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Single Player Games Aren't Really Dying

Looking ahead.

230 Comments

2017 was a promising year for games. We played one of the best open-world titles ever made. We traversed one of the best platformers. We explored some of the most gorgeous worlds, played some of the best shooters, and explored some of the most engrossing stories to date. We try our best to avoid hyperbole, but 2017 makes that extremely hard.

Of course, the year wasn't without its bad news either. Most recently, publisher EA shuttered Visceral Games, the studio responsible for Dead Space, and the upcoming Star Wars game, which was "pivoted" to function more as a "games-as-service" model.

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Now Playing: Single-Player Games Aren't Really Dying - Reboot 17.5

In the aftermath of that closing, talk began to spread. With more and more games incorporating loot boxes, and single-player games not making publishers enough money to sustain AAA development--is this the beginning of the end for single-player games?

In the video above, Reboot's Mike and Jake discuss this question. For more of these chats, as well as critical video essays, watch past episodes of Reboot on YouTube or here on GameSpot.

Mike Mahardy on Google+

Got a news tip or want to contact us directly? Email news@gamespot.com

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mari3k

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Single player Dying ? lol who said that ?

Since online community ist getting more and more toxic , single player is on the rise again.

9 • 
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Brakkyn

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Single-player is why I play. I just can't get into multiplayer experiences where you're heavily encouraged to spend money even if the game is free-to-play. Sometimes you just can't or don't want to deal with toxic communities or the hassle of expectations from other players, even friends. I get more out of a story-driven game than what I see as repetitive online free-for-alls.

I'm also not sure how long games should be. Six hours seems like not enough, but if it takes you 120 hours to play through it once...holy crap...and "somewhere in between" is far too vague. Oy, my head hurts.

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ArtFull47

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@Brakkyn: Same here, and for game length, i guess between 20 and 50 hours seems like a good spot. Depend on what game you play. For me even big RPG's when i pass the 50-60 hours it begins to feel like im rushing the game just to finish it. Well maybe there's a few exceptions...

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velcroboy

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Edited By velcroboy

@artfull47: Oh man, I've got 55 hours in on D:OS2 and I haven't even left the first island...that being said...I couldn't handle that with every game. Wouldn't be enough time. But 1 or 2 games a year in the 100-150 range are good. (or like 280 if you're the Witcher.) Most others though, I agree. 55-75 is my ideal.

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ArtFull47

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@velcroboy: Great games are the exceptions yes.

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hyru99

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Edited By hyru99

I honestly would be insulted, and still insulted from some of the newer games getting more multiplayer attention than single player. I am fine for the most part with co-op games like Left4dead and Killing floor or any other games that allow you to work mostly towards a common goal. But deathmatches and the such are a blight honestly to video games. That is my opinion and that is what I believe.

People take video games way to seriously and I play games to have fun and immerse myself. I quite frankly don't need someone with their dumb microphone (simple multiplayer example) ruining my experience.

Yep, the day single player dies, is not only the day I quit the New games (I will just replay older games) and actually the day the video game industry dies. Multiplayer cannot last on its own. Not everyone wants to play games with other people, who half the time are toxic as hell.

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bottaboomstick

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Only one MP game makes my top 5 all time games that i've played.

We see a similar trend in movies. Superhero blockbusters get made every year and every year they make money. But ask anyone to start naming great movies...is a superhero movie even close to the top?

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gotrekfabian

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Edited By gotrekfabian

Click bait.

Of course single player isn't dying, without it games would be consigned to only a handful of game types. Exploration, adventure, investigation, puzzle etc just don't fit into multiplayer for the most. Co-operative is the way single player should expand rather than bolted on multiplayer modes which satisfy for a week at best before moving on to something new.

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deactivated-6085a0bd46474

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@gotrekfabian: Well even in those types of games they're trying to push multiplayer. Mostly for Live streaming, I reckon. Investigative and puzzle games with choices are starting to implement options that make an audience able to give their input on what they want the streamer to pick. Kind of like "ask the audience" in who wants to be a millionaire.

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hardcoregamer1

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Edited By hardcoregamer1

The day that they stop making single player games would be the day that I retire from gaming and find another hobby.

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velcroboy

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@hardcoregamer1: Word.

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nintendians

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it will never die, it give some kind of life to players knowing about the character's life.

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deactivated-5abc14ca5e8cc

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Spoken by true consumers with English degrees. Entitled viewpoints of sales and industry health pox your little self-stoking videos and are what pollute gaming. I don't know how the two of you snatched up the spotlight of this website. It's truly a puzzle. You take no risks, you have no critical eye and you write in the depth of an 11th-grader. Can we get the old Gamespot back?

