GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Don't Hit Reset

Tom Mc Shea looks at how permanent death can create a strong emotional connection.

337 Comments
'

Death. The word settles in your stomach, cold and heavy. An inevitable fate, and always much closer than you'd like. Fading into the pages of history is a terrifying and sobering prospect, and that's why we relish an escape from this gloomy outlook. Video games are a safe haven. Checkpoints, extra lives, quick saves, and continues all shield us from life's ultimate end, perpetually giving us another shot to correct our past mistakes. And yet, when games embrace the inescapable reality, the gravitas of each moment is profound. One false step could spell your doom, so you move carefully, stay alert, and count every small blessing you receive.

No Caption Provided

Fire Emblem: Awakening views death with a calculated gaze. As you march into war with knights and archers by your side, you understand that not everyone will join you for the return home. If an enemy mage conjures a ferocious fire blast, or a rival horseman gets his full weight behind his mighty axe swing, your allies could meet their untimely end before you can think of a contingency plan. Once they're struck with a fatal blow, they fall to the earth in slow motion. The music is momentarily silenced, and memories rush through your head. Virion's detached arrogance. Olivia's humble exuberance. Anna's buoyant brawn. All left behind as you continue onward.

Fire Emblem: Awakening views death with a calculated gaze.

The temptation to hit the reset button is undeniable. Henry, with his dark sense of humor and darker spells, joined your party only moments before his early exit. Yarne was almost reunited with his mother before a stray arrow ended his life. It would take no more than a quick button press to erase your failings and start over with a clean slate. And yet, such a moment of weakness would topple the tower Awakening so expertly erects. The cost of war is ever present, and the people who join your party do so with full knowledge of the approaching end. Sacrifice is a theme interwoven throughout the story, so to run and hide from failure would be a disservice to your friends who died fighting.

Death has surfaced in games other than Awakening. In XCOM: Enemy Unknown, the soldiers you develop and grow attached to, named after your friends and family, can die from the nefarious alien attacks. And once their limp bodies crumple to the concrete, they're left there forevermore, alive only in the memories of those they served with. Final Fantasy Tactics makes your heart race. When comrades fall, a timer counts down the rounds left until they pass into the light, so you rush to their side as quickly as possible, to save them from an irreversible slumber.

No Caption Provided

It's a mechanic that seems to go against the very nature of playing a video game. You're supposed to find solace within a virtual world, run away from the terrible demands of everyday life. Games should be a barrier that prevents bad feelings from infecting us, a sweater that wraps us in its protective warmth. And yet, when dire consequences loom, a game with permanent death doesn't push you away. Instead of being bleak and foreboding, it's empowering. The emotional connection between you and the fictional denizens strengthens the deeper you get into the journey. You're invested in the lives of your characters, in protecting them when danger strikes, and so you continue to play, even though each moment is fraught with tension.

To run and hide from failure would be a disservice to your friends who died fighting.

Video games let you explore difficult situations from the comfort of your living room. Because nothing can hurt you when a controller is in your hand, you can experience events that would be catastrophic in real life. We don't like to think about how death would affect us, what it would be like to lose someone we're close to. But games like Awakening and XCOM conjure this feeling of attachment in meaningful ways. When you spend hours with characters, learning their histories and hopes, building them to be powerful and durable, and then they die, it's like being struck in the stomach. You've grown attached to these characters, and enjoyed seeing them grow and mature, and then their lives are cut short before you were ready to say goodbye.

And that impact doesn't dissipate when the next battle starts. It intensifies. Whereas before, you relied on the irreplaceable expertise of your fallen comrades, there is now a hole in your plan that can't be filled. When you bond with a character on both an emotional and intellectual level, when the character arc is as intriguing as the character build, then the penalty for death becomes much more scarring. Game writing may stumble at times; it may be stiff or lifeless. But when you create situations in which you strategize and scheme, guide your characters along the perfect path to dominance, and then see your hard work die in a dizzying flash, it hurts.

