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Moving Beyond Consoles: The Future of Metal Gear Solid

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Konami's Metal Gears.

There are many relevant video game series that began in the 1980s, but very few have retained their cachet as well as Metal Gear has. After 27 years, it seems as though interest in the legendary stealth series continues to grow, and though dozens of hands touch each game, including notable Metal Gear vets Yuji Korekado and Ken-ichiro Imaizumi, it's director Hideo Kojima and art director Yoji Shinkawa who are widely regarded as the head chefs in the kitchen. Without Hideo Kojima, who convinced Konami to support a stealth game during the golden age of hard-hitting, arcade-style action, Metal Gear wouldn't exist. Without Yoji Shinkawa coming on board for 1998's Metal Gear Solid, the series wouldn't enjoy the same impactful visual style that it's known for today.

I recently got the chance to speak with the pair during a visit to a Kojima Productions facility in Nasu, Japan, but before jumping into a discussion about Metal Gear Solid V, I couldn't help but wonder how they felt about a particular display set up in the corner of the room. Across three tables lay an enormous collection of Metal Gear games and paraphernalia, including the original MSX versions of Metal Gear and Metal Gear: Solid Snake, the first two Metal Gear games, which also happen to fall after Metal Gear Solid V in the series' sprawling storyline. The juxtaposition was hard to ignore. I'm at an event for the next-gen Metal Gear Solid game, and there's the original, 27-year-old game staring me in the face. No doubt Kojima and Shinkawa took a look as well. So I asked them: How does it feel to look back on nearly 30 years of Metal Gear games? Kojima hadn't only looked; he took the chance to go hands-on with the game that launched his career.

The original Metal Gear.
The original Metal Gear.

"Yesterday, I played the MSX version. That is my starting point, the first game I created, and I wanted to go back. So yesterday I actually sat down and played that MSX game, and it re-created the passion I had back then, and all of the feelings that I initially had when I started creating games. You know it's a game that you play with your keyboard, and I still remember when the controls were set up, the maps, the items. That gave me a lot of confidence, because today I cannot remember people's names. I was like, 'Yeah, maybe I can keep doing these things.' It gave me a lot of confidence."

As it turns out, Shinkawa is constantly revisiting old games for reference. Still, his past work, no matter how familiar, reminds him of the relationship between the artist and the work of art.

"Well, to be completely honest, all the time I look back at this stuff, especially when I recently re-created some figures from Metal Gear Solid. Or, for some illustration books, I have to go back and put everything together, so to be honest, it's not something that I haven't seen in a long time. That said, when I look at my old drawings, I always remember what I felt when I drew that, and that is very interesting for me. I remember what I was feeling when I created something very specific, and this is fun, honestly. Several times I look back and I know that I couldn't create something similar again. I like looking at the things that were very specific to that point in my life, that point in time, that I could only create back then, or that I could only create now."

Yoji Shinkawa's vision for Big Boss in Metal Gear Solid V.
Yoji Shinkawa's vision for Big Boss in Metal Gear Solid V.

Now, the duo are busy creating Metal Gear Solid V: The Phantom Pain. Ground Zeroes--the prologue to The Phantom Pain--is finished, marking the first next-gen Metal Gear game. There was a lot of hype generated by Konami surrounding the tools used to develop the game, collectively known as the Fox Engine, which was designed for, more or less, three key purposes: rendering near-photo-realistic visuals, simplifying the process of porting games between different types of gaming hardware, and facilitating the development of any type of game, Metal Gear or otherwise. Metal Gear Solid V puts all of these qualities to the test. In terms of scale and visual effects, it's the most ambitious game to date, which makes the fact that it lives on both current- and next-gen consoles all the more interesting.

It made me wonder if Kojima intended for Metal Gear Solid V: Ground Zeroes to be cross-generational or if this was a reactionary decision that sprang from the need to release something in the short term, crossed with the fact that many people are still enjoying old consoles. I spoke with Kojima about this, and he made his intentions clear and addressed his concerns regarding the current hardware ecosystem.

