Tom Clancy's Splinter Cell: Blacklist
PROS
- I like how Sam navigate the environment. Smooth and fluid movement just like Assassins Creed (inspired or shared the same engine?)
- Briefing room before and after mission; the game is evolving now as Sam is introduced with economy factor. Player will receive payment after finishing a mission that can be used to buy and updgrade a big selection of weapons & gadgets.
- Side missions (it's great if this mini missions is compiled for downloadable content bundle) just like Mass Effect series; Sam now has the availability to execute a various kind of mission beside the main "Blacklist" mission. Im currently waiting for the side missions to appear. Everytime you finish a side mission a reward is unlocked to buy & upgrade.
- Have the ability to buy and upgrade weapons & gadgets.
- Lots of weapons & gadgets to buy. I love buying and upgrading.
- Have the ability to updgrade the base which affect on players performance in the mission.
- Three types of "discipline"; playstyles that affect how player finish the stage consistently with their own reward.