Review

Super Mario Party Review - Test Those Friendships

  • First Released Oct 5, 2018
    released
  • NS

Time to test those friendships.

Anyone who's played a Mario Party game in the past 20 years has a good idea of what to expect from Switch's Super Mario Party, but Nintendo's latest offers a few new modes that each add their own creative spin on the tried-and-true formula. In many ways, Super Mario Party feels smaller than previous games in the series, but added layers of strategy and clever, fun minigames help keep it lively and fresh.

The fierce competitive nature of the series' earliest titles is back, as Super Mario Party ditches Mario Party 9 and 10's cooperative car mechanic and once again pits players against each other in a race for Stars. The overall goal in Super Mario Party is to earn five Gems, which you get after completing each of the game's five major offline modes: Mario Party, Partner Party, Challenge Road, River Survival, and Sound Stage.

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Mario Party mode features the series' classic formula of bite-sized games interspersed between rounds of board game hijinks. Your character is still placed on a board with three others where you'll all race after Toadette and her collection of Stars. The biggest change is the introduction of character dice blocks; while previous Mario Party games utilized virtual 10-sided dice, now every character has two dice blocks, one six-sided and the other unique to them, and you have to decide which one to use each turn. The six-sided die rolls a one through six, while each character die comes with its own set of strengths and weaknesses.

For example, Mario's has a number three on three of its sides, while the remaining three sides are one, five, and six. In comparison, the devilish gambler Wario has a special die where two of the sides cause him to lose two coins, but the other four sides are sixes. For the first time in a Mario Party game, your choice of character is more than just aesthetic, and figuring out the best time to use a specific dice block adds a level of strategy to what's typically been an act of randomness.

Each of the game's four boards requires slight tweaks to your strategy for reaching the Star, but they're all small, and most don't take advantage of their unique makeups. Whomp's Domino Ruins, for example, features Whomps who will block your path down certain shortcuts. The board only has two Whomps, though, so you don't encounter them very often, and even when you do, the board is small enough that taking the long way around won't put you at much of a disadvantage. Super Mario Party's four boards don't feel distinct, so your strategy for each one won't be all that different. And since there are only four boards in total to pick from, Mario Party mode grows stale fairly quickly.

There are a total of 80 minigames in Super Mario Party, putting it just behind Mario Party 6, 7, and 9 in terms of quantity. Of the 80 minigames, nearly half rely on the motion control or rumble features in the Switch's Joy-Cons. Don't fret; both the motion and rumble features work surprisingly well, and it makes for some of the most cleverly designed games in the Mario Party series. For example, in Fiddler on the Hoof, you and three others race horses, and making a pulling back motion with the Joy-Con to simulate whipping the reins increases your score if you move with the beat of the song that's playing. In Nut Cases, you and a partner need to outwit the other team by claiming the five boxes that have the most walnuts inside them. You get an idea as to a box's contents by picking it up and measuring the severity of your Joy-Con's vibration. As Super Mario Party only supports motion control with a single Joy-Con, you won't be able to play the game in handheld mode or with a Pro Controller.

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Partner Party mode is Super Mario Party's reimagining of Mario Party 6's Team Battle mode. The rules are similar to Mario Party mode, but there are more paths around the board, and you need to actually land on Toadette's spot to get a Star instead of just collecting it while passing by. The minor obstacles from Mario Party mode become trickier to get past in Partner Party because you need to remain mindful of both you and your partner. Paying to move Whomp out of the way might get you to the Star more quickly, but doing so could trap other players, including your teammate. There's the possibility of winning the next minigame and earning enough coin to buy an item to free them, but that's no guarantee. This type of consideration and amount of forethought simply doesn't exist in Mario Party mode.

Two of the other major modes, River Survival and Sound Stage, are new to the Mario Party franchise. The former has you working together with three others to survive a trip down a dangerous river while playing Co-op minigames, while the latter is an energetic dance competition where you solely play Rhythm minigames. Both River Survival and Sound Stage offer fun, albeit brief, alternatives to the staple Mario Party formula. The Co-op and Rhythm minigames are also some of the best in the Mario Party series, especially the Rhythm ones like Fiddler on the Hoof, that have you actually standing up and moving around to match the groove of the game's characters. Both Co-op and Rhythm minigames lack the heated competition of other head-to-head minigames, but they do pump up a room.

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Super Mario Party's final major mode, Challenge Road, is the closest the game has to a single-player campaign, but it only opens up once you've unlocked all 80 minigames. The mode has you play through every single minigame with specific handicaps placed on you to make each one harder. For example, a racing minigame might challenge you to get first place without running into any of the track's hazards. This mode comes very close to giving Super Mario Party just the amount of challenge the game would need to increase its longevity, but unfortunately it buckles. If you fail at a challenge three times, the game asks you if you'd like to just skip it. You can always come back and beat the challenge later if you want, but the mode never punishes you for skipping any of the minigames. As long as you get to the end of the road, regardless if you skipped a dozen challenges to get there, you'll still earn one of the five Gems you need.

