Review

Thirsty Suitors Review - "I'm Jala Goddamn Jayaratne!"

  • First Released Nov 2, 2023
    released
  • NS

Thirsty Suitors elevates the turn-based RPG genre to the modern day with skateboarding, South Asian diversity, accessibility options, and cooking.

At a glance, Thirsty Suitors is a game about revenge. Its story follows the recently heartbroken Jala Jayaratne, who returns to her hometown only to be relentlessly attacked by a league of evil exes. But it is also so much more than that. As the story progresses, we come to discover that none of these exes are evil per se, and Jala herself is incredibly fallible. She left scorched earth in all of her previous relationships in Timber Hills, and her only option now is to reconcile and take accountability with each of these exes. Her attempts to make good take the form of turn-based combat built upon RPG progression that has a unique flavor and is fun to engage with. There's even a surprisingly enjoyable skateboarding mechanic. In so many ways, Thirsty Suitors is unique and creative, but when all is said and done, what makes a lasting impact is a personal, vulnerable, and culturally nuanced tale about making things right.

As previously mentioned, you will be fighting each of Jala's exes throughout the game in turn-based combat, leveling up stats, learning new skills to make fights easier, and using summons that can be unlocked through sidequests or the main story. Each fight is a conversation, a puzzle, and a battle in one where the objective is to discover the weakness of an opponent through a process of trial and error. Once you've identified that weakness, you can inflict status ailments or deal additional damage to chip away at their health. The RPG mechanics and the process of exploring and exploiting weakness are presented as a back-and-forth between Jala and her interlocutor where old wounds are reopened and issues are hashed out until the dynamic between them evolves or resolves. This system manages to work in the foundational element of RPGs but cleverly rethinks it to also give it narrative weight. The trial and error process is one of picking dialogue options, and these can have an impact beyond the battle too. Make the right decisions and you'll come up with a plan that'll pinpoint the enemies' weaknesses through taunts, so you can easily trounce them with the use of the correct skills.

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Jala's initial ambition and awareness of her wrongdoings are unique for the main character of an RPG, let alone one spearheaded by a queer South Asian woman. Jala conveys her self-awareness by internalizing that she is the one at fault in all of her previous relationships, which manifests in the game as a banter between herself and a narrator. The narrator is a voice she has conjured up that is reminiscent of her sister, Aruni, in looks, voice, and tone. This, it turns out, is also a way for Jala to grapple with her strained relationship with her sister while still having guidance internally. The dialogue between them had me laughing throughout the game's 17-hour runtime. The snide, direct, and reassuring nature of this narrator figure allows Jala to convey her struggles effectively by presenting these challenges to another entity in a candid way. The Narrator offers the guidance she seeks throughout the game even though her actual sister avoids confronting Jala. Each of Jala's exes also has a coping mechanism such as Irfan and what other characters call his “obsession with his cat” to the point of carrying his pet around wherever he goes.

Conversations with other characters, like family members or exes, give you different dialogue choices that will determine Jala's stats and build, and will shape how a given narrative moment plays out. The three builds, or paths, available to the player are The Heartbreaker, The Star, and The Bohemian. Each of these determines whether Jala has increased attack rank, hit points, or Will Power (the latter is expended to use Taunts or Skills in combat).

Battles most commonly play out against the random suitors that Jala's patti (grandmother) has sent to "win her love." You can choose to start these battles as often or as little as you like by interacting with "Grift or Gift?" boxes. Grifts will be fights and gifts will earn you in-game currency without having to fight any suitors. The outcome of interacting with these "Grift or Gift?" boxes is randomized to maintain an element of surprise. It is still beneficial to have full health and/or Will Power before interacting with these boxes, however, since a battle may occur you'll want to be prepared.

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Thirsty Suitor's battle system can be daunting at first, as it delivers a lot of information about its mechanics up front and expects you to retain it after the first fight, but there is a handy "Thirstpedia" in the options menu that is a helpful guide that will break down how the main combat mechanics work and the different ways to use them to Jala's advantage. While the mechanics do eventually click into place, getting there may require referencing this guide instead of relying solely on the game's brief tutorial.

