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Single Player Games Aren't Really Dying

Looking ahead.

230 Comments

2017 was a promising year for games. We played one of the best open-world titles ever made. We traversed one of the best platformers. We explored some of the most gorgeous worlds, played some of the best shooters, and explored some of the most engrossing stories to date. We try our best to avoid hyperbole, but 2017 makes that extremely hard.

Of course, the year wasn't without its bad news either. Most recently, publisher EA shuttered Visceral Games, the studio responsible for Dead Space, and the upcoming Star Wars game, which was "pivoted" to function more as a "games-as-service" model.

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Now Playing: Single-Player Games Aren't Really Dying - Reboot 17.5

In the aftermath of that closing, talk began to spread. With more and more games incorporating loot boxes, and single-player games not making publishers enough money to sustain AAA development--is this the beginning of the end for single-player games?

In the video above, Reboot's Mike and Jake discuss this question. For more of these chats, as well as critical video essays, watch past episodes of Reboot on YouTube or here on GameSpot.

Mike Mahardy on Google+

Got a news tip or want to contact us directly? Email news@gamespot.com

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Externalpower43

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Its not because gamers don't want single player games. MMO's suck. Its just a bunch of cheaters and annoying tweens and micro transactions. Corporate game companies would like single player games to die because it would require an internet connection and other drm to play online games.

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walbo

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Edited By walbo

Single player is not dying.it's AAA company's trying to murder them.

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juiceair

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Shhhhhhhh...don't tell EA, its secret to everybody. ?

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KratosBeard

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Edited By KratosBeard

Single player games will always be the biggest part of video games industry, problem is that big greedy companys always want easy money with less cost which dosn't bring good single player games, which lead to sales failures.

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VampireLord123

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Edited By VampireLord123

Single player games are not dying, what has change is the amount of profit and revenue that the big publishers are looking for. AAA focus single player experiences are smaller every year, because earnings are not as much if they make a multiplayer experience where the masses gather to play a single game. So this is what the big companies are looking at, there is a lot more money on the multiplayer game in the long run where the experience can involve over the years without having to make a new game from scratch.

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kalipekona

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@thedud3abides:

Socialism is a failure on every level. Only a moron would advocate for it after everything we've seen and learned over the past century.

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Covered95

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Edited By Covered95

@thedud3abides: http://m.huffingtonpost.ca/michel-kellygagnon/denmark-not-socialist_b_9011652.html

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lion2447

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One major thing I hate about multiplayer is that many games have an expiration date on them. Once the servers go down, you might as well throw the disc out (If it was a multiplayer only game). The other problem is that it gives publisher more control on how often you need to buy the same game (Really, how much different is a sports game from last year to this year?) You have no choice if the publisher decides to only keep the server running for a year and a half.

I know many people hate peer-to-peer servers, but a least they allow multiplayer games from many years ago to continue to work today.

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asmoddeuss

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EA is dying.


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ThePlantain

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Anybody who takes EA’s word is a fool. This is the same company that also said consoles were dying, and also tried to implement always-online with MS.

They say stuff to try to push their shady agenda and hope people believe them.

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JoshRMeyer

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“The audience for those big story-driven games... I won’t say it isn’t as large, but they’re not as consistent,” says Spencer. “You’ll have things like Zelda or Horizon Zero Dawn that’ll come out, and they’ll do really well, but they don’t have the same impact that they used to have, because the big service-based games are capturing such a large amount of the audience. Sony’s first-party studios do a lot of these games, and they’re good at them, but outside of that, it’s difficult – they’re become more rare; it’s a difficult business decision for those teams, you’re fighting into more headwind.” - Phil Spencer

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JoshRMeyer

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@7tizz: It was copy and pasted from a Forbes site. It does sound like something he'd say though.

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Brettsky128

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Like I've said before. Single player games aren't dying, only the franchises owned by EA!