Super Mario Party also has several smaller modes and features that aren't tied to earning the Super Star title. In Mariothon, you compete in five minigames where outlasting your opponents in time-based games earns you extra points on the tournament ladder. There's an online version of Mariothon too, and you can either play in a private lobby with your friends or compete on a worldwide stage and fight to climb up in the rankings. We had no connectivity issues when playing online, but the private lobby did load faster. Square Off is also a minigame-based tournament, but after each win, you're allowed to claim a territory space. Owning the pieces of territory on either side of another player's territory nets you their space too, and the game continues until every space is filled. The winner is whoever owns the most spaces at the end of the match. Both modes give you a goal to strive for while playing minigames, which creates extra levels of competition amongst a group of friends.

The new Partner Party, River Survival, and Sound Stage modes add enjoyable alternatives to Mario Party mode--which at least returns to its competitive roots.

There's also Toad's Rec Room, where you can play unique games that change based on how you position your Switch, and a Stickers room, where you can cover a wall in a mural of stickers you've collected. Both seem tacked on to Super Mario Party; the former to justify putting the game on a console that can be played on a horizontal plane, in kickstand mode, or in a dock, and the latter to give you a reason to go out and buy some Amiibos to scan and get special stickers that aren't earnable within the game. Although the option of changing perspectives in Toad's Rec Room--such as looking at a baseball field from a bird's eye, laid-back, or pitcher's view--is an interesting gimmick, none of the games are really made better by adjusting how you look at them. The Stickers room is not worth getting invested in at all.

Everything about Super Mario Party feels smaller in comparison to previous titles in the series. Both Mario Party and Partner Party mode play on small boards, and certain modes, like Challenge Road, have clear tier points to make it easy to play through in small chunks. So it's all the more puzzling that you can't actually play Super Mario Party on the go in handheld mode. Given you need a seperate Joy-Con to perform the motion-based actions in the game, it makes sense, but it's still odd to see a game on Switch that actively prevents you from making use of the console's portability.

Most of Super Mario Party's varied assortment of 80 minigames are fun, especially if you've got a full group of four players, as the NPCs aren't smart or skilled enough to pose much of a challenge until you unlock Master difficulty. The new Partner Party, River Survival, and Sound Stage modes add enjoyable alternatives to Mario Party mode--which at least returns to its competitive roots. And even if the unique character dice blocks don't shake up Super Mario Party's four boards enough to give Mario Party mode some longevity, they implement small moments of strategy into a series that has for too long solely relied on randomness to determine a winner.

Editor's note: This was originally a review in progress. Now that the game has launched, we have updated and finalized this review to reflect our experience with the online functionality.

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The Good

  • Character dice blocks add a welcome semblance of strategy
  • Partner Party is a strategic improvement compared to the standard Mario Party mode
  • Both Co-op and Rhythm minigames are some of the best party games in the series' history
  • Joy-Con controllers' motion and rumble features are creatively used for certain minigames

The Bad

  • Three of the four different boards in Mario Party mode lack unique obstacles
  • Challenge Road isn't very challenging when you can skip whatever's too hard
  • Toad's Rec Room and Stickers feel tacked on

About the Author

When Jordan first tried the original Mario Party, he had no idea the game would inspire a hobby that would eventually become a career. It took Jordan about 15 hours to gather Super Mario Party's five Gems and achieve Super Stardom. Nintendo provided codes for the purposes of this review.
49 Comments  RefreshSorted By 
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Gelugon_baat

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Have everyone lick the cartridge of the game after a session.

Everybody loses.

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mcpilz

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Cant play it with my pro controllers... :( game is not fun at all, way too easy for Mario Party Veterans like its build for 7 year olds and first time players. RIP n64 flair.

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csward

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Negatives (continued):

-only 4 boards

-boards are much smaller

-20 turn limit

-Online multiplayer lets you play mini games only, no boards

3 • 
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stray_dawg

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Is there a custom minigame list or have we still gotta suffer through the ones we hate? There's always at least a few duds, nigh-on no ones gonna enjoy them all.

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Kazaf25

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Edited By Kazaf25

@stray_dawg: Yes, the game has a "favorite minigames" section so that you can shuffle through and play only your marked fav games.

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stray_dawg

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@Kazaf25: Magic, I won't mind how "small and bland" the boards supposedly are, so long as I've got control over what minigames show up.

(Oh wait... this checklist of favorites is for boardplay, right? It's not just an extra little minigame-only mode on the side?)