No Caption Provided

Such severe punishment in most games would be difficult to handle. There are times when you want to run and jump without worrying that your next leap could be your last. But developers shouldn't shy away from such a system if it fits the themes of the games. Think about how often you've had squad members fight beside you, absorbing enemy blasts without so much as a scar, and yet you're supposed to care when they die in a prerendered cutscene. Such a disconnect between the action and the cinematics is all too common, but by injecting the fear of losing a partner during the gameplay, the connection to the events can be more affecting. It would be a tough balancing act to include such a punishing death system while still keeping the core action entertaining, but by experimenting with how we experience death, a world of possibilities unfolds.

Imagine if the permanence of death surfaced in modern military shooters. Would you be as willing to sprint into an open courtyard, picking off assailants high up in the balconies, if one sure bullet could end your run? Or what if your careful, calculated approach put your compatriots in harm's way? By using this mechanic in genres in which death is usually no more than a slight setback, it would add weight to your actions, and better communicate what the men and women of the battlefield are going through. If you stumble, if too many of your fellow soldiers die, you may not complete the mission. Your enemies would win. The same dread could work exquisitely in survival horror games as well. What's more terrifying than knowing your adventure could end if a monster corners you?

Experimentation with death has gained momentum recently, but has yet to become a wide-spread aspect of game design. Games are pure entertainment for many, and having to look death in the eyes is a daunting prospect. But spend some time protecting Clementine in The Walking Dead or braving the dangers of the Butcher in Diablo III's hardcore (permadeath) mode, and the emotional impact of these games will have you clamoring for more developers to subvert your expectations of virtual death. Game don't have to always be an escape. Sometimes, the most powerful moments are those that draw on real-life fears.

'

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 337 comments about this story
337 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Sushiglutton
Sushiglutton

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Should be a fairly easy thing to make optional. Dead Space and The Witcher 2 have permadeath modes for those who wants to play it. Implementing a similar mode that also encompasses squad mates shouldn't be that hard. I have zero interest playing something like that myself, but I'm all for giving people more options to enjoy games the way they like.

4 • 
Avatar image for torbonator
torbonator

247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I think if developers or consumers want permadeath in a game it would have to be as an option, so as not to alienate people who just want nonsensical fun. I think it would be good in the metal gear series and would spice up COD a bit from the boring drivel it has become. But it would only work as an option if a game was created and was only permadeath I don't think the majority of audience would enjoy it as much.

Upvote • 
Avatar image for Epicurus-Reborn
Epicurus-Reborn

479

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

Edited By Epicurus-Reborn

Great article. I love this approach to games actually. I feel the same way about movies, I want them to reflect real life in some way so when the experience is over I have some thing to take with me. Movies like The Avengers, or games like Zelda are cool and fun, but they offer no comfort once you go back out into the real world. The Joy in those games is forgetting the real world even exists. But i find life to be rather hard at times and would rather search for a way to find peace with it through my entertainment than hide from it.


And im glad he mentioned the walking dead. I said it before and ill say it again, that was the best story driven game experience i have ever had.

2 • 
Avatar image for Eldeorn
Eldeorn

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@Epicurus-Reborn FF7, FF8 and Walking Dead are the only games I can think of that actually made me truly care for characters in a game.

Simply brilliant.

Upvote • 
Avatar image for Printul_Noptii
Printul_Noptii

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

Diablo 2-3 Hardcore anyone ?

Upvote • 
Avatar image for Epicurus-Reborn
Epicurus-Reborn

479

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

Edited By Epicurus-Reborn

@Printul_Noptii I stopped playing diablo 3 when my witch doctor died. It was rough.

Upvote • 
Avatar image for Printul_Noptii
Printul_Noptii

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

@Epicurus-Reborn I am very sorry to hear that :( hardcore is soooo unforgiving in Diablo 3 its almost no fun at all investing all that time into leveling up a character and then you just die by a stupid lag spike or a random elite mortar :[[[

Upvote • 
Avatar image for Shanks_D_Chop
Shanks_D_Chop

801

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Master_Vexov @Shanks_D_Chop @Printul_Noptii @Epicurus-Reborn Oh, I enjoy Diablo III... as long as my internet connection is doing well and their servers aren't spazzing out. But it's not a very deep game, it's the mindless carnage I enjoy it for. Wouldn't go near Hardcore though.

