Review

WWE 2K15 Review

  • First Released Oct 28, 2014
    released
  • PS4
  • XONE

Yes! Ye…Meh!

Wrestling is a pageant. It is a ritualized celebration of athletic excellence, over-the-top characters, and flashy production. Take away any of these elements, and the pageantry suffers. Phenomenal technical or aerial wrestlers like Cesaro or Kofi Kingston have trouble getting over with audiences because they don't have the bombastic personalities to match their enormous in-ring talent. And wrestlers that are all charisma and no technical skill burn out when their gimmick is no longer welcome. The current-gen releases of WWE 2K15 nail the production and athletics of wrestling better than any game in the franchise, but the character-driven, storytelling soul of the WWE is lost in the process.

After scrapping his way up from the WWE's developmental circuit, NXT, the Hollywood Thunder has fought every opponent thrown at him and spent an unprecedented year as the NXT champion as he honed his craft on second-tier programs like Main Event and Superstars. But, it's time. He's been called up to the big dance. He's on Smackdown. It's not quite Raw, but instead of fighting jobbers, Thunder is taking on established names. Now is his chance to prove he belongs in the WWE.

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Now Playing: WWE 2K15 - Video Review (PS4 / XONE)

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Sadly for the Hollywood Thunder, it turns out that being on Smackdown isn't too different from the years that preceded his promotion. Voluntarily dropping the NXT title so he can challenge for more prestigious belts, he winds up battling in months of filler matches with no story and no context. He's making more money, but he misses the days when each fight meant something… when each fight was a blood feud to keep his belt.

But, one day, apropos of nothing, Daniel Bryan calls him out. One of the most naturally talented superstars of the modern WWE hasn't lost a match in six months, and he appoints the rising Thunder his challenger. How does Thunder respond? He punches the leader of the "Yes!" movement in the family jewels. Thunder's a heel and for the next month, he spends every possible moment sneak-attacking Daniel Bryan in preparation for their big match. And when the PPV finally comes, Thunder knocks out the ref, bludgeons Daniel Bryan with chair shots, and then hits a Curb Stomp for the win. And, afterwards… Daniel Bryan and the Thunder lead the WWE Universe in a friendly "Yes!" chant to celebrate Thunder's victory.

That story evolved from time spent with WWE 2K15's highly touted MyCareer mode. And for those hoping for the tightly crafted narratives of WWE career modes of yesteryear: leave those expectations at the door. After creating a character (provided you don't experience the hard crashes currently plaguing Xbox One users in this mode), you begin as a fresh recruit at the WWE Performance Center in Florida and work your way up the WWE ranks until you can one day be the WWE champion.

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And while the mode lays the groundwork for storytelling in the beginning (including fully-voiced cut scenes with actual NXT trainer Bill DeMott), it quickly devolves into an endless series of text-driven messaging. If you're lucky, Vickie Guerrero or William Regal will provide you with short snippets for why you should care about your match, but, more likely, your fight will lack any sort of context and you'll be wrestling purely for the money and upgrade points.

That story with Daniel Bryan occurred after over eight hours in MyCareer mode. And the four weeks spent feuding with the man who stole this year's WrestleMania were the highlight of the mode even if the ending makes no sense considering my custom character's role as a sneaky, vicious heel. Prior to that match, I'd had a couple of social media-driven feuds with over superstars but those only lasted a week or two and they only ever occurred when I was the NXT champ. And after the Bryan feud, it was hours of meaningless fights before another story event occurred. I joined Team Randy Orton (the heel team) for Survivor Series but, like the majority of previous feuds, this was told only through tweets.

With the exception of the short-lived Bryan feud, every element of MyCareer mode (one of the two story-driven modes in WWE 2K15) feels half-baked. You have a face/heel gauge, but opportunities to act as a heel or face are rare. I counted perhaps four moments in my 10 or so hours with MyCareer mode when I was able to make a heel story choice. Mostly, the only way I was able to generate heel heat without sacrificing my momentum as a superstar was to put on a great match and then hit my opponent with a foreign object to get myself disqualified. Upgrading your character is too slow a process at first and then goes far too quickly once you make it to Smackdown. I went from taking months to upgrade key stats to majorly updating multiple stats in weeks. Similarly, you spend your salary on new moves which also goes from torturously slow to overwhelmingly rapid at the flip of a switch.

The other, better campaign mode is the 2K Showcase focusing on two of the biggest rivalries in WWE history: John Cena vs. CM Punk and Shawn Michaels vs. Triple H. It's largely unchanged from the last-gen versions (MyCareer mode being a current-gen exclusive). You fight a series of matches exploring the most dramatic moments in these classic feuds while smart video packages provide context for your bouts. Though, any fight without a video package is immediately recognizable as the filler it is. The Shawn Michaels/Triple H feud, in particular, delivers a rousing arc of friendship, betrayal, and revenge from start to finish.