Like many turn-based RPGs, combat is built on a system of weaknesses. In Thirsty Suitors, most weaknesses are determined by Mood, of which there are five: Thirsty, Raging, Shocking, Impressive, and Heartless. Different Taunts are used to figure out the Mood most effective to use on an enemy. If your chosen Taunt is effective on the enemy, it will inflict status effects on the opponent and earn you an extra turn that can be used to inflict Taunts on other enemies or land a powerful Skill on your now weakened target. It's a familiar but satisfying system of establishing openings, exploiting them, and then repeating to build momentum.

In your first dozen or so battles, it does feel like a trial and error process to figure out the weaknesses of enemies. In other RPGs such as Persona 3, exploiting a weakness of an enemy type allows the player to retain that information on the specific weakness. But in Thirsty Suitors, this is not preserved since weaknesses are not as consistent from battle to battle. To decipher weaknesses, the dialogue from the initial battle introductions can help. For example, an enemy might start their battle introduction by pushing Jala for marriage. This little hint can serve as a clue to zero in on using a Thirsty or a Heartless Taunt with success. Almost all of the time these hints of enemy weaknesses are present. They are subtle, but a good way to provide a little assistance, and over time it becomes much easier to interpret how the dialogue is guiding you in battle. It is satisfying each time to exploit a weakness and receive additional turns to continue taunting other enemies or unleash powerful skills. I thoroughly enjoyed that I could have that "aha!" moment and gain the upper hand or turn the tables as soon as I figured out an enemy's weakness.

When using these Taunts (or Skills), you will have to coordinate your button presses or directional inputs, inflicting the associated Mood for additional turns. In the same respect, timing button presses and directional inputs when your opponent is attacking allow you to mitigate damage from oncoming enemy attacks or Taunts. Thankfully, players can easily turn on options that automatically complete the onscreen prompts. It can get hectic when fighting enemies, so having these options readily available allows freedom to not worry about missing exact timings and helps with accessibility for those who need it. Altogether, Thirsty Suitor's combat is very gratifying, especially when you manage to use the correct Taunt on an enemy. It feels great to properly use the game's Mood system to your advantage and emerge victorious from a battle, especially when you manage to do it completely unscathed. Gameplay and narrative weight for dialogue choices come in the form of how much HP or WP is increased for the next bout. Certain plot points or conversations between characters can evolve and change depending on your choices as well.

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Battles are zany, charming, and endearing, and the different taunts and skills are a big part of that too. I couldn't help but smile at how absurd the combat can become by playfully poking at South Asian tropes, but also subverting them using the game’s RPG mechanics. Calling your own mother as a summon in these psychological battles to deal massive damage with her slipper is objectively hilarious and also, why not? Everything is fair game in these surrealist and fantastical fights, so calling your chappal-wielding mother to deal huge damage, even more so if you do it with an appropriate enemy and unlock secret dialogue interactions. The battle mechanics don't change too much throughout the game, but the game’s evocation of South Asian tropes keeps things fresh so that each battle remains enjoyable, even if you're not intimately familiar with South Asian culture.

Each of Jala's exes has turmoil and trauma, all with their own coping mechanisms, and that trauma affects Jala in her own life separate from that relationship. For example, Diya is a lesbian and one of Jala's exes. She was disowned by her family at a young age, leaving her with nowhere to go. Her parents, who live in the same town do not even acknowledge her. After their confrontation, Jala is forced to reflect on her own life and relationship with her family. She confronts her father and asks if her father would have disowned Jala in a similar fashion, which leads to an unexpected revelation about Auntie Chandra, who sees being a queer elder as a responsibility for the younger generation of Timber Hills. There is a thoughtful intersection between characters that highlights the domino effect of interactions, relationships, and behaviors. There are deep bonds and long histories that come to light, and many don't even have Jala at the center of it all. It is impressive how the game explores themes of queer trauma, especially queer South Asian trauma, in excruciating detail, while not shying away from the reality that being queer is difficult for so many reasons.

Characters all have nuances and complexities boiling under the surface that speak to how they've been changed and I really admire that element of the writing. Andile trying to juggle his ancestors, roots, cultures, and traditions while being openly non-binary, but also subvert that they are not “small, petite” as the word “non-binary” tends to apply in white/western circles, for example. I can't help but want to learn more about the people in this town and hear the stories that make each of them unique, to the extent that it's disappointing when anyone isn't given enough time to fully explore, as is the case for Andile.