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ali_manslayer

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The problem is that most gamers refuse to buy anything short of perfect when it comes to SP games, at full price at least, publishers should budget interesting experimental SP titles to sell at a budget price ($30-$50), lots of games would have benefited from that.

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Forester057

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I love 8 - 10 hour games compared to 100 hour games. They feel less wasteful of my time. I can feel like I accomplished something and I just get completely bored with a game after 20 - 30 hours of the same gameplay. I'm not a kid and can afford to buy more games but feel like I need to finish what I have before moving to the next. Anyone else that likes shorter, more focused games? The never ending quest games (Dragon Age, Assasins Creed, Far Cry - recent releases - loved the Far Cry on the original Xbox) bore me to tears usually (Witcher 3 is the best of this genre but I'm still trying to finish it - how is that possible?).

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RomeoTheBeast

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@forester057: I agree with you 100%. For me the sweet spot is around 20 hours. It's long enough to not feel ripped off but short enough to replay more than once. I'm fine with 30 hours also if it is fun throughout and not a game full of fetch quests. I am done with games like that.

Some good examples are: Resident Evil 4, The Last of Us, Uncharted 2, Bioshock and Dishonored 2.

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deactivated-5a26032528a9b

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@forester057: Short games are good in certain genres. Nights Into Dreams is still one of my favorite games and you can beat that game in four hours. But it packs in so much childlike wonder in that short time that you don't keep track of how it flew by. Freedom Planet is a Sonic-like game that you can probably beat in a typical Sonic game's time, but it offers collectibles to find within each stage and multiple ways to approach each stage, and with different characters, so you keep wanting to go back over and over again.

Nowadays games are too expensive to justify a short experience, especially if it's a game that promises an "epic" experience but the final boss is weak or the ending is a cliffhangar that frustrates instead of tantalizes. I want that "grand journey" feel that the best 100+ hours games offer.

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hyru99

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@pmcollectorboy: Yea, you can't have a single player game be 59.99 and have it be beaten so easily. Games like Elder Scrolls and open world games should ALWAYS be LONG to beat. If you can't spend the time to beat it, then don't buy it or be patient.

There are titles that don't need to be long, that are more arcade than anything. I just hope those who are impatient with longer games don't ruin it for everyone else. And yes I said impatient, which you basically have to be if you can't finish a standard rpg that takes 30hours story mode not including side quests. Its the whole point of the genre.

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SythisTaru

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Who said they were dying?

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rabih55555

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Multiplayers game are so boring

I want to see more good single player games like Prey, Doom and Resident Evil 7 and Bayonetta and witcher 3

Also, I wish if more games become more linear. Many games these day are becoming open world with boring side quests. We don't want every game to be open world

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Forester057

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@rabih55555: Agreed. I love linear well scripted games. They are easier to make. The pacing is much better without all the time wasting fluff of the open world games. Final Fantasy, for example, should, imo, be linear with a well told story. Making FF15 open world was a terrible idea and didn't add anything to the experience. Loved FF13 until they make it to the open world and then it just falls apart. 15 could have been a great 15 hour story focused game and probably would have gotten higher praise.

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Sindroid

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@forester057: haven't FF series been open world since.. VII?

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ali_manslayer

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@forester057: were you alive before FF XIII ...

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Forester057

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@ali_manslayer: What are you getting at? Long long before yes. And yes I played the old Final Fantasies and they were somewhat linear even though they were kind of open world. You had to go to a certain place to move the story forward. It wasn't where you could do 15 different things at any one time. You were either grinding or moving the story forward.

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ali_manslayer

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@forester057: They weren't linear, they had open worlds but most of it was empty, with towns being the dense areas where you can do things and interact with people (generalizing a bit here).

FF XIII was the exception, it was linear, and was pretty much universally hated for it. Linear just didn't work for FF.

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RBogaert2208

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Star Wars The Force Unleashed or Star Wars Battlefront?

Skyrim or Elder Scrolls Online?

...

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Forester057

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@rbogaert2208: Force unleashed by a long shot and Skyrim with skimpy armor mods and over powered magic mods.

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jfracchia

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@rbogaert2208: I prefere Star Wars Battlefront and Skyrim :|

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mattcake

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They're not dying, they just have drug-manageable loot-box-microtransaction cancer.

