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If This New Video Game Loot Box Bill Becomes Law, It Could Shake Up The Industry

Representatives from Hawaii are taking action against "predatory" games in the wake of Star Wars: Battlefront II controversy.

165 Comments

[UPDATE] A spokesperson for the Entertainment Software Association told GI.biz that providing "greater awareness and transparency about the wide range of in-game experiences" is a never-ending job. The organisation added that it believes self-regulation is the right way forward as opposed to regulations from the government.

"We strongly believe that the industry's robust, self-regulatory efforts remain the most effective way to address these important issues, and that system has a proven and long record of doing so," the representative said.

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Now Playing: GS News Update: Video Games With "Predatory" Loot Boxes Could Be Banned For Sale In Hawaii

"Some consumers and parents may have questions about how loot boxes work, and ESA has demonstrated a commitment to providing information to guide consumers, especially parents, in their purchase decisions."

The original story is below.

Lawmakers in Hawaii have put forth a pair of bills that, if enacted, would limit the sale of video games with "gambling mechanisms" to minors and require that loot box odds be disclosed. The bills were introduced into Hawaii's legislature recently by Democrat Chris Lee, who you may remember was the politician who called out Star Wars: Battlefront II for being "predatory."

The first bill is HB2686. It states that video game publishers have recently begun to use "predatory mechanisms" in their games that are "designed to exploit human psychology to compel players to keep spending money in the same way casino games are designed." It goes on to say that things like loot boxes--which are popular and prevalent in games today--are similar to slot machines because they let users pay money for a chance at winning something.

"One common variety of this type of predatory mechanism, known as a loot box, can present the same psychology, addictive, and financial risks as gambling," reads a line from the bill. The document goes on to note that digital stores exist where players can sell the items they acquired through loot boxes and other "gambling-like mechanisms." In turn, this gives players the ability to "effectively cash out their winnings," as they might in a casino, the author wrote.

HB2686 goes on to reference the World Health Organisation's recent announcement that "gaming disorder" is a real mental condition that requires more clinical research. "Mental health experts have raised particular concern about the exposure of youth and young adults to gambling-like mechanisms, which can affect cognitive development and lead to addiction, and to which youth and young adults are particularly vulnerable," reads a line from the bill.

This bill's main focus is to prohibit the sale of video games that include a "system of further purchasing, including randomised reward or a virtual item that can be redeemed to directly or indirectly receive a randomised reward," to people under the age of 21.

The other bill, HB2727, includes much of the same text as HB2686, but it goes further to say that video games with loot boxes should be required to making "certain disclosure[s]" about the odds that players will receive a certain item. More, specifically, this disclosure must be featured "prominently" at the time of purchase and in the game itself when loot boxes appear. If this bill becomes a law, Hawaii's Department of Commerce and Consumer Affairs, potentially in conjunction with a third-party, may conduct audits on video games sold in Hawaii to ensure that accurate probability rates are disclosed clearly and transparently.

Both bills note that it is not uncommon for video games to get frequent updates after release. However, HB2727 states that "no video game publisher shall at any time modify a game to contain or otherwise permit the inclusion of additional content for which the game was not appropriately labeled at the time of original sale."

In the United States and most other parts of the world, video games generally do not disclose things like loot box odds, though regulators in China recently started enforcing this.

Bear in mind that these bills, if they become law, would only apply to games and gamers in Hawaii, whose population is only around 1.4 million. That being said, lawmakers from other states, such as Washington, have also put forth bills with similar language. Lee told GameSpot in an interview that it will be a combined effort to enact the kind of change he wants to see. Already, Lee tells us that he has seen bipartisan support for these efforts. More significantly, he said other elected officials across the country, including US Senators and members of Congress, have reached out to voice their support.

Battlefront II sold many millions of copies, but it failed to meet EA's sales expectations, a failure that the publisher attributed in part to the controversy over the game's use of mictrotransactions. Just before the game's public launch, EA removed all microtransactions from the game, but they are coming back soon.

If the new bills introduced in Hawaii and Washington, as well as other parts of the country and world, become law, it could significantly impact the world's biggest publishers such as EA, Activision, Take-Two, and others. Just recently, we learned that Activision Blizzard made $4 billion from microtransactions in 2017, while Ubisoft makes lots of money from add-on content as well. Not all of this money comes from loot boxes or what Lee and others might call "predatory" mechanics, but a portion does. So it stands to reason that these companies, and organisations that represent them in Washington--such as the ESA--would want to protect their interests. This is all to say, this is a story that we don't imagine will fade away anytime soon, but will rather pick up steam and debate in the days, weeks, and months ahead.

