WAFER THIN GAMING

User Rating: 8 | Super Paper Mario WII
It appears that Nintendo were thinking more about the hole and not enough about the doughnut when they were making Super Paper Mario!!! The hole is the centre piece that grabs your attention first and makes the doughnut more appealing. In SPM's (super paper Mario) case the hole is the nice cartoon graphics, trusted 2D platforming with the originality of flipping to 3D, the retro gaming that has been fusioned to spm, and the rpg elements that has made the game so appealing in previous versions. And of course the doughnut itself is the tasty bit you eat and the reason you spent your money on the tasty snack. So in spm's case the doughnut is the game in its tasty complete form.
Hopefully you are still reading this and you don't think I am mad for talking too much about doughnuts (last time I promise), but when I first saw SPM pictures and videos I thought it was amazing.
As it turns out, the 2D/3D flipping is a wonderful experience and leaves you wishing you could go back to all the older 2d Mario games to flip them into 3d. You rarely ever have a blocked view in 3d and never wonder why it does not look right because it flips so accurately.
The graphics are nice and smooth and the rpg elements of battle are still present (with all new Pixls to help you on your way).
The sweetest part of the SPM experience is the retro touch that Nintendo has included. Seeing Mario grow to the size of the screen (to the theme music of when Mario collects a star) and with a superb cut scene will make you grin from ear to ear.
So as you can probably tell, I have a soft spot for SPM and I feel a bit bad making negative comments about it but all of its good points don't last long enough. The power ups are left readily available at convenient spots on certain levels only, and 3d will only be required at certain times (at other times its pointless). This meaning that the game is really short. There simply is not enough of the good stuff included to make this a stunning game and as a result the game has been bulked out with lazy long repetitive levels involving walking along a plain white back ground for 5 whole minutes or killing a Goomba guard then going through a door and repeating the process another 30 times to enter a building.
And on top of this SPM is so text heavy. All of the cut scenes will last 10 minutes each and involve button bashing and heavy text. On top of this all the text is aimed at children, which is confusing because there is too much for a child to read but its too childish for an adult player.

THE SUMMARY
So as you can see the doughnut was not considered in the process of making this game. Make sense? Really? Think about it. Rent it and dont buy it.