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lion2447

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@Brettsky128: You forgot to mention also the franchises EA has set their targets on. I can't think of any smaller studios that have come out better off from being taken over by EA. They may have one or two games made through EA that do well, but after that, EA just strips them clean.

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PlaystationZone

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Single games not going anywhere rockstar games do both because makeing a lot money but if only online game with no updates or much to do they not selling as much.

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Todddow

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Edited By Todddow

Single player games aren't going anywhere. EA Games, on the otherhand, will go out of business if they don't pull a 180. They lost $3 Billion in stock and managed to piss off Disney, LOL!

Personally, I'm done with multiplayer for awhile. Between the companies' greed and just all of the crap people do online, it ruins the experience. I'm sticking to single player.

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Brettsky128

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@todddow: The Empire of movies gave exclusive rights to the Empire of gaming. They deserve each other. Though, we deserve neither... :(

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Berserk8989

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@todddow: Hope the mouse revokes their Star Wars license.

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Todddow

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Edited By Todddow

@Berserk8989: I honestly don't know how such a crappy company has so many licenses, Star Wars, NFL, NHL, etc. EA ruins everything they touch.

Mass Effect Andromeda was the most embarrassing AAA title I can ever remember. It's almost like EA was so embarrassed and mad about it, they said with a pouty face, "Well single player games will die anyway."

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hardcoregamer1

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I am a single player gamer that is my passion, sometimes I mess around in multiplayer but not too much, I never buy multiplayer only games because I consider them to be a waste of money because I get bored of them very easily.

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hardcoregamer1

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@7tizz: Is that so, well if you saw the way I crushed the bosses in dark souls you would change your speech and respect my skills.

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hardcoregamer1

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@7tizz: How dare you, you better be thankful that you have an xbox and not a ps4 because I would challenge you to a online shootout to teach you some respect, I am skilled at multiplayer its just that I get bored easily and I prefer a game with a good story.

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santinegrete

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@7tizz: honestly, the only real definition of hardcore gaming is seeing how much hours and money you throw at this black-hole hungry hobbie. If we talk about what we play and what defines it, we start the name calling and other things we despise about being online.

Except for facebook games and mobile. Screw them all.

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ecs33

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Edited By ecs33

I agree mainly because multiplayer games require much more balance which typically results in a more generic progression and feel than what you can have in a single player game where such balances don't exist. Developers thus have much more creativity when designing single player games because there are far less limitations. This is why the greatest single player games tend to be far more immersive and have cleaner executions of story telling than the multiplayer variety of the same genre, and there will always be a market for that.

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deactivated-5a26032528a9b

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It's like if I buy six $10, reasonably good single player games spaced out roughly two months apart over the course of a year, and then that "gotta have it" blockbuster $60 game comes out for the holidays... oops. I can't afford that game.

Or I buy a dozen or so grand strategy games from different developers but then Paradox releases a giant war chest of Europa Universalis totalling hundreds of dollars. Oops. Money not spent on you. The total amount of income lost might be the same, but how that money was spent is completely different.

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jinzo9988

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Edited By jinzo9988

Single player games will never go out of style, period. There may come a time where it's not financially feasible to drop half a billion dollars into a single-player experience, but those people shouldn't be making single player games in the first place anyway. What the big publishers want is to make continuous revenue beyond the $60 entry fee because the number of people buying their focus-tested paint-by-numbers shit wouldn't be enough to sustain them if they were to not wedge microtransactions and DLC into their games.

There are two issues with this conundrum they've created. Number 1, if you can't budget properly... that's your fault. Needing a game to sell 4 million copies just to make money on it is fucking stupid unless you're Rockstar Games releasing a Grand Theft Auto game. Number 2, of course less people are buying your shit and you're not making enough money, because your shit and shit like it are taking more money from people per product. Consequently people buy less games because that's all they can afford, so this practice of multiplayer microtransactions, lootboxes in single-player games and a cavalcade of DLC not to mention Collector's Editions or Digital Deluxe Editions is actually sapping money out of the market and is costing other companies sales. To a single business, who cares if we're costing a customer money and that means they can't buy a game from our competitor... right? Well that works the other way around too genius. The money they would've had to buy your drivel has gone to DLC or microtransactions for your competitor's game. Your sales numbers are worse because people can't afford it, and some people simply refuse to buy your games because of your business practices so you all end up losing in this arms race of stupidity that calls for people to spend hundreds on a single game.