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AloeVera4

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The **** it is!! Single player is the ONLY reason I sit down to my PC to enjoy a few hours of detaching from the rest of the planet!! I don't want to be online with anyone! Especially some snot-nosed, cheating little bastard who 'camps' all day, and talks a lot of smack!! I play games to get AWAY from all that!!! There's room for BOTH! Anyone who thinks otherwise is just ignorant!!!

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Salt_AU

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@AloeVera4: Agreed. I work in hospitality so talking to people all day is more or less my job. The last thing I want to do is get home and 'socialise' with some more random people. I want to get away from that to be honest. I get it if you don't have a rl social outlet, gaming online with others can be appealing but as you said there is room for both.

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AloeVera4

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@Salt_AU: Finally....someone who gets it!! I thought I was being unreasonable. I get the appeal of multi-player, but please don't deny us of playing in solitude.

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spartanx169x

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@AloeVera4: You were not being unreasonable at all. Single players games are perfect for "zoning out" from the rest of the world. Like you sometimes I just want to forget about this world we live in and be part of a more interesting world and at my own pace. Single player games do that.

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Sohereiam

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@Salt_AU: I get the feeling, I work on a public area, it's answering the phone all day or talking to people all the time.

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phili878

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If a game does not have at least a 10+ hour good quality SP campaign I will not get it.

Titanfall 2, did not get it. Did not get BF4. SWBF2 will not get it. COD WW2 will not get it....

How can people pay full prices for small campaigns and repetitive online, those idiots only support game companies get rich the fast way by producing shit games.

I love Assassins Creed (as repetitive as the gameplay is, but that story and lore....), Fallouts, Deus Ex (play the original first one once a year for 10 years in a row and still encounter new hidden rooms and things), and so forth.

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Sindroid

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@phili878: Bad Company 2 was cool and fun and packed replayability plenty.. never got around to the first one

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Bexorcist

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@phili878: Nobody ever bought Battlefield for its campaign. First few itterations didn't even have one.

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spartanx169x

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@phili878: BF4's campaign is really good. If thats all you play is campaigns its worth picking up for $15.

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Forester057

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@phili878: To put an arbitrary 10 hour to be worth it minimum on a SP game is rubbish. Halo 3 had an 8 hour campaign and was in my opinion the best Halo story of them all. You would skip that because it is 2 hours too short? You can always play it again if you really want your money's worth or go sell it the next day after finishing it and only have paid $30 for the 6 - 8 hour campaign. Well worth it for a tightly scripted action packed game. IMO the shit games are the Dragon Age Inq that waste your time doing nothing for the sake of padding out the time so players like you can feel good about their pathetic $60 they spent. You are the reason games suck to me. So there is always another person with another point of view and there is hopefully room in the games world for both types of games. It doesn't have to be either/or.

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phili878

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@forester057: Halo 3 with 8 hours probably on easy playthrough. I usually start games on medium settings where it took me 10ish hours, and on legendary much more. Agreed however, Halo 3 was the best campaign.

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deactivated-5f97ab835d023

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@phili878: titanfall had an amazing campaign

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phili878

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@dacontag: I am sure it had, but it was extremely short. Main focus was MP.

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deactivated-5f97ab835d023

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@phili878: I feel like I'm more accepting of shorter campaigns because I have GameFly. So I don't spend $60 or more for games. So generally any campaign is worth what I put in because I just send the game back when I'm done and get another one.

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Ethario

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Edited By Ethario

@phili878: and this is why open world exists for "elite" players like you who won't pay for an amazing 9 hour campaign. Instead buy the shitty 40 hour open world game and feel good about themselves because they wasted 30 hours doing **** all in an empty world.

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Forester057

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@ethario: Exactly!!! Time wasters are not fun!

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phili878

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@ethario: I am really sorry for you that you did not grow up with games such as C&C, HL, etc, and have to resort to "amazing 9 hour campaign" games. None of the open world games I played was empty but I agree, there are plenty that are but after having grown up with Atari/Amiga upwards, I can differentiate rather fast between the two. Assassins creed games at the beginning were amazing.

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omegazeda

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Edited By omegazeda

@phili878: What can i say games improve over time, if you're stuck in nostalgia you got problems, you need to move on and improve!

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deactivated-5a26032528a9b

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@omegazeda: Games do not improve over time. They get access to better technique over time.

Mass Effect Andromeda was going to be this super immersive and epic grand space adventure and got trashed. Divinity Original Sin 2 uses old school turned based and isometric elements that have more or less remained unchanged since Ultima 7 and is critically adored.

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