misleading the consumer. You have to have some level of ethics when you're trying to get fans excited about your games so they don't come home and feel deceived. Again, that is why we create our assets in-engine. Overall, we want our trailers to be kickass so they make you know what it's like to play one of our games and really get that feeling of tone and expression."

But it's exactly this juxtaposition that the Gears of War trailers have been criticised for. Should a trailer be more affecting than the game itself? Or do developers have a responsibility to match the tone of one to the tone of the other?

According to Boyd, the "Dust to Dust" trailer contrasts the frantic pace of all three Gears of War stories, shown over an accelerated period of time, with music that strives to help viewers "process everything that's happening." Boyd differentiates between gameplay trailers and more theatrical trailers, saying both styles serve a purpose in the marketing campaign of a game.

"As a marketer, I think you need to be up front with what you're showing. If it's a gameplay trailer then it needs to show HUD and all the elements you'd expect to experience as a gamer firsthand. However, if you're going for that big television or theatrical-style trailer, then it needs to be clean but still utilize in-game assets that represent the overall thematic end experience without being misleading."

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Some developers have already proven that a well-edited, aptly scored trailer that relies solely on in-game assets can be just as successful as one that relies on theatrics. The trailers created by Naughty Dog for the Uncharted trilogy have a reputation for perfectly capturing the games' essence: funny, fast-paced, and good-looking. Created entirely from in-game assets and almost always featuring gameplay sequences, the trailers employ cinematic edits and theme-appropriate music to re-create the thrill of playing the game.

"If a picture is worth a thousand words, then a trailer is worth a thousand screenshots," Taylor Kurosaki, cinematic production lead at Naughty Dog, says. "Every Naughty Dog trailer ever made--other than slates or titles--comprises completely of in-engine assets. Straight gameplay shots are recorded real-time out of the PlayStation, and cutscenes are rendered directly from the game. We don't use any CGI whatsoever."

"We only get a handful of opportunities during development to show the world that we're making and we want to take full advantage of each and every one." Kurosaki believes a game trailer's job is to give the audience an idea of what it's going to be like to experience the game. While he recognises that a prerendered CGI trailer can be a good way to accomplish this if not enough in-game assets are available to communicate this point, he says his studio always strives to get things done early enough in the development process to be able to show audiences the real deal.

"Music and sound design are the most important tools to convey tone in a trailer, and we want to always use those tools to their utmost impact. The Uncharted single-player experience is cinematic and grandiose, and the music we use in those trailers helps communicate that. Conversely, the Uncharted multiplayer is brash and loud--ditto for the music we use in those trailers."

The ever-increasing push for more graphically advanced games that strive to offer more subtle, cinematic experiences that mirror the real world renders the need for marketing trickery increasingly futile. At a point where the technological capabilities of video games mean publishers and marketers can confidently show their final product to audiences, does the industry need to rely on game trailers that misrepresent the end-user experience?

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Nokto_Nimbus

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Edited By Nokto_Nimbus

I've got to admit the CGI trailers are nothing like the games, but they're still pretty decent. I'd play Dead Island for sure, even if it doesn't evoke the same depressed emotion that the trailer provided.

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Tzunoy

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Edited By Tzunoy

The trailers might be deceiving that's why is better to wait for reviews before buying the games.

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AceBalls

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Edited By AceBalls

Although I applaud the unforgettable genius of the Dead Island trailer, I always hope a game trailer would show actual gameplay - stylized and directed in a way that makes the game look awesome. When I saw the Battlefield 3 trailers, I required multiple changes of underwear. And now that I'm playing the actual game on a regular basis, I have no underwear left at all.

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Setho10

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Edited By Setho10

Personally, as soon as I saw the Techland logo on the Dead Island trailer I wrote it off. A publisher can try to sell me on a game however they want, but when the game is made by a company who after spending 15 years in the industry has never made a great game I am going to take any marketing with a grain of salt.

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Setho10

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Edited By Setho10

I think it's an interesting argument. On one hand the point of a trailer is to sell a product. When I am watching a commercial for a new car I don't expect the actual car to drive in slow motion, for an orchestra to be playing in the background, or to have doves flying off my every turn. If I buy cover up I don't expect my skin to be as clear as a photoshopped super model. The point of a commercial is to make the end product seem vastly better than what it actually is. In that sense, every commercial on the planet for any product is dishonest. That said, game trailers that don't use any in game assets, or in Dead Island's case, don't even reflect any aspect of the game whatsoever, are being a bit more dishonest than some other industries. But when you spend $30+ million developing a game and to break even you have to sell 2 million copies it would be silly to present any trailer that doesn't present the game in the best light possible. In the end it is the consumer's responsibility to research the products they are buying before they buy them. It's crazy to say that companies should be forced to show subpar commercials just to be completely honest with consumers. As long as the trailer isn't outright lying I consider any sort of visual or auditory element of the trailer to be acceptable. So as far as I'm concerned the Dead Island trailer sort of crossed the line, but setting a Gears trailer to a sad song didn't.

