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Making the Next Smash Bros. a Smashing Success

Maxwell McGee shares his hopes and fears for the next Super Smash Bros. (SSB4) on the 3DS and Wii U.

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The Super Smash Bros. games are a valuable series within the fighting genre. Now, I know what some of you are thinking: "Is Super Smash Bros. really a fighting game?" I don't know. Answering that question means defining, in certain terms, what a fighting game is. That's a topic I could dedicate a whole article to, so for the sake of argument, let's say they are, indeed, fighting games. Stop rolling your eyes. What's important is that these games help widen the scope of the fighting genre by attracting consumers who would not otherwise try a fighting game. Maybe some of those consumers go on to try other fighting games, and thus the genre grows. It's a good thing.

On the off chance there is some new Super Smash Bros. news at this year's E3, I would like to lay down my hopes and fears for SSB4. And I'm not just talking about which new characters I want to see!

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NIXING TRIPPING In the next Super Smash Bros., there are several fixes from Super Smash Bros. Brawl that need to happen. Chief among these is nixing tripping. In Brawl, tripping was a mechanic designed to help bridge the skill gap between players by causing fighters to randomly slip and fall. I can see the intention, but in practice, tripping was confusing for newer players ("Why did my guy stop moving?") and frustrating for veterans ("I hate this game"). No one likes to have control wrested away from them arbitrarily, especially in the heat of battle.

FEWER SMASH BALLS Reducing smash ball frequency is another. I like the idea of this item: break it and unleash a devastating attack on the other players. This adds an extra element of tension to battle (players get excited when a smash ball appears) and more complexity to the mechanics without making the characters more complicated. Simplicity of control is key to this series' success. However, even on the low items setting, smash balls appeared too often. They should be a rare occurrence that highlights every third or fourth fight. Their overabundance distracts from the fight itself and places your attention solely on controlling these items.

CHARACTER BALANCE Then there are the characters themselves. The roster in Brawl was horrifically unbalanced, with Meta Knight standing tall above the rest. Balance issues are not uncommon in fighting games. However, in any other series, this problem would have been corrected through a simple update (or with the release of a new game). With Brawl, fans were left out in the cold. Thankfully, the community stepped up and released some excellent patches that don't even require a modified console. Balanced Brawl was the one I used, which balanced out the cast without changing any of Brawl's fundamentals (speed, hit boxes, and so on).

SMOOTH ONLINE Finally, the next Super Smash Bros. desperately needs a modern online mode. For me, playing Brawl online basically never happened because it was such a hassle. Finding a game online took forever, and when I finally got into a game it ran like a slideshow. Friend codes were an unnecessary burden for connecting with others, and hampered any replay or level sharing as well. Plus, if I was playing online, that meant I wasn't using the Balanced Brawl patch--unless I knew someone else using it. A healthy online mode adds longevity, builds community, and can even be a teaching tool for players. Hopefully the Wii U's hardware will not hamstring this upcoming fighter.

DON'T SPLIT THE GAME IN TWO In an early Iwata Asks column, as reported by Andriasang, Nintendo president Satoru Iwata discussed plans for the next Super Smash Bros. with lead developer Masahiro Sakurai. Two notes that stood out to me from the article were: "Iwata summed the basic idea nicely: players would spend time on the 3DS version, building up their character and collecting stuff, then show off their skills on the Wii U version" and "While it is important to have both versions of the game be enjoyable on their own, Sakurai feels that connectivity between the two versions will make the experience even more enjoyable."

As we've seen with Street Fighter X Tekken, if the community does not like your customization options, they will find a way to negate them. The choice is whether you support the community or make them disable the options manually (and resent you).
For me, it sounds like the 3DS version will focus on single-player through individual character progression and customization. Once you feel your character is ready, you can transfer your character to the Wii U and play against your friends in multiplayer. Hopefully, this doesn't mean splitting an otherwise complete game between two consoles, thus requiring a $100 purchase to get the full experience. I can see this very easily slipping into a Pokemon Stadium situation, where the bulk of the game is played through the handheld, and the console game is regulated to competitive modes.

