One Of Those games That Don't Come Around All that Often

User Rating: 10 | S.T.A.L.K.E.R.: Shadow of Chernobyl PC
What I Have To say about S.T.A.L.K.E.R : Shadows Of Chernobyl? Well if You buy this game, And install ALL Of the patches, And install Some Top MODs. then You Will never Look to ANY Game Ever Again. Everything About this gAme Is Brilliant. the Graphics, i will admit are not that much, but when you go in a tunnel and turn on your flashlight, the Per-Pixel Dynamic lights Are better Than CRYSIS!! If You buy this Game You Will Never look Back!It's an open-ended first-person shooter. Initially this appears to be something like 'Half-Life with added wideness' - a series of objectives, linear enough, lots of violence, some nice physics, and with plenty of retracing your steps. But the further you play, the more the game opens up. Instead of being an on-rails FPS where everything takes place in one carefully scripted corridor, Stalker allows plenty of scope for exploration. Occasional scripted events are dropped into your path, keeping the tension high and the narrative blooming. The wide levels soon expand into huge interconnected spaces, each one randomly populated by interacting and competing factions. Could this, you wonder, be some kind of Oblivion With Kalashnikovs? Or are we just talking Boiling Point with no vehicles? All the baggage that games like Oblivion bring with them simply doesn't appear here, and it's far leaner, and more Spartan than Boiling Point. The Stalker lives a simpler existence: you fight the locals, and the local fauna, completing missions given to you by the various characters you encounter along the journey. Occasionally you'll hallucinate. You gain the trust of some folks, and the ire of others. It's all very shooty: killing comes first, other stuff second. It's not a bad FPS, despite the wobbly Counter-Strike-variant feel to the combat. And it's not really an RPG, despite the amount of time spent poking about on your inventory screen, map, and mission log, and the amount of time dealing with different factions. There's something different about Stalker. It's almost as if the most important aspect of it is not combat, or interaction, or story-telling, but survival.