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Llama345

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Edited By Llama345

Gears trailer was the best trailer in my opinion. Honestly that trailer is what i think about when I see a knew trailer for almost any game. I liked the ME3 trailer too. I dont understand what you people want. If you want to see the game look for gameplay videos. I love to read and what I view in my head in books is generally NOWHERE near what a movie makes it out to be (other than Harry Potter, thats the mad note). The trailers I feel hit on a deeper level where it takes the game to an art form.

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HappyBB

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Edited By HappyBB

I feel so sad after watching the Dead Island trailer.

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Hortey

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Edited By Hortey

Does anyone notice that all of these rant articles have pretty much the same thing in common lately? That game companies are turning gaming into a enterprise not by actually coming out with better products but by deceiving and manipulating their audiences? Almost every franchise has huge amounts of angry fans now, there used to be SOME, but now it feels like the majority of games have a huge hate following for what most if not all of their favorite games are doing. The game companies are not making games for gamers anymore, they are making them for their shareholders.

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Payasoplas

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Edited By Payasoplas

Call it whatever you want, anyway, now any movie or game trialer it's called "Machinima" When it's uploaded to youtube...

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Asheileon

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Edited By Asheileon

@Skilnes I have to agree, never felt anything for that trailer but I actually really enjoyed the game.

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colekhoo

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Edited By colekhoo

imo, the Dead Island CGI trailer only shows me how the zombies look like in the game, i dont really see anything in common between the game and the trailer itself, you call that a trailer, i call that a video clip.

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Lazerith91

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Edited By Lazerith91

I think putting more thought in to a trailer than is needed is pretty stupid. If you want to know about the game then get on the internet and look up what type of game it is...

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X-RS

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Edited By X-RS

i-ro-ny Noun:Clicking the GOW3 Ashes to Ashes link and seeing ME3 real life trailer.

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Aletunda

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Edited By Aletunda

@heroesfan261 i think Gears 1 used mad world because its a song lot of people know, in particular a lot of non-gamers, that trailer was used in mass media advertising to try and open the consumer market and get a wider range of players to buy the product which isnt wrong, the game i think did convey that tone to the gamer as i was left questioning and reflecting the games story by the end. when marketing to a mass consumer market you have to relate the consumer to the product in order to try and get them to buy it. and the reason it has that "its been done before" feel is that it has, and it works, thats why they use it, and besides, what hasnt been done these days?

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grey_fox1984

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Edited By grey_fox1984

@Disturbed_88 I don't think it's fair to say that MW3 didn't live up to its trailer. I think the trailers for MW3 told you EXACTLY what you were in for. They were crazy, quick cut, adrenaline rushes filled with gun battles, wow-moments and constant explosions. That's precisely what COD games always deliver in their campaigns (at least since the original MW). Hating on the game is one thing, as the Call of Duty series seems to be very polarizing, but saying that it didn't live up to its trailer is a problematic stance to take.

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johnnywong

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Edited By johnnywong

oh well, it's the hype

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Barrakas21

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Edited By Barrakas21

like you dont know i said my piece

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Kevin-V

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Edited By Kevin-V

@@Barrakas21 -- What on earth are you talking about?

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Aletunda

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Edited By Aletunda

I think the LA noire trailers did the game justice by using in game footage (aside from the original conceptual video made in GCI 5 years prior to release) because what you were seeing is what you would be getting. on the other hand i loved the gears of war trailers and i think it summed up each games overall emotion intent, the use of black Sabbath's "war pigs" was an excellent choice of music to end the series (gears 3) as it made me feel like it was the characters last stand and an all out war for human survival which fitted the game perfectly I would definitely criticize Dead islands theatrical trailer, it had almost nothing to do with the game beside the fact that there were zombies in it, if they had given us a game that fit that trailer i think it would have been an amazing piece of art, but in reality the game was just a uninteresting game that needed greater innovation in its story telling

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scratchisme

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Edited By scratchisme

It helps if a game is more cinematic in nature. Something like Uncharted or Mass Effect aren't hard to sell because the games themselves are cinematic. The hard thing must be for games like Borderlands which is so much about pure gameplay.

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krishnaV_

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Edited By krishnaV_

As gamers, we all know that the game is nothing like the trailers that they show. It's nothing new to us now.. Nor does it worry us.. or deceive us in any way. And I don't really think the game devs expect us judge a game by it's trailer.. It's just a marketing hype where competing studios show their might in showcasing awesome cgi.

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Barrakas21

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Edited By Barrakas21

Gelugon_baat then you clealry dont know gamespot or the markting objectives with this. like many others you just another sheep

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Gaming-Planet

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Edited By Gaming-Planet

Silent Hill: Downpour? I thought the Trailer was epic but it's been getting terrible reviews.

