Tales of Zestiria Review

Zest fully clean.

Tales of Zestiria reinforces the notion that the Tales series is the Law and Order: SVU of video games. Both series have long held middle-of-the-road stature in their respective medium and genre. Their audiences count on recurring elements and character archetypes episode after episode, and their creators know that they can keep fans captivated with just a modicum of variety in their storylines, while moments of buzzworthy excellence are hard to come by. Zestiria bucks this trend, however, with its battle system, which is enthralling enough to warrant the attention of any Tales fan.

Zestiria’s story differs from other Tales games due to its otherworldly beginnings. The introduction of protagonist Sorey and his adoptive brother, Mikleo, is reminiscent of the angelic characters presented at the start of Dragon Quest IX. Mikleo is part of the seraphim, a race of angelic monk-like beings who oversee Glenwood, the world setting of Zestiria. Sorey, meanwhile, is an orphaned human raised by seraphim, who has never experienced life beyond the safety and isolation of his idyllic village. A chain of events motivates him to return to the lands inhabited by humans, many areas of which have since been corrupted by an evil presence known as the Malevolence. With Mikleo by his side, Sorey discovers that his sheltered upbringing and strong moral code make him an ideal candidate for the role of world-cleansing savior known reverently as the Shepherd.

It’s an uninspired set-up; it’s hard to imagine that anyone raised by angels and isolated from the sins and temptations of other humans would not be pure of heart. Sorey is a suitable protagonist, a clean slate of a teen hero whose "aw, shucks" modesty isn’t nauseating as long as you remind yourself that one of Zestiria’s target markets is young-adult anime fans. If you need further convincing, just look for the unsophisticated comedy skits and the boy band-inspired gestures of outstretched arms and clenched fists after emerging victorious from battle.

You wouldn’t be blamed for mistaking this as a PS2 game screenshot.
You wouldn’t be blamed for mistaking this as a PS2 game screenshot.

As with almost any Tales ensemble, expect to find predictable contrasting and complementary personalities rather than nuance in team chemistry. A part of me hoped that Sorey and Mikleo’s relationship would echo the brotherly rivalry of Yuri Lowell and Flynn Scifo from Tales of Vesperia. Yet given Sorey’s destiny as a chosen savior, Mikleo is simply at his side in a support role. As a veteran guide to past Shepherds, the white-haired Lailah is a vapid character who is incredibly selective about what advice she gives Sorey, since he needs to discover certain aspects of being a Shepherd on his own. Alisha is one of the more intriguing cast members. The emphasis of pink and white in her character design echoes Lightning from Final Fantasy XIII and her complicated background as a rebellious princess brings to mind Ashe from Final Fantasy XII. Given her mother’s low social status, Alisha’s lack of ruling power has made her take stock of her sense of self and direction. Her involvement with Sorey’s cause gives her purpose in Zestiria’s first 15 hours. As a knight, she holds her own in battle, as does the soldier-turned-assassin Rose. As an experienced killer, Rose sees her role in the party as its sole bloodletter. To be more specific, she chooses to be kill so that Sorey can remain a pure, good-hearted Shepherd.

Zestiria’s exploration and progression unsurprisingly sticks to the traditional JRPG flow. If you’re not in a dungeon, you’re in a town or in the often hostile open spaces. The structure is as cliched as it comes, though it doesn’t necessarily make the time spent exploring a new area predictable. What seems like a half-hour visit to a new town--complete with obligatory conversations with its citizens and the looting of their homes--can unexpectedly extend into a three-hour chapter filled with surprise sub-quests and plot developments. It also helps that many of these settlements have their own form of dungeons. A city might have a hidden sewer unbeknownst to much of the townsfolk, or certain towns will have an expansive mansion filled with enemies. These are a welcome break from the more common dungeons you find isolated in a far off corner of your typical JRPG continent.

Speaking of the exploration, Zestiria boldly foregoes the series’ overworld area in favor of portraying the hero (i.e., the party) proportional to his surroundings. Unfortunately, having the camera closer to ground level exposes the sheer blandness of typical Tales environments. The vistas here are muted sheets of patterned fields and flat bodies of water. It makes Zestiria on the PS4 feel like a disappointingly unenhanced port of the PS3 version.

