Review

The Thing: Remastered Review - Cold Fear

  • First Released Aug 20, 2002
    released
  • PC

Deck: The Thing: Remastered reintroduces a flawed but fascinating game, with overhauled visuals and a number of crucial quality-of-life improvements

For my money, there isn't a better horror monster than The Thing's shape-shifting alien organism. Even 42 years later, Rob Bottin's practical effects are still incredible, capturing each freakish amalgamation of tentacles, sharp teeth, sinew, and traces of malformed humanity with ghastly clarity. I've seen The Thing dozens of times, yet seeing Norris' decapitated head contort and grow arthropod-esque legs will never fail to twist my stomach in knots. These are the everlasting images of The Thing, but it's the alien's ability to perfectly imitate anyone that genuinely terrifies, permeating each scene with an unnerving sense of dread and paranoia that affects both its characters and the audience watching. Who do you trust when anyone could be a clandestine threat?

Back in 2002, developer Computer Artworks attempted to translate this feeling into an officially licensed video game for The Thing. The now-shuttered studio came close to succeeding, too, creating a third-person horror-action game with a unique squad system that ensured you could never entirely trust the person fighting by your side. It's become somewhat of a cult classic since then, leading to this remaster from Nightdive Studios--a developer known for faithfully restoring myriad games, including Shadow Man and Star Wars: Dark Forces. The Thing: Remastered is a similarly authentic experience, albeit with a number of key improvements to the game's visuals, controls, and some quality-of-life mechanics. Beyond this, it's much the same game as it was in 2002, for both the good and the bad.

No Caption Provided

The game's setup is one of its better aspects, acting as a direct sequel to John Carpenter's iconic 1982 film. You play as the bland, one-dimensional Captain Blake, leader of a U.S. Special Forces rescue team sent to investigate Outpost 31 in the isolating tundra of Antarctica. Of course, we know what transpired when MacReady and the rest of this research facility encountered the shape-shifting alien life-form, and it doesn't take long before Blake is fighting off all manner of horrific entities. He's rather nonchalant about the whole thing, though, anchoring a relatively thin story that feels distinctly 2002 in all the worst ways. While it begins as a more action-oriented facsimile of the film it's ostensibly a sequel to, the narrative quickly delves into predictable territory with the military experimenting on the Thing to use the alien for its own gain. It's all very stereotypical, with melodramatic voice acting and--aside from a fun cameo from John Carpenter himself--an inherently disposable cast of characters.

Most of the people you meet are potential squad members. To survive The Thing: Remastered, earning and maintaining the trust of the surviving crew is paramount. By killing enemies and supplying each squadmate with weapons, ammo, and healing, they'll happily fight alongside you. The twist is that this is The Thing, so you could be handing a weapon to an enemy interloper or someone paranoid enough to suspect you of being one yourself. Not only can your squad members be a Thing in disguise, but they also have the capacity to turn on you if their trust diminishes or they're overcome by fear. They regularly experience anxiety, which spikes when witnessing traumatic events, such as seeing a dismembered corpse or a particularly grotesque alien. If they suffer from enough stress or lose your trust--because you accidentally shot them, didn't take part in combat, and so on--they'll crack and run away, kill themselves, or start shooting everyone around them, attempting to kill both you and your colleagues.

It's a thoughtful implementation of the film's tenants of trust, paranoia, and deception, with the potential to generate nail-biting tension through friend and foe alike. Suddenly, your squadmates are more than just simple NPCs; they're people displaying real human behavior. It was an innovative concept back in 2002 when this kind of trust and fear management was unheard of. Even today, it's not something I've seen implemented in other single-player games; typically, it's reserved for social multiplayer experiences like Among Us instead.

The Thing: Remastered is [an] authentic experience, albeit with a number of key improvements to the game's visuals, controls, and some quality-of-life mechanics. Beyond this, it's much the same game as it was in 2002, for both the good and the bad

For the game's first couple of hours, the way these ideas are executed is compelling. The Thing: Remastered immediately establishes an unsettling atmosphere as you begin exploring the dilapidated remnants of Outpost 31. Your teammates are already on edge even before you discover a flying saucer buried under the ice, with the howl of the Arctic's bitingly cold wind and Ennio Morricone's haunting score punctuating certain moments with another alluring layer of unease. Nightdive has done a fantastic job of updating the original game's visuals, too, with improved character models, textures, and animations, as well as dynamic lighting and shadows to really spruce up the 22-year-old game. It still maintains the somewhat blocky look of a game from the PS2 era but smoothes over its rougher edges with modern techniques that make the visuals more palatable for a modern audience.