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Lordcrabfood

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Edited By Lordcrabfood

And that is y reviews and trailers are not a true indication of a game.

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Disturbed_88

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Edited By Disturbed_88

2011 Games that lived up to their great trailers: Skyrim, Deus Ex: HR, Witcher 2, Portal 2, Uncharted 3, Batman: Arkham City 2011 Games that DIDN'T live up to their trailers: Dead Island, MW3, SWTOR, Dragon Age 2, Fable 3, Homefront

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Pr0ving4Gr0undz

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Edited By Pr0ving4Gr0undz

FF13

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dxdevilex0

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Edited By dxdevilex0

Most game trailers are better than the actual games IMO.

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glbbg

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Edited By glbbg

I don't think live action trailers are the best way to advertise a game. The same goes for trailers that have enhanced version of the game's engine, because this actually makes you think the game will have the same graphics. Vague trailers are ok as long as the game is not (vague, I mean). I like how firstclassgamer put it, because I do the same. Do your homework, gentlemen, and you'll be less disappointed in the future.

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EsYuGee

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Edited By EsYuGee

Why were the Halo commercials not included. They (Halo 3 and ODST) always seem so cool... and then you get the game and it's another story. I have to admit, I enjoyed reach though.

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supras989

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Edited By supras989

Take Back Earth!!! wait wut, did we even do that? no not really.

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firstclassgamer

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Edited By firstclassgamer

When I see a game trailer that intrest me i usually try to do my homework on the game before i buy *when i have time* I am also a victim of being trck "not going to lie"

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x2rufff4u

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Edited By x2rufff4u

Hell..It's about damn time

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ddoggbritt16

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Edited By ddoggbritt16

the gears of war trailers are actually close to the way the game is

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trodeback

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Edited By trodeback

Uncharted games have always lived up to the trailers

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phillkillv2

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Edited By phillkillv2

Gears of War has some of the best trailers.

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speed45823

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Edited By speed45823

Hey it's not just game trailers. It's also Peter Molinuex and his fables.

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true_gamer007

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Edited By true_gamer007

Obviously developers work hard for the trailers as we know they are quite exaggerated and way too attractive. But that's just a way to boost up the hype no matter how the real game is. Why worry?

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THA-TODD-BEAST

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Edited By THA-TODD-BEAST

The problem with game trailers: They, like the games they're portraying, try too hard to be Hollywood movies. They don't show gameplay footage, either, most of the time. The end.

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tsunami2311

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Edited By tsunami2311

i known this for long time, cgi trailer have and always will look better then the games, and the gameplay general is always missing alot of this stuff, this gen has been more about flashy cgi

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jrmorgan23

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Edited By jrmorgan23

I can recall more often seeing every funny scene of many recent comedies during the trailer, and seeing no more during the actual movie. You shouldn't pay ridiculous amounts of money going to a movie based on a trailer alone. You shouldn't buy a video game based on a trailer alone.

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MegandDia128

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Edited By MegandDia128

Just an example of one game what had an awesom trailer and was a crappy game. Dragon Age II

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MegandDia128

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Edited By MegandDia128

I recall a trailer or an advartisment for Mordern Warfare 3 using live actors, I was watching and thought that it was a new trailer for some war movie. I was shocked to learn that it was an actual trailer for MW3. Some games do very well to deliver trailers that show what is in the game. if it need be cinematics can be shown in the game if the game is story driven. However epic cinemas draw you into the game and by simply showing the best the suck you in. Gameplay is rarely shown and this I have a problem with, you spend so much time with the gameplay when playing one that one awesome cinema in the game can be ruined by mediocore or clunky gameplay.

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Tsuchikage

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Edited By Tsuchikage

I have nothing against CG teaser trailers, but by the time the game comes out, the trailers for it should consist mostly of actual gameplay. Look at Battlefield 3 as a good example; that game's trailers wowed people because the game looks amazing, not because of some cheap emotional trickery.

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anticusho1984

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Edited By anticusho1984

I only trust gameplay trailer, and if they show in-game cinemas

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heroesfan261

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Edited By heroesfan261

With Gears, it's just that using gary jules's redition of mad world to convey sadness in something seems kind of done-before to me. Like using evanescence- wake me up in a youtube video. They should rely on more original songs for that or just convey it through the score. Listen to the Aerith's theme from FFVII on the distant worlds concert website and tell me you don't want to bawl your eyes out.

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jwick13

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Edited By jwick13

LA Noire Anyone?

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Cyberneticdemon

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Edited By Cyberneticdemon

To me, Dead Island is probably one of the worst games ever made. Remember the glitchy saving system? ugh....

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jewell21

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Edited By jewell21

Agreed, Malscyllis. So did Dragon Age: Origins.

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Malscyllis

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Edited By Malscyllis

SWTOR sets the definition of this article.

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demonic_85

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Edited By demonic_85

LMAO yeah that trailer and the opening cinematic in Dead Island were far better than the actual game.

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