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HalfOfMe07

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Edited By HalfOfMe07

@jinzo9988: YES--they are basically following the same pattern that almost led to the collapse of the comic book industry in the 90's.

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Sindroid

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@jinzo9988: Really sad that GTA V never got a expansion like "Ballad of Gay Tony" and "Lost and The Damned" like GTA IV got. All Rockstar wanna do is milk the minors in MP with more and more features.

Just need to wait for RDR2.

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lion2447

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@Sindroid: You would think they would have plenty of money by now to fund those expansions. Oh, I forgot that shareholders have bottomless greed.

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scottyp360

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The opening paragraph echoes a comment I made the other day about the stage of single player games. All this talk about the death of single player games and yet 2017 was one of the best years ever for SP games. There might be more of a focus on multiplayer games, as well as online content and features but it's hyperbolic to say single player games are dying when the quality of single player games may have never been better.

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BigFeef

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This is just another false narrative being thrown around by the big publishers. "Oh no! It's takes way too much time and money to make a AAA single-player game! We must do something to ensure we can make back our investment!" *Cue micro-transactions and lootboxes...*

Just like the other false narrative that "Piracy is killing the gaming industry!" was used to justify heavy-handed DRMs; this one is being used to justify their garbage micro-transactions, randomized lootboxes, and the concept of 'game as a service'; which nothing more than a thinly veiled attempt to turn all their games into little more than platforms for DLCs and micro-transactions. Maximizing profits in its most perfect form...

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deactivated-6085a0bd46474

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Single player games can't die.

Adults just don't have time to play for long and especially uninterrupted amounts of time.

I mean I sit down to play and I have to pause it to make dinner, then go back to play and need to pause it for this and then for that. Multiplayer games require you to be available to keep your focus only on the game and it's just really hard to have a solid block of time where you won't have anything else that requires your attention.

Teenagers can just sit at their desk with a stack of ramen noodles and monster energy drinks and they're set for 2 days of non-stop gaming.

And to be good at the game you need to spend hours upon hours practicing, or you just die all the time. So how do you know which game is worth putting the effort into? A game can seem good at first but when you get used to the mechanics it's just shallow and you want to move on to something else.

At least in single player games there's a story to draw you in, and you know from the genre if it's something you like.

With a MP shooter you just can't know what to expect 10-20-50 hours down the line. Might be a totally wasted 50 hours.

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ecs33

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Edited By ecs33

@Keaze_: I could do that at age 30 lol (when my wife is away)

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scottyp360

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@Keaze_: the only thing I disagree about is that sometimes MP games are better in short bursts compared to single player games. It's part of the reason I gravitate towards sports games. If I know I only have a little time to play a game I might opt to just play a quick game of Madden or 2K because I know I won't be able to sit down and get invested into a SP game. Same could be said about MP games. You can knock out a couple rounds of a MP game in short time.

But I do stray away from MP games for the same reasons you mention. My time to play games is very inconsistent. It can vary day to day, week to week, hell maybe even minute to minute. Like you said that doesn't work for MP games. Can't pause when needed and to be good at an MP game it takes time (learn levels, learn strategies, leveling up, etc).

I'm also someone that enjoys MP games most when I'm playing with friends. Easy as a teen, not so much as an adult. It can be difficult getting friends on the same page when it comes to playing a game (what time are they free, will they be able to use the console/tv, do they even want to play, etc).

It's just a lot easier, and more enjoyable, to find an SP game I'm interested and get lost in the world/story.

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Conjuration

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Ya I know they’re not dying. It’s just something the media says to rattle everyone’s cage once in awhile.

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