As with most every Tales game, skits abound.
As with most every Tales game, skits abound.
No Caption Provided

The lack of exploration-to-battle camera cutaways marks a meaningful visual change in Tales battles not seen since the series’ evolution beyond the 2D plane over a decade ago. The places you explore also become the battlegrounds. The results, however, are less than perfect. Indoor areas can create crowding in corners and annoying camera angles, but this isn’t a huge issue given that it usually occurs only during skirmishes against lesser enemies. In other words, you don’t necessarily need to be fully aware of your surroundings to survive.

Until recently, the Tales battle systems mostly relied on the execution of directional fighting game-style controls. It’s what drew many fans, including myself, to the series in the first place, thanks to Tales of Destiny on the original PlayStation. Tales of Zestiria signals a minor yet notable shift in Tales combat, in that thoughtful preparation is often more important than skill and dexterity during the fight itself. It’s never been easier to win a non-boss battle by simply spamming two of the most used attack buttons, provided you’ve optimized your party using every combat-related submenu. Tales vets will recognize the suite special abilities in the Artes tab as well as the Strategy section, which always struck me as a crude and dumbed-down version of the Gambit system from Final Fantasy XII.

The centerpiece of all this prep work lies in the party’s equipment, which have elemental affinities of their own. It’s meaningful that a piece of gear in Zestiria has a life beyond its initial form. You can get a lot of use out of a waistcoat or a pair of boots long before they’re worth selling to a shopkeeper. Frequent use of a single sword enhances it over time and it can be fused with a similar type of weapon to create an even greater sword. There’s also an engrossing sense of alchemy to fusing gear. It’s not uncommon to buy weapons that never see combat in their basic form since some of them are meant to enhance more experienced weapons through fusion. Deep customization is almost never a bad thing and I struggle to think of another Tales game that allows the player this high degree of personalization.

Unfortunately, having the camera closer to ground level exposes the sheer blandness of typical Tales environments.

Having multiple seraphim in your party isn’t like having a mere bunch of angelic cheerleaders. Imbued with distinct elemental powers such as fire, water, and earth, each seraph can fuse with Sorey, temporarily boosting his skills in battle. It’s an inventive method of making every party member feel involved in a single encounter. Using elements in combat almost always means there’s a brain-teasing rock-paper-scissors dynamic against enemies and this certainly applies to Zestiria.

Even when seraphim are unpaired, they’re still meaningful contributors in battle. And if their health reaches zero, they can rejoin the fight after a couple dozen seconds spent self-healing. This, in turn, can provide a perpetually rotating roster of revived seraphim, increasing your chances at success in what would’ve otherwise have been a losing fight. If you do fail, it’s most likely because you didn’t place enough emphasis on a specific element to counter a particular boss’s affinity. This forces the player into an uninspired trial-and-error mindset of fighting elements with elements. So if there’s any gratification to be found, it is in emerging victorious from a boss battle after your first attempt. And by powering up Sorey into what is essentially a Super Saiyan form, Zestiria again doubles down on the series’ anime influence and appeal.

Battles are as involving at an other Tales adventure you’ve experienced.
Battles are as involving at an other Tales adventure you’ve experienced.

Every good series has its "gateway" games. From Call of Duty 4: Modern Warfare to Assassin’s Creed II, such key releases are the most welcoming installments to newcomers. What makes the Tales series unique is that every game in the series has gateway-level accessibility, which is both good and bad. Tales of Zestiria is emblematic of this homogenization, in the interest of pleasing those fans who find comfort in all the recognizable elements that make up a Tales game. The series has lasted as long as it has because every installment has had at least one standout feature. For Zestiria, it’s the chances the studio took with its battle system, even if its unusual design stands out more than its actual depth. You remove this feature, and you have a by-the-numbers Tales game. As far as the Tales series is concerned, there’s no overestimating the value of familiarity, which is why "comfort food" is a term often used to describe it.

