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whitejackel

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This made me realise something about my gaming habits over the years. When i was young and teen's age i would play games as the typical escape from normal life or just to have fun doing things you cant do in real life. like being a dragon named spyro or a awesome soldier like solid snake. but now that i am in my 30s i find more and more that the games i play and the reasons i play them are much more detailed varied and sometimes meaningful than i realized. eg. i will play something colorful and whimsical, funny and cute such as snake pass, little big planet on days that i feel like a kid again or want to feel like one, or if its been a hard day or stressful week i will go for something more aggressive and fast paced to get the stress out like neir automata, MGR or vanquish. and by the same token if i will sometimes crave to play a horror game solely because i want to overcome or face that fear even though i am afraid of said thing. so while not a joyous fun in them all they all have a time and place that help with a certain emotion, moment in life, or just to pass time. well this was my 2 cents anyway :)

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jlenoconel

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Is the same bullshit as those "Gamers are Dead" articles?

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Chippiez

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These intersectional feminists kill everything they touch. No joy. No fun. Everything must be about brainwashing and training to self-identify as a victim. F that. Games, by definition are supposed to be something that presents output that is equal to input modified by rules. Fun has varying definitions, but the crap these whackos advocate isn't one of the,.

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SaturatedButter

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@chippiez: lol look at this guy trying to make this about politics.

"fun has varying definitions"

yeah, and the way they're obviously meaning it here is in the amusement haha good times happy vibes sort of way. Which describes pretty much every military FPS. The point here is that not all games need to make you feel that way. It's powerful when a game makes you feel sick, sad, depressed, alone, or insignificant while still keeping you engaged in a way that is meaningful. It has nothing to do with feminism.

But of course anyone suggesting that these kinds of games exist is sure to trigger one of you sensitive little snowflakes. This guy actually went to great lengths in this video and the previous episode to not offend you by saying that "fun" joyful shooters are totally cool. But it doesn't matter, your delicate feelings still get hurt. Everything must be about joyful fun and to suggest anything else is a high crime of social justice.

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Kessel

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<beats head against desk> No. Just no. Video games are still games. If they are good, you are driven to continue playing them, because the playing of them is fun (not funny, as in inspiring good humor and such, as even good games with dark themes can be fun, but fun as in something you enjoy doing). Like 90% of independent filmmakers, we are now encountering navel-gazing game developers who are so driven to be different that they don't care that their product is interesting or as much fun as a root canal. There are plenty of games with sad stories, very challenging gameplay, and/or scary imagery that are nonetheless fun; they have gameplay and/or stories that make you want to come back repeatedly, day after day, even after you've completed them. But making a "game" with minimal or boring gameplay so you can spread some "deep" message ("War is bad y'all..." no really, thanks for pointing this out Sherlock, "Police states are scary..." well, duh, "Shooting kids is evil" YES, EVERY SANE PERSON ALREADY KNOWS THIS, YOU AREN'T BEING DEEP) is just writing a blog with some sort of graphics. Whoopee. The best of games are about balance, having a good narrative backed up by fun gameplay, so when folks are essentially talking about cutting out the "fun", if not gameplay altogether, it's like making the world's coolest monster truck but deliberately refusing to put wheels on the bloody thing. Because of... art I guess. Not every game can, or should, be Kirby's Fluffy Adventure of Candy Awesome and Kittens!â„¢, but making a game that lacks any fun is like making a boring movie. Yes, you can do it, but don't whine about how no one appreciates your brilliance when only hipsters buy in.

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brunorr

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@Kessel: Funny, I feel exactly the opposite. Developers are more concerned in delivering that tried and true carrot-in-the-stick gameplay than something innovative. Just look at the amount of sequels the industry releases and of what games they are. When I want something fresh usually I have to look for indie games.

As the author said in the video, traditional gameplay is never going to go away so there is room for everybody.

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preacher001

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@brunorr: Why are sequels the problem? People like sequels because they like to live in that universe for longer. I can see why people feel that sequels to games that exist for a specific moment are dumb, but something like Halo, Star Wars, Uncharted, Killzone, Tomb Raider, Grand Theft Auto, Zelda . . . have either built characters who's adventures we want to live through, or universes we want to further explore.

Why should they stop at just one game when the fans crave more? Why should they create a whole new game when people want to play in the same style as they have been playing IE. Call of Duty, or Mario Cart.

Sequels are not evil, bad sequels are.

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brunorr

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@preacher001: They are not the problem, despite a new release of CoD every year is almost a scam. Sequels are just an example of how the industry caters to established formulas and is affraid to try new things.