We will have more from our interview with Lee in the days ahead. Keep checking back with GameSpot for the latest.

Got a news tip or want to contact us directly? Email news@gamespot.com

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charlieholmes

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The ESA (aka game publishers/developers) either current or former, can not and will not police itself when it comes to greed and mo’ money! Absolutely the industry needs to be regulated not from within, but rather from outside (government regulatory) groups.

The ESA’s statement is total BS.

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LordCrisp

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@charlieholmes: It sickens me that ESA is supposed to be the regulation for our games... that comment is despicable.

Where is that "long record" of the publishers regulating themselfes.... isn't this whole topic relevant EXACTLY because they obviously can't manage this themselfes... they just see money and thinks of nothing else.

Who cares about sparking addiction in kids or adults?

Who cares about making games enjoyable, instead of a boring 1000hour grind fest?

Who cares about getting the games ACTUALLY finished when they come out, as long as the microtransactions at least is working?

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LTJohnnyRico

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@charlieholmes: Nooooo Government regulation would not be good! it would be worse .. you think governments are not just as greedy and power mad as corporations?

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AccursedGamer

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Edited By AccursedGamer

I’m reading the comments here and it seems like people hate lootboxes and micro transactions, but also hate having the government stepping in to regulate it. But if the government doesn’t, then these things are just going grow out of control and video games become more exploitive for us.

Since this is just a comment I’m not gonna write an essay on why these bills are a good thing (or at least a step in the right direction).

My thoughts:

This is what a government should do. Protect its people from other people who means to harm or exploit them even from companies. Micro transactions and loot boxes ARE BAD. There is no defending it. They are created to exploit us for money, not to give a game more life. Greed is corrupting our real world and now it is invading into our virtual ones too. Look at Crowbcat’s video on YouTube “CSGO hysteria and forgotten TF2 design” to see just A TASTE of what this is doing to our video games.

Greed is a sin. Greed is evil. Don’t let EA or any other corporation destroy this beautiful hobby. Games are not a service. They’re games. Meant to have fun and be enjoyed. Not to make millions of dollars but smiles.

**** this is long.

15 • 
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chiefwiggum16

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While i whole heartedly agree they should be outlawed completely i think people forget about how arcades worked back in the day. I spent so much money playing TMNT and The Simpsons game which you could argue is far worse than loot boxes.

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LordCrisp

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@chiefwiggum16: The problem they're dealing with here is that you don't know that you're getting.

In the arcades you did... you got as much out of it as your knowledge and skill would allow.

I'm not saying it's not scummy... but it's not the same.

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JustPlainLucas

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This is just the wrong way to spend energy fighting this. All parents are going to see is something that a label tells them their kids shouldn't be playing without actually educating them that they have to power to stop their kids from being exposed to these loot boxes if they wouldn't allow such flippant use of their credit cards. Seriously, no kid is spending their own money on these loot boxes. They're using their parents' cards for these things. I hate loot boxes myself, but what I really hate more is government overstepping because parents don't give a damn enough to know what their kids are doing.

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charlieholmes

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@JustPlainLucas: I’d like to think parents could change. But unfortunately, bad parenting absolutely won’t change. I’ve seen too many parents use games as a babysitter/ stay out of my hair device. In some cases, the parents are addicted to the same thing kids are just like what’s makes casino’s so damn oppulent, big, and wealthy.

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kanekan-slaugh

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Edited By kanekan-slaugh

I didn't know before this guy pointed it out, dev's actually hire psychologists to find the best way to scam people. What a joke and of course it's horrible for the government to get involved but if the gaming industry can't self regulate then have at them then, it's doomed either way.

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HarlemVIP

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I don't need to read this entire article to agree with what they're saying. I have absolutely no political standing...if somebody makes a good point I'm gonna nod and leave it on the fence until I hear all sides. Doesn't matter who hates what idea, if it makes sense, I'm gonna side with it. And this makes sense.

For anybody trying to jump on politicians for intruding in stuff, think back to what video games always were. Do you SERIOUSLY think that you (if you're a parent), your parents, or any other parent or person in their right minds, would have ever even remotely entertained the idea of getting you a gaming system if they knew something like this and those damn microtransactions were attached to them? Be serious for a second. No they wouldn't have! They would have found out about it, looked the game up and down, and said something along the lines of "here, give me that game. I paid for the game ONE TIME already. I'm not gonna keep on paying money just for you to have fun....I'll just get you something else".