The Good

  • Thoughtful preparation before battle is immensely rewarding
  • Character fusion is a welcome addition to an otherwise familiar Tales combat system
  • New characters stay faithful to the classic Tales party dynamic

The Bad

  • Production values are exceedingly dated
  • As with any Tales sequel, there are very few changes in plot, design, and gameplay

About the Author

It took Miguel 65 hours to beat Tales of Zestiria which included time spent with the game’s optional content. He beat six Tales games prior to this review. If you described a Tales plot in one sentence, he might be able to tell you the name of that Tales games.
271 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for santinegrete
santinegrete

7108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

Edited By santinegrete

As consistent as combat always is in Tales games, here it's hindered (more than usual) with the camera. I wish there was a way to bypass the fact that it can barely keep up with sticking to the back of the player. Onimusha 4 couldn't either... I think the only ones that nailed it were the guys from Clover when they did God Hand. Please don't cite the ign review of this game, you'll end up like a stupid.

Upvote • 
Avatar image for ninboxstation
ninboxstation

425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By ninboxstation

LOL... this game has some issues (ground textures, slight camera issues in tight spots, a bit too much gear etc.)

but when you overcome the start, it takes off and deserves more than freaking 6/10..., more like 8/10..

(and if you're a JRPG fan maybe even 8.5/10...)

imo overall not as quite as good as Xillia 1 back then, but comes close enough, ... but it's better than Xillia 2

Upvote • 
Avatar image for altidkold
AltidKold

18

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

I have been a huge fan of the Tales games since Symphonia, then Vesperia, and finally got to play Abyss. I was considering getting a PS4 as it seems the Tales series never will go to the other consoles again. Upon reading these reviews though it's a bit disheartening..

Upvote • 
Avatar image for CyberEarth
CyberEarth

1553

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Zestiria feels like a dumbed-down version of Xillia 2, which in and of itself was a dumbed-down version of 1. It lacks any of the environments that 1 had, the battle mechanics are simplistic at best, and the alchemy system in Z overcomplicates things for no other reason than to overcomplicate things. The game certainly doesn't require a player to fuse anything, and fusing during the main game is often detrimental as you can easily pick up better gear in the following area.

The combat, as soon as you unlock all 4 element angels quickly devolves into "let me fuse with X element that happens to be boss weakness" then mash attack. Weakness = stuns = you win. This even occurs on small/cannon fodder mobs. The game ENCOURAGES you to fuse literally every battle by making the activation cost so low and refilling so quickly. 90% of battles become fused insta-wins. Why bother using a Mystic Arte (super attack) that costs 3x as much when you can double your stats by fusing? There's little to no strategy, combos aren't truly needed, and challenge (if any) has been rendered out.

This is no Vesperia or Symphonia.

And yes, I bought this game. And yes, I regret purchasing @full price.

Best word of advice: AVOID the Alisha DLC. Man, is that terrible.

Upvote • 
Avatar image for maek123
maek123

53

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

"Speaking of the exploration, Zestiria boldly foregoes the series’ overworld area in favor of portraying the hero (i.e., the party) proportional to his surroundings." And Xillia 1 & 2 didn't??

Upvote • 
Avatar image for nunyabee
NunyaBee

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@maek123 Are Xillia 1 & 2 considered good games? lol

Upvote • 
Avatar image for CyberEarth
CyberEarth

1553

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@nunyabee:Compared to Zestiria, yes.

Upvote • 
Avatar image for UniversalSigh
UniversalSigh

21

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Miguel, I think it's churlish and pointless to criticize a writer in the comment section normally, and I'm aware that you'll probably never read this, but your snobbery towards Tales games is so appalling, I feel the need to go against my better judgement purely as a matter of catharsis.

Reviewing a Tales game and fixating on things like characterization and plot is about as fair as criticizing The Walking Dead for poor combat. Bandai Namco aren't trying to make powerful works of art, they're making exhilarating, and often very charming, videogames. Characterization and plot development in a game like this is purely auxiliary. Would you bash Ocarina of Time for having the same problem? I don't think you would. And yet the plot in that game is just as shallow as Zestiria's. By all means criticize the combat, the dungeon crawling, the exploration at a push if that's what your job requires, but don't call the characters vapid. Most videogame characters are vapid. It doesn't matter. For the most part, a game's stimulation comes from the gameplay, the experience.