As you progress further into the game, you'll come up against all manner of enemy creatures, from small four-legged scuttlers to more humanoid monstrosities with deadly claws and exposed innards. These larger enemies need to be damaged with small-arms fire before being set alight with either a flamethrower or incendiary grenade. Fortunately, Nightdive has altered the flamethrower so that it doesn't burn you if you're holding the trigger while simultaneously moving forward. Ammunition is also much more plentiful, preventing those instances in the original game where you would be forced to reload a save from hours before to try and conserve enough ammo for later. Aside from these welcome changes, combat in The Thing: Remastered feels much the same, utilizing a generous lock-on system that makes it easy to clear out rooms without much thought. It's fine but hardly compelling.

Your teammates aren't too shabby in a fight, at least, though their main purpose is often to open doors for you. The game's level design is commonly built on gating your progression with broken junction boxes that prevent things like doors and computers from working. While you're able to fix some of this damaged equipment, most of them require a specialized engineer, creating one of the first issues with the game's notion that "anyone could be an alien." If you require an engineer to progress, then their death or transformation simply results in a game over screen, removing the potential for the type of randomness that makes the game's concept so enticing. The more you play, the more it's revealed that The Thing: Remastered is essentially struggling under the weight of its own ambition. Certain squad members will become aliens at pre-determined points, no matter how carefully you've managed their trust and fear. Even if a blood test reveals that they're still human mere seconds before, this is quickly rendered moot by the game's rigid scripting.

No Caption Provided

As a result, The Thing: Remastered falters as a squad-based game because you're never incentivized to care about anyone's survival but your own. With the story dictating when certain characters will transform--and most teammates disappearing at the end of each level anyway--forming any sort of attachment to them is futile. There are no repercussions for trusting your teammates, either. Any weapons you give them are dropped when they transform, and keeping their trust up and fear down is a simple task, so I never felt like anyone would crack, which gradually chips away at the game's tension. By the halfway point, Computer Artworks seemingly struggled to take the concept any further, turning the game into a boilerplate run-and-gun shooter that sees you fighting aliens and mindless human enemies alike. It's a far cry from the game's opening and makes for a banal slog towards a disappointing ending.

I have fond memories of playing The Thing back in 2002 because there wasn't anything else quite like it. It was inventive and exciting, and even today, no one else is trying to do what Computer Artworks attempted in the single-player space. I commend the studio for what it achieved, but the limitations of the technology--and its design constraints--are much more apparent now, even with nostalgia-tinted glasses on. Nightdive has done a fantastic job of restoring this flawed but intriguing game, continuing its crucial work with game preservation. All of the changes it's made are positive, resulting in a better game, both visually and mechanically. Nonetheless, this is a case where a complete remake would've been much more appealing, allowing for the trust and fear system to be fleshed out with less rigidity and more dynamism. As it is, Computer Artworks' vision might never be fully realized, and that's a shame.

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The Good

  • The trust and fear system is initially exciting and nails the movie's themes
  • Improves upon the original game with enhancements to both visuals and gameplay
  • Creates an unnerving atmosphere, particularly by implementing the film's eerie score

The Bad

  • The trust and fear system eventually falters as it cracks at the seams
  • Combat is simplistic and requires little thought
  • Devolves into a dull, run-of-the-mill shooter in the second half

About the Author

Richard finished The Thing: Remastered in six hours and is now eager to just watch the film again. Review code was provided by the publisher
25 Comments  RefreshSorted By 
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Slannmage

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Good old Puke and Fuses.

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illegal_peanut

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I'm surprised no one made a Next-gen Thing game.

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lonewolf1044

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I brought the original game "The Thing" for Windows back in early 2000's and still have the Disc in my collection. I remember it did have some bugs and it was who do you trust as you have to somehow keep contact with fellow characters and it is was more of an sequel but was canon to the movie.

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Deckard26364

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For a remaster of a game that I loved and played to death, and admittedly always thought looked rough even for then, it does have a nice sprucing up to it. My only real gripe is that I wish they had remolded those damn hypodermic test needles and made them a little more size appropriate. They look like Colt 45s.

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knifebeater

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Edited By knifebeater

The review of the original game on this very site gave it a 7.7 so how you can you give it a worse score when they've only added improvements?