This issue would be compounded if using customized characters were mandatory, and players who owned the 3DS version thus had an advantage over console-only players. Thankfully, there's a simple solution: make it optional. Being able to tweak how your character plays is not inherently a bad thing, but it shouldn't be a requirement. As we've seen with Street Fighter X Tekken, if the community does not like your customization options, they will find a way to negate them. The choice is whether you support the community or make them disable the options manually (and resent you).

A WIRED CONTROLLER From a hardware perspective, I have no doubt that the Wii U version of the next Super Smash Bros. will include a touch-control option for the touch pad similar to what will be on the 3DS. It will be novel, but it will not usurp standard controls as the preferred method of play--so long as the Wii U is restricted to one touch pad at a time. And since the Wii U will (sadly) no longer support GameCube controllers, it would be nice if Nintendo packaged a wired controller of similar design with the game, a la the Wii Wheel included with Mario Kart Wii.

Sure, the classic controller is nice, but its wireless design makes it impractical in a tournament setting, and many players who cut their teeth on Melee feel at home with the GameCube controller's design. The additional controller would be a sign of good will toward the competitive Smash community, which has managed to thrive without much support from Nintendo thus far.

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I have high hopes for the next Super Smash Bros. With Melee, the game skewed more toward the competitive player, while Brawl overcompensated in an effort to be more widely accessible. After covering both ends of the spectrum, the developers should be primed to hit that sweet spot between complexity and accessibility. As Gonzalo ZeRo of the Smash Boards puts it: "You know what I would really like to see, a game that can be enjoyed [by] every kind of gamer: from the casual, to the hardcore, to the professional…So that everyone can play the game in ANY way and still enjoy it…This would help the Smash community to grow and be a better community overall across the world!"

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LoganWesker

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Edited By LoganWesker

melee is awful...i guess a majority of the people who are saying its good werent old enough to play SSB1...SSB2 basically killed any potential the franchise had. Brawl is a decent game but the online was pitiful. Alas, the series has gone down the road of Marvel Vs. Capcom...Ill be skipping this.

I still play SSB1

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28362g

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Edited By 28362g

@LoganWesker You obviously didn't play enough SSB2 if you hate it that much. Why did you hate it? If you think it's because of the stage hazards, just don't play on the stages that don't have instant KO stage hazards. There's more than plenty. And then there are the stages that don't have hazards at all.

And what was so bad about Marvel Vs. Capcom?

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LoganWesker

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Edited By LoganWesker

@28362g ya i really was looking forward to SSB2 but it was so far removed from what 1 was. The MVC analogy is how everything moves at lightening speed and before you know it your 3 guys are out. Melee was like this in that they threw these absurd boards at you (Poke floats, Mute City) and it stopped becoming a fighting game and started to mirror Mario Party

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28362g

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Edited By 28362g

@LoganWesker First - I haven't seen your Link before. But I'll give you the benefit of the doubt. But honestly, with a cast of 12 characters its hard to tell the unbalances. But Pikachu was freaking cheap. Just saying from personally exp.

Second - I can understand the clones. Not everyone likes them. In particular, I did not like Young Link or Ganondorf. I thought Dr. Mario was cool, but unnecessary. Pichu was stupid. Falco and Luigi were the only ones I really liked. But I grew to ignore the "clones" due to the fact that I learned that they play much differently than each other. Stage Hazards aren't really in issue in Melee where it makes it really irritating. In fact, I would say Brawl Hazards are even more annoying. New Pork City, get eaten by the monster, one hit KO. Palkia on Spear Pillar fucks shit up. That spike in that waterfall stage is an almost instant KO. If you ever play on the Super Mario stage, the game becomes less of a fighter and becomes "who can pick up the shell and throw it out someone else first". I could go on.

Third - I still don't understand your point about "Jigglypuff being as strong as Ganondorf". Jigglypuff, for one, isn't as strong as Ganondorf unless you use Rest. But most Puff players don't tend to use Rest too much becomes its relatively unreliable at points, so they rely on flexible aerial movement. Some players use Rest as a substitute for Smash attacks and such at higher percents, which doesn't seem to be as cheap.