The problem as I see is, why are people so negative about gaming going into new places? Traditional gaming isn't going anywhere, far from that, it is the basis of the industry.

Maybe I'm old but I simply can't play another single player FPS. I've played Doom when it was released and tons of games influenced by it. I can't play the next Battlefield either, I've played BF 1942, 2142, Quake, Unreal, you name it. I'm done with games like that. I need games that bring new things to the table. For example, I'm addicted to this indie title called Dead by Daylight, which received lukewarm reviews but I love it.

That's why I feel puzzled when people criticize innovation. It is needed else the industry stagnates. You don't like Dear Esther? Me neither, but I'm glad it exists.

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preacher001

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Edited By preacher001

@brunorr: The problem is this whole mentality that exists out there that sequel = bad and innovation = good. I'm all for new things but unless it's truly worthy I'm not interested in a game built around it.

Indie devs seem to be put on a pedestal as the voice of the people, and our desire for change. Let's clear this up right now, the main reason indie devs are innovating is because it's almost impossible for them to compete against a AAA in the same arena. "But indie devs aren't in it for the money" Indie devs are not above making money. If they're lucky enough to make notable profit off of a title, and they see a demand for more and room to grow it, they will likely make a sequel.

I've also been around since the glory days of FPS and for me the interest lies in game mechanics and story. Those old multiplayer titles were always best played with friends, something less available to me now and so my interest wains. In lieu of that I expect a story worth following or a task that tests my skills. The past segmented approach of COD and Battlefield hasn't really appealed to me, but COD Advanced Warfighter on the other hand, I enjoyed because I got to follow the story of one character throughout the entire game.

I personally would like to see less new titles and more sequels. Actually to be more specific I would like to see more proper expansions and less sequels. I don't need the latest sequel desperately trying to give new features to shut up the whiners who complain that the sequel is just more of the same. Of course it's more of the same, it's a bloody sequel. The benefit of an expansion is that it has the ability to give us more of the same while leaving little room to complain about it. You know, unless it's like the current slew of overpriced content deprived DLC. What I want is the real expansions where it's a bare minimum 30% new content.

When I get a new IP I want it to be new and interesting and if everyone is putting out a new IP with every game then the differences between games will become less and less apparent. Kind of like how the bulk of anime are all cookie cutter versions of each other. When there are less IP's and more sequels the differences between IP's can be more apparent while still offering gamers what they typically want most, more of the thing they love.

In summary, I'm not saying that new innovative IP's are bad and sequels are good, I just want everyone to realize that a balance between these two things need to happen, or the result is either too much of one or the dilution of both.

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brunorr

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Edited By brunorr

@preacher001: I wrote a giant text but something went wrong and what the hell.

Basically I was giving examples of how the lack of creativity by the industry managed to kill a genre (mmorpg) and how we went through a phase around 6 years ago when the buzz word was "streamlining" and that meant dumbing down games to sell to the largest audience possible. Thankfully games like Dark Souls and some indie titles proved there was profit to be made in niche segments.

Sequels are not the problem, they are just the most obvious example of stagnation. Who doesn't want a sequel of a great game? And in no way innovation=good. Maybe there are more bad indie games out there than good ones, I don't know.

There needs to be a balance but the way I see it, the rich devs are only doing more of the same (which IMHO is bad) and the poor ones are capitalizing on that the way they can.

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preacher001

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Edited By preacher001

@brunorr: One of the big problems is that we've been stuck in an age that defined the success of a game by how many millions of sales it has made. This definition is reverting as of late, since there are plenty of well made, profitable games out there that have sold significantly less. Not that sales make a good game, but it's proportionate profitability is typically what defines it's success. The larger and costlier the game, the more sales you need to make.

Considering the size and scope I would argue that MMORPG's are probably one of the most expensive games to make. The only thing more expensive is some of these publishers marketing costs. The problem with these costly games is that now you have to increase their sales figures. The simplest way is to broaden the audience. Broadening the audience means including things that people like while reducing what others hate. A good example of this is the rise of the mayonnaise based dips. Take a flavor that one person may like but the next person doesn't, dilute it in mayonnaise and everyone is - - happy? Maybe not, but they'll all eat it because they don't hate it, it's what's available, and it's what everyone else is eating.

Don't look down on the devs too much, remember it's the publishers that typically hold the funds and so wield the power. You can thank them for always trying to cram that mayonnaise in there.

Indie dev titles are at an all time high right now. If you look under each and every rock you will quickly realize that they handily dominate the bulk of the release titles. The problem is that without them Activision marketing dollars, most will never be seen.