You're grading it like it's a remake when it's just a remaster of a 20 year old game, which is unfair.

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mogan

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mogan  Moderator

@knifebeater: Its a 20 year old game being sold today. Not everything ages well. It’s also not the same reviewer.

But anybody who played the original doesn’t really need reviews for the remaster; they already know if they want this.

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RSM-HQ

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Edited By RSM-HQ

@mogan: I'd push back on that, even go so far as to say that statement is false.

The Thing didn't play great when it came out and we just saw Soul Reaver (an older game) get an 8/10 with less changes to modernize the gameplay.

The Thing Remastered completely redid the combat and movement for the remaster, environments have been changed, and altered the transformation system to no longer be scripted. The remastered version also overhauled item placement to prevent softlocks.

& again, plenty of older games aged like wine, The Thing just so happen to always be janky but loveable despite that. Even with this re-release it's still very much the spirit of the original game. I'd personally give it a 7/10 but a 6/10 is fine too. It's not a must play Survival Horror game. But it is one that challenges the norm and dares to be different.

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Thaumaturgy

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When this was released, I was an absolutely massive fan of The Thing and eager to try new games on my Xbox. Despite my excitement, I couldn't bring myself to play it through to completion. During a time when I replayed the few games I owned endlessly, The Thing was one of the rare titles I bought at launch for full price but never finished. It remained, for a long time, the most disappointing game release I had ever experienced.

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Deckard26364

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@Thaumaturgy: And why is that? You just drop that statement but don't quantify it.

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Thaumaturgy

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@deckard26364: In my opinion: The combat was dreadful, the graphics subpar, and the design of 'The Thing' was lackluster. The acting and audio were incredibly corny, and the game failed to deliver any scares. It had an overall low-budget feel and felt really dated even at launch.

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blank_czech

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97% on Steam.

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TommyTong

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@blank_czech: Figures, the game is awesome!

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RSM-HQ

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@blank_czech: That's because it's a solid remaster of a cult classic Survival Horror. It was never as good as Resident Evil or Silent Hill but still a solid and fun alternative, with many refreshing ideas.

I think for most people it was always a 6/10. Because it was always kinda flawed. For Survival Horror fans it's probably a little higher; personally think it's a 7/10. Fun game, good ideas, not well implemented.

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Divisionbell

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My only hope is that remastering this gives someone the idea of making a new game. There is so much potential here that it’s criminal no one has tried again.

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Gr4h4m833zy

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But, but, why remaster a PS2 game in 2024? A full on remake would've been a MUCH better idea. I think.

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RSM-HQ

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Edited By RSM-HQ

@gr4h4m833zy: That would cost way more money that they probably won't make back from bringing this game from the grave.

This is a solid middle ground. Much of the gameplay has been redone to be more enjoyable, basically all assets have been recreated, with vastly improved lighting. & it's one-fourth the price of the average Survival Horror remake.

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Deckard26364

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@gr4h4m833zy: verbatim

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RogerioFM

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It's a shame the squad mate infection system was never fully developed and is just scripted.

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Deckard26364

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@RogerioFM: It is randomly scripted. No character switches the same, nor always does. I played that game about 20 back in the day. I had one medic (a NPC you should try your best to keep with you and alive) get infected nearly right off the bat. And I had one with me nearly half the game until we got separated outside during a level about 3/4 in. When I was finally able to get back inside I saw him outside the window of a lab cubicle making his transformation. It's far more random then this review makes out.

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phili878

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Edited By phili878

The original game was nothing but amazing, I remember the great reviews back then, so there should already be a baseline of an 8 rating and keeping it an 8 would be fair since it is a remaster. But 60 is a serious punch below the waistline.

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DrLoomis

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Everyone picking this game up knows what they're getting. They more than likely grew up with it and understand it's shortcomings. Night Dive Studios does some incredible work remastering some forgotten hidden gems.

5 • 
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StickEmUp

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This game is a product of its time. Back when it came out, it wasn’t amazing, but it was enjoyable. No way would it stand the test of time now, but I’m still excited to play it again, because I never beat it.

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Deckard26364

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@stickemup: It's got a great ending I won't spoil. It also gets more pummeling toward the end.

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WesleyLeach

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“of the film's tenants of trust” - its tenet not tenant. Why do I hear so many Americans say tenants (occupants of a rented property) when they should say tenet

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phili878

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@wesleyleach: It’s the same with turrets. So many wrote “turrents” instead.

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