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Fable III Hands-On

The Road to Rule is paved with important choices, streamlined gameplay, and refined visuals.

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Whatever soul-searching design rethinks Fable III has in store, another Fable means another Hero's journey. Once again, you are a youth of heroic descent called on to fulfil your potential and save the historical-fantasy land of Albion. This time, though, you're no tragic pauper orphan but a dashing royal orphan, sibling to the ruthless King Logan. This makes your first choice one between being a dapper prince and frilly princess, their character models the first promising sign of the visual refinement that's taken place between Fables II and III. The decision is your first of many in the early hours of a game keen on binary choices--some crucial, some instructive, and some symbolic.

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Your second choice, having been awoken by your John Cleese-voiced butler, Jasper, is between an ornate outfit and a practical one. Then, after a stroll with your border collie through the palace gardens--greeted on all sides by guards and well-wishers--the breadcrumb trail brings you to your winsome royal consort. Your third choice has you decide whether to hug or kiss. Is anything more ominous than an idyllic prologue? King Logan is in a bad mood. Out in the city, a factory worker has been executed. Everyone in the castle is upset with the king; his lowly subjects are no happier. The disgruntled kitchen staff members need to be reassured or told off, as you see fit. One of the many civilians waiting to plead his case with Logan must be supported or mocked. Sir Walter, once the loyal friend of your father and now your combat trainer, knows which way the wind is blowing. When everything inevitably goes south, and you're branded a traitor by your paranoid brother, it's Sir Walter that flees the palace with you, along with Jasper and the dog.

In the palace and beyond, in the bat-infested caves that enabled our escape, and in snowy Mistpeak, our hero's first destination, the realm of Albion has been beautified--or visually refined, at least. Though the characters and the environments are still stylised rather than photo-realistic, the artistic style leans more toward realism than the faintly cartoony, caricatured look of the previous game--although Fable's gently quirky humour is still firmly in place. The character designs are more appealing for it, as mentioned; Peter Molyneux would say the princess looks like less of a "Russian shot-putter."

Holding out for a Hero till the end of the night.
Holding out for a Hero till the end of the night.

The world, says Sir Walter, has been too long without a Hero, and it will take a Hero to lead a revolution against Logan. The Hero's journey is suddenly clear: unite the disparate peoples of Albion against the king. That journey is not just clear, but it's also neatly symbolised in the Road to Rule: a long, misty path blocked by gateways and leading back to the castle. The road, visited in visions and presided over by Theresa, the blind seer, serves as a progress indicator and talent tree in one. The gates--metaphors for levels--are unlocked by gaining powerful allies. Along the path, between gates, are treasure chests containing upgrades including ranged, melee, and magical power boosts. There are also new spells and new noncombat ability bundles, such as the landlord pack and marriage pack. These are unlocked with Guild seals--points earned in battle and by successfully interacting with the populace on your travels. The Road to Rule is one means by which Fable III strips out immersion-sapping stats and talent trees. Another is the barely-there heads-up display, which is little more than your tally of Guild seals popping up from time to time. And another is the Sanctuary, a gameworld metaphor in the same manner as the Road, but this time standing in for your inventory menus and world map.

A cobwebby, circular chamber with a tabletop model of the kingdom at its centre, the magical Sanctuary is part of your heroic heritage. The start button lets you instantly flip between the game's "real" world and the Sanctuary, where Jasper waits patiently alongside your world map, your armoury, your walk-in wardrobe, and your collection of trophies. The map enables fast travel around Albion (and presumably beyond, later in the game), while the armoury and wardrobe enable changes of gear. The armoury contains magical living weapons, which change to reflect how they are used, among them a sword that can get longer and sharper with use and a hammer that can grow heavier. You can give a name to your visibly evolving weapon, if you like; in the course of the demo, our Mr. Stabby appeared to develop a discreet runic design along its blade.

The Sanctuary's armoury: full of shiny things.
The Sanctuary's armoury: full of shiny things.

Another room in the Sanctuary provides access to two-person cooperative play, though this wasn't available for our preview. According to lead designer Josh Atkins, that co-op mode allows two players all but free roam of one of their gameworlds, each as his or her own Hero. The two heroes won't be tethered, restricted to the same screen, but both will have to stay in the same wider region to maintain co-op mode. The second player also gets paid, making co-op "one of the most lucrative jobs you can have" and a "pretty great way to make money and level up." And, if you're playing together for less mercenary reasons (or you fancy the 10G achievement), you can marry a co-op partner over Xbox Live as you would a non-player character. For the wedding enthusiast, Fable III even lets you pick a venue and a budget for the big day.

