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GameSpot Presents: Dreamcast's 10th Anniversary: The Rise and Fall of Sega's Last Great System

Take a trip back in time as we look at the highs and lows of Sega's last console.

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SoulCalibur--one of the many remarkable games that helped the Dreamcast become such a memorable console.
SoulCalibur--one of the many remarkable games that helped the Dreamcast become such a memorable console.

Sega's last attempt at a successful console platform was a valiant one. For many, the Dreamcast--which launched September 9, 1999--righted many of the things that Sega's previous console, the Saturn, did wrong. In fact, in many ways, the Dreamcast was the antithesis of the Sega Saturn. Instead of being a complex, multi-CPU system, the Dreamcast had a single, zippy CPU, a built-in 56K modem, and a powerful graphics processor that could produce some dazzling effects and detailed visuals in both 2D and 3D--whereas the Saturn mainly excelled in the 2D department. Therefore, it was clear from the start that the entire machine was designed to make development as easy as possible, as further evidenced by the inclusion of Windows CE as a development platform.

Equally important for Sega was retailer support. Many stores felt burned by the knee-jerk-reaction launch of the Sega Saturn (to get the system out before the PlayStation), which gave them little time to adequately prepare for its arrival. Of course, the early launch also didn't do the Saturn or retailers any favors in terms of the system's launch lineup, because only a few games were available. But the Dreamcast was a different story. Sega spent almost an entire year ensuring that retailers had adequate time to prepare for and promote the Dreamcast, which led to some impressive preorder numbers. Additionally, the Dreamcast launch lineup was diverse, ranging from arcade and sports games like Hydro Thunder and NFL 2K, to fighting games like SoulCalibur, Power Stone, and Mortal Kombat Gold. Truly, there was something for everyone, including all of the Sonic the Hedgehog fans who finally got a proper 3D follow-up to the popular series with the original Sonic Adventure.

The Dreamcast let one wandering adventurer realize his dream of discovering where Chinese sailors hang out.
The Dreamcast let one wandering adventurer realize his dream of discovering where Chinese sailors hang out.

Ultimately, the Dreamcast ended up being a remarkably well-rounded console that tried to bridge the gap between the classic 2D graphics of older consoles and the 3D graphics of modern games, and it arguably succeeded. Some Dreamcast fans remember the console as the last great bastion of 2D fighting games such as Street Fighter III, Street Fighter Alpha, The King of Fighters, and the Marvel vs. Capcom games. Others remember it as the sports fan's console--the birthplace of what would become the outstanding 2K Sports series, particularly the early installments of the NBA 2K and NFL 2K series, the latter of which was killed off after the NFL signed a licensing exclusivity agreement with EA Sports in 2004. Other fans remember it as a great racing-game console, home to both excellent simulations and arcade racers, including Test Drive Le Mans, F355 Challenge, Sega Rally Championship 2, and, of course, Crazy Taxi. Then there are fans who recall the Dreamcast as a very quirky, "very Japanese" console with a varied game library that included such oddities as Seaman, ChuChu Rocket!, and the love-it-or-hate-it adventure odyssey Shenmue--it was definitely a great choice for fans of quirky imported Japanese hardware and software, given its unusual Virtual Memory Unit (VMU) memory card and cross-functionality with SNK's NeoGeo Pocket handheld. And still others look back on it for being the first modern console to explore online multiplayer gaming with such experiments as Quake III Arena and Phantasy Star Online--trailblazing hardware that arguably set the stage for Xbox Live and PlayStation Network.

And now, we look back on the console and its tumultuous history--its many triumphs and its frustrating shortcomings. Browse the timeline of the Dreamcast, and then get our editors' take on the hardware and their experiences yelling at Seaman, exploring online in Phantasy Star Online, and looking for where Chinese sailors hang out in Shenmue.

The Life and Death of the Dreamcast

Take a look at the highs and lows as originally reported by GameSpot as they happened.

May 1, 1997: Peep Show: Sega's New Console Creeps Out of the Shadows

Before the official Dreamcast announcement, the first real details of Sega's follow-up to the Saturn surrounded a project named Black Belt, which was designed to use a 3dfx-powered graphics chip.

February 3, 1998: Could It Be Katana?

A new code name surfaced for Sega's next system, indicating that the Black Belt project had been dropped in favor of something different.

April 22, 1998: Katana Strategy Still on Back Burner

Newly appointed Sega of America president Bernie Stolar confirms Katana and goes into detail on how Sega can win back its market share with a new system.

May 19, 1998: Katana to Become Dream Cast?

Reporters spot the first official mention of Sega's new system days before the Electronic Entertainment Expo.

May 21, 1998: Dreamcast Is Here…Almost

The Dreamcast is officially announced in Japan. Sega reveals that the system will use Power-VR hardware and will come packed in with a 33.6K modem in that country.

In 1998, Sega officially announced the Dreamcast console itself.
In 1998, Sega officially announced the Dreamcast console itself.

May 21, 1998: Sega of America "Goes Big"

Shortly following Sega of Japan's reveal, Sega of America officially announces the Dreamcast for North America.