Fourth - Wait so let me get this straight... You hate Melee... because they nerfed your favorite characters? That's it? That's why you have so much animosity towards Melee? I'm sorry but that's silly. If the game nerfs a character, just change up the style. Fox, even without the laser, is considered the best in the game, especially when he uses his shine attacks. Even though the boomerang is not as flexible as its 64 counterpart, it's still Link's best spacing tool and it is still very effective as it has plenty of hitstun for Link to just go crazy with his tilts and aerials (which is what he's best in). And killing someone from a throw at 60%... That doesn't seem cheap to you? Killing someone with a throw is entirely possible from any percent as long as you gimp properly, but killing someone with a raw throw at mid-percents is just cheap. Besides, DK has a more effective cargo throw now that he can chain grab when utilizing his up and neutral airs and finish foes off with a charged Giant Punch. His ground pound thing sets up for some nice juggles too. You shouldn't hate a game for nerfing your favorite characters, especially when they're still perfectly playable.

Fifth - DK is ambidextrous.

Sixth - Brawl was not better in Melee. In terms of clones and modes, yes, but in terms of overall gameplay, Brawl was much more inferior to Melee and 64. But I think we can all agree that the online was shit.

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LoganWesker

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Edited By LoganWesker

@28362g First of all i love your enthusiasm for this series -- despite my gripes for 2 & 3 Ill be watching whose in 4 but I prob won't play it -- anyway --

Please, obviously you've never seen me play as Link in SSB1 -- not all the great ones play in tourneys.

SSM was too different than it's predecessor for my liking. Some, if not most loved the changes in pretty much everything from part 1 -- I thought part 1 was an ingenious classic but the formula was poisoned by clones, awful stages/board hazards, and "balanced" gameplay.

if jigglypuff is as strong as Ganondorf than whats the point of individual characters.

Ill use Fox and Link, whom I am dominant with, as an example--

in SSB it actually made sense for Fox to shoot his laser...it actually had some power to it..in Melee it's laughable -- eye candy much like most of the game now that the system from 1 was gutted.

Link's boomerang was deadly in the first game and i mean deadly..you can change the speeds, you can flip the angles, you can block projectiles -- in 2 it's a bad joke.

I agree DK's backthrow is stronger than is front but again it's completely nerfed from one where if you were Link and 60% or above one throw and you're history. Also they made DK lefty in 2...im sorry that annoys me! He's not left-handed

2 sucks very disappointed. 3 was MUCH better but no good online killed it

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28362g

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Edited By 28362g

@LoganWesker Just don't play on those boards. There are plenty of other quality stages you can play in that don't interrupt gameplay. And if you keep on getting constantly killed in Poke Floats and Mute City (both are very easy stages to adapt to, and normally, after a while, you don't really get killed by the stage hazards that easily) due to factors outside of your opponents skill level, it's not that the game is unfair. It just means you suck.

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Dyna_Blade

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Edited By Dyna_Blade

@LoganWesker @28362g You mean the technical limits ¿right? Let's try Pokéfloats and Mute City on dat awesome N64, dudes. See the "Official Tournament Stages", see if those two are allowed. Kids these days...

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@LoganWesker

So in your belief the stage shouldn't interfier with the combat? That just the way the game is. If you want a board that is stationary and does nothing to interfier with you then why not stick to battlefield or final destination? I like when the stage changes or something tries to interfier. It keeps me paying attention and helps my reflexes. I actually liked Melee and Brawl over the SSB1. SSB1 just felt too slow.

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Edited By Poodger

@LoganWesker I grew up with SSB1 and I cringe everytime I go back and play it. Melee simply outclassed it in every single way possible. I only play Brawl these days, but Melee is still better IMO. But both are far superior to the clunky, over simplified gameplay of SSB1.

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Edited By 28362g

@Poodger Actually, SSB1 isn't as bad as most people think. It's still fun as long as you play the characters and controls differently from Melee and Brawl. Search up Apex 2012 SSB64 Grand Finals on youtube to see excellent footage of some SSB1 gameplay.

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Edited By 28362g

@LoganWesker The fact that Kirby was so good at moving around in the air and having quick attacks meant that Kirby could avoid attacks. Anytime he was killed he could easily throw someone offstage and use his air mobility to kick the person off the map. Kind of Cheap.