As with marriage, interactions with your co-op partner and with the citizens of Albion have much in common. You can extend most of the same gestures to each with Fable III's much-touted, touch-based system of expressions. A pull of the left trigger has you hold hands with them, or you can tap the A button to enter a kind of interaction mode, offering the relevant choices. You can shake hands, for instance, dance together, or give money. As in Fable II, expressions can be extended--successfully pulling off a basic handshake turns it into a knuckle bump. A similar mechanic allows interaction with your dog, offering options to pet it, play fetch, or tell it off.

As in the previous Fable, your dog can sniff out treasure chests and dig spots, as well as attack enemies once you've downed them. This and much else of Fable III's combat system feel familiar. The biggest change--and a welcome one--is the absence of coloured experience orbs left behind by your victims. Spells still come in area-of-effect and directed forms; melee attacking still offers a charged flourish blow, with some nice animations. In the few hours we had to play, enemy variety wasn't vast. We battled wolves, bats, mercenaries, and skeletal hollow men, with a cigar-chomping mercenary leader as the most plot-significant fight. Here, dodging attacks and mixing up long-range and up-close combat was as effective as in the previous game.

I've got a little tip for you. Get the point?
I've got a little tip for you. Get the point?

There was a wider variety of environments than enemies, including the impoverished mountain settlement in snowy Mistpeak Valley, scored with plaintive violin music; Bowerstone's fetid sewers; cavernous underground ruins; and cheery, rustic Brightwall village. In the latter, we encountered Fable III's professions for the first time, among them lute hero (a rhythm minigame, what else) and pie maker. These work along the same lines as Fable II's professions: chain together successful attempts to grow your money-making multiplier.

Peter Molyneux isn't without his critics, but he might be one of the harshest and has been keen to expound the shortcomings of Fable III's predecessor. Changes have been made accordingly--tweaks in some cases, overhauls in others--and the results, from the first few hours of play, are promising. In late October, we'll see whether Fable III is, this time, the game he meant to make.

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j1965

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can't wait!Love the dog.

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Skarwolf

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So will this game be as short as all the others ? I'll be RENTING this one since the last bunch were completed in a few days.

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Jagervito

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hope they pull it of this time

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FlashCharge

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He was right in the video that some aspects of the last game needs some improvement. Hope he and I are thinking in the same areas of improvement. Will still keep an eye open and hope for the best.

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SARUMAN2008

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the game is very HOT!

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jamccain

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i loved fable 2 shut the hell up

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Hakud0ushi

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It isn't hard to be better than fable 2 wich was awful.

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uglypinkmoose

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can't wait! love the Fable series... don't care what people say.... I like it's idea of fantasy... it's a lot different than pretty much every other game

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Ignition93

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Can't wait for this.

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mdboomer

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Better than Fable 2, lets hope so.

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deth420

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"termadoyle. eh..." I agree. they make this game out to be so mind blowing and on the cutting edge. you end up blowing through them in like 10 hours. fun but forgettable!

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Paynee

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The dog is freak'n awesome! I'm so glad they included him in Fable 3. Also, I'm glad to hear they've made a big improvement on the co-op, I hated being tied to the main character and a generic one at that. Co-op with a friend all the way...Can't wait.

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NColdhardt

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Gief me Fable III.... with a little Fable I story sprinkled on the side. That'd make me happy :)

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lazycomplife

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I don't think they know what audience they initially targeted with Fable. Fable 2 was an action game and now they're saying that Fable 3 is an action game. At least they admit it this time. Also now you can have TWO dogs if you get married. I just want a cat. Maybe a goldfish.

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StabGuy53

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It Looks Cool and Awesame.

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termadoyle

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eh...

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eric4kelsey

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OOOH close to the end there is that really how your good or evil will look? looks allot better than the others :). Im not really concerned about the co op play, i dont need to play with 5 ppl, all the new games are to much about party play etc. Im looking for a game where I can run around and kill stuff on my own without having to worry can i do this coz i dnt have a party. Thats the big think about wow, most stuff you cant do unless it a major party, becomes a bit overrated sometimes. anyway cant wait for this to come to the pc! hoorah !

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Seanronnie22

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Why do they always make the game 2 player only why not let 5 freinds join or 4 damn they keep it lock with 2 players, what do we gotta wait for Fable IV to come out just to experenice it, all they did really was allow you too move around away from your partner rather then being stuck with them. Congrats. Sorry if im being pestmitic about this but, I don't really like playin with just one freind on game all the time.

