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How Games Get Shotguns Wrong - Loadout

From DOOM’s iconic Super Shotgun through to Gears of War’s Gnasher, the shotgun is one of the most popular and versatile weapons in video games - a trusty firearm that packs a devastating punch, particularly in close encounters. But the gaming shotgun that we’ve come to know and love takes a fair few liberties from its real world counterpart.

In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson, to chart the vast differences between real shotguns and their gaming counterparts.

You can check out more episodes of Loadout right here. - https://www.youtube.com/watch?v=yzSrmGkpWKk&list=PLpg6WLs8kxGMzIemU1gyyLmg5VlKI2UvC

You can check out our Firearms Expert Reacts series here. - https://www.youtube.com/watch?v=5FVzcoRjoN4&list=PLpg6WLs8kxGMgYb13XjPgOKbm5O-CDq7R

If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. -https://www.youtube.com/user/RoyalArmouries

If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. -https://royalarmouries.org/support-us/donations/

Show Info

Loadout

Loadout

Airs Weekly

Dave Jewitt takes a closer look at the iconic weapons and tools that have shared the spotlight as part of our favourite games and movies.

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Theinfmustroll

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To be fair, I have seen very few games get any firearms "right". It doesn't help when most devs haven't even shot one. I remember laughing my head off when I saw that GR:Wildlands had a Ruger LCP .380 with a 2" barrel that could out damage 95% of the other handguns in the game.

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