The Paper Mario series takes a turn for the worse.

User Rating: 6 | Super Paper Mario WII
I have played the original Paper Mario and Paper Mario: A Thousand-Year Door and I really enjoyed those. And although not exactly a Paper Mario, I own Mario and Luigi: Partners in Time, which I think is very similar to Paper Mario's gameplay system, and I think it is one of the best games DS has to offer.

When I read that there was a new Paper Mario game coming to Wii I was overjoyed. The game seemed even better than the previous installations. So of course I bought it as soon as it came out. I liked it at first but as I played it further it become really boring and frustrating. There was also great humor in the previous games. I spent most of my game time laughing while playing them. As for Super Paper Mario I shed more tears than laughed.

The graphics for the game are alright. Although I would have expected a little more detailed level design etc. Something to show what Wii is capable of. But the graphics have nothing to do with my score.

The levels of Super Paper Mario are just horrible! They're really frustrating and the puzzles aren't all that fun and really repetitive. There were many times when I almost gave up playing because the levels were so frustrating (yep, I'm talking about the space level).

The game is controlled by flipping your Wii mote sideways, moving your character with the arrows and jumping with "2" and so on. Super Paper Mario doesn't use the Wii mote's capabilities at all, (except when you want to ask for help from Tippi, when you just point at the screen and Tippi will explain something from the object you just pointed... Yep, it doesn't help you too much) but as not a big fan of the Wii mote, I don't mind.

As for the gameplay itself, it is pretty much the same as previous Paper Mario's. There is two new features, the 3-D view and the new battle system.
The 3-D view just makes the level's more confusing and I can't recall many places where it was used well. It was a good idea, but it was not done very well. As for the battle system: I hate it! In Super Paper Mario, when you encounter foes, you aren't taken to a stage or such to battle them in a turn based battle system, you fight them in real time. That is, you just jump on them and they're basically dead (well not the harder foes, but at least goombas). It makes beating up your enemies like a walk in the park. If there was a challenging battle, I missed it. Super Paper Mario isn't an rpg anymore. Sure you do get experience from the foes you beat up, but if they made a new Super Mario Bros. with foes who give experience, would that make it an rpg? Don't think so.

All in all, Super Paper Mario was a huge disappointment for me. It lacks the humor and innovative puzzles I enjoyed so much in the previous games. There are some things I enjoyed like the minigames and playing as Bowser, but that isn't nearly enough to save this game. To speak the truth, I didn't even finish the game (which is something I rarely do). Unless all the good stuff are in the last two levels, I have no reason to do that in the future either. Let's just wait for the next Mario and Luigi-game and hope it is better than Super Paper Mario. Also for the difficulty, I would have given it hard, but the easy-mode-bosses lower it a bit.