I'm starting to really dislike this modern brand of games journalism, where every writer seems implicitly to disdain the industry he/she works in. You talk about Tales fans as though they're all gauche teenagers, incapable of appreciating any nuanced work, but that's not the case at all. I'd say we merely understand what these games have to offer, and wouldn't even think of acting superior to them.

2 • 
Avatar image for Gatchan2
Gatchan2

141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@UniversalSigh: omg this whole wall of text screams cringe worthy butthurt fanboy

jesus christ dude, its his opinion. get over it.

For one thing, even in Tales own series you can find much better written stories and characterization than this.; Vesperia, Symphonia and Abyss come to mind.

2 • 
Avatar image for maek123
maek123

53

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By maek123

@UniversalSigh: Well said. And I don't think the story is as bad as the review purports. Also, I think that it's an uptick for me to play a game with my daughter where morals and self-struggle are painted in a positive light. Even Tales games that have more tragic endings, including Xillia 2, still portray characters who are willing to sacrifice much in order to provide a better world for others.

Upvote • 
Avatar image for yoshikawa12
Yoshikawa12

193

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

6/10?

Tbh It got less score in my country.

Played some tales games, like some also dislike some other for various reasons.

Unfortunately I can't say I enjoy playing Zestiria as much I enjoy older tales games.

Hate the camera, dislike the story and some character's development.

I play tales games co-op with my sister and niece. For older tales games with story that we dislike, usually the gameplay and games mechanic were enough for us to enjoy the game for what it were.

Sheraph and fusion system with "locked party" plus the horrible camera take out the enjoyment that we usually got during our gaming time with tales series in the family.

Upvote • 
Avatar image for LesserAngel
LesserAngel

341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

"You wouldn’t be blamed for mistaking this as a PS2 game screenshot."

Are you serious? The graphics aren't cutting edge, certainly, but that kind of hyperbolic statement is why people get annoyed at reviews these days.

5 • 
Avatar image for Gatchan2
Gatchan2

141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@LesserAngel: Its true though. It looks like a remastered PS2 game and it shows. It looks like Bamco mighta learned their lesson a bit as Tales of Berseria seems to be of higher production values and at least is running at 60fps

Upvote • 
Avatar image for Elena_The_Turk
Elena_The_Turk

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@LesserAngel: Some of the textures are VERY lazy. For example, the pot plants in Elysia Village. They are literally just two flat textures placed in an X pattern. And then repeated.

Yeah, I know that a pot plant is not important in the grand scheme of things, but I saw many little details like that. And it's the small details that make immersion possible.

Upvote • 
Avatar image for maek123
maek123

53

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Elena_The_Turk: That said, some of the battle effects would fry a PS2 in 5 seconds flat.

Upvote • 
Avatar image for Elena_The_Turk
Elena_The_Turk

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@maek123: Yes, indeed.

Upvote • 
Avatar image for blueinheaven
blueinheaven

5567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@LesserAngel: He's exaggerating to make a point but devs need to be called out releasing games with dire graphics on PS4 it looks terrible even by PS3 standards. To say the graphics aren't cutting edge is understatement of the year.

Upvote • 
Avatar image for Elena_The_Turk
Elena_The_Turk

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@blueinheaven: Just because the graphics are stylised, doesn't make them bad.

Lazy textures in the terrain, on the other hand...

Upvote • 
Avatar image for The_Mystery_Box
The_Mystery_Box

175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By The_Mystery_Box

Few changes is exactly what the fans of the Tales games want they play because it's an old school JRPG, think GS had the wrong guy review this game.

4 • 
Avatar image for Elena_The_Turk
Elena_The_Turk

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@The_Mystery_Box:The blurb claims this guy played 6 tales games before and that he is a fan... Yeah...