May 22, 1998: Dreaming of Dreamcast

GameSpot readers of 1998 share their thoughts about everything from the logo and the name of the system to its technical specs.

June 1, 1998: Sega Unveils Dreamcast to US

The first footage of Dreamcast projects is shown to press in the US, including an early glimpse at an impressive shooter named Geist Force.

July 13, 1998: Sega's First Dreamcast Title Revealed

While most were expecting Virtua Fighter 3 to be the first official Dreamcast game, Sega surprises everyone with Godzilla Generations, which is also one of the first games to use the system's VMU.

July 15, 1998: Stolar Talks Dreamcast

GameSpot's interview with then Sega of America president Bernie Stolar goes in-depth about Sega's strategy with the Dreamcast and how the company plans to get support from developers.

July 16, 1998: Sonic Onboard Dreamcast

After years without a proper Sonic game, Sega finally announces Sonic Adventure for the Dreamcast with a tease of Sonic's eyeballs and the promise of a big event.

September 17, 1998: How Naomi Got Its Groove On

Sega reveals the arcade incarnation of the Dreamcast hardware, which makes arcade games cheaper for operators and Naomi-to-Dreamcast ports much easier.

October 8, 1998: BioHazard and More on Dreamcast

Capcom releases the first screenshots from two very important Dreamcast games: Resident Evil Code: Veronica and Power Stone.

November 2, 1998: Trouble in Castlevania?

The rumored Dreamcast Castlevania game already hits some serious barriers, and insiders dub it "Cancelvania."

November 13, 1998: PlayStation 2 to Reach 128 bits?

Even the earliest rumors of the PlayStation 2 hardware draw dark clouds over the impending Dreamcast launch in Japan.

1998 was also the year that Seaman, the bizarre voice-recognition game, was also revealed
1998 was also the year that Seaman, the bizarre voice-recognition game, was also revealed

November 20, 1998: Project Berkley Becomes Reality

Yu Suzuki gives an early glimpse of what eventually becomes one of the most divisive Dreamcast games, Shenmue.

November 25, 1998: Vivarium Does DC Voice Recognition

Yoot Saito and his team unveil Seaman for the Dreamcast, a game that lets you talk to a man-frog-thing via a microphone that attaches to the controller. The North American release would feature the voice talents of Leonard Nemoy.

November 30, 1998: Sega's Big Opening

The Dreamcast launches in Japan and sells out at retail much to Sega's delight.

February 1, 1999: Dreamcastville: Population 4 Million

Some early chest-thumping by Sega shows that the company expects to sell plenty of units by March 2000.

February 24, 1999: Sega's DC Football Game

Visual Concepts reveals its first Dreamcast football game, which would later jump-start the 2K series of sports games.

What were your memories of the Sega Dreamcast hardware and game lineup? Leave us a comment and share your thoughts.

The Life and Death of the Dreamcast (continued)

March 2, 1999: Sony's Dream, Sega's Nightmare

GameSpot examines how the impressive unveiling of the PlayStation 2 will affect Sega's new system.

March 3, 1999: Dreamcast Team Addition

Sega adds former Reebok executive Peter Moore to its team. Perhaps you've heard of him?

March 4, 1999: Kojima's Next Game on DC?

With the popularity of Metal Gear Solid, fans eagerly await Kojima's next project. Rumors suggest that he's working on a recently announced Dreamcast game called Raizeleet.

March 5, 1999: Sega Makes Its Statement

Sega finally responds to the PlayStation 2 announcement. Then Sega of America president Bernie Stolar says, "On paper, Sony's machine sounds impressive. But the fact is, it's still on paper."

March 17, 1999: Sega Outlines US Launch

A few more details come out about the US launch, including the availability of a 56K modem and a possible DVD-equipped version of the Dreamcast.

In April 1999, Sega began talking US launch details for the highly anticipated console.
In April 1999, Sega began talking US launch details for the highly anticipated console.

April 15, 1999: Dreamcast $199 on September 9

Finally, the official details about pricing and the date for the US launch are revealed. Sega also says that the North American version of the Dreamcast will come with a 56K modem and not the original 33.6K modem found in the Japanese version.

April 20, 1999: Namco Talks SoulCalibur

Namco reveals some extra details about the enhanced version of SoulCalibur for the Dreamcast, which becomes one of the system's most popular games.

July 12, 1999: Price Drop Fuels Sales

Perhaps serving as a sign of things to come, Sega of Japan drops the Dreamcast price down to 19,900 yen to stimulate slowing sales.

July 30, 1999: Bleem's President Vents

Bleem, the software that lets you play PlayStation games on the PC, comes under fire, but the company still considers releasing a Dreamcast version, which would later come to fruition as Bleemcast.

August 3, 1999: Sega Dreamcast Network Details

GameSpot gets some early details on the network infrastructure for the Dreamcast, including that the network will not be ready for full-on multiplayer gaming until the following year.