By the way, DK's throws in SSBM is one of the reasons why he's actually good. His back throw his ridiculously strong and his up and down throws are easy to combo into. His Cargo hold (forward throw) sets up for some really nice combos and can even set up for a fully charged Giant Punch, which was one of the strongest attacks in the game.

In SSB1, Samus, Link, and Luigi were horrendously underpowered. Only a player like Isai could use Link to its fullest potential, but thats it.

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LoganWesker

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Edited By LoganWesker

@28362g i couldnt find your previous comment so ill post it here...i de agree with you with cheap picachu..easily the most well-rounded character in the game. Kirby was also very cheap but at least for Kirby he couldnt take as much punishment as Pika...see this is where SSB1 was good..it seemed to have balance in the sense that everyone was NOT equal...when DK threw you, you know it was DK because you went flying across the board. Flashforward to DK in SSBM...not only is he somehow left-handed now but his throw packs as much power as a pill from Dr. Mario.

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Edited By kkthesonicfan

Don't know why everybody likes Melee more than Brawl. The only differences were that Melee was faster, you could wave dash, and air comboing was easy because dodging in the air sucked butt. To me Brawl was better, more characters, more items, better graphics, easy to pick up, but you could still grow into a pro and you can see the difference between a pro and a newbie. Story mode, bosses, it was all around better. The only thing they need to do is add more characters, stages, base the Story mode stages on actual levels in Nintendo games, take of slipping, and stop making clones.

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@kkthesonicfan ¿What use is to have more characters if you only need one? ¿Items for what? ¿Graphics? They look nice if you look far away in a small tube TV, but they are super aliased, more than in Melee.Let me tell you why Melee is better (also, thanks for pointing out some of my arguments! it is faster indeed!).In Melee you can do about everything, a game that has potential even to this day is a good game.Enough limits and enough freedom, you never feel like you have found everything, yet you feel good when you can do something that seemed impossible to do. You have speed, the freedom of mobility, the capacity to act accordingly, diverse metagame, a lot of advanced techniques, a competitive scene, streaming, hype, technical demanding so your fingers will never get bored, enough stages to go crazy because two platforms are enough to create meta games and overcome match ups, a lot of characters, a lot of possibilities.You can overcome campers with smart tactics and reflecting projectiles with your own shield using a strict timing, Directional Influence, the game has it all.The difference between a pro and a newbie is that a pro knows how to move, how to attack and how to think fast and lateral, helps to deal with real life issues, like working under pressure.Brawl: Tripping, treacherous game mechanics, lack of mobility, chess-like general mentality, a balance that becomes a detriment for the entire roster, sluggish, projectiles get advantage over slower characters, MetaKnight, stages get more limited due to more hazardous stages so you can only use three stages competitively (not counting counterpicks), overall dumbed down veteran characters, no combos, horrible Directional Influence, focused to people who want everything "easy" and no skill involved.The only difference between a pro and a newbie is that a pro uses MetaKnight and button mash B more often than a newbie.You see, there are a lot more points involved, I don't really care about "story mode", it's something you are going to beat only once. ¿Clones? You didn't play Melee at all, seemingly.

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Edited By 28362g

@kkthesonicfan I'm not going to be angry, I'm just trying to state a few points. I hope you don't regard me as some angry fan so please hear me out.

"The only differences were that Melee was faster, you could wave dash, and air comboing was easy because dodging in the air sucked butt."

The fact that Melee was faster and that you could do stuff like L-Canceling and Wave Dashing changed a lot on how the game was played and created a massive gap between gameplay in Melee and gameplay in Brawl. So they're not small differences. It's true that air comboing is easier than Brawl, but that was not caused by the disability to air dodge more than once in the air. It was because hits had more hitstun, making combos easy to make. The fact that in Brawl there is so little hitstun makes it next to impossible to make combos work together. Only oh so many moves will work with each other, and those kind of restrictions made it hard for competitive players. I could go on, but I guess I'm just babbling. I'm sure you get the point. From a competitors aspect, Melee had so much depth. Brawl, all you really have to do his hit the opponent one hit at a time until they get enough damage to kill, especially since recovering in Brawl is so easy.

"To me Brawl was better, more characters, more items, better graphics, easy to pick up, but you could still grow into a pro and you can see the difference between a pro and a newbie."