Upvote • 
Avatar image for AQWBlaZer91
AQWBlaZer91

901

Forum Posts

0

Wiki Points

0

Followers

Reviews: 438

User Lists: 0

@The_Mystery_Box: Seriously indeed.

Upvote • 
Avatar image for Arsyad00
Arsyad00

822

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

fanboy RAGE!!!!!!!!

2 • 
Avatar image for Kiyosuyo
Kiyosuyo

198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

As a massive JRPG fan and a VERY big fan of the Tales series this review is pretty damn spot on. This game has serious issues in a lot of ways. It runs like shit on the PS4, the combat system is overly convoluted at higher difficulty levels, the skill system on the equipment is also useless outside of very high difficulties. Just a really meh Tales game. Probably the worst released since Symphonia: Dawn of the New World.

Upvote • 
Avatar image for wolfewaves
WolfeWaves

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Kiyosuyo: Can you elaborate on the game "running like shit" on PS4? I've been playing the game for about 30 hours now and I haven't run into ANY issues whatsoever. No framerate issues, no glitches, no sound errors, nothing.

Combat system is very convoluted, I'll give you that - however, this game is meant to be played for over 40 hours and if you don't like learning as you go, this game is not for you. I'm thoroughly enjoying the game and definitely plan to do multiple playthroughs.

Upvote • 
Avatar image for maek123
maek123

53

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@wolfewaves: Ditto...no performance issues here. Runs like butter for me and I love the depth of combat...it kind of infuses Graces f equipment with differing Tales games with regard to "title" selection, artes, and with a rather clever way of fusing with seraphim that differs significantly from Xillia's linking system. I think that it's great...solid 8/10 for me.

Upvote • 
Avatar image for CyberEarth
CyberEarth

1553

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@maek123: Here's a secret (that you should have figured out 5 hours in): Fuse with your Fire Seraph. Mash Attack. Win. 90% of your battles are exactly like that (outside of bosses). The other 10% are simply restoring enough gauge to continue fusing for the next battles.

There's zero reason to use a Mystic Arte. Boss battles end up being: Fuse with Seraph that's boss weakness then Mash Attack. Stun/Win.

Second hint: Fusing is terrible for the main game. Ignore it. You can do much better (and much faster/easier) by simply updating your equipment at new shops as you unlock them. Why add +5 to a starting sword when a few moments later your shop will sell the next level sword that's equivalent to +10 of the previous one? Tedium to be tedious.

Yes, there's a point to fusing at end-game, but during the actual story it's a pointless time sink. Additionally, it's explained VERY poorly.

I don't find the fusing system clever at all; I find it lazy and insipid design. You're forced to use two human characters (which don't change), which then necessitates 2 seraph characters (your only true party choices).

Upvote • 
Avatar image for Silverline62
Silverline62

546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

The Tales series is feeling pretty dated, meanwhile Star Ocean never ceases to amaze me.

2 • 
Avatar image for Elena_The_Turk
Elena_The_Turk

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@Silverline62: At least Tales is consistent with what it releases. Star Ocean has been up and down everywhere the whole time.

Upvote • 
Avatar image for Gatchan2
Gatchan2

141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Elena_The_Turk: consistently bad ever since Baba took over

Upvote • 
Avatar image for RockmasteR-_-
RockmasteR-_-

270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 1

I never played a Tales game before and thinking of getting this on PC, anyone recommends this game on PC? and will I be able to understand the story if I did not play previous games?

Upvote • 
Avatar image for Elena_The_Turk
Elena_The_Turk

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@RockmasteR-_-: There are sometimes little references to other games in the series, like a secret boss or a costume, but otherwise Zestiria is not related storywise to any games in the series.

Anyway, I would recommend it, it's a fun game.

Upvote • 
Avatar image for santinegrete
santinegrete

7108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

Edited By santinegrete

@RockmasteR-_-: I second all Khaos107 advice. The story on Tales is always more inclined to show chemistry and growth of characters instead of giving you dark political intrigue or blight like Witcher or Dragon Age; may have been done before, you may have seen that before, but it's usually well done, since a simple good story is more than an overcomplicated bland one. The combat is hack n' slash combo building fun than can be tuned to have medium to full control. As an action gamer, I recommend full control.