Upvote • 
Avatar image for Master_Vexov
Master_Vexov

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Shanks_D_Chop @Printul_Noptii @Epicurus-Reborn All it would take is a lag bumb and suddendly the mob has 1 shot you or you get mobbed in a flash for your only life.

Great game! "Hey lets play Stack the Stats"

Upvote • 
Avatar image for Shanks_D_Chop
Shanks_D_Chop

801

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Shanks_D_Chop

@Printul_Noptii @Epicurus-Reborn Yes, that's the biggest flaw with Hardcore mode in that game. Get a lag spike just as you start a boss battle or encounter a large mob... Game over and there's nothing that can be done about it.

Upvote • 
Avatar image for Nefarious13
Nefarious13

63

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

The people on here crying saying permadeath is too hard and not fun is the reason why we have games like Dragon Age 2 and Mass Effect 2,3. The simpleton invasion continues. You guys need to go play your Ipad and stop ruining the industry.

9 • 
Avatar image for Saketume
Saketume

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Nefarious13 Oh I don't mind if games are hard. I just don't like to repeat stuff I've already mastered.

Replaying hours of easy content just because I died in a tough spot and there's no way to load a save is not my idea of fun and fun is why I play games.

I've grew up playing through the 80's and 90's, where it could be near impossible to pass the first level of some games. You simply weren't meant to ever finish the games and still I in many cases managed to get through them just to be rewarded with them restarting from level one again.

Up till now I've mastered many hard games. I'm still no fan of permadeath if the games are long.

Don't assume everyone is a bad at playing just because they're not a fan of some mechanics.

You might as well have said "because you don't like the crappy controls you want easier games".

I'm thinking the reason we have games like Dragon Age 2 and Mass Effect 2, 3 is because people like you bought them. I sure never did.

I bought Bionic Commando: Rearmed. That had a difficulty more to my liking.

Upvote • 
Avatar image for jcr8
jcr8

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jcr8

@Nefarious13 Well, too bad for you there are people out there that dont treat games as the first and last thing in their lives. People who just want to sit down for an hour or two of casual gaming. You know, the kind of people who get their dose of challenges in real aspects of life; work, relationships, etc. And too bad for you, they probably represent the majority of the consumer base. Now, go cry somewhere while telling yourself what a leet gamer you are.

4 • 
Avatar image for Nefarious13
Nefarious13

63

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

@jcr8 Really, that's odd because I'm a firefighter/paramedic with three kids who deals with choking babies, rollovers, and fully engulfed structures. I do enjoy challenges in my games as well. What, pray tell do you do for a living? Feeling stupid yet?

Upvote • 
Avatar image for jcr8
jcr8

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Nefarious13 @jcr8 Yeah, i kinda think you're full of it. All the basement-dwelling kids on here and i happen to run into a heroic father-of-three firefighter paramedic. Right.. Don´t strain your intellect there mate, i know it´s not easy for you to actually think. Oh, and i would tell you what i do for a living, however i don´t expect anyone to take my word for it, and as for trying to prove it, i just can´t be assed.

Upvote • 
Avatar image for Nefarious13
Nefarious13

63

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

@jcr8 @Nefarious13 You think I'm lying? I can inbox you my name and you can look up my facebook page. Why don't you take your medicine and cry uncle. And please feel free to tell us what you do for a living while we eagerly await. Also, do you think it possible that I could borrow your copy of Wii bowling?

Upvote • 
Avatar image for jcr8
jcr8

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jcr8

@Nefarious13 @jcr8 Well you see I´m an astronaut, part of nasa´s space program. Oh and im also a trained combat medic, and i like to serve as a volunteer in warzones on my spare time. Yet i still manage to find some time for a couple of hours of casual gaming. Amazing isn´t it? So take your bulls*it somewhere else.

Upvote • 
Avatar image for Master_Vexov
Master_Vexov

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Nefarious13 I think its fair as an option. Care bear mode and OMG SUPER ELITE SO MUCH BETTER THEN YOU ARE IMA BRAG BEOTCH: MODE. :)

Really thoe, I don't mind if they add in either easy enough difficulty that these ppl can't cry about it or just let them beat there heads off the wall till it crumbles and then they can go around saying they owned that shit.