"Yes, that was our intention from the beginning. In the future, I don't think things will be that reliant on the platform; I believe everything will be leaning towards cloud computing. And in that regard, a platform will lose relevance, so I wanted to make sure that I could create a game that could be on different platforms, in this case PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. I don't want things to be that different per platform; I want to make things that go beyond the platform, and games that can just be played, because I believe that's where we are headed."

Such sentiments aren't uncommon these days, but still, next-gen hardware is designed to facilitate new advances in visual effects, and this promise stirs up a lot of expectations from players. For Kojima, it seems that visuals are secondary to gameplay at the moment.

"This time we had to create something that could be equally played and equally enjoyed on current-gen and next-gen, especially in Japan where next-gen platforms haven't been released. For the game--maybe not as far as the visual elements, but as for how fun the game is and how it can be enjoyed--I tried to create something that could be enjoyed on all platforms. That being said, once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things." [This interview was conducted weeks prior to the release of the PlayStation 4 in Japan.]

...once current-gen isn't here anymore and the next-gen becomes current-gen, then I believe that we will be able to do more things.

I naively expected Kojima to delve into advanced graphics and gameplay design details, but it seems like he sees the advantages of next-gen hardware differently than most do:

"We are beyond the times that we're making things for one platform. We have to make things for multiple devices. In that regard, I think that I need to make sure to make things that will still talk to different devices, say smartphones or other things."

Smartphones are great for some games, but not all, and most of the enthusiasm for smartphone apps tied to console games seems to be coming from producers and executives, not consumers. When I think of the one device people want Metal Gear on, I don't think iPad; I think PC. What does Kojima think?

"PC is my original background. I cannot make a formal release yet, but I originally made PC games for the MSX...I cannot make a formal announcement, but that is something that I would really like to do."


doc-brown

Peter Brown

Peter used to work at GameSpot. Now he just lurks at GameSpot.

Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

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bigruss51

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<< LINK REMOVED >> Obviously you don't realize how superior pc visuals are compared to the ps3 if it's a decent pc. Also most pc games are a bit cheaper compared to the console version. Isn't that a good reason to go pc?

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deactivated-60b838d2a137f

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<< LINK REMOVED >><< LINK REMOVED >> Metal Gear Solid games have been beautiful pieces of art in a lot of ways... a higher resolution isn't going to add a whole lot really... but I'd love to see them on PC too, just because it's my main platform, nothing to do with visuals.

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Noobocalypse

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> I would love to play MGS4 at a constant 60fps

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bigruss51

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> I haven't played mgs since the original playstation so naturally I'm looking forward to playing the new one on pc since I don't have a ps4 or ps3. Since I've enjoyed pc visuals for so long it's hard for me to look past the difference even though it's much smaller with the new gen. I'm definitely getting a ps4 in the future since I missed out on so many great games for the ps3.

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LOTRM789

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@bigruss51 @jimmy_russell

Graphics alone aren't a good reason to do anything; too many people think like you.

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Delston

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<< LINK REMOVED >> You're right, but when gameplay is the same between platforms, better graphics is generally a good thing.

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bigruss51

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@Wej_accept_it @West123@bigruss51@LOTRM789 Well HD remakes really don't look much different on pc but mgs5 isn't a remake so obviously it's going to look better on pc even though it is a port. Since this new gen of consoles has a similar architecture to pc its going to be easy to make pc ports look a lot better then was possible on the previous gen ports. Either way it doesn't matter to me, I invested in a good pc so unless it's a console exclusive, I'd rather get the pc version.

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Wej_accept_it

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>PC controls for MGS can be a nightmare, when Kojima designed the game's controls and game play it was specifically built around Sony's controller.
Also, a lot of the MGS games now exist as HD re-releases, porting them to PC won't do much for the graphics.
Finally if they don't exist (yet) on PC, as is the case the MGS3,4, PW and in time 5, the console version is better.