August 12, 1999: A Post-Bernie Sega Speaks

A month before the Dreamcast release, Sega ousts then-president Bernie Stolar. The remaining executive crew, which includes Peter Moore, comments on where Sega will go next.

August 13, 1999: EA Comments on Dreamcast

The drama surrounding EA's support for the Dreamcast continues as the company says it's still "evaluating" the platform.

September 10, 1999: Sega's $97 Million Dreamcast

The Dreamcast gets off to a successful start as Sega measures launch-day revenue and praises a successful preorder campaign with 300,000 units reserved at retail.

September 10, 1999: Defective Dreamcast GD-ROMs

The launch doesn't go as flawlessly as Sega hopes. Reports surface about games not playing properly on systems due to data being improperly burned. Sega quickly offers a replacement program.

September 14, 1999: DC Sells Through the Roof

More impressive launch numbers show that Sega sold 372,000 Dreamcasts in its first four days.

November 5, 1999: Sega Comments on 2000

GameSpot speaks with Sega of America's Charles Bellfield to get details on the company's Dreamcast plans for network gaming, the Windows CE-powered portion of the platform, and the Dreamcast Zip drive. The number of Dreamcasts sold reaches 750,000.

December 21, 1999: BioHazard: Code Veronica Arrives

Capcom releases the demo for Resident Evil Code: Veronica in Japan, cementing its status as one of the Dreamcast's flagship games.

Resident Evil: Code Veronica went on to become one of the Dreamcast's most memorable games.
Resident Evil: Code Veronica went on to become one of the Dreamcast's most memorable games.

January 5, 2000: First Look: Tony Hawk Dreamcast

One of many major third-party PlayStation games makes its way to the Dreamcast and leads the way for others that are announced a few weeks later, including Tomb Raider.

January 7, 2000: EA Square Considers Dreamcast

Rumors swirl that the newly formed publishing venture between Electronic Arts and SquareSoft will produce additional support for the Dreamcast from both companies.

February 14, 2000: DC Internet Users Reach 1 Million

The worldwide number of Dreamcast users online reaches the 1 million mark--an important figure that shows how many owners are ready for the upcoming push for online multiplayer gaming.

March 29, 2000: Quake III Arena for Dreamcast Announced

Activision and id formally announced a Dreamcast version of the popular PC first-person shooter. Quake III Arena also becomes one of a few games to support the Dreamcast keyboard and mouse as well as the broadband adapter.

March 31, 2000: Jet Set Radio Lights Up Sega Booth

The springtime version of the Tokyo Game Show features some of Sega's most prominent Dreamcast games, one of which is the visually impressive Jet Grind Radio, while the other is…

March 31, 2000: Phantasy Star Online Unveiled

Phantasy Star Online, an online multiplayer role-playing game, is a big hit at the Tokyo Game Show, and it shows that Sega is taking online gaming seriously.

June 15, 2000: EA's PlayStation 2 Support

EA all but officially steps away from any potential Dreamcast support, pushing all of its efforts toward the PlayStation 2. Sega of America president Peter Moore says, "They would never admit it, but I'm sure they regret the decision now that the numbers are out."

August 17, 2000: Dreamcast Misses Projections

Despite doing well in North America, worldwide sales for the Dreamcast fall short of expectations. The system has an especially hard time selling in Japan.

August 31, 2000: Dreamcast for $149.95

Sega drops the official price of the Dreamcast and bundles it with an online deal to help spur sales and support for upcoming online games, including NFL 2K1, NBA 2K1, Quake III Arena, and Phantasy Star Online.

September 7, 2000: SegaNet Launches

Almost a year after the Dreamcast hits shelves, Sega launches its full-scale online gaming network with NFL 2K1.

October 3, 2000: Dreamcast Sales Stimulated

Sega gets a boost in Dreamcast sales thanks to the price reduction, the release of NFL 2K11, and the recently launched SegaNet.

October 31, 2000: Low Pings Invade SegaNet

The Dreamcast broadband adapter arrives at GameSpot much to the dismay of users stuck with the standard 56K modem.

NFL 2K1 helped buoy the Dreamcast's sales numbers in 2000.
NFL 2K1 helped buoy the Dreamcast's sales numbers in 2000.

November 7, 2000: Sega Ships Shenmue

After years of work and millions of dollars, Sega finally releases Yu Suzuki's eagerly anticipated adventure game, Shenmue, in North America.

January 23, 2001: Report Claims That Sega Plans to Halt Dreamcast Production

Things aren't looking up after the holiday shopping season. Sega of Japan hints at the possibility that the company will abandon its position as a console manufacturer. The next day Sega confirms that it's exploring other opportunities with the Dreamcast hardware.

January 31, 2001: Sega Announces Drastic Restructuring

The unthinkable happens: Sega formally withdraws from the hardware console race and becomes a third-party developer, announcing various PlayStation 2 projects. The company also announces a Dreamcast price drop to $99.95 but vows to continue supporting the Dreamcast with software.

January 31, 2001: Peter Moore Discusses Sega's Announcement

Sega of America president and CEO Peter Moore discusses Sega's new role as a third-party developer.

