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Assassin’s Creed: 10 Things You Never Knew

Since 2007, history has been our playground thanks to Assassin’s Creed, and the games are packed full of secrets. To celebrate the announcement of Assassin’s Creed Mirage, which looks to return to the design of the first Assassin's Creed; as well as a plethora of new entries including Assassin's Creed Jade, Assassin's Creed Red, and Assassin's Creed Hexe.

Stu here to break down the secrets and real life histories behind the first Assassin's Creed. Assassin’s Creed defined what the open world genre would look like for Ubisoft during the last 3 console generations. The series itself has gone through award winning highs, lows that have made it a divisive series throughout the gaming industry, and a reinvention that flipped the formula in a fascinating way. It’s been enthralling to go back to 2007 and see where the series has come from, along with the thought and principle that went into its world and story. With the new entry in the series, Assassin’s Creed Mirage, newly announced; an emphasis on a “back to basics” mentality from Ubisoft will be interesting to see how they execute it within the framework of how different Assassin’s Creed looks and feels today from its inception.

For More Assassin's Creed, check out Jordan Ramée's chat with Assassin's Creed Mirage art director, Jean-Luc Sala.https://www.gamespot.com/articles/assassins-creed-mirage-sounds-like-a-fantastic-return-to-the-roots-of-the-series/1100-6507322/

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Vodoo

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The visuals still hold up today pretty well. I played every game except the Roman one. That game took things in too much of an action type of game for me.

Valhalla was that way as well, except Valhalla was a fantastic Viking game in its own right. Coming off the heels of the hit show, "Vikings," it just felt like a great portrayal of that show.

I would love to see another Sands of Time type of game. Even though it had the most basic fighting, it was still great. The puzzles were excellent as well. That was back when Ubi was a grade-A powerhouse. They couldn't make a bad game. Splinter Cell and Beyond Good and Evil just kept raising the bar. Though vastly different games, both were amazing.

I look forward for Ubi to get back to that philosophy... Great games before anything else. Though the Montreal studio lost Jade Raymond a ways back and she had a hand in most of their best content. Hopefully they reprioritize they're agenda, like most GAME studios should be doing.

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cryonic2099

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Has Ramee become so despised that other journos have to plug his content now?

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