More characters doesn't necessarily mean better game, but I see your point in the aspect it was good. More items was good if you wanted to have fun, but for people who play competitively, Melee or Brawl, no one cared about items. It had better graphics, that's for sure. It was easy to pick up... but it was too easy. I will say that the huge difference between pro and noob isn't important, because that happens in every game, good or bad, easy or hard.

"Story mode, bosses, it was all around better. The only thing they need to do is add more characters, stages, base the Story mode stages on actual levels in Nintendo games, take of slipping, and stop making clones."

Story Mode was better. But some people are angry because some of the physics changes and character development were also slightly (in case of the physics, almost largely) based on the Story Mode. It was entertaining, I'll give you that. The Story Mode stages... well most of them actually were based on real Nintendo games. And in order to be flexible, I don't think they should restrict them to just Nintendo based worlds. Nintendo never made direct clones, which is why I'm okay with them. I could come up with a whole list of differences, literally, between Fox and any other Starfox character, Toon Link and Young Link, Link and Toon Link/Young Link, Pichu and Pikachu, Captain Falcon and Ganondorf, Marth and Roy, and so on and so forth. They're different qualities and affects of their moves and physical shape make them really their own unique character. I will admit I was disappointed when all they did to make Ganondorf was to clone CF when they could've done much more, especially since they were from different series. But honestly I can't think of different movesets Fox would have from Falco.

From a casual perspective (for someone who just plays it with friends and for fun, nothing more), the game was really fun

From a competitive perspective (for someone who wants to play the game as competitive as Street Fighter), the game was a disappointment.

I honestly hope to solve problems in the future, Nintendo will create the option to switch from Melee to Brawl physics so it will satisfy everybody.

Hopefully you could see why people who played Melee (who largely played the game competitively) did not think Brawl was the better game.

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Edited By TheBlackEclipse

@kkthesonicfan The competitive scene of Melee is far deeper than that of Brawl, which is why Many people prefer Melee. The people who share the opinion are generally competitive players,, though it's not always the case. Before I got into competitive Melee, I just preferred Melee because it was faster paced, and I didn't like how floaty everybody in Brawl was. Now I just like Melee better because It's just a better game in terms of competitive play.

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Edited By lmaocarrots

@kkthesonicfan I agree, denying that the series didn't get better with each release is dwelling too much in the past. I played Melee WAY more than Brawl but Brawl is the better game. The addition of Assist Trophies, Final Smashes and more interactive/moving pieces on maps made it so much better for me.

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Edited By LoganWesker

@lmaocarrots in no way shape or form was Melee better than 1....not even close. Melee was more about dodging the events of the boards than fighting...no balance...jigglypuff was as powerful as ganon.

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28362g

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Edited By 28362g

@LoganWesker @lmaocarrots Yes, there were lots of unplayable stages! Cause in Final Destination you had to dodge... oh wait nothing nevermind. Well in Battlefield you had to dodge... I can't think of anything. Yoshi's Story on the other hand... oh yeah nothing to dodge. Fourside was tricky because... oh wait all you had to do was hop between buildings. Onett was unplayable because... but then again you can dodge the car easily. Fountain of Dreams has... oh right, no stage hazards. Great Bay was difficult because... well there was nothing that really killed you. In Mushroom Kingdom there was... only blocks nevermind. WELL MUSHROOM KINGDOM II... oh wait it's even simpler than MK1. Kongo Jungle, the past stage, was... wait, no stage hazards. Right. WELL FINE. POKEFLOATS. But then again, if you played on the stage long enough, you already know the patterns and its hard to get killed after that... Well I'm pretty sure that Pokemon Stadium has stage hazards! Oh wait, none of them kill you. Well I'm sure that the Temple Stage has... oh right, nothing in it but platforms. Well how about Kongo Jungle?! The one with the rap in it that also has the occasional Klap Trap?! But then again, if you ever get hit by that, the chances are you already far off the stage to even make it... Well... YOSHI'S ISLAND. Oh yeah, there were only blocks. Hmmm... How about the past stage Yoshi's Island? Wait, only platforms.... AHAH! DREAMLAND! That's it! OH WAIT. THERE'S NOTHING THAT KILLS YOU THERE. DERP.

