Review

Sniper Elite 5 Review - Longer-Range

  • First Released May 26, 2022
    released
  • PC

Sniper Elite 5 emphasizes player agency with another thrilling sandbox that excels when you're looking down the scope.

Five games in and sniping Nazis still hasn't gotten old. Whether it's a well-placed bullet in the back of the skull, a shot right through the iris of an unaware enemy, or a 200-yard peach that collides with a pair of testicles, Sniper Elite's schlocky long-range action remains gloriously fun. It's in the moments outside of the sniper's scope where the series has previously struggled to compel, but that all changed when Sniper Elite 4 arrived with refined stealth mechanics and massive, open-ended maps. In picking up where that game left off, Sniper Elite 5 doesn't feel quite as revolutionary in comparison, but with some smart new additions and a more ambitious emphasis on player agency and experimentation, this is another thrilling Nazi-hunting adventure where sniping is king.

Once again, you're thrust into the mud-caked boots of American marksman Karl Fairburne, this time deep behind enemy lines in occupied France. Sniper Elite 5 is set in the weeks and days just before, during, and after D-Day, when Allied forces launched a joint sea-based and airborne invasion of Normandy on June 6, 1944. Your initial mission is to covertly disrupt enemy operations in preparation for the French theatre of war, destroying AA guns, disabling communications, blowing up fortified coastal positions, and so on. It doesn't take long, however, before you unearth yet another dastardly Nazi plot that could turn the tide of war, so it's up to Fairburne to put a stop to their plans and save the world from catastrophe.

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You'll do this by sniping, blasting, and stabbing your way across various locales in northern France, from a picturesque chateau in the middle of the verdant countryside to the obliterated coastal town of Saint-Nazaire, where the Loire river heads inland. These environments are often gorgeous, especially early on, with the colorful scenery providing a stark contrast to the violent bloodshed happening all around it--bloodshed that most frequently bursts forth from the barrel of a sniper rifle.

Aiming your crosshair at a Nazi's head before taking a deep breath and pulling the trigger still feels magnificent. There's a gratifying rhythm to lining up your shot, adjusting for distance and wind, and then watching your bullet propel across the map until it collides in the most grisly way imaginable. Sniper Elite 5 has mastered the cinematic bullet camera, with each shot ending in a violent cacophony of broken bones, ruptured organs, and exploding eyeballs, all captured in X-ray vision to reveal the brutal details. Close-range combat with pistols and SMGs is solid by comparison--with enemies crumpling from your shots in a satisfying manner--and you can now switch to a first-person view and aim down sights to achieve slightly greater accuracy. Fairburne still isn't quite as nimble or fluid in his movement as, say, Metal Gear Solid V's Venom Snake, so you will encounter a few awkward moments where you struggle to get into the right position to perform a takedown or mantle over a piece of cover.

Combat does feel more personal in Sniper Elite 5, though, thanks to the inclusion of a deep weapon customization system. There are various workbenches scattered throughout each mission, with each one allowing you to augment your guns with a wide variety of different attachments and add-ons. You can choose from numerous scopes, muzzle attachments, ammo types, foregrips, and more. They might not all be strictly period-appropriate, but tinkering with a weapon until it's tailor-made for your playstyle is a treat. You might opt to equip one of the many suppressors and then combine that with subsonic ammo to shrink your sniper's audible range, letting you take out targets without having to mask the sound of your shots with a misfiring generator or the thunderous roar of a passing Luftwaffe. The trade-off is that doing so will increase the amount of bullet drop, making long-range shots harder to pull off, but you can also alleviate this side effect somewhat by equipping other property-enhancing attachments.

Taking the stealthy approach is encouraged, but there's nothing stopping you from charging in guns blazing or adopting a chaotic mixture of the two disparate playstyles. This has been the case in the series before, but Sniper Elite 5 is also more willing to give you increased agency in how you complete a level. Recon planes and French resistance fighters will sometimes provide you with intel on potential routes or points of interest within a level. You might find out that a bridge in the west is lightly defended but encounters semi-regular traffic from patrolling vehicles, while a path through the forest in the east is heavily guarded but offers more sneaking opportunities due to the tall grass surrounding the area. Alternatively, you might simply plant mines on the road to destroy any vehicles before they can reach the bridge, or head to the top floor of a house overlooking the forest and snipe each foot soldier from a distance. There are dozens of possibilities no matter how you choose to approach a given situation.

The maps themselves are absolutely huge, too, covering vast swaths of land where a single level might encompass everything from sandy beaches and dense woodland to open fields and small villages. Retrieving classified Nazi intel from the aforementioned chateau might be your end goal in that particular mission, but before you can even sniff its walls, there are numerous German patrols and checkpoints blocking your path, farms and ransacked houses just begging to be explored, auspicious sniping perches to uncover, and assassination targets to eliminate.

Fairburne's platforming prowess has been expanded upon to increase your options when traversing these large spaces. You can now use vines to scale walls, shimmy across ledges to infiltrate open windows, and utilize ziplines to quickly abandon a compromised sniper spot or cover a large amount of ground in a couple of seconds. This enhanced repertoire allows for more variety in how each map is designed, too. By spotting vines snaking up the outside of a building, you can climb in from the outside instead of resorting to blowing up a reinforced door to enter from an underground path, or simply rushing through the front door with a Thompson in hand.

The freedom each map offers is fantastic, but there are unfortunately a few too many moments where the illusion is shattered by invisible barricades, whether it's a waist-high wall you can't clamber over--even though it looks the same as the ones you can--or a thin row of bushes that prove impenetrable. The maps aren't linear in any sense of the word, but these barriers can make it feel like you're being guided in a particular direction at times. They also prove frustrating when you're trying to avoid an enemy patrol only to discover that you're trapped on either side of a path by foliage.