November 21, 2001: Sega Drops Dreamcast Price Again

In what is surely an Old Yeller moment, Sega makes its last official cut in price for the Dreamcast, dropping it from $79.95 to $49.95--the price of a single game on other platforms.

August 28, 2003: Phantasy Star Offline

Sega announces plans to close the online servers for Phantasy Star Online, thus officially taking the Dreamcast off life support for the remaining users of its online service.

What were your memories of the Sega Dreamcast hardware and game lineup? Leave us a comment and share your thoughts.

The Dreamcast Remembered

GameSpot editors recall some of their fondest memories of the Dreamcast--the hardware, the games, the ups, and the downs--and how it managed to become permanently etched in their gaming histories.

Andrew ParkManaging Editor

SoulCalibur made me a believer in the Dreamcast.
SoulCalibur made me a believer in the Dreamcast.

As someone who focused on PC games, and whose previous time with console and arcade games was generally spent on one-on-one fighting games, I didn't have a high opinion of console hardware in the late 1990s. I wasn't a big fan of playing PlayStation fighting games where I'd win the first round, sit through a nine-minute loading screen, then win the second round, then sit through a five-minute loading screen to see my character's victory pose, and then wait another nine minutes waiting for the next match to load up. Back then, I stuck to arcade games and cartridge-based hardware, like my NeoGeo AES home cartridge system, which was arcade-perfect with no load times. Then I saw SoulCalibur for the Dreamcast and was stunned. Even though I was only a casual fan of polygonal fighting games like Tekken, Soul Edge, and Virtua Fighter, SoulCalibur's amazing graphics (and its beautiful soundtrack and excellent voice acting) were a revelation to me. As a result of that game's tremendous presentation, as well as its solid fighting engine and many game modes, I became a believer in console fighting games and, I suppose, in modern console games in general.

Brian Ekberg Senior Editor

Is it too dramatic to call this a life-changing moment?
Is it too dramatic to call this a life-changing moment?

Ten years and four months ago, I was prowling the halls of the 1999 Electronic Entertainment Expo in Los Angeles, checking out all the Dreamcast games on hand and unable to tear my unbelieving eyes away from kiosks housing NFL 2K. Ten years and two months ago, I was sitting on my couch poring over gaming magazines in the hopes of gleaning any new scintilla of information I could about the Dreamcast. Ten years and two weeks ago, I was searching through my bank account, my wallet, and my sofa, scrounging for every bit of spare change I could muster toward my purchase of a console. Ten years and one week ago, I was arguing with my then-roommate about which launch games he would buy (Ready 2 Rumble Boxing) versus which ones I would foot the bill for (NFL 2K, SoulCalibur, and, soon after launch, NBA 2K). Ten years and a handful of hours ago, I was in line at my local game retailer looking to pick up my launch console.

Ten years ago today, I was ensconced in my living room and murdering my roomie in NFL 2K.

I have more fond memories of the Dreamcast than any other console in my long gaming history. There's an element of rose-colored nostalgia there, but the Dreamcast's short history was populated by so many personal favorites, including Legacy of Kain: Soul Reaver and Grandia II.

Where the Dreamcast shone brightest for me was with its sports games. I would argue that the Dreamcast did more for sports gaming than nearly any console before or since, with all-time classics like NFL 2K and NBA 2K, as well as fantastic racing games like F355 Challenge and the underrated Sega GT series. Cutting-edge presentation and graphics and innovative online features made a lot of sports fans out of Dreamcast owners…and made Sega's competitors take notice.

The irony, of course, is that the Dreamcast made such huge strides in sports gaming despite (or perhaps more accurately, in spite of) a complete lack of console support from Electronic Arts (and its subsidiary EA Sports). Even more ironic: That lack of support contributed to the Dreamcast's downfall and led us to the exclusive-license-happy sports gaming landscape we grouchily inhabit today.

Ten years ago. It was good while it lasted.

Tom McShea Associate Editor

Don't forget to cross your Ts and shoot their eyes.
Don't forget to cross your Ts and shoot their eyes.
No Caption Provided

Killing zombies with a gun, your fist, or even a flaming chainsaw can be so cliche, but when you can turn your vengeance upon the always-feasting undead with a mere keyboard strapped to your back, full-scale genocide becomes so much more exciting. The Typing of the Dead is the ultimate learning tool, teaching people not only how to deftly locate the letters and odd symbols littering their keyboard, but also the quickest, most deadly way possible to vanquish an army of hungry brain lusters. The Dreamcast was known for its abundance of high-caliber arcade ports, but none of these transformed quarter munchers received the utterly bizarre, but strangely engrossing, face-lift that The House of the Dead 2 was privy to. The original light-gun shooter was full of unintentional comedy, with over-the-top voice acting so awful you couldn't help but smile, but by swapping your firearms for a standard computer accessory, the already comical veneer was made even funnier. Typing of the Dead may not deserve a spot among the oodles of awesome games the Dreamcast was home to, but it was so unique and laughably awesome that I'll always remember gunning down the living impaired by quickly typing "Even a guy like me nearly cried."

Brendan Sinclair News Editor

Worth modding a Dreamcast for.
Worth modding a Dreamcast for.

I have too many good memories of the Dreamcast to effectively boil them down into a paragraph-long eulogy. But a few moments stand out from the crowd. I remember winding down my college days with seemingly endless evenings spent passing controllers around for four-player matches of Tony Hawk's Pro Skater 2 or San Francisco Rush 2049's stunt mode. I remember my roommate and I having nightly random eight-on-eight Team Battle skirmishes in SoulCalibur and discovering new wrinkles to the game every time. I remember an embarrassment of riches from Capcom: Mars Matrix, Tech Romancer, Project Justice, Jojo's Bizarre Adventure, Street Fighter III: 3rd Strike, and Marvel vs. Capcom 2. Then there were the blessedly weird games, refreshingly novel experiences like Seaman, The Typing of the Dead, Bangai-O, or the Japanese poltergeist "sim" Roommania #203. I remember modding my Dreamcast in order to play Roommania and Giant Gram: All Japan ProWrestling 2 and having the system burn out on me within a month. I remember not thinking twice about rent or food money before running back out and dropping $200 on a brand-new Dreamcast. But mostly, I remember the joy of the best year and a half of my gaming life and the frustration of watching the system effectively die before its competition ever hit shelves.

Shaun McInnis Associate Editor

Too bad they didn't make Crazy Forklift.
Too bad they didn't make Crazy Forklift.

I'll get this out of the way right now: Prior to the Dreamcast, I had never owned a Sega console. I was a dyed-in-the-wool Nintendo fan right up to a point in the late '90s when I did the unthinkable and bought myself a Sony PlayStation, but never once did my childhood or teenage self consider buying a Sega console. When the Dreamcast was originally announced, I was perfectly content to meet its launch with the same ambivalence I had displayed toward the Genesis and Saturn.

Then something changed. With each issue of Electronic Gaming Monthly that showed up in my mailbox, some new Dreamcast game was written about that caused me to raise an eyebrow. Jet Grind Radio. Crazy Taxi. Sonic Adventure. (Wait, Sonic Adventure? That Sonic?) The allure of the Dreamcast's amazing graphics and promise of vast, shimmering 3D worlds was too much for me to resist. The wall was beaten down. After a few not-very-subtle hints directed toward my parents, I became the owner of a Dreamcast when Christmas morning 1999 rolled around.

We had some great times, that little machine and I. Few gaming memories I possess are as fond as my memories of tearing up Tokyo in Jet Grind Radio, flying ships in Skies of Arcadia, or, yes, even driving a forklift in Shenmue. (Who am I kidding? Especially driving a forklift in Shenmue.) But of course, that steady supply of great games wouldn't last. Who knows why? I prefer to think of the Dreamcast as a star that burned too brightly and couldn't last forever. In truth, it was something more akin to unfortunate business decisions and the looming threat of the PlayStation 2, but that reality doesn't soil or destroy my fond memories. Those don't die as easily as doomed hardware.

Giancarlo Varanini Editor-At-Large

Exactly.
Exactly.

The Dreamcast will always have a special place in my mind since it's in part responsible for giving me the career that I have now. But that aside, I still remember the day I walked into an EB Games and saw a Sonic Adventure video running behind the desk. It was a scene from the first level where the camera switches in front of Sonic as a massive killer whale busts through the docks behind him. I just stood there--staring for what was probably 15 minutes as the same sequence repeated over and over. Despite having seeing countless screenshots and videos of Dreamcast games, it was (at the time) one of the most amazing things I'd seen in a console game. Others soon gathered around to see what my friend and I were looking at and subsequently went up to the EB Games employee to plunk down some cash for a preorder.

It would be the first of many such moments I enjoyed over the Dreamcast's life. Whether it was the amazing SoulCalibur and the near-perfect arcade port of Crazy Taxi or some of the best sports games such as the NFL 2K and NBA 2K series of games, there was a constant stream of great games that not only provided countless hours of entertainment, but also gave a glimpse of where gaming was headed. Think of it this way: what other system prior to the Dreamcast let you talk to a creature that had the body of a fish and the face of a very cynical Japanese man?

But there was one game that had me more impressed than almost all the other Dreamcast games, and that was Phantasy Star Online. At the time, I wasn't sure why I was so completely fascinated with it. After all, I'd already been doing significant amounts of online gaming with first-person shooters like Quake and role-playing games like Diablo and even EverQuest. And for the most part, Phantasy Star Online felt more like a 3D sci-fi Diablo than anything fundamentally unique. Perhaps it was just the experience of playing it on a console and not a PC and the fact that it worked so darn well? I'm still not sure but I was hooked, and I will never forget the time that a group of former GameSpot editors and I were engaged in a late-night marathon session when one of them says through the in-game chat, "I think someone just got murdered outside my apartment." We probably should have called him to make sure he was OK, but we just kept on playing, and it was then that I realized that online multiplayer gaming for consoles had truly arrived.

What were your memories of the Sega Dreamcast hardware and game lineup? Leave us a comment and share your thoughts.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Bengameaholic

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Edited By Bengameaholic

I remember seeing Crazy Taxi on the Dreamcast for the first time. Best graphics I had ever seen up to that point. I think...

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SubZezo

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Edited By SubZezo

good times (^_^)

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NuKkU

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Edited By NuKkU

man Dreamcast one system i never owned and i wish i would have :(

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djpetitte

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Edited By djpetitte

There's some great stories about when the DreamCast released posted in this thread!. Read on people!

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DamageIncM

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But IBEX, if there would be a Sega, it would probably still be like "PS3 Vs. X360", excluding the Wii as it's "no match". But then, you'd also get "Nintendo Vs. Sega". :D Not to say the Sega wouldn't be technically high-end, but I'm sure it would be more similar to the Wii for some reason. Heck, I don't know, they just don't have a console... anyway... I still have my 'Sega Mega Drive II', which is the Genesis in the US I guess. It was pretty cool, great upgrade from the NES I had before that anyway. But ever since I started playing games I always longed for amazing graphics. And we're only just getting there. The gameplay in all games was pretty cool though, I loved Sonic too. Eventually I had 3 games and this expansion-cartridge, which opened up a lot of features. :D

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IBEX333

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Edited By IBEX333

I miss SEGA consoles. They were the best, and the best of them all was off course SEGA Genesis... Who can forget those commercials? Who can forget Streets of Rage, Sonic and Knuckles, super Street fighter II and Mortal Kombat 2? Ahh... Those were the days. I wish SEGA would come back with a new console and drive the PS3 and Xbox out of the market PERMANENTLY. Wii can stay though, since Nintendo always competed with SEGA without doing any significant harm. (and yes I know those last two sentences were very dumb things to say) Oh, and off course I am a SEGA fanboy. ;)

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ck02623

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I think that the plight of the Dreamcast proved that the system with better games doesn't necessarily win. I remember wondering why they never actually marketed the Dreamcast. I only saw maybe ONE commercial for it the whole time I had it. Ah well. The Dreamcast gave us NFL2K... and then EA took it away. Jerks.

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cube-gage

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Edited By cube-gage

my friend got a DC on launch and when I saw sonic 3d, crazy taxi, MK gold, F355 and later Shenmue I was amazed. I was happy just watching him play these games for a couple of hours. I was only 10 and I had a ps1 which just looked so ancient after seeing DC. A couple of years ago I decided to buy a used DC at a London branch of CEX. I paid £30 and got a DC, 2 vmus and Shenmue 1. I got home and played shenmue that previously I had only seen my friend play for a few hours. The game was astounding, next I bought Shenmue 2 which IMO was even more astounding. Once those credits rolled in Shen 2 I honestly did cry a little. No game has given me such emotion. Everything about shenmue is amazing and HAS NOT been rivalled since. The music amazing, the story amazing, the visuals amazing, the detail and the fact you can walk into so many buildings and talk to so many people was amazing. Walking through those Chinese rocky and country areas later on in shenmue 2 was also amazing. Going in that cave was amazing. Honestly I dont understand why anyone wouldnt like this game, its more than a game . And shouldnt be belittled with those very tired sailor jokes. I like many others have so much hope for a shenmue 3 to one day arive.

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bgerm52

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Edited By bgerm52

i loved crazy taxi on dreamcast i got it for psp and it sucks

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Edited By daveg1

one game i rember was dynamite cop it was awful!! it was a good console while it lasted though..sony did its best to kill it and it worked...not this gen though ha.

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Zartan3000

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Edited By Zartan3000

I played my roomies DC in college...It's fair to say it got me back into console gaming from the pc. I remember Soul Caliber, Ready 2 Rumble and Shadowman were cool.

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Tha_DRP

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Edited By Tha_DRP

The games that made the Dreamcast awesome, imo were Quake 3 Arena and Phantasy Star Online! I can't even put the numbers together of how many hours I wasted away in my cold dark basement, typing away, fragging and secretly developing a smoking habit when I was 15 lol (cough) good times...

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Sechu

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Edited By Sechu

I still play on my DC time to time. Awesome system with awesome games. I wish for a DC2.