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Kazaf25

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@stray_dawg: Oh, it is only for minigame mode. I'm not sure if your "favorite list" can be applied to the board game mode, however, I have played through two board games so far and none of them prompt me to use all minigames or just my favorite ones. So my guess is that the "favorite minigames" are only used for playing purely minigames on the side.

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stray_dawg

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@Kazaf25: Damn... dunno why they completely ditched such an option after MP4. Ach well, cheers for the info.

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BrettSiebenhaar

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I like it, it's fun

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Fud_Sang

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No mention at all of the glaring bumble of not putting the board games online to play the game with friends even though the minigames can be online (who wants to even bother with that). They dropped the ball on that one and you guys dropped the ball when you said nothing about it. A game most likely to be returned...6/10 at most

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KahnArtizt

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Edited By KahnArtizt

@fud_sang: I only play games like this offline with friends so I’m not too upset. But that does seem like an oversight, especially since Nintendo is trying to improve their online capabilities.

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stealthy1

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@fud_sang: nah 7 was right but i agree. Online woulda been cool.

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dmblum1799

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I could never play a game that has Donald Trump's penis as a recurring character.

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deactivated-5bee09b4aa01f

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Wow a Nintendo Exclusive not rated a 9.

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Gelugon_baat

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Edited By Gelugon_baat

@jordanramee: I just thought of the premise for any Mario RPG title that Ninty might do - Bowser Jr.'s mom is the villain.

That would be a handy way to pretty much implement a Bowsette character, without the mind-boggling gender-bending for Bowser (there is little reason for him to do that other than some crazy closet-fetish for Mario that is some fan's terrible head-canon) and the ridiculous physiology change that Toadette has (which is really Ninty being lazy).

Though there's the problem of how to work a narrative on why she hasn't been around - without everything going hella dark for a Mario title.

And there's the matter that one of Bowser Jr.'s siblings is female and she doesn't even look humanoid. So no Humanoid Female Animal here, much less Bizarre Sexual Dimorphism - unless Ninty pulls a fucking Birdo.

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NaturallyEvil

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@Gelugon_baat: Maybe Birdo is the mom. He can apparently make eggs after his sex change.

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Gelugon_baat

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Edited By Gelugon_baat

@NaturallyEvil: Yoshis can lay eggs too. I don't think that laying eggs is a mark of gender in the Mario universe. (Or in Birdo's case, regurgitate eggs.)

Besides, we don't even know if Bowser's species comes from eggs.

Heck, considering how Ninty treated the matter of the Yoshis, the eggs might as well be the faeces of Yoshis - although that doesn't explain how they form the eggs around themselves. (Their variant of moulting, maybe?)

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Argle

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Why can't Nintendo just let go of motion controls? And motion controls that have to be used with an absurdly tiny controller? I have the GC adapter and 4 controllers, just let me use those. Using a single joycon hurts my hands.

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Gelugon_baat

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@Argle: Because of how popular the Wii was. They still can't accept that the motion controls for the Wii was a one-time thing, and they haven't noticed that VR is the "upgrade" to the motion-controls fad.

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Terminator95

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ANOTHER Mario Game....................That's original Nintendo.

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Brandsome

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@Terminator95: Until it stops printing them money, they'll keep going lol

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Ditronus

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$80 controllers has me opting out of Mario Party, sadly.

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Terrorantula

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My favourite was the one on the Wii with the fun motion control stuff.

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Gelugon_baat

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Bowsette DLC.

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jordanramee

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jordanramee  Staff

@Gelugon_baat: MAKE IT HAPPEN NINTENDO!

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Gelugon_baat

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Edited By Gelugon_baat

@jordanramee: If Ninty did, it might be the red-headed version instead of the blonde one running around, i.e. the one in their 'original' sketches, and that one is still in a regal dress instead of the Playboy club bad-girl get-up.

Besides, Ninty already has an evil Peach.

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videogameninja

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It's party time!!!!

Well... not yet technically.

:/

-PARTY ALL THE TIME/EDDIE MURPHY APPROVED-

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KungfuKitten

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Edited By KungfuKitten

From the gameplay video's I've seen it looks like people enjoy this entry more than previous Mario Party games. They're less annoyed by the game (while still getting screwed over), and having more of a laugh. So I think they're doing something right.

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Gelugon_baat

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I am waiting for GiantBomb's next Mario Party Party stint.

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179107199999

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I liked the boards 4 to 7 because the boards could attack to. Fun with Bowser as the at

Antagonist. When characters went through misery like being burnt or squished it was funny.now the new MP games are fun but they're soft. The old games characters were playing questionable party games and doing questionable things to each other. I loved that. That danger aspect was stupidly funny

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NSA_Protocol44

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Edited By NSA_Protocol44

Jordan mate change it to a 9 while you still can or imma call Peter on you.

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jordanramee

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jordanramee  Staff

@nsa_protocol44: Well technically Kallie is the Reviews Editor now so.... ;)

4 •