Review

Watch Dogs: Bad Blood Review

  • First Released May 26, 2014
    released
  • PS3
  • X360

Blood ties.

Without Watch Dogs protagonist Aiden Pierce in the lead role, Watch Dogs: Bad Blood is less of an epilogue to the full game's story and more of an epilogue to the city of Chicago as a Watch Dogs setting. Aiden has long since vanished, shifting the focus to part-time collaborator T-Bone, who himself is working hard at his own disappearing act. He's more skilled than Aiden in the computer security infiltration arts, and he's almost as talented in combat as Aiden. Yet Bad Blood is the furthest thing from a collection of repurposed missions with a character reskin. It introduces a slew of new gameplay features that wouldn't feel out of place had these mechanics been introduced in the original game. That includes taking Watch Dogs' theme of surveillance to its natural next step: mounting guns on cameras.

I appreciate that Bad Blood's premise is one involving the tying up of loose ends as opposed to the worn out one-last-job narrative at this story might have been. This DLC's three acts--strung together by 10 missions--effectively delve into one of T-Bone's many backstories. It's a history with significant baggage, tied to another familiar face: the affected Tobias Frewer. Tobias is crucial to Bad Blood, and his interactions with T-Bone reveal the depth of their shared past. Their sentimental conversations make for convincing exposition; the same can't be said of T-Bone's contrived thinking-out-loud narration when he's by himself. He sounds especially unnatural when he comments on radio reports that detail the aftermath of the events of the main game.

Remember how Mission Impossible 2 wasn't so much a John Woo movie as it was a remixed greatest hits edition of John Woo's directorial trademarks? This came to mind as I considered Watch Dogs' mechanics as a collection of influences from other Ubisoft games. Whenever you make subtle pushing motions to negotiate past a crowd, think Assassin's Creed. Tailing targets? Also Assassin's Creed. Marking enemies? Splinter Cell. Taking over enemy-controlled territory? Far Cry. The frequent and obvious borrowing isn't necessarily a bad thing: it's sensible for projects and same-publisher studios to share design ideas, especially when they work as well as they do in Watch Dogs.

Bad Blood ups the ante with a pimped-out remote-controlled car heavily inspired by the drones in Ghost Recon: Future Soldier. As T-Bone's sidekick and mechanical pet, the RC is a handy scout that can access ventilation ducts, and acts as T-Bone's eyes for discrete hacking opportunities. The car fits his known penchant for do-it-yourself gadgetry, right down to the RC's electric stun ability. It's an amusing, inventive toy that isn't intended to make up for T-Bone's shortcomings, because he doesn't have any (aside from his inability to fit in a vent). In fact, T-Bone is essentially a reskin of Aiden Pierce, except that the latter wields a retractable baton, while the former prefers a taser. Given Bad Blood's modest length, it's fitting that T-Bone's skill tree be limited, though T-Bone still has access to essential talents pertaining to crafting and firearms use.

No Caption Provided
No Caption Provided

Aiden Pierce's steady hand and supernatural focus made the majority of Watch Dogs curiously easy. Given how T-Bone is endowed with similar time-bending talents, it is a welcome change to find some difficult combat challenges in Blood Bad's third and final act. I can't remember the last time I died this often but didn't suffer aggravation--probably because dying led to more time messing with the game's delightful gun-mounted cameras.

No Caption Provided

Just as Watch Dogs and Bad Blood feature an amalgamation of Ubisoft game designs, this add-on is also an unsurprising compilation of mission types taken from the full game. These includes tailing, chasing, hacking, infiltrating, and escaping--familiar Watch Dogs objectives that occasionally feel different due to minor gameplay tweaks made to Bad Blood (e.g. T-Bone's RC). Hacking is given an augmented reality twist; the Watch Dogs minigame of digital pipe-routing can at times be found superimposed in the physical space. It's a new method of visual hacking that befits the Watch Dogs universe, and I'm betting that it will make a return in the inevitable sequel. Yet as much as Bad Blood makes use of many unexplored blocks and buildings in Chicago, it's puzzling that this DLC reuses at least one area featured prominently in the full game, when so many others would have minimized the sense of repetition. Lastly, the ability to lock enemies in rooms offers a new non-lethal way minimize potential hostilities. It's one of those seemingly sensible and obvious ideas that the main game lacked, and provoked the same "Why didn't we have this before?" feeling The Last of Us: Left Behind did when we finally saw hostile humans being attacked by the infected.

Focus abilities can nerf what is still an engaging combat experience.
Focus abilities can nerf what is still an engaging combat experience.

After playing as the morally confused and inconsistent Aiden Pierce, it was easy to jump at the opportunity to play as any other member of Watch Dogs' ensemble cast, and I would not be opposed to another installment from the dark comedic perspective of fixer Jordi Chin. Bad Blood introduces new mechanics that fit snugly within an already fully-featured world. It's these qualities that make Bad Blood an essential purchase for Watch Dogs fans.

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The Good

  • More of the best parts of Watch Dogs
  • Cameras with guns!
  • Radio-controlled cars that tase!

The Bad

  • T-Bone isn't convincing when he's introspective

About the Author

Miguel has probably played more Watch Dogs than most of those who bought Watch Dogs, so he was more than ready to take on Bad Blood. After completing this campaign, a handful of optional content was the break Miguel needed before diving head first into the holiday season.
24 Comments  RefreshSorted By 
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Sittiphat

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I am selling my Watch Dogs for PS4 on Ebay. Please see personal description and link for more details!

