Dead Space 3 developer defends PC port
The PC version of Dead Space 3 will see improvements over the console versions, but Visceral Games isn't trying to create "disparity" between platforms.
Dead Space 3 executive producer Steve Papoutsis has spoken out to clarify earlier reports that Isaac Clarke's upcoming monster-tinged adventure would see a bare-bones PC port.

When asked why Dead Space 3 wouldn't see a PC-optimised version by Shacknews, Papoutsis replied by saying the platform is "by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms."
Visceral Games continues "to evolve our games as we develop them," added Papoutsis, "but we certainly don't target PC as something that's going to be significantly different. We aren't trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone's having that same experience."
A powerful PC will see benefits over the console version, then, but Visceral Games isn't going out of its way to develop exclusive benefits like DICE did with the PC version of Battlefield 3. "The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don't have one userbase saying it's better on their system," said Papoutsis. "We want it to be great on all systems, that's our approach."
Dead Space 3--complete with co-op, microtransactions, and N7 armour--will be released for the PC, Xbox 360, and PlayStation 3 on February 5 in North America and February 8 in Europe.
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