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The 2K Showcase mode also displays a fantastic mechanical wrinkle where in-match objectives add a layer of unpredictability and drama. In the first match of the CM Punk/John Cena feud, you may have an objective to hit Cena with a top-rope signature. And you attempt this but transition to a cut scene where Cena counters with an Attitude Adjustment that you turn into the Go to Sleep which he then turns into the STF which you turn into an Anaconda Vise. Great wrestling matches are full of these shocking back and forth moments, and for those not familiar with the inner workings of all of these classic matches, it constantly keeps you wondering about what will happen next.

For those hoping that the gutted rosters and customization suites that blighted the last-gen versions would be gone for new systems--sorry. Although the last two years of WWE games have seen positively massive rosters and a treasure trove of ways to tweak your WWE experience, 2K15 features the current Raw/Smackdown rosters, a handful of NXT superstars, and a similarly limited selection of classic performers. And entire Create-A-"X" modes have been removed from the game, including Create-A-Diva, Create-A-Storyline, Create-A-Finisher, and more. It's a disappointment for the most dedicated modders out there, and the WWE creative community is usually quite active.

It's a shame that the stories and personalities that keep audiences tuned into wrestling every week (whether that's Stone Cold flipping the bird to Mr. McMahon or, more recently, Rusev's anti-American rampage across the entire WWE roster) are so absent from MyCareer mode because the series has never looked better. New technology and a new console generation have led to night-and-day leaps forward in character capture. Stars like Dolph Ziggler, Randy Orton, Sami Zayn, and many more are stunning, with animations that even manage to capture some of their signature facial tics. I tweeted a still of Dolph Ziggler from the game, and at first a friend thought it was a screencap from television.

It is capable of delivering great in-ring action, and it has the flashy production values that none of Vince McMahon's competitors have ever been able to replicate, but it's hard to care about why any of it is happening beyond the moment-to-moment competition.

Not all of the character models are successes, though. Superstars with pronounced facial features become cartoonish with this new scanning technology. John Cena looks like a jowly, Cro-Magnon bulldog, and any characters with large foreheads seem comically misproportioned in the game. That's nothing compared to characters with large mouths, though, such as The Miz or Summer Rae who become almost monstrous with freaky, distended smiles. They’d look more at home in a Silent Hill game. Characters that weren't scanned at all may lack the body horror of poorly scanned performers, but they're certainly less appealing than the scanned performers.

The in-ring combat has seen nearly as much improvement as the game's visuals. Though the new "collar-and-elbow tie-up" system for the beginning of matches adds an interesting strategic tweak that keeps matches from unrealistically exploding right out of the gate, it's the new stamina and health systems that totally revamped how I played WWE 2K15. For the last couple entries, stamina was relegated to when your character ran. It had little to no interaction with grappling and striking or aerial offense. And, while the health for each body part is still present, a character's health is primarily related to a health bar.

Each character has three stamina bars and three health bars. If you lose a health bar, you drop down to the equivalent stamina bar if you haven't fallen there already. This ensures that if you're at low health, your character is now beat to hell and worn completely out. He can't move as quickly as he did at the beginning of the match. It became my goal to make sure that my character's stamina never dropped below where his health dictated it should be. This slowed my play down significantly, but it made matches more realistic. I wasn't flying full-force at opponents until I squashed them into defeat. I had to think about how I expended my energy. And, if I made tactical errors, it was much easier for AI opponents to turn the table on me than it had been in years past.

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Certain wrinkles of combat are still problematic. Counters still refuse to become an intuitive process minus countering strikes. It's too easy to lose all of your first bar of stamina (an important advantage in combat) if you're at the losing end of the rock-paper-scissors element of the collar-and-elbow tie-ups. Tag team partners don't seem to know anymore that, if you've hit your finisher on an opponent and are about to go for the pin, they should enter and stop your opponent's partner from breaking up the pin. And reversals do a disproportionate amount of damage that creates a disincentive to perform many moves in your arsenal.

Furthermore, though they’re much rarer than they were in the last-gen versions, bugs still pop up. In tag matches, it's easy to make your performer's hands vibrate infinitely at super speeds if you're not the one tagged in. During a training match in the performance center, a collar-and-elbow tie-up turned into both wrestlers falling on the ground, and then floating/sliding under the ropes and out of the ring without ever stopping. And, certain finishers just won't connect (not involving a legitimate counter) simply because the game's collision system decides it doesn't want to function.