The AI is fine for the most part, but the Nazis you're up against do have a habit of oscillating between being deadly and dimwitted at a moment's notice. One of the best aspects of sniping is that, if you can do it discreetly, it's possible to kill an enemy who's surrounded by others and send everyone into a mass panic. It's here where they feel most human, as without hearing the shot or being able to physically see you, they have no way of knowing where you are. If they do hear the shot, they're able to triangulate your position, at which point they'll attempt to snuff you out. It's a little too easy to escape and simply circle around behind them for a few easy kills, but experimenting and devising new strategies based on the AI's behavior is a rewarding endeavor. That's less true when you're spotted by an impossibly eagle-eyed soldier or your cover's blown with no indication of how it happened. These instances are infrequent, but it's still disappointing when your plans are upended due to finicky AI.

No Caption Provided

Playing through the campaign with another player in co-op lessens these shortcomings a tad, but Sniper Elite 5 also introduces a multiplayer invasion mode that's similar to those found in the Souls games or Deathloop. By turning this mode on, you'll earn more XP for everything you do, which can then be spent on various upgrades like increased health and a larger inventory. However, you'll be susceptible to invasion from another player who can enter your game as an Axis sniper. This transforms the game into a tense cat-and-mouse affair as you both attempt to take one another out. The invader can make use of the AI to track down Fairburne, while the invaded player has the opportunity to phone a scout and reveal their hunter's last known position. Much like the rest of the game, there's a lot of freedom in how you handle an invasion: You might try to lure the other player into an open area, plant traps where you think they might go, or hunker down in a defensible position and hope you can snipe them before they snipe you. Whichever side of the coin you're on, invasions are a nerve-wracking new addition that play into the series' strengths with a focus on stealth and the thrill of long-distance shooting.

Sniper Elite 5 follows in its immediate predecessor's footprints with another massive open-ended sandbox for you to experiment in. There's a renewed emphasis on player agency this time around that factors into every aspect of its design, from the way each sprawling map is constructed, right down to the addition of a broad weapon customization system. Invisible barriers tend to break the immersion at times, and the AI can be overly finicky as it veers between competence and incompetence. Fairburne isn't the most graceful protagonist, either, but these shortcomings aren't damaging enough to seriously dampen the glee that comes from shooting Nazis in the face from 300 yards away. When it comes to long-range combat, Sniper Elite 5 has mastered the craft.

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The Good

  • There's a cathartic rhythm to sniping and watching your bullet collide in grisly slow-motion detail
  • Encourages player agency with its varied maps and open-ended objectives
  • Weapon customization adds a personal touch and lets you tailor firearms to your playstyle
  • Multiplayer invasions create a tense game of cat and mouse

The Bad

  • Player movement can occasionally feel clunky and imprecise
  • Invisible barriers appear far too often and can make it feel like you're being guided
  • Enemy AI is inconsistent and finicky

About the Author

Richard finished Sniper Elite 5's campaign in 18 hours, repelling a few invaders in that time. Review code was provided by the publisher.
45 Comments  RefreshSorted By 
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gunnyninja

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The fog of war is a nice addition. Having to actually lay eyes on enemies to pinpoint them is a lot different than when they automatically showed up on your mini map.

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Bedge_Head

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I'm really surprised this game has managed to score so we'll. Thankfully I played it for "free" on Game Pass and managed to dodge a regretful purchase. Sniping takes the backseat to infiltration and close-ranged combat. When you are able to snipe, you'll quickly realize that the gimmicky, slowed down x-ray cam doesn't show breaking of bones or any actual detail. Most will want to turn this off after the first few hours. The movement is overall sluggish and stiff feeling. The devs made the terrible choice of not allowing sprinting when crouched which makes navigating around the many invisible walls and impenetrable bushes a chore. The skills feel like they were bolted on the week before release. Seriously, go take a look yourself to see how underwhelming they are. After a while I didn't even bother spending my skill points. This game deserves a 5 at best. It's not 2006...

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rancid36

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Edited By rancid36

Looks good.

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PeterRoberts123456

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How on Earth did this game get an 8. I just deleted it. As soon as wokeness kicked in and the coloured scottish woman made her appearance i deleted this. I would have shortly anyway. Decent graphics. Boring gameplay. Meh

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gunnyninja

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@peterroberts123456: Wait until you discover Google and learn that there are black people in Scotland. When I saw that, I KNEW you folks were going to pipe up...

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AnnaG

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@peterroberts123456: You deleted the game because it had a black person in it? Hmm, okay, perfectly normal behaviour. There is a word to describe someone who would do that, begins with r...

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PeterRoberts123456

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@annag: You're confused. I deleted it because of the forced inclusion of non whites. I guess you will cheer when the queen is black.

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AnnaG

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@peterroberts123456: You think there is a difference between deleting a game because "there is a black person in it" and deleting a game because of the "inclusion on non whites"? I think it is you who is confused my racist friend. try to justify it with semantics/mental gymnastics all you like, bottom line is you're despicable.

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PeterRoberts123456

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@annag: You're the kind of person that would protest egyptians being portrayed as white then scream for whites to be replaced by "blacks" for diversity. I would equally delete a game if the portrayed the king of the zulu's as white, while you would cheer and bend the knee. You see. I'm not racist, but you are woke and lost in delusion.

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AnnaG

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@peterroberts123456: That's a very cool story you just made up about what I would do in that scenