Missed the turn-based rpg.

User Rating: 6.5 | Super Paper Mario WII
I guess you could say-wheres the rpg? The storyline of this game was okay, but didn't quite make it into my book. Its sad really, to have a good first game, get bad, then try to make it back up but fail. The pixies were kinda dull. Shouldn't you get to use your hammer all the time? I miss the sidekicks and their powers. The good part of it was the villains and that you could be peach and bowser. My favorite thing was being Luigi, because you could not be him in both of the previous games. The bosses weren't as long because it wasn't rpg. Rpg usually makes things exciting for me. Of course I beat this game, but didn't get all the satisfaction I was hoping for. The first one beat this game entirely. It had cool sidekicks, a good storyline, and again, rpg. I think it was way too short to be a platformer/rpg non turnbase. It also should've bee 3d like the other paper marios. The Thousand Year Door lost compared to this one, but that was a very bad game. I see some topics to the side. One says "Can this game get any duller?" I completely agree with that. The end of this game was way to challenging. There was one boss that I loved. I think some deranged door sends out 3 chain chomps at you, and its turnbase..except you can't see the characters.