WWE 2K15 reminds me too much of the modern WWE. It is capable of delivering great in-ring action, and it has the flashy production values that none of Vince McMahon's competitors have ever been able to replicate, but it's hard to care about why any of it is happening beyond the moment-to-moment competition. And while that can provide plenty of entertainment while you're playing/watching Raw, it leaves the sinking feeling that the wrestling you love lacks the spark to be special anymore. At no point does WWE 2K15 gel into something truly special.

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The Good

  • Many wrestlers are picture-perfect captures of real life counterparts
  • Revamped combat captures dynamic back-and-forth of pro wrestling
  • Several new strategic layers to combat

The Bad

  • A handful of wrestlers look horrifyingly inhuman
  • Rare bugs can break game
  • Gutted roster compared to previous years
  • MyCareer mode fails to gel into an exciting journey
  • Creation features drastically stripped from past entries

About the Author

Don lost far too many hours playing the PS2-era WWE games at middle school lock-ins. He put roughly 20 hours into the last-gen version of WWE 2K15 and another 13 for the current-gen.
33 Comments  RefreshSorted By 
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Gelugon_baat

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I did some research on the events surrounding CM Punk's departure (I am not a follower of WWE). The Hustle, Loyalty, Disrespect story in the game is not entirely consistent with what happened in "real" WWE.

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georgirobot

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Edited By georgirobot

The graphics and animations look incredible, but judging from the review I guess that's about it. Shame. The only WWE game I have is WWE 13 and I got it mainly because of the Attitude Era and it's really fun. Probably the best WWE game in the last 4 years or so.

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clay865

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I don't care what they rate it. I like it, and I haven't played a wrestling game since the Nintendo 64. This game is fun as hell.

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swimbearuk

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I don't really care about the story, and career mode for me is therefore always a real grind; my only purpose being to see it through to the end and get any achievements.


All I really want from a WWE game is great character creation (I still can't seem to edit characters exactly as I'd like them, and in a next gen. game, it should be possible to mould characters exactly as you'd like them, within reason), arcade style game modes (such as Royal Rumble or knockout style tournaments), great gameplay with moves which have a real sense of impact, and a control scheme which isn't too complicated but allows for a variety of complex moves to be learnt.


Great graphics should be a given in this generation, so I expect those too.

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Master_Of_Fools

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It's harsh to say, but the one thing THQ could do when they were around was WWE games, also is it just me or does it look like it gets WORSE each year? They look more like action figures these days, all shiny and plastic looking? Also the animations aren't as good and lack of detail...like the mat around the ring, its just a dull gray...

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tastemycobra

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Disappointing... F1 2014 also cut features from last year's game... Lazy developers...

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universeesdhdgr

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Here are the stuff 2K should have put in WWE 2K15.

1. More Superstars, Divas, & Legends

2. Custom theme music

3. Custom titan trons videos. (You edit a video & format it to MP4 then put it in the Playstation's or Xbox's hard drive just like the MP3 music. Record a video of yourself with a video camera or iphone, then edit it using your computer with video editing software. When your finish, put it in a flash drive & upload it in your Playstation's or Xbox's hard drive.)

4. Everything else that's missing that was in 13 & 14.

5. Have the announcer say every name just like NBA 2K & Madden.

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xlitegaming

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@universeesdhdgr

1. fair enough

2. not going to happen most people would not be able to edit the mp3 files to fit an intro and that would only be offline anyway because there is no way you could get the rights to have your character play and intro you dont have copyrites online.


3. again majority of people dont record videos that play the game so this would be maybe 10% of the people playing the game. maybe have a few different types of settings 1.pick background. 2.pick effects 3. pick colors type of thing but anything custum not going to happen


4. legit new versions missing key features is always a problem

5. this should be any sports related game by now

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CFritzRun

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Their skin looks like flat, lifeless porcelain if the screenshots are anything to go by.

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deactivated-63f241e0be72d

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A 5 is a bit too generous I think. Career mode is awful. Online play is laggy and unplayable most of the time. The game often crashes while setting up or loading up a private match, and not enough match types are available. Loading times are some of the longest I've experienced in any game since the Spectrum cassette tape days. The showcase mode is the only decent part of the game in my opinion. This is the first wwe game I've bought since the ps2 days and will be the last, unless a new developer takes over.

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snaketus

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It's too bad these this year's first of this generation games like this, ufc and many other sports titles are lacking all the other departments than graphics. Maybe I just wait in this case the next year's offering and get my WWE fix with the best rated last gen version and even get it next to nothing it being an "old" sports game.

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andrewkendo

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Edited By andrewkendo

For me, the graphics are awesome but mechanics are too slow and sluggish like DoA (to use a fighting game reference). It's not that I want to game to be smash button or have a Guilty Gear pace, but for a next gen system, you'd expect a more massive roster with fluidity and intuitive controls. No training mode? Am I missing something? If you're going to complicate things, then have a training mode. That's what fifa does. Like have us learn how to....you know..climb to the TOP ROPE, not just two rungs.