Personal Description: I bought this game on the release date of May 27, 2014. Personally, I think that this game did many things right especially with game mechanics and campaign. However, I do think that multiplayer does lack a little bit even though it is better after some recent updates, now letting you hack your own friends from your friends list. I completed all the story missions and the reason I kept it for this long is because I wanted to play the Bad Blood DLC featuring T-Bone, but I recently decided to forgo on that. I kept the box and disc in very good condition as there are no visible scratches anywhere. I am also willing to negotiate on any price, so please do not be afraid to contact me!

http://pages.ebay.com/link/?nav=item.view&alt=web&id=251674611193

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M31R3

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Am I the only one here who actually liked playing watch dogs?

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kadaverhagga

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@m31r3 It was a little repetative at times but I certainly wouldn't call it a bad game. It was just too hyped so people expected more.

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Carton_of_milk

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@m31r3


No. It's a good game. I don't know what some people expected out of it. That it wasnt' in any way gonna play like any other game? The only real weakness i think it has is STILL in it's driving mechanics which are pretty bad even though you do sorta get used to them. And then there's people who were upset about the graphics downgrade but since when is a game about graphics? I didn't cre that much, i couldnt' run it with everything on ultra anyway.


The rest of the game delivered exactly what it said it would.

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M31R3

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Edited By M31R3

@Carton_of_milk @m31r3 Yeah, the driving mechanics are weird, but I did get used to them after a couple of hours. I did like the story and loved the vigilante-feel. Looking forward to the second installment.

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naasum

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Edited By naasum

@m31r3 probably

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Aaronp2k

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Edited By Aaronp2k

the dlc was good but most of the stuff it had to offer should have been there from the start. the chicago south club missions and online co-op missions would have played a vital part in people having better opinions of watch dogs. perhaps it would not have been slated so much if we had all of this stuff at launch. I would have been happy just being given the t-bone story missions alone for the dlc, there was no need to delay the co-op stuff.

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frankmcma

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Do you have to finish the game to play this?


I do like it when DLC is prequel or side stories. If you maybe were away from the game for a bit, this might reel you back in for several hours. But it seems this one is relevant if you finished the main campaign, which is very long, and which I have not.


Just thinking of the Second Son: First Light DLC. It's stand alone, anyone can get it, and if you finished the game or not, it provides context, as opposed to another/different ending.


Just think that the target demographic for this is going to be much smaller than it could have been.


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spacecadet25

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Geez, the original Watch Dogs game was too easy for Kevin, he likes to die a lot more often? Dying a lot in a game doesn't make it a better game. Frankly, in the difficult parts of the original Watch Dogs game when it got too hard and I died a lot (such as doing some of the later convoy missions solo), it wasn't b/c I needed to be more skilled, it was b/c I needed to use more cheap tactics to get by, such as funneling enemies somewhere, which is what I did to win. Sorry, that doesn't add to the excitement, in my opinion.

That's basically what happens in really hard parts of shooter games, people just get cheap and try to funnel enemies from all over the level down a corridor or two, while they camp somewhere and shoot them one by one, not exciting. And if you don't believe me, watch people play really hard parts of shooters, you'll see that I'm right that this is a general tendency.


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diggergig

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@spacecadet25 Nothing wrong with a bit of funneling now and then. But anyway, back to the game...

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NTM23

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@spacecadet25 No one likes to die often in games, they just want a challenge.

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Dragon_Nexus

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@spacecadet25 "Dying a lot in a game doesn't make it a better game. " Nor does breezing through every challenge without having to put much thought into it.

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Psycold

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Edited By Psycold

Damn look at all these comments, the DLC must be selling like hot cakes.

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kozzy1234

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Tbone should have been the main character in the main WD campaign, Aiden was horrible.

Like this DLC though, its a fun little campaign and Tbone is a much better character (not to mention coop missions that got added are good fun with a friend to).

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leikeylosh

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Oh my god... even a Watch Dogs DLC is better than Destiny!

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Infinite_713

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@leikeylosh Yea Destiny sucks. I have it on PS4. Waste...of...money!

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grin89

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Edited By grin89

@leikeylosh it was thanks to destiny that i was able to finish watch dogs, I put it down when aidens sister gets upset about him going after her daughters killers, what kind of mother says they killed my child but its alright im over it?

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leikeylosh

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Edited By leikeylosh

@grin89 @leikeylosh You're right. Many things in Watch Dogs don't make any sense, even storywise.

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spacecadet25

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@leikeylosh LOL!!

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diggergig

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@spacecadet25 @leikeylosh Bahahaha!

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nirzor07

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Edited By nirzor07

@leikeylosh Blasphemy!!

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NTM23

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Edited By NTM23

Oh, and there can be a correction in the review. There's a part in the fifth paragraph that says 'Blood Bad's'.


"Given how T-Bone is endowed with similar time-bending talents, it is a welcome change to find some difficult combat challenges in Blood Bad's third and final act."

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SingletreeAve

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@NTM23 Time was bent so that Blood appears before Bad.

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NTM23

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Edited By NTM23

Interesting... I actually really did enjoy playing Watch Dogs. The missions were designed well enough for that to me, and I liked exploring the virtual Chicago; whether it was realistic or not, I don't personally know since I've never been, but I hear it isn't quite. Not knowing the real Chicago may have helped, but I enjoyed it. On the other hand, I'm not sure the characters or story justified me wanting to play more Watch Dogs DLC. The character I cared for most was the female character when things weren't going well, but none of it was amazing in those aspects. I may pick it up if I feel I have no other games to play.

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