Upvote • 
Avatar image for toderascu23
toderascu23

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm surprised that it's nothing here about DayZ. That game is all about the permanent death. And it really makes you be careful and shoot on sight.

Upvote • 
Avatar image for Master_Vexov
Master_Vexov

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Master_Vexov

@toderascu23 Not bad, too bad its not a bigger game with large cities with hundreds if not thousands of zombies in it.

The really need to make survival vs zombies a larger part of the game other then the first few hours.

Upvote • 
Avatar image for DespVand
DespVand

108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

yet another pointless, meaningless article...

Upvote • 
Avatar image for Saketume
Saketume

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@DespVand Everything is pointless. Life, the universe, everything.

Now move along

Upvote • 
Avatar image for Epicurus-Reborn
Epicurus-Reborn

479

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

Edited By Epicurus-Reborn

@DespVand yet another pointless, meaningless comment....

15 • 
Avatar image for Master_Vexov
Master_Vexov

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Epicurus-Reborn @DespVand Yes another pointless... added comment!!.. ... OHhh shit >.< *faceplam*

Upvote • 
Avatar image for Chrono_Syndrome
Chrono_Syndrome

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Baroque deconstructed whole concept as elegeant, as roguelike ever could.

Karoshi series later ruined all possible remains into oblivion, bringing suicide as art.

Now, we have Inside a Star-filled Sky... You still able discuss permadeath seriously ?

Upvote • 
Avatar image for noigel
noigel

162

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By noigel

It is not that simple, Tom. It takes more than just some experience points to build up an emotional connection with a character, and the perm-death will not solve that. I was more connected to Clementine than to any other soldier or world I had to save ever, even after realizing she would live no matter what I did, and I didn't have to spend a single XP point in her... so it' not about building up abilities, but stories and it is not about perm-death but about a good game design. Perm-death is just the newest patch to hide inability to create good stories /games.

Upvote • 
Avatar image for Crimson_Erskine
Crimson_Erskine

35

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@noigel You've missed the point. Clearly.

2 • 
Avatar image for noigel
noigel

162

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By noigel

@Crimson_Erskine @noigel that's the easy response when you don't have an argument... please, help me understand... if you can...

Upvote • 
Avatar image for noigel
noigel

162

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By noigel

@Shanks_D_Chop @noigel I might have been a bit too categorical with my last sentence, but I feel it is the tendency now... the designers have come to the conclussion that killing someone creates a bond, and that is what is going to happen from now on. I'm not against perm-death (quite the opposite, actually) but that can't be a substitute for a good story/game/design

Upvote • 
Avatar image for Shanks_D_Chop
Shanks_D_Chop

801

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Shanks_D_Chop

@noigel Well, I'm inclined to agree with your points EXCEPT your last sentence. I simply don't see how that works.

Upvote • 
Avatar image for wizzzer_thy_133
wizzzer_thy_133

1107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By wizzzer_thy_133

Black Ops 2 did it right, believe it or not. chosing weather i should kill harper or not was seriously intense.

Upvote • 
Avatar image for Crimson_Erskine
Crimson_Erskine

35

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@wizzzer_thy_133 Go home with that trite bullsh-t

Upvote • 
Avatar image for Printul_Noptii
Printul_Noptii

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

@Crimson_Erskine @wizzzer_thy_133 I actually killed Farid and was more sorry about Farid because damn Harper was so god damn annoying xD

Upvote • 
Avatar image for senseless_dj
senseless_dj

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Great article for your Ph.D

Upvote • 
Avatar image for eddyoshi
eddyoshi

244

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

I pretend sometimes when I play dark souls that if I die thats it. So when I play I keep going until I die that first time and then quit, I sometimes stay if Im in the mood...which rarely comes.

Upvote • 
Avatar image for hastati4
hastati4

315

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

Edited By hastati4

This article might have been just what I needed to tackle Ironman mode in XCOM. I know it's the only true way to play the game, living with the consequences of my decisions. Thank you for the great read, Tom.

6 • 
Avatar image for Vengentz
Vengentz

182

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

Great article. I am happy of the return of Perma-death. The first games I first truly felt loss was the Wing Commander series and other space sims. Glad to see games that don't hold back about death are returning.

Upvote • 
Avatar image for Lightning__Evil
Lightning__Evil

4483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 1

Edited By Lightning__Evil

I fully agree with the idea of perma-death in games and enjoy the Fire Emblem series. I actually just finished my second playthrough of Awakening about an hour ago. The ability in Awakening to choose whether or not to have perma-death on seems almost like a disservice to a series that has always featured perma-death and not to mention the emotional weight those deaths can carry. Despite that I play with perma-death on and Awakening is certainly a game to be played and not overlooked.

3 • 
Avatar image for Shanks_D_Chop
Shanks_D_Chop

801

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Lightning__Evil Hmm... Been looking at Awakening with eager eyes... Don't have a 3DS yet, you reckon it's worth getting one just for that game?

Upvote • 
Avatar image for Lightning__Evil
Lightning__Evil

4483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 1

@Shanks_D_Chop @Lightning__Evil I'd say so. I bought the 3DS specifically for 3 games, this is one of those 3. I also bought one for RE:Revelations and Kingdom Hearts 3D. In all honestly though I would say Awakening is the best 3DS game I own.

Upvote • 
Avatar image for Bakaro
Bakaro

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Ah yes, XCom, FFT & FE, those are great games.

I''m also one of those gamer that enjoy the concept of perm-death in game-play, They are powerful tools; when done correctly, significantly improve game-play experience, story and decrease plot-game disconnection (as mention in the article about cut-scene death). For better experience, my advise is to just carry on with the game without load-cheating during first run. We can always aim for perfect run next round, with harder difficulties. =)

To just name a few for those that are interested:
Action RPG - Fallout 3, ESV Skyrim.
RPG - Suikoden (In War)
RTS - Tactics Ogre

Upvote • 
Avatar image for TaoranPrince
TaoranPrince

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Bakaro Since when did Skyrim have perma-death? (except I think dragons can occasionally kill an NPC or two, which, if they're important, ends up just being frustrating)

Upvote • 
Avatar image for Shanks_D_Chop
Shanks_D_Chop

801

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@TaoranPrince @Bakaro It's also quite possible to make your own "hardcore" mode on the Elder Scrolls game. Don't use the save function (autosave is still handy for crashes) and if you die... That's it.

Upvote • 
Avatar image for Bakaro
Bakaro

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Bakaro

@TaoranPrince All NPC will not re-spawn after death... Unless protected.

Didn't u notice absent shop keepers after certain event that strike any towns/villages? Such as the first time you as player turn werewolf rampage the city of Whiterun? There is even mod to re-spawn for those that hate the perm-death.

Only critical important NPC are immune, and companion have semi-perm-death system; they only got knocked out by enemies while in your "party", but stay dead otherwise. ( For example, you killed them, intentionally or not)

Upvote • 
Avatar image for DITHRICH
DITHRICH

241

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

permadeath should be a part of almost every rpg game, like in fallout, where it can be triggered that ones companion may or may not be killed. not saying it should be player determined(the fact that they might die, not being killed) but it should make the game more thrilling and might make you go in with the thought "ok, i am not going to bull rush this maze with my top guns pointing upfront"

Upvote • 
Avatar image for Saketume
Saketume

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@DITHRICH I'd reload a save if my companion died :P

When I played Fallout New Vegas I always killed everything from as far away as I could. Partnered with ED-E with his motion detector or whatever it was and Craig Boone the sniper. warily looking for red dots on the radar.

I'm always careful in single player. I'm also a save abuser. If I can save anywhere anytime I'll use that function every 10 seconds. That doesn't scare me away from harder games with few save points though.

But permadeath in Fallout?! No thank you.

Upvote • 
Avatar image for DITHRICH
DITHRICH

241

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@Saketume @DITHRICH ugh...good for you?

Upvote • 
Avatar image for Saketume
Saketume

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@DITHRICH

\o_0/

Upvote • 
Avatar image for zachintyre
zachintyre

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I think permadeath has its place in games. Some should have it, and some shouldn't. It would be cool to see games that don't normally have pemadeath take that route once or twice though.

3 •