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TPSISO9000

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Edited By TPSISO9000

Give me Blue Stinger, Skies of Arcadia, Sword of the Beserker and even Incomming! I asked about what was big on pre-order, and he suggested the next Halo, or the next Call of Duty, or the next blah blah blah. They'll probably be great games, but it isn't the same. I'm going to go plug my DC back in and see if the Soul still burns

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TPSISO9000

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Edited By TPSISO9000

I ran the local Babbage's from the intro of the system throught the good times, and it was great! I remember being in the store straight through from the day before accepting the shipment, splitting the pre-orders, and doing an overnight drive to another store to help them make up for thier shortage (they didn't have enough to cover the pre-orders). I came back home with no sleep, showered and right back to the store to be ready for the 6:00 opening. We all worked through the day and had a ball, so I went by that store on the anniversary and the manager is a guy I hired then to help cover the launch demand. We talked for a while, and between us we've seen the other consoles from both sides of the counter; and nothing has generated as much excitement since. Sure the newer machines have sold more, and they have a laundry list of features, etc. etc.; but where is the soul? Outside of Sonic, nobody was waiting for the new machine so we could get the next chapter/port/remake of a running game. I remember talking graphics non-stop, but it was the new gameplay, different game types and variety that fired everyone up. Now its just polygons, achievements and sequels; the promise of a new system isn't adventure and wonder anymore, it's about how many players on a map and which one has the better light bloom (I even slipped in a joke/reference from '99).

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gggames_se

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Edited By gggames_se

What do you mean by "death of the Dreamcast" ? I'm still playing on mine... ;)

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jamil2nice

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Edited By jamil2nice

Its funny how related companies are, a decent percent of people know that Playstation exists thanks to Nintendo, but not too many know that Xbox exists thanks to Sega. Basically when Direct-X first came out on Windows, Sega created a whole branch called SegaPC for the task of porting games, including their flagship Sonic games. The partnership continued with Microsoft into getting Windows CE on the Dreamcast, but when things started becoming sour for the Dreamcast, Microsoft quickly backed off and made a more powerful x86 based console, the (Direct-)Xbox. You can even catch the resemblance in the original controller design

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xYamatox

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Edited By xYamatox

I would gladly sell my PS3 and my 360 if they released a Dreamcast 2 (or just keep the other two and get the Dreamcast as welll.....

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Architeuthis

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Edited By Architeuthis

DC was a great (and very under-appreciated) console. Too bad. So many great games.

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toyungu

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Edited By toyungu

Dear Dreamcast. What happened? This was one of the best systems. I still put it above the ps 2.

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2wo3eezy

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Edited By 2wo3eezy

When the dreamcast was released i was stationed overseas in korea and we only had access to affes facilities for u.s. products. I couldve easily purchased a japanese version version of the dreamcast from the korean economy but i wanted to have a machine manufactured in the good old USA. I put in for 7 days leave when the US version of the dreamcast was released and i waited outside the PX all night long so i could be the 1st soldier in the door when they opened at 8 am. I was the 1st US soldier on the entire korean penninsula to have a US version of the dreamcast and because i knew that i was stricken with a sort of God Complex! I had the most powerful system available and no other soldier within 100,000 miles owned 1 yet because our PX in Yongsan only had 2 systems available and the other systems box was tampered with and appeared to be deffective. I purchased NFL 2K and i played on the 32 inch color TV in the company day room.I turned the system on and the 1st soldiers to come in the room looked at NFL2K playing on the screen and they thought that the game was A monday night football broadcast that was being re-aired from the states. I told my fellow soldiers that i had just purchased the dreamcast that morning and they immediately offered me triple the value for the system when they discovered that they wouldnt be able to get their dreamcast until later on in the week. I was the envy of the entire 121st General hospital command and i felt like i had no equal! Great times!

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lazy_trash

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Edited By lazy_trash

i still play my dreamcast at least once a month

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Wirewolf1

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Edited By Wirewolf1

I loved the dreamcast when it first came out and still do .Still have mine in fact. Its such a shame it did not last very long. Heres to a system that will live in our hearts and our found memorys.

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kilcoyne

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Edited By kilcoyne

awww the days on soul calibur :P my favourite console ever by a mile, i have a 360 and it just lacks the variety of games that a system like the dreamcast had. so many classics in so many different genres. its memories will live on forever with me. id love to see a dreamcast 2 even though it wouldnt be worth the gamble really with segas current state. you can always dream though........... :D

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supadave841

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Edited By supadave841

damn i forgot dead or alive 2!!

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supadave841

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Edited By supadave841

I still have my dreamcast but the laser burned out :( thats how much i played that thing. It was without a doubt, one of my top 5 in consoles. I could remember firing it up to play Soul Calibur, one of my fav fighting games of all time. Now, the later Soul Calibur games don't feel as epic as the original was. I played it for the first time on dreamcast in 1999 and i was blown away. My fav dreamcast games were Soul Calibur, Marvel vs Capcom 2, Shenmue, Phantasy Star Online, Resident Evil: Code Veronica and Power Stone 2. Man those were the days...

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Triplekill

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Edited By Triplekill

I still have my Dreamcast and 25+ games and they all work! Except some game cases... Still i have to say Dreamcast was the first console to introduce me to the JRPG genre and of course Online play. With my fondest memory except every other equal fond memory is Grandia II actually, GOD i love that game... I think i played through it 100 times but not once won that stupid arm wrestling thing you do in the game! lol

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gellis1981

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Edited By gellis1981

I regret not buying the Dreamcast now, but back then I lost alot of respect towards Sega for their lack of commitments to their consoles. I owned the Sega Geneise, Sega-CD, and the 32X when they were released and I stood by those products and I still do. Alot of people considered the Sega-cd and 32X a joke, but I loved those consoles and the games that were on them....but what sega did to them by cutting their life span short and to the Dreamcast as well....well thats why Sega is just a shell now of what they used to be 20 years ago.....a power house. R.I.P..... SEGA!