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I was also surprised by Thirsty Suitors' main travel mechanic, skateboarding, which is both an easy and engaging way to get around. Outside of her home, Jala will automatically use her skateboard and she can jump on different guardrails, shred on benches, and hang off wires to do different tricks. By just holding down the trigger or changing the direction with the left analog stick when already on any of these objects, you will build up combo multipliers with different tricks or moves. You can freely hop around to different objects or run on the side of walls to stack up the combos. Hitting any of the denizens roaming around or any objects will drop your combo multipliers, so you will need to be aware of the surroundings and adapt to what is ahead. When you feel like finishing your extensive combo, there are certain objects such as the fountain in the middle of Downtown to total your points in a stylish showstopping manner. The game’s skating is intricate and well-crafted, with some of the challenges teaching you how to do more expert-level tricks. Between story objectives, I found myself getting sidetracked skating around Downtown or the Skatepark--not even by any specific available challenges, but rather by the hypnotic pleasure of trying new tricks and building up the combo multiplier or unlocking new characters to skate (you can skateboard as a dog that wears wings!). Online Leaderboards allow you to compete against your friends on challenges, giving you the extra push to do better or rank higher on the Leaderboards for bragging rights. Having a little message pop up that you have earned a new personal best or trumped one of your friends is a fulfilling feeling.

The game has a plethora of optional skateboarding activities and challenges that will grant you items or in-game currency, and there are several mandatory ones as well. However, there are accessibility options to autoskate, which alleviates the potential roadblock of the mandatory skateboarding challenges needed to progress the game's story.

The last core mechanic of Thirsty Suitors is cooking. Jala can cook many different South Asian dishes and, like the game's battle mechanics or the skating, you can easily turn on accessibility features to perfect the cooking segments, since they also require exact execution of on-screen prompts. Jala brings a pizzaz and oomph to cooking tasks that is enamoring to watch thanks to the excellent animation work on display. Simple tasks like washing her hands or shaking spices have her do flips, jumps, and stylish maneuvers around the kitchen, and it's a delight to watch.

Cooking dishes is also an integral mechanic of the game with cooking done in a step-by-step fashion overseen by one of Jala's parents, and I found myself creating the same meals again to choose different dialogue options. Outside of providing additional dialogue between Jala with her parents to discuss different topics such as marriage and life's obstacles, or inquire about things Jala never knew about, the dishes you cook can be used in battle. The better you execute the cooking steps, the more approval (and heat) you will receive from your parents. Approvals add up, granting you bonus dishes to use in battle with stronger effects. Oothoappam will restore HP over time, for example, but Oothoappam+1 will restore more HP over time and temporarily decrease the damage taken.

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Even though I didn't use the accessibility options, having them available is most welcome. These accessibility features allow many different types of players to try a turn-based RPG such as this, and it is already such a rarity for games in this genre, with rapid button presses or circular motions, to offer these easily togglable features. It shows the care the developers placed not just on the game's representation or storytelling, but the player too.

Like the animations, the game's music is very complimentary to the presentation. The main battle theme against Patti's suitors will be a track you will hear a lot, but I never tired of hearing it. My favorite tracks are the individual ones orchestrated from the game's different boss battles, and as soon as you beat any boss you can use jukeboxes around Downtown to listen to specific tracks in your free time.

The cel-shaded art style and colorful environments really showcase the characters by uplifting their models. Each boss battle is filled with artistic flourishes. One boss battle will have backgrounds in pink with crystals and diamonds abound, like a royal kingdom. Another boss' environment is ghoulish, dark, and vampiric like a graveyard. The environments and aesthetics very effectively highlight the qualities and vibe of the ex you're fighting.

One of my favorite aspects of the game was the use of popular culture references. Hearing references to Neon Genesis Evangelion, The Shining, and other art but with a unique spin on really highlighting the game’s own allegories, analogs, and analogies. A non-playable character says they love Neon Genesis Evangelion because they “love giant mechs, but hate their dad,” which is an interesting way to explore the struggles of explaining to others who you are, and showing that art can be a perfect stepping stone to discovering that. These references also present Timber Hills as if it were a real place that is impacted by the influence of media and art we have in our world, making it all feel relatable as a result.