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MJ12-Conspiracy

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Edited By MJ12-Conspiracy

personally i wish they'd force the ESRB to reclassify any game with loot boxes to be gambling and to carry the AO rating, meaning any game that uses loot boxes in any capacity would be reclassified as an AO game......that would truly shake things up.....

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lzand0z

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Edited By lzand0z

wait.. so an 18 year old can be drafted to fight a war in Afghanistan.. but cant buy a Hearthstone booster pack, or an overwatch loot box????

thats politician logic for you lol..

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leblnk

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@lzand0z: You have to be 21 to gamble in most states...

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MJ12-Conspiracy

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@leblnk: @lzand0z:

and aside from legal gambling age in most states you can't even enter a casino if under the age of 21...

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leblnk

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@MJ12-Conspiracy: Yup.

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hotgamer

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Maybe if this was a law that was for the entire United States, this would matter, but just hawaii? Hawaii is so insignificant it's not even funny. All they will do is stop selling games there. Considering Hawaii has a smaller population than the biggest provinces in Canada, do you seriously think they will care about the 10 sales they will lose by not selling their games there?

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rinshun

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I agree lootboxes are "an exploit of human psychology" and there needs to be rules about it's usage.

But the way they want to do that might affect the mods community for a bunch of games. I think that collateral damage should be avoided.

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bawler16

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That's why developers started making in-game currency. It's the loophole around gambling.

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LesserAngel

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At the very least, lootboxes really should be required to disclose their odds of what it may contain.

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KhanWasHere

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Edited By KhanWasHere

While there is no question that purchasing an item without knowing exactly what it contains is gambling. I believe what is as malicious or worse than selling digital items is deliberately building your game so the progression is hampered. Assassins Creed Origins has to the be worst culprit of designing a game that works against the player, forcing you to buy your way out of endlessly spinning your wheels with pointless grinding of side quests. Come on, after nearly 10 hours you still need to be at least twice your level to naturally progress through the story campaign unless you buy your way through to "save time".... That's worse than loot boxes.

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gamingdevil800

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Edited By gamingdevil800

@khanwashere: Yeah I enjoyed AC Origins but it was painfully obvious that progression was massively slowed down so you had to do a tonne of side quests to level up. I went into the final few AC origins missions like 5 to 7 levels under the minium required and completed it lol. Even rpg's are more lenient when it comes to levelling up.

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bawler16

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Edited By bawler16

@khanwashere: I already beat ACO under 10 hours on Hard level while being 3 ranks lower on just about every enemy I encountered. Soooo, what's really your point?

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cptmiche

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Edited By cptmiche

You misplaced your quotes in the title.

It's: Video games with predatory "loot boxes"...

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kappamerc

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Edited By kappamerc

I don't care about regulation of loot boxes. However, this line is stupid, "no video game publisher shall at any time modify a game to contain or otherwise permit the inclusion of additional content for which the game was not appropriately labeled at the time of original sale."

So developers cannot add free content to their game after launch. I assume DLC would still be on the table since it's technically a separate purchase and fully documented but maybe this is trying to go after that? I have no idea. Either way that last line is overreaching by a lot.

This would have literally killed indie games like Terraria.

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Dudeman315

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@kappamerc: "no video game publisher shall at any time modify a game to contain or otherwise permit the inclusion of additional content for which the game was not appropriately labeled at the time of original sale."

They can still change or add content, just not content which would make the original label it was solid under invalidated.

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GleenCross

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@kappamerc: C'mon dude, lol english is my fourth language, but even I understood this concept. Take overwatch as an example, the game on launch was labeled to an young audience, let's the say the infamous PG13. Sometime later, they release loot-boxes that uses gambling schemes to deceive players... The label needs to be changed, instead of PG13, it escalates to "Matured" and so on. Following this logic, I see nothing wrong with this. It's like... let's open the way selling this product for kids, later we implement the loot-box scam as a way to circumvent the law. It's a loophole basically.

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Thanatos2k

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@gleencross: It's the old GTA hot coffee situation, where the game was retroactively reclassified as AO.

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deactivated-6793e8ba0e8bf

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The same parents that blindly buy M rated games for their kids will just buy these too. Laws only work when they're enforced.

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