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thermalmotion

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> I use a PS3 controller on PC, feels great.

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West123

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<< LINK REMOVED >><< LINK REMOVED >> but that's not correct it also comes down to controls...i prefer the PS controller over anything else when it comes to 3rd person games


that being said i wouldn't by a FPS for any console thats just silly ....


yes i know i can use a PS controller on a PC and i have the program its just not the same...kinda like getting back a stolen phone it just feels wrong

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bigruss51

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<< LINK REMOVED >> If you have a console and a pc then why not buy the better version especially if it's $10 cheaper. I'm not hating on consoles. It's only logical. If you don't have a good pc then no problem. Don't be an ass.

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taker254isback

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GZ reminds me when Resident Evil 2 demo came out with Resident Evil Directors Cut. No matter how short this is, ALL MGS fans are gonna pick it up. I just wish I had a PS4 or they made a PC version of it.

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SpLiTMaN

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consoles consoles consoles...all you ear about is consoles consoles...tell you how desprate there industry is...Konami if you truly want your game to be next gen your gonna have to put it on pc buddy.

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CaptainHerlock

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<< LINK REMOVED >> That's where the money is. GTA V has already made a BILLION dollars only releasing the game on consoles.

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vbalodas

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<< LINK REMOVED >> Dude, that isn't saying much. It's GTA V ffs. Of course it's going to sell well. It would sell well on the PC too.

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West123

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<< LINK REMOVED >><< LINK REMOVED >> a billion in 3 days no pc only game can do that.. there are not enough kids on pc...but i always by GTA twice love them mods

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taker254isback

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<< LINK REMOVED >> They should STOP making consoles and start pushing for PC as the ALL in ONe device, because that's what it really is.

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Shouoken4Peace

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Soooo... are there any future plans by Konami to wrench "MGS: Twin Snakes" from Nintendo's cold, dead hands? An HD re-release of that game would be nice.

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MajinSquall

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<< LINK REMOVED >> thing is it's not nintendo holding on to it, it's silicon knights as some of the code used in the twin snakes is copyrighted to them but they are in administration now so the chances of getting whatever administration company who owns them to allow it are slim to none


of course konami could just remake it again but i doubt they will (they could also remake Metal Gear and Metal Gear 2 as well).

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taker254isback

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<< LINK REMOVED >> a lot of people hate that game, but I for one think its an awesome remake. That's actually how a remake should be. I hope they make something like twin snakes on next gen

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NbAlIvEr10000

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I've been playing MGSV GZ for the past couple days and am not majorly impressed by it. Albeit it is the PS3 version, but comparing it to MGS4 it's vastly different. At first I didn't like it much, but over time it started to grow on me. You can definitely feel the "open-world" aspect of it which makes it so different from other Metal Gear games. Right off the back I wasn't too impressed by the graphics making me believe that this game is meant to be played on the PS4. The graphics seem "clay-like" and don't have that photorealistic vision that Kojima was going for. The controls are also very clunky and the aiming is very "pushy" if you will; the dead-zone on the sticks feels a little off to me, hopefully in an update this can be fixed. However, a lot of the actions that could be performed in MGS4 are now a lot more dynamic in MGSV.....cover is now completely dynamic where you don't need to push a button to take cover behind something and aiming while prone is all free-flow depending on where Snake is on the ground. The addition of a sprint button is also very cool especially when running from cover to cover; it just feels very smooth. CQC, although very simplistic is very well done this time around. Being able to hold an enemy up and have him call out to other enemies to cause a distraction is very cool. It seems Kojima went the way of Battlefield 3 when it comes to the overuse of lens flares, but its all good I guess. The sneaking is also kind of confusing since I don't think it matters how slow you move since there isn't much of a touch on sensitivity with the controls in order to determine how fast Snake moves......what I mean is, going back to the dead-zone issue-- there seems to be only 2 types of speeds you can go while crouched in order to prevent the sound of footsteps, but I don't think it matters either way. Nonetheless, I think this game has potential, but If I were you I would just wait until The Phantom Pain is released as this is definitely not worth the price point considering how short the game is. First mission may take you only about 50 minutes which in turn unlocks 3 other missions which only take 20-30min a piece. Save your money and wait for the real game!

