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Mafia 3 Review in Progress

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A field report from the first six hours.

When I finished watching the first episode of Stranger Things, I knew exactly how I'd be spending the next 10 hours of my life. I mean, I had to keep watching. And whether it's Game of Thrones or Gilmore Girls, that urge to binge watch is a compulsion many if not most of us have experienced. It's also exactly how I felt during the opening hours of Mafia III's heavily narrative-driven campaign.

The faux-documentary framing uses a familiar format that hooked me instantly. The atmosphere--which flows from both the rich, era-appropriate soundtrack and the intoxicating New Orleans-inspired backdrop--pulled me in further. And the characters, all of whom feel distinctive and memorable, deepened my investment in the events unfolding before me.

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Now Playing: Mafia III - Video Review in Progress

Unlike many sandbox shooters, Mafia III takes great pains to introduce its major players and flesh out their motivations. Rather than rush you through some hackneyed set up so you can skip straight to the carjacking and cover-based shooting, the narrative takes its time, lingering on scenes that make all the action that comes afterwards feel far more meaningful.

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Players looking to dive straight into the action will likely grow impatient waiting to be let loose in the world, but that just makes Mafia's admirable insistence on worldbuilding that much bolder. And that's not the only bold choice Mafia III makes. Its story follows a mixed-raced war hero working for the black mob in the American South in 1968, so as you can imagine, grotesque and abhorrent discrimination is pretty much the norm.

Certain players will undoubtedly recoil when confronted with the harsh, shameful realities of America's past, especially since Mafia doesn't sugarcoat any of it. But the setting is handled deftly, and it genuinely adds to the story being told. The historical context colors the events and informs certain aspects of the characters, though the campaign's primary focus remains squarely on Lincoln's deeply personal quest for revenge.

During the sections I've seen so far, racism was primarily depicted as a fact of life. Protagonist Lincoln Clay's tale consistently felt human rather political, even when he was gunning down apparent white supremacists. His story's a compelling one, and it happens to be set against a distressing but historically significant backdrop. After a few hours in that world, I'm not just intrigued, I'm invested.

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Unfortunately, I was less impressed with Mafia III's gameplay, which is mostly unremarkable--at least during the game's very earliest portions. As with most third-person open-world games, much of the action consists of running, shooting, and driving. At first, I found Lincoln's basic movements to be relatively clunky and imprecise. Similarly, I found the aiming slow and unresponsive even when I attempted to increase the analog stick's sensitivity.

I developed a better feel for both over time, but many of the mechanics remain disappointingly simplistic. Enemies, for example, generally stand in place or pace on short, predictable loops outside of combat. And in combat, they generally grab cover and stay put, periodically popping up to fire off a few shots. I only noticed enemies flanking on a handful of occasions.

The cover system also feels barebones. You can lock to a piece of cover with a single button press, but maneuvering between obstacles while remaining in cover proved less intuitive than systems we've seen in games like Gears of War and The Division. Even simple omissions made the shooting feel less satisfying than it could have. The reticule, for example, doesn't react when you hover over an enemy, so I often wasn't sure a shot was actually going to land.

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Ultimately, the action I've experienced so far has been fine--unoriginal and imperfect, but functional nonetheless. Over the course of those first several hours, the campaign opened up very gradually, adding and expanding gameplay options at a relatively slow pace. Once I gather better weapons and recruit more associates--unlocking the political side of Lincoln's power grab--I'm hoping Mafia III's gameplay will develop complexity strong enough to match its already stellar story.

And there's plenty of time for that to happen. I've only played roughly six hours of a game that will, in all likelihood, span dozens of hours. I still need to explore the expansive city of New Bordeaux and determine if it holds anything of interest beyond story missions. I still need to dismantle more rackets and dig deeper into the strategy underlying the campaign. And I still need to find out if Lincoln's story can maintain the same caliber of excellence it achieved out of the gate.

Be sure to check back next week for my full review, and for now, here's everything you need to know going into the game.

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butterworth

Scott Butterworth

Yes, his mother is Mrs. Butterworth.

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Kyelo

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I'm expecting an 8....the mechanics seem pretty solid, the world well created and the story although not something extraordinarily new and unique it is decent.

Won't be less than a 7 or more than a 9 though.

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darthaznable

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@kyelo: This is Gamespot we're talking about here.

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TheSpicyChiken

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@darthaznable: agreed they gave no mans sky a 7.... a 7 I have no respect for this site.

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Blacklist0907

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@thespicychiken: so mafia should get 10...lol

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RossRichard

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Make sure to give it at least an 8. Hate to see you pull a Gerstmann. A LOT of advertising money went to Gamespot for this game.

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mogan

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Edited By mogan  Moderator

@RossRichard: In the NINE years now, since Jeff got fired, we've seen big name games get bad reviews here, even games that got a bunch of coverage and ads on the site (like Rise of Iron, right now), and we've never seen another reviewer fired for giving something a low score. They even left Jeff's K&L review up after sacking him.

Nobody is going to get canned if they give Mafia III a 6.

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starjay009

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Edited By starjay009

It's a shame this game is getting so much negative press from many PC users on the grounds of 30fps. I know 30 fps is a HUGE letdown cause I am a PC gamer first and foremost and we love our 60+ fps which is regulation for PC gaming. In an ideal world, most gamers would be able to move beyond those petty shortcomings and instead enjoy the game for its story, characters, gameplay etc. The 60 fps patch is incoming which begs the fact that Hangar 13 have ported this game directly onto the PC platform without any substantial effort or dedication towards catering to the diverse user base with different hardware configurations. We saw that with the Arkham Knight saga. The time has come for PC gamers to raise the question to these devs - Do they really care about the PC fan base ? Cause what's the point in building a rig costing thousands of dollars to experience something which is on par with X1/PS4 ?! As far as I am concerned, I will be getting this one for my Xbox One until Hangar 13 iron out all the existing issues with the PC release. Cant' wait to spend the Thanksgiving weekend playing this. Should be a good one.

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kingkadett

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@starjay009: After seeing the tweet last night from 2k to the pc players, i had the same line of thought. Why do i even bother spending the amount i do on my pc when almost every new game is so badly optimized that i can't take advantage of my hardware. The amount of triple A games that don't support ultrawide or SLi from release is a real letdown every time, and frankly takes away from the experience for me. And yes, they will release a patch this weekend, but who's to say that makes it run like i want it too.

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war61

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@starjay009: They are releasing a patch for 60 and unlimited FPS on PC this weekend.

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DanceGDance

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GS seems to be dying, if not dead. RIP GS 2016.

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darthaznable

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@dancegdance: They have always and will always be that other review site that isn't IGN. Which is hilarious because IGN is shit.

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mogan

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Edited By mogan  Moderator

@darthaznable: Gamespot was the single largest media website in it's heyday. Bigger than IGN.

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RogerioFM

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Edited By RogerioFM

@dancegdance: You wot?

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Ice12Tray

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@dancegdance: uhhhh. What?

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