Taken for a ride

User Rating: 5.1 | Sonic Riders GC
Wait, what the hell is going on here? After a close examination of the games manual and several hours of gameplay, I never really got an answer. It's as if Sonic Adventure married F-Zero GX, they had an ugly baby together, it wouldn't shut up, and nobody knew what was wrong with it.

The majority of your gameplay time will involve trying and re-trying the courses, feeling out the alternate routes and shortcuts. Sure, you've got to pull off a few tricks here and there to keep up your momentum, but it's not even close to SSX.

There's no gas button and no need to brake. Rails, self correcting jumps, and auto-piloting cut-scenes constantly limit your control of the race. You feel like you've traded in the skill of the steering wheel for the comfortable and smooth ride of the passenger seat.