The way Thirsty Suitors meshes turn-based combat, cooking minigames, and a skateboarding simulator is a huge success. On paper, so many disjointed ideas don't sound like they will work, but Thirsty Suitors brings it all together in impressive fashion. And it does so while also elevating and celebrating South Asian characters and their stories in a modern-day setting.

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The Good

  • Satisfying turn-based combat with accessibility features for cooking, skating, and battles
  • Skating Challenges and Unlockables add additional hours of playtime after the main story
  • Dialogue choices have a weight to them in combat, narrative, and stats
  • Writing, character interactions, and dialogue provide audible laughter balanced with empathetic/sympathetic scenes
  • A diverse group of characters not just in race or ethnicity, but nuanced with their own stories they live
  • Timber Hills might as well be a real place

The Bad

  • Some characters are less fleshed out than others due to later introductions

About the Author

Veerender Singh Jubbal played Thirsty Suitors on Nintendo Switch using a code provided by the publisher.
30 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

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Astrokidwell

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Gamespot has literally become just a way to check if a game is woke, not if its good. You can check metacritic or any user review site and immediately see its a bad game but if the reviewer is all about the politics who cares if the game is good. Lie to the community and send money into the hand of someone who spewed out a trash game with a deep political lean.

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jenovaschilld

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The bollywood version of Scott Pilgrim... okay I am down.

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molinars

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So it's like a 6-7 average game with inclusivity points.

If the gameplay was good reviewers and players alike would be taking about it but they are not.

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Astrokidwell

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@molinars: This is the only way gamespot reviews anymore. It's not a gaming website its become a PAC website. It used to be my go-to for reliable reviews. It's become completely untrustworthy

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EllyHugs

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Who benefits from including profane speech in an article headline? You? The devs? Even if it's a quotation from the game it's utterly stupid to give a review that title.

Companies are becoming really moronic these days. I, and I'm sure others, gave this an instant pass upon reading that. And it's hilariously ironic, not to mention hypocritical, when reading this right above this text field:

GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

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BombsWisely

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@ellyhugs: I know right! Goddamn profanity!!!!

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ID0ntKn0w7

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The author thinks that Mom throwing a shoe is a uniquely south Asian thing. Never heard of a chankla, huh?

So the game is about someone who left "scorched earth" behind in her many, many, MANY relationships, so many that she had to leave town, and now that she's returned, she reconciles with all of them by taunting them and exploiting their weaknesses as they process their trauma (all the author's words)? What kind of a crazy ass bitch is this character?

It sounds like Alan Wake, except that the mystery is who would want to play this game.

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Wbrabbit

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@id0ntkn0w7: Who would want to play Alan Wake? If I want to get lost for 10 hours and walk around with a flashlight, I'll play an old Resident Evil game with a coherent plot.

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ID0ntKn0w7

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@wbrabbit: apparently, a shit-ton of people

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Wbrabbit

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@id0ntkn0w7: I keep hearing that games are flying off the shelves, including that game, but then I look and see thousands of people losing jobs in the industry. You might be right about Alan Wake II, though. I think that's one of the developers that avoided layoffs.

It's one of those games I wish I liked. I just can't do the whole flashlight bit again. Gamers who were young in that mid-2000s flashlight era don't ever want to see another one again.

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BFFBomb

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Edited By BFFBomb

@id0ntkn0w7: I would. And I am playing it. Mystery solved. Now sit down.

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ID0ntKn0w7

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@bffbomb: it's been well over a month, during which time I can assure you that I have sat.

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jerusaelem

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"One of my favorite aspects of the game was the use of popular culture references."

Aaaand I'm out. Lol. You're praising this game for the very same reasons the last Saint's Row game was wet, diapery garbage. This world needs LESS vapid, self absorbed, pop culture obsessed "heroes". I thought this kind of focus group inspired, self referential hog waste crescendo'd with "Sunset Overdrive" but like an old popcorn fart trapped in an old couch cushion, I guess this kind of garbage is here to stay.

Boring people need games too, I guess. And yes, I get that it's effectively a highly derivative "Scott Pilgrim" clone, but I hated that too, which is kind of the point. If the main character is an insufferable POS, why am I supposed to care about them over the span of an entire story/game?