So 18/29 stages are relatively untouched by stage hazards and all of them pretty much have zero stage obstacles. And yet you claim that "Melee is all about dodging stage hazards. Riiiiiigghhht. And hate to break it to you, but SSB1 had almost just as much stage hazards has Melee.

And are you saying that Jigglypuff shouldn't be as powerful as Ganondorf? That Jigglypuff should just be put as the worst character cause it reflects its nature? Give me a break. The fact that Jigglypuff can be as powerful as Ganondorf shows the game that it does have some balance. If you want to look for better examples, stick to referencing Mewtwo and Pichu.

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@LoganWesker @lmaocarrots

I lost 40 IQ points due to reading this. GHEYHHIRHWgmsLFJDAFJDSFAS *ugh* Excuse me.

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kkthesonicfan

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Edited By kkthesonicfan

@lmaocarrots Yup, Melee was my childhood game(I'm only 13 XD) but I know how to look past nostolgia when rating games even though I had such good memories with it Brawl is better

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lmaocarrots

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Edited By lmaocarrots

I hope Micro$oft aren't cheap bastards and let them use Banjo Kazooie and Conker as characters.

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Edited By alex_uuush

the characters weren't overpowered or under powered as long as u learned how to use them they had their own strengths and weaknesses

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Edited By 28362g

@alex_uuush In Melee, some characters were just straight out terrible. Examples include Kirby, Bowser, and Mewtwo (with the exception of players like Taj). The character balance was screwed up.

In Brawl, character balancing was even more screwed up. Not only were there bad characters, there was Meta Knight. If Meta Knight wasn't in the game, Brawl would be okay.

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Edited By Szeiden

@alex_uuush No. Brawl is no Starcraft 2. When people say the characters are not balanced in Brawl, it's true and not simply whining about something like "Protoss OP" or other nonsense.

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kkthesonicfan

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Edited By kkthesonicfan

@Szeiden @alex_uuush What are you talking about, without skill you can't even stand a chance against a pro Mr. Game & Watch.

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Edited By equinator3

Did I just read a GOOD article about video games themselves and not a bad commentary on video game politics or economics? I thought I clicked on Gamespot, not Screwattack.

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TheBlackEclipse

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Edited By TheBlackEclipse

In my eyes, they only really need 2 things:Balanced CharactersBalanced Gameplay between Casual(Brawl) and Competitive(Melee)That's all they need to do for me to buy the game. Until then, I'll stick with Melee and Project M.

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BenefitEvil

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Edited By BenefitEvil

I would like to see more of a focus on making the game balanced and less of a focus of putting in more characters. I would be happy with a dozen characters if all of them where viable options.

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Red1bu112

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Edited By Red1bu112

they shouldv put gandolf the gray in this game

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Sethbeastalan

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Edited By Sethbeastalan

If I walk into a Soul Calibur tournament and use Seigfreid, I can win. If I walk into a BlazBlue tournament and use Tager I can win. If I walk into a Brawl tournament and use Ganondorf I'll get laughed out of the room.

That should be the first thing you should fix. There is a huge difference between a game that is unbalanced and a game where some characters are so incredibly broken that you can't use them.

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Dyna_Blade

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Edited By Dyna_Blade

@Sethbeastalan If you walk into a Melee tournament and use Ganondorf, you'll get respect. Of course, meaning you are actually good with him.

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Sasoribr

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Edited By Sasoribr

@Sethbeastalan And Tager is pretty badass in BBCS: EX =)

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Alianjaro

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Edited By Alianjaro

I kind of agree with that, exept the fact that you say that the key to this game is simplicity. I mean, casuals are not the ones that will buy games on a long period of time and that will play the game everyday. Why giving SO MUCH importance to these guys? Besides, Im really hyped for that game. I recently read the most epic wishlist/thoughts about the game. Here's the link: http://videogamenerdgasms.e-monsite.com/pages/super-smash-bros/super-smash-bros-wii-u.html

As says the writer, if you like the ideas, share the link so Nintendo sees this!