PS. You can also thank china for MMORPG stagnation and the boom of the micro-transaction.

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brunorr

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@preacher001: I agree and I hated the mayonnaise that was going on in gaming a few years back.

I'm not looking down on devs, maybe I should have said publishers instead. Many times devs want to implement good ideas but their hands are tied by the publisher. I was talking about big releases in a whole.

With the release of WoW everybody wanted to make the same success by copying and pasting their formula. Nowadays when you say "mmorpg" people think about quest, raids and item progression because it turned in staples of the genre, when the possibilities were limitless. By now it is even more difficult to implement new ideas because production costs increase in every generation as games become more detailed so everythink becomes riskier.

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preacher001

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@brunorr: Agreed.

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deactivated-64c06b51403e7

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PERSONAAAAAA!

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jj2112

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Edited By jj2112

Games like Dark Souls or Pathologic weren't exactly fun but are some of the best I've played.

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RogerioFM

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@jj2112: Oh God, you played Pathologic? It's also one my favorite games of all time, despite, technically being one of the worst.

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jj2112

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@RogerioFM: I played the remastered version and it worked without a hitch, played it on my TV with my controller. It's a rough game but a masterpiece nonetheless. Dark Souls doesn't even come close. Boy, did I suffer to barter for one bullet or a loaf of bread!

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RogerioFM

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Edited By RogerioFM

@jj2112: I need to play the remaster, I played the old "engrish" one and love the story none the less, what I could understand at least. Also, only played with the Haruspex, gotta try the other chars. Old version was kind of buggy.

I traded a GUN for food on the later days. It was awesome, any game that forces to make an unscripted choice like that is ok in my book.

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jj2112

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@RogerioFM: I recommend you play it, I really had no problem with the translation, it's very good now. AND the revamped new version's about to be released.

Ha ha I still remember looking for water to trade in every container!

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oflow

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Lol you thought the Tom MCShea days were over.

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drumjod

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To each their own, but I'm going to stick to games that I enjoy and stop playing games that I don't.

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SaturatedButter

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Edited By SaturatedButter

lol this is exactly what I was telling people in the comments for episode 5 about war.

The most important thing in a game should be engagement. Games should make you feel engaged. And you can still enjoy a game that doesn't feel fun. It doesn't need to make you feel happy or excited.

Some people will never understand this though, and will forever insist that this medium is a toy that needs to entertain you.

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RogerioFM

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@saturatedbutter: But it MUST entertain you, entertainment is not a task restricted to toys. But some people will never understand that.

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jj2112

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@RogerioFM: Yup, as the great Maximus once said, "Are you not entertained?"

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Arktis87

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Edited By Arktis87

Ah, the old "not a game" debate is alive and well. This is a thoughtful youtube video worth a watch, love this guy. https://www.youtube.com/watch?v=vFax_DbbJls

This whole conversation hinges on what "fun" means to you. Is it a catch-all term that represents positive feelings about a given experience with a game? Or is fun something more specifically frenetic "pop-corn" entertainment? At the very least you have to admit that there are different kinds of "fun". Deep immersion, Rewarding/Fulfilling/satisfying, fast-paced action, etc. If you are stuck in a daily grind that makes you feel dead inside, any game that can reach out and touch on your emotions, enhanced from the immersion of video games, can be profound and worthwhile even if not strictly "fun". None of these qualities are mutually exclusive of course, but I think they all have value.

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RogerioFM

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They should be entertaining well developed, not the boring, presumptious, bugged out shit like that cancer kid game. Take This War of Mine, it tackles heavy themes but don't forget to make an engaging game. People are to quick to accept buggy borefests, because they are 'poignant' and 'contemplative',

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RS13

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GS Makes a video about whether games need to be fun. Puts Outlast 2 right up front. Discusses the witness as a prime example. Forums discuss only walking simulators.

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93ChevyNut

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I think "fun" isn't the best word to describe a good video game. I think "engaging" is far more appropriate.

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masterdrat

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The guy is mixing up his emotions, he means happy, not fun, the antonym of fun is boredom, I don't think a boring game can be enjoyable, but a sad game can be.

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Fandango_Letho

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Video Games Don't Need to Be Fun

Then what's the point of participating in entertainment you don't enjoy? That's meaningless. Try to phrase your title better next time if you tried to mean something else.

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Alexander_Mark

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Put 87 hours into 'Papers, Please'. I've not been the same.

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Gomtor

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I solely play games for fun, so it should be fun. Life, if you want it to be successful, is highly stressful and competitive. This is a hobby of mine for escapism from real life and there is no way I am playing it if it is not for fun. Whether murder, stealing whatever, if it is fun, it is fun. It is just a game.