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eLite0101

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Making dishes, farming, labor sim games...

[what is wrong with you people!]

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brxricano

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Why is everyone struggling with this? It's Hindu Scott pilgrim just treat it like that.

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Astrokidwell

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Going to have to wait and see if other sites agree. Gamespot is heavily biased if the game has a political lean they like. I remember this insanely high review for the cooking game that was like 40 minutes, or about $0.50/min of playing time.

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Wbrabbit

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@astrokidwell: Unless you're an idiot, virtually nothing in human society that exists is "political." That's your imagination. Races aren't political. Health issues aren't political. Female game characters aren't political. You're the one attaching that meaning to it. To everyone else, it's a game character doing things in a game.

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Astrokidwell

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@wbrabbit: Lol well since it's steaming garbage, that got an extra 4/10 added on because of its "message" its entirely political. It's a solidly bad game, but it checks the diversity box, which is all that really matters in 2024.

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Wbrabbit

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Edited By Wbrabbit

@astrokidwell: 25% of the U.S. population isn't white. They exist in reality and are not in fact political statements. Are you proposing that every game should show only white people with white people problems? Because that's not reality anymore. We left the farms and barns 50 years ago.

When you see a black person in a game, that's not a phantom. That person is out there. They may be outside your house right now getting ready to knock on your door and ask if you'd like to hear the teachings of Joseph Smith or if you'd like to buy a vacuum cleaner. You might run into an Asian person or a Mexican person at your local deli or club. These video games are preparing you for that moment so that you'll be less startled. And you'll be shocked to learn that these people aren't political statements. They're people. In your city, just like you. They probably hate it there, too.

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Astrokidwell

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@wbrabbit: Again its not that the person is there its that the game is BAD and the only reason its being graded as good is because of the presence of a person of color. I have no issue with any race, but diversity doesn't equal excellence by default. We in the US have overcorrected by two miles. We went from racism in the 70s and prior to a really accepting people in the 80s/90s and in the 00s and beyond we've become racist/sexist in the other direction. Two wrongs don't make a right. When I was growing up me and my friends really didn't see race. While yes due to population density we were primarily white we were also Honduran, African American, and Mexican. No one even considered it, we had to reinvent the problem so people could play victim. I've watched this become a thing in the US where companies discriminate against whites because the last hire was white as if its impossible that the two best people for the job, in a nation that is 75% white, both happen to be white. The resultant effect is things like this. The job done by the programmers wasn't good but it was diverse and that's more important than quality in 2024. There have been masterpieces with people of color or women as leads, but the presence doesn't make a game great on its own.

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crono71

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@wbrabbit: XD Amen.

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BFFBomb

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@astrokidwell: I didn't realize my people were a political statement

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Astrokidwell

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@bffbomb: It's that its a BAD game and the only reason its reviewing high is because of the woke message. If it were a great game with a woke message that would be one thing. When its steaming garbage that they review high because they like the political lean that's a terrible way to review. There have been amazing games with political messages, quickly war child's "This war of mine" comes to mind. This isn't that, games shouldn't be falsely marked great because they have as you said "my people". It's the same as that trash cooking game. Terrible game, insanely short of the money, huge review because it check's the diversity box. Maybe they could just put that in the review, its a bad game but if you really want to play as a person of X race you may find some small enjoyment. I am not racist/sexist so I don't care who the protagonist is, just don't make that the only redeemable thing in your game.

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saint311

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@astrokidwell: why should dollar to play time ratio matter if a game is good? lol

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Lord_Sesshy

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Edited By Lord_Sesshy

@astrokidwell: Exactly. It's hard to judge a game like this because of the context. A lot of people hate it because of the obvious message stuff (which is unfair) but on the other side some professional reviewers give good scores. Now, is that because it's a good game, they agree with its message or are they afraid to give it a bad score because of said message. It's just hard to tell sometimes if a game like this is good because it's actually good.

But the fact that it gets points for having a diverse group of characters doesn't seem fair. Because that would mean that any game with a diverse group of characters would get extra points to it's score and a game with no diversity would be negatively impacted(?) Not saying games shouldn't have diversity, just saying it shouldn't be considered when judging if a game is good or not.

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