WWE 13 was awesome. But this game looks as if it has designed obsolescence for the next one coming out. I remember that when 360 came out, Fifa came out with the Road to the World Cup. Didn't have the World Cup, nor the club teams, just qualifiers. Waste of time. This is almost like Raw 4 weeks before a PPV. No development, just here's your Raw fix and at the end it leaves you in disbelief , like "huh, that accomplished nothing".

WwE2K16 should have a "then, now, forever" feel to it. Mix of 13and 14. Doesn't have to have Repo Man, but should have a vast roster. Or at least downloadable. So I think we can all agree that this game is missing stuff, but not enough to trade it in right away in frustration. Because visually, it's an awesome game, I like the PbP, too many load screens (for next gen), soundtrack blows. 13 at least had the wrestlers theme music. If I want to listen to the Canadien/Alaskan line, I'll refer to my Pandora. (I know their real name, and I do like them). This game should not have their own Tracks, because I think the theme songs put us in the wrestling mood.

Anyway, Just my opinion and not meant to be some professional review of the game.

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jeremyc99999

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No custom entrance music = no buy

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RickPhoenixxx

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"Inhuman looking faces" pretty much sums it up. Ever since the controls got over-complicated on wwe12, this series has been on the decline. Hell, they all seem mediocre after Here Comes the Pain.

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deactivated-65f6670842b1a

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@rickphoenixxx Complicated controls? I don't know about you, but the controls such as the grappling were somewhat similar to the older games like HCTP and were easier to control.

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Hollow_96

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@rickphoenixxx They had a few good games here and there such as SVR 2006, 2007, 2010, WWE'12 was okay so was '13 and 2K14 well in my opinion anyways. hopefully next years effort improves.....hopefully.

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Ash2X

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Did I get it right?Only 4 Wrestlers at the same time on PS4/PS3/360 and only the XO-Version got 6 Wrestlers at the same time....and it wasn´t even mentioned in this review? Very proffesional,Gamespot, very professional...

Not because the XO-Version is better,it´s because the buyers want to know...Royal Rumble makes no sense with only 4 Wrestlers around.

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jeremyc99999

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Edited By jeremyc99999

@Ash2X You did not get it right.

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Ash2X

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Edited By Ash2X

@jeremyc99999 @Ash2X Yeah, someone informed me right: You can play Multiplayer with only 4 People on PS4,on XO with 6 People...which is bad as well...that THAT bad,but bad.

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thezhe

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smack down here come the pain

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greenkidd529

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so WWE 2k14 is better than this game?

thanks ill be saving money! :)

3 • 
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InstantKlassick

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This is the worst game in the 16 game series. This game should be a 1/10

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CapnXtraObvious

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Edited By CapnXtraObvious

Let's give them a turd to keep them busy until next year when we actually finish the game!

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eureca323

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The WWE 2k series has removed stuff regularly over its history. From the modes and gameplay. So when they bring a feature back or something similar to it they can say oh we added this new feature. So this is nothing new. Its sad that you can't really say WWE 2k15 is better than WWE SYM or Here comes the pain. I haven't played those games in a long time but I rather buy HD remakes of those than WWE 2k15.

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liquorun

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I don't understand why developers take away features, gut modes out, and minimize the rostor from the previous games and think it's a great idea. They should be getting better.

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CapnXtraObvious

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Edited By CapnXtraObvious

@liquorun They had to rebuild the game with a whole new engine. They should have skipped a year to actually be able to finish the game. But they didn't.

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Revenant_K

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@liquorun Let's just say they trying to make it more approachable for "new players" without consider about what making the game good in the first place.

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Attitude2000

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I'm glad the same guy did both reviews. This person seems genuinely passionate about professional wrestling and it showed in the product. I rented this game and while I do like the in-ring action, lack of create-a-story and create-a-diva drive me crazy.

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mattmcculla

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What kind of name is Don SAAS? Why does his last name sound like Sauce? That's stupid. That's like if my name was Matt Ketchup. Worst reviewer ever

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Hollow_96

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@mattmcculla Cool Story Bro......

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Gelugon_baat

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Edited By Gelugon_baat

@mattmcculla

If you are going to say that, then don't get p*ssed if someone jeers at your own name.

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CapnXtraObvious

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@mattmcculla SUS!

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Rufusamatrix

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@mattmcculla The residents of planet Earth thank you for your greatly enlightening comment and wish you a happy vacation before returning to planet Stone Age where you smash peoples' heads with spiked wooden cudgels because you don't like their names.

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