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Wik_Wanderlust

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Edited By Wik_Wanderlust

I've never seen a console release so many quality games in such a short span of time. I've still got mine, though I should pick up another one on the internet while they're relatively cheap.

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Luiz_AF

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Edited By Luiz_AF

The Dreamcast is one of those consoles that are really revolutionary, like PSOne and PS2.

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Shadicman

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Edited By Shadicman

Brings a tear to my eye.. I love my Dreamcast, so many memories manly powerstone 1 and 2 that dominated multiplayer time, my friends and I enjoyed that game like no other till melee and even some time after. Dreamcast ahead of its time and laying the ground work for what we love today gone but shall never be forgotten, and I mean that today alone Gamespot and MSN mention it.

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PortalChaserMan

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Edited By PortalChaserMan

it still is one of the best past gen consoles

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Yojimbo25

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Edited By Yojimbo25

I own a Dreamcast, and I will never get rid of it. I love the Dreamcast

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ZombieViking

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Edited By ZombieViking

glad i still have mine, sweetness

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msg21998

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Edited By msg21998

rush2049 was my favorite

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Rasenganfan2

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Edited By Rasenganfan2

The Dreamcast was truly revolutionary. However, it followed the same thing that cut the sales of the Saturn: releasing it shortly before the PS2.

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splendormk7

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Edited By splendormk7

it was a great console once upon a time..

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smashninja22

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Edited By smashninja22

dream cast was my first console.good times good times.but it blew up i wish I still had it its second best console to me

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The_AI

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Edited By The_AI

The Dreamcast is without a doubt one of the best consoles ever. It has some of the best games in its respective genres: a classic online RPG (PSO), one of the best JRPGs ever (Skies of Arcadia), amazing 3D platform games (Sonic Adventure 1 and 2), and dozens of shmups and fighters, not to mention the best fighting game ever made (SoulCalibur). It's a shame that it died so early on, thanks to Sony.

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Highblood89

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Edited By Highblood89

I love this console! I fell in love with it when I got it. A MUST-OWN!

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Highblood89

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Edited By Highblood89

[This message was deleted at the request of the original poster]

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06JRM06

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Edited By 06JRM06

I was never interested in the Dreamcast (never bought one), but looking at its history really makes you appretiate it.

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Taxonomy

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Edited By Taxonomy

are you kidding me the dreamcast gets more play time than our wii here and just as much as our 360 charge n blast, armada, giga wing , ikaruga,hotd2, test drive la mans, mvc,mvc2,kof, sa2, ugh cant forget dynamite cop!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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SolidusHo

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Edited By SolidusHo

what? so only positive comments are allowed on here? that's BS if you're going to allow the comments section, both sides need to be expressed. in my opinion, writing about a DECADE lost console is irrelevant. perhaps you should work on getting better news updates on future games and tech, nostalgiaspot. way to get your panties in a knot...

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firesky26

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Edited By firesky26

I remember shenmue for the dreamcast vividly. It was and probably still is one the most memorable experiences I have ever had on any gaming platform. The dreamcast I had was the black sega sports edition that came with nfl and nba 2k. Without doubt it was one of the best systems to date, it just lacked some hype and publicity. I received my dreamcast as a gift for getting hurt during my varsity football season in 2000. I can just recall sitting there in a huge cast around my leg that entire holiday season just playing dreamcast for endless days and nights. As mentiond before shenmue, and a ton of others, such as RE:code veronica, unreal tournament, soul calibur, rainbow six, nfl 2k, and sonic were outstanding games. Unfortunatley, the dreamcast was cut short due to the ps2 and I ended up selling mine to upgrade to the "next best thing" and have regreted it ever since. But I just purchased a used dreamcast off ebay last night because of this story and now hopefully will be able to play it with my son someday. I actually still have a rare copy of shenmue II (playable on usa dreamcast) that I'm gonna pull out and play once the dreamcast arrives.

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pablodavid

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Edited By pablodavid

I miss my Dreamcast...shouldn't have sold it. I have the Dreamcast logo tatooed on my right arm, (not joking) so i'll always remember the best console i've ever had ^^

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townsforever

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Edited By townsforever

"It would be nice to be able to play Dreamcast games on the Wii, but I doubt that will happen. 50 / 50 chance I wager." that would be awesome me being a younger player I barely remember the xbox coming out but this sounds it was a Hercules of its time

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tiggerboy

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Edited By tiggerboy

The Sega Dreamcast was an exellent system! Too bad that the boys at Sega could not keep it afloat......

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HiroArka

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Edited By HiroArka

It would be nice to be able to play Dreamcast games on the Wii, but I doubt that will happen. 50 / 50 chance I wager.

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Hauteon

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Edited By Hauteon

[This message was deleted at the request of a moderator or administrator]

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