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RedWave247

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@Gomtor: Have you ever played a game that made you cry? Like, when a major character died (Final Fantasy VII, for example)? Or The Last of Us (which I've never played, but heard there are moments like that)? Because at that moment, would you still call that game "fun" by its definition?

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Gomtor

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@RedWave247: Hi. I played Last of Us. It was super fun in every aspect!

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Gaminsincepong

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Edited By Gaminsincepong

@RedWave247: yes. I do. Simply because FF7 was pure entertainment. Regardless of the emotions it gives off. I game because the emotional factor entertains me. Therefore, being entertained is my idea of fun. You raise a great question tho. There is a threshold there that isnt 100% distinct with every gamer out there. Good comment.

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spartanx169x

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Edited By spartanx169x

@RedWave247: I played The Last of Us and it is completely overrated and completely predictable. In the first 10 minutes of the game I knew exactly how it was going to play out I have no clue and to why it gets the praise that it does. Its really a standard B movie you see on the SYFY channel any given weekend(story wise that is).

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RedWave247

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@spartanx169x: I don't either, honestly. It just looks like any other post-apocalyptic zombie game to me. But the game gave many people strong, emotional resonance.

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Bread_or_Decide

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Edited By Bread_or_Decide

@RedWave247: I would say yes, a game that makes me cry can still indeed be fun.

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RedWave247

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@Bread_or_Decide: When I'm bawling my eyes out because of a particular scene, "fun" never comes to mind at that moment.

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Bread_or_Decide

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@RedWave247: Brother a tale of two sons pretty much had me crying right in the final sequence. When I think back to that game I do think of it as fun. In the moment of course I'm in tears but that doesn't mean it wasn't an overall fun experience.

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RedWave247

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@Bread_or_Decide: Oh man, that's a great example. Though I do agree, PARTS of it were fun.

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musalala

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Maybe just say games need to be engaging? or compelling and that could mean "fun" Also fun is very subjective. I think destiny/diablo type games are fun I love grinding someone might think that very dull and the opposite of fun. My only beef is these type of arguments always end up belittling people who don't think games like Gone home are the pinnacle of gaming and criticizing games like doom because they aren't engaging or intellectual or whatever.

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Pelezinho777

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Load more comments button works exactly like IGN's: it goes to the bottom of the comments. Very convenient.

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DudeBroPartyYo

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Fun games are not that big anymore. Look at PS2\Xbox era (for time reference). There was massive amount of fun\niche games. Not even close these days.

Where good old fun BMX games, even BMX XXX :D, Street sports games, arcade sports and such. Im not saying there arent any, well even less now than on PS3\360 but not as many at all and not as many that are actually good. Thats a definition of fun kind of games for me.

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AND1SALTTAPE

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Great video, Mike. Although there will be semantic differences here and some nitpicking. Because, after all, a game that you like is definitely a game that you had fun with. The distinction is that are you getting a game because you think it is fun, or are you getting a game and then having fun with it. For developers, it would arise in the decision whether to make a fun game, or simply make a game and let people decide whether it is fun. Our idea of what is fun differs vastly from things that actually turn out to be fun. 'Partying', in the traditional sense, is supposed to be the epitome of fun. But I will always choose to read a good book over attending a party even if I'm interested in the party. That's how we work.

The gaming community will try to box games into a retrogressive medium which revolves strictly around restrictive conceptions of 'fun'. But unwittingly these same customers will be demanding more variety, and the developers will be giving them that.

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p1p3dream

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Hell yeah bro! I'm diggin' what yr layin down!

wOAH, you got me pretty pumped up there at the end. phew. LET'S DO THIS

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Janpieterzun

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I personally think we have to evolve from the notion of calling them video games, that pigeonholes the medium to an archaic term that was coined nearly three decades ago, to a medium that's outgrown the simplicity of that terms meaning. They are digital interactive experiences now. Some fall into the more traditional tropes of games that use staples in design, direction, and rhythm. Games have evolved from being just fun, or time sinks, they have different purposes motives and are as i said before, are more tailored experiences that appeal to certain segments of the population. They are vastly more interactive than lets say, a horror film--and film period. Films are just a canvas to tell a story but interactive digital entertainment are vastly more complex. They can alter moods, relieve stress, act as coping mechanism far beyond the reach of any other form of media. We need to move past calling them games, we need to fine tune what they are, what they can become. Beyond canvases as superior teaching tools, ways we as people can share experiences beyond a written or visual non-interactive medium.

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