heck of a fun game. However, after I instantly died from a single hit from a grizzly bear early on in the game, I wondered what I was getting myself into. The camera system was a bit hard to control and the buttons were shaky for me. I would often swing at nothing because of the camera and jump back towards the enemy on accident, leading to my swift destruction. However, as I began learning the knicks and knacks of the game, I found myself immersed in one of the funnest, most compelling, and opportunity packed classics of the genre. What makes Two Worlds different from say, Oblivion? First off, the two games are similar. Both use alchemy as a powerful tool, the graphics are both amazing, the voices and acting are both good, and worlds are equally vast. However, the alchemy in "TW" has a much larger amount of perks than Oblivion. You can make bombs, traps, weapon/armor enhancements, and of course potions. This is much easier to do in "TW" and has a better outcome for the player if they utilize the skill. The graphics in Oblivion are better, hands down. But we should all know by now that graphics do not make a good game; they are like icing on the cake so to speak. But "TW" does have good graphics, and I like the zoomed out 3rd-person camera a lot better than 1st person. You can see more stuff on the screen...like creatures coming behind you. The voice acting has to go to "TW." Every interaction with NPC's are spoken instead of read. This makes you really feel like you are in the world, talking to all the people yourself...this is cool and must have taken some time to do. The worlds are also equally huge in both games. I find that "TW" has a funner map to explore, though. You find quests more often and run into more interesting bad guys than in Oblivion. Speaking of which, the creatures set "TW" way ahead of Oblivion as far as the amount of different ones, the uniqueness of each one, and the fun-factor that is involved with taking each of them out. One other thing that is cool is that the bow system is much better in "TW." I love the way that it auto aims for you and that each bow has a range, time of pull, and that the quivers are also involved in the amount of damage that you can do, in a better way than Oblivion had. The skills are also cool. There are a huge variety of them and most of them have to be used with specific weapons. While this seems a let down, it really makes you have to be diverse in what you do with your character, something that most "warrior" made classes never really had to do. Also the quick way in which you can switch from bow, spell, skill, axe, sword, and many other weapons is equally cool. It is hard to explain, but just trust that it is leagues better than all the sifting that you had to do in Oblivion to get to the right weapon. All of this makes Two Worlds stand out in the action RPG genre. It is fun, addicting, and clever in the way the quests work out. The story line is solid. The gameplay is rough at first, but shines once you get the hang of it. What more could you want from a game? If you liked Oblivion, Two Worlds will definitely please you. Give it a shot and see for yourself.
I just finished Two Worlds, well the main quest anyways as it would probably take me more than the 60 hours I played the game to find and finish all the quests. Anyways, I walk away from this game with mixed impressions... Read Full Review
Two Worlds is Two Different Games. Game 1: Your first hour with Two Worlds (Also known as "the WTF, this isn't Oblivion...hour"). a.k.a "Wait a minute that super hot babe at the beginning is my sister! ... Read Full Review