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MJ_kratos

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Nice

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Lothos_Delion

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Will get this if they release it on the pc like was planned.

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Oloryn

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A million kudos for the caption of the woman with the sword!! Made meh chortle :D

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beardedkillacam

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sure hope they put in a lot of armor types then the other two very disapointing ones for wardrobes

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johny300

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Waiting for the review in october. and the visuals are perfect.

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Tank785

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This is gonna be so frickin awesome!!!!!!!!!!!!!!!

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jberg_musicman

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Oh my! I can't wait to play co-op with my friends and get married! ...what a joke.

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shanekmn

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cannot wait for it to come out! looks pretty amazing.

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brian_13un

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I am really anticipating its PC ^_^

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Crimsonfix

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@ trustmeborabora lol? if people weren't critical then there would be no reviews and this site would go down the shoot. also ps3hasnogames

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jazilla

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if i were into fart and burp jokes and terribly dressed stereotypical female characters in the worst sense of the term i would be all about this game. also i would have to be into shallow combat, the same exact storyline as the first two games, and texture pop. the only real lasting fun i had in fable 2 were the pub games.

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dovberg

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Fable 2 may have plenty of flaws but is still my favorite current gen game.

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Nafe

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I was disappointed with Fable II. Too many broken promises (again). I won't hold my breath for this one, until a final review is out.

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trustmeborabora

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I love Fable II. I love the improvements on co-op on this one. I don't understand why so many people are negative. Let's just try not to be so critical & simply enjoy!

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RandyRedCat

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Fable's just one of those games that love it or hate it, you pretty much always end up playing it. Fable was the reason (along with morrowind) that I bought an original Xbox and Fable II with all it's flaws wall still on my list of wants even after seeing some of those downfalls in action. Even If I looked at hardly any press-release content I know I'd still want to give it a go.

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Electrokah

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We want Fable 2 for PC, please bestow it upon us Peter Molyneux. :)

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shadow-crow

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looks really steam punk..... SWEET!!!! :D

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Vault113

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@Revilfox i know, but still...

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pyroguy29

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I hope they don't try to "stream-line" combat any more than it already is

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KIA-is_me

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i know everyone is going to kill me for this comment but to me this is better then dragon age

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mabsie1122

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I always wait for the hands-on and right after reading this and assassins creed one i immediatly pre -ordered them, this is just a summary of what the game is about and has to offer, really great job on this one guys =)

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Un4givingAsault

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anyone else getting pixelated video on gamespot?

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SaberSpellSword

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I really hope they fixed the blocking mechanic from Fable 2. u had to hold X to block but if you accidentally moved the thumb stick then you would start you're strong attack which left you vulnerable. it would have worked better if u hold x to block then moving the stick while still holding x in the direction of an attacking enemy would launch a counter attack if your timing was good. to do a strong attack, you have the stick already held in a direction and THEN you press (and hold) X. that would make a much better fighting experience. I got hit so many times coz of that annoying blocking/strong attack function.

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roganth

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"Here, dodging attacks and mixing up long-range and up-close combat was as effective as in the previous game." Should I read that as "Combat is incredibly dull as in the previous game"?

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imperarer

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no one talk about they do the game with this "episodic" thing? On my eyes, they are lf the money, they do a game you pay the game then you have to pay even more if you want to play the whole game.. I love fable, but this thing is pissing me off i want a full game, if i want to pay to play i play an mmo Btw, red dead dont do this thing, they give us free download content *cheers*

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Slash_out

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He made tweaks and changes, and admire Molyneux for his dedication. But the biggest change I would like, is to bring back Fable 1's graphic style and trash the current one. Get rid of the exagerated over the top emote and get others more subtile and useful. And last but not least, to get rid of the one button combat thingy, which basically means, every fight is brainless button smashing, and get something like Fable 1, which was challenging, and interesting. Those would be what I think is required for Fable to be great and not just "good".

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Aryonas

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It is really a tragedy that Fable 2 wasn't for PC. Really a shame.

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cosita46

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I am a fan of all Fable games, but these one looks do much better. Can't wait :)

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ggosse24

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this does look a lot better then fable 2 i hope they fixed the co-op online you know like no boundaries between characters and bring in your own character to your friends world or the other way around

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airforcetech999

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Why is everyone so negative about this game, i bet a 9.0

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AntonSaidWhat

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Finally a reason to put up my 360 in use.

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cclbiah

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whyyyyyy are they moving away from the rpg aspect?! ....ugh, not even going to get into it..

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