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scoobdog02

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Edited By scoobdog02

@Alianjaro he mentioned Daisy as an alt costume. he's dead to me

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OrNiGhTZ

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Edited By OrNiGhTZ

One thing I would like to suggest for the characters , please devs PLEASE don't mirrior the new entrys with previous character movesets , espically for the originals who had similiar branched moves , let each individual character bring their own spice into the mix , seriously take fox , falco and wolf for example , 3 LANDMASTER specials WTF, the hell happened with creativity , shouldn't ganon have a sword by now , c'mon it was bad

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Dyna_Blade

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Edited By Dyna_Blade

@OrNiGhTZ ¿What? ¡NO! Smash 4 needs MOAR Landmasters.

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OrNiGhTZ

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Edited By OrNiGhTZ

as for Lucas and Ness , they both had the same specials , I get their both form the same game but it was still bad they had some moves mirrored off each other , Change that also , hrm now for 3rd party characters , think they should be fun / serious types ; Tails and knuckles should be on there , whatever happened to Ty the tasmanian tiger , he should be added CRASH bandicoot also ..snake wasn't a bad guest star , it was funny to have him appear but this could be even better , for example "Captain N" , (anyone remember that classic cartoon from the early '90's) , he was pretty cool , bring him back

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almossbb

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Edited By almossbb

i agree with this stuff. but if you want to fix most of these problems in brawl right now just download super smash bros project M. its legal, doesnt need any "modifications" to the console, you need to have a copy of the game for it to work, and IGN featured it on their website meaning it really is legal (dont moderate me for this im sure its a legal topic for the reasons i stated). check out my blog for details on it.

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TriHead

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Edited By TriHead

Good

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Demonjoe93

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Edited By Demonjoe93

Also, regarding online play, there needs to be a server list. So people can create their own games with their own settings. I prefer Stock and Brawl's online only had Time if you played With Anyone. Plus, if I'm gonna play Time, I want my match to be longer than two measely minutes.

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kkthesonicfan

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Edited By kkthesonicfan

@Demonjoe93 Oh yeah this too, hate having to only play Time with 2 minutes when I waited 30 minutes to join, and hopefully this Nintendo network thing I heard about will take away dumb friend codes, so we could add people we fight and add friends easy. Also the lag, ughhhhhhhh the lag.....

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nobita_nhocdaik

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Edited By nobita_nhocdaik

good

http://zizih.com

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AndCarlsen

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Edited By AndCarlsen

For third party characters put:

-Someone from Castlevania

-Someone from Street Fighter would make sense

-Someone from Resident Evil? There have been a lot resi games for the 3ds for some time

and more.

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28362g

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Edited By 28362g

@AndCarlsen Stop it with the 3rd party characters. It's a Nintendo crossover. They only put Sonic because he fit well with the rest of the cast and he was a widely demanded character. Snake was put in their because Konami wanted to expand Snake's influence into modern day so they could convince more people to play MGS games (and it worked). Those were only exceptions. They won't start whoring the whole cast with 3rd party characters. That's like putting the whole Justice League in a Marvel vs. Capcom game.

Stop. And don't get your hopes up. By asking for more 3rd party characters, you will ruin what makes this game so great.

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SenshiNick

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Edited By SenshiNick

@28362g @AndCarlsen THANK YOU! Every time i hear people saying they want more sonic character, i cringe. I can accept sonic being in the game because of the demand, but this is a NINTENDO game not a SEGA game, and snake was originally on the NES so i can see why he was in brawl. Thats not saying i wouldnt want to see more third party character, but like you said i dont want nintendo putting anyone and everyone in.

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firstclassgamer

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Edited By firstclassgamer

@SenshiNick @28362g @AndCarlsen Well if they have sonic because he was too fast they could have somebody counter him like shadow the hedge hog

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GRIMMJOW95

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Edited By GRIMMJOW95

@28362g dude calm down

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scoobdog02

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Edited By scoobdog02

@AndCarlsen I don't see any of those 3rd party characters making the cut.

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alex_uuush

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Edited By alex_uuush

@AndCarlsen and more sonic characters

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Outer_Raven

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Edited By Outer_Raven

Heck, just give me Megaman, Megaman Zero and Wolf Link/Midna (from Twilight Princess) and I'll be happy! :)

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