Upvote • 
Avatar image for khaos107
khaos107

75

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@RockmasteR-_-: I've got 22 hours into this on pc so far and having a lot of fun with it. Plays well on pc, you don't need to know any previous Tales stories to enjoy this one. Story is good even if predictable rpg story, good pacing and excellent battle system. My only complaint would be the camera issues in tight areas.

4 • 
Avatar image for wolwosh89
Wolwosh89

6

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Wolwosh89

Tales of Reskin :D I'm a huge Tales of fanboy but this game just feels lazy. Boring rip off monsters from previous titles, bosses aren't memorable at all. Dungeons look a like, most are just mazes without puzzles. Almost no side quests. Watered down Tales of Graces battle system, with less artes, ai hasn't been improved on. 2 forced party members out of 4. Camera issues in tight corners. I think the 6 is spot on. I like this game but older titles like Symphonia Vesperia etc are a 1000 times better.

Upvote • 
Avatar image for Elena_The_Turk
Elena_The_Turk

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By Elena_The_Turk

@wolwosh89: They use the same monsters in -every- entry. It's part of the charm, because when you encounter a certain monster, you know how it'll act if you played a previous game in the series.

There are a lot of lazy textures though I'll give you that.

I don't mind forced party members though, as long as I can link Sorey and Mikleo lol

Upvote • 
Avatar image for Gatchan2
Gatchan2

141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Elena_The_Turk: "as long as I can link Sorey and Mikleo lol"

was that an actual gameplay remark or a Fujoshi ship?

Upvote • 
Avatar image for Elena_The_Turk
Elena_The_Turk

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@Gatchan2: A bit of both really

Upvote • 
Avatar image for chris100185
chris100185

40

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I don't have a problem with a low score(different strokes as they say), but the review doesn't justify it. You read the review, and it's mostly praise aside from some camera quirks and the visuals (A PS3 game looks like a PS3 game), and then you get to the end, and the final number doesn't really reflect what was stated up to that point.

2 • 
Avatar image for venaborn
Venaborn

8

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I truly wonder how is it then possible that game holds 92% on steam. Like seriosly gamespot give shit like Evolve 8 but this game got 6 WTF. Perhaps this is not 10/10 game. But definetly solid 8. Perhaps you should give 6 and 5 games which truly deserve that like Evolve.

4 • 
Avatar image for nunyabee
NunyaBee

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By NunyaBee

@venaborn: lol, this game got a 92% on Steam, because A LOT of people gave it a thumbs up before even finishing the game. Comments like "WANT MORE EDNA", with nothing else constructive said, are common in the Steam review section

Upvote • 
Avatar image for Elena_The_Turk
Elena_The_Turk

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By Elena_The_Turk

@venaborn: Bandai just didn't pay gamespot enough money to fudge the score, thats all lol

Upvote • 
Avatar image for santinegrete
santinegrete

7108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

Edited By santinegrete

@venaborn: gamespot pretends being a hard critic to put bigger scores to yearly releases that pay a lot for ad and... you know what more. Maybe this Tales game deserves that score for the critics pointed out (let's face it, you know you're in 33% of the game when you get to the dessert town and there's always a betrayal), but in eyes of other players it deserves more, myself included. That's why I rely more on Avg rating the users give than the actual score gave by a critic, wich is just another gamer to begin with.

2 • 
Avatar image for yeldes
yeldes

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

Trash review...

5 • 
Avatar image for hahamanin
hahamanin

676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

traditional jrpgs gameplay and story apart holy hell its almost 2016 at least pump up the graphics somewhat lazy asses

Upvote • 
Avatar image for Flabu
Flabu

185

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

A disappointing review. I have been really craving a new JRPG to sink into. This gen and the last gen have been awful for JRPGs. I am sad now.

2 • 
Avatar image for Elena_The_Turk
Elena_The_Turk

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@Flabu: It's actually a decent game, don't let this dumbass review fool you.

Rated 9/10 on steam as an example; http://store.steampowered.com/app/351970/

Upvote •