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taker254isback

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<< LINK REMOVED >> So in short terms, Wait till You get a PS4 then get the phantom pain and GZ all together?

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Jay2528

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<< LINK REMOVED >> I am a bit torn on buying Ground Zeroes for my PS4 but I think I will. Unless it really is just 2 hours and nothing more, then it might be best to wait.

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NTM23

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<< LINK REMOVED >> No, the main mission can be beaten in two hours or less, but if you decide to do it all, it's about eight to ten hours, and then there's the replay value.

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NTM23

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<< LINK REMOVED >> Just going by what I've heard most others say.

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Jay2528

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>Well I am a big MGS fan as well, so I will just think my purchase through over the weekend and decide what I will do. I also plan to get Second Son next week so maybe that is enough for me. I will see, thanks anyway.

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NbAlIvEr10000

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> I assure you, its true. MGS fans though will enjoy it....which I am so I can't complain, but its still a different type of gaming experience. Kojima is always up to some new shit.

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Jay2528

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> If this is true, I imagine many will be raging about this next week.

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NbAlIvEr10000

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@NTM23 @Jay2528 I would love to agree with you, but no. The main mission when you start the game, if you do everything you are supposed to, is like 50mins. Then the side missions maybe add another 1:30-2:00. The only time that can be taken up is searching for these XOF soldier patches that when you collect them all you unlock a special mission.


EDIT: Well, to be more literal maybe the main mission will take about 1:00-1:30 your first time through. But all-in-all this game is roughly 4hrs of new gameplay. The game itself was only 2gb in size.....most average PS3 games are roughly 6-8gb.

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NbAlIvEr10000

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@Jay2528 @NbAlIvEr10000 It is literally 2 hours......no joke..maybe even less. The one good amount of time that can be taken up is searching for these XOF patches that will unlock a special mission.

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BIGBOSS200022

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<< LINK REMOVED >><< LINK REMOVED >> If it's on the internet, it has to be true right?

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NbAlIvEr10000

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<< LINK REMOVED >><< LINK REMOVED >> Again, its all about how you play the game. If you like to explore a bit then you can do that at your leisure, but if you do the objectives listed then yes that is the time the missions take.

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Jay2528

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<< LINK REMOVED >><< LINK REMOVED >>DAMN, now it really sounds like you are pulling my chain here. The side mission are apart of the 2 hours? Well I guess I have to think about it.

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NbAlIvEr10000

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<< LINK REMOVED >><< LINK REMOVED >> The side missions are apart of that 2 hours...

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Jay2528

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<< LINK REMOVED >><< LINK REMOVED >>I read that it had side missions as well though, those would add more play time if true, right?

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NTM23

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<< LINK REMOVED >> How are you playing it now? I'm also not going to wait. I can't wait to get it on PS4.

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NbAlIvEr10000

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<< LINK REMOVED >><< LINK REMOVED >> Jailbreak......I'm just being the nice guy here telling people that the price point may be a bit too much and that most should wait for The Phantom Pain/Ground Zeroes bundle.

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deactivated-60b838d2a137f

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<< LINK REMOVED >><< LINK REMOVED >> It's $20! How cheap are you!? Oh you've got a jailbroken system... I get it now...

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Shouoken4Peace

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<< LINK REMOVED >> I'd totally buy the Phantom Pain + Ground Zeroes + DLC (hopefully) GOTY PS4 bundle... SONY, make my dreams come true?

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NbAlIvEr10000

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<< LINK REMOVED >><< LINK REMOVED >> Yeah thats what I hear a lot of people are doing as would I when it comes out on PS4

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NTM23

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I currently have the image as my wallpaper. The classified one, though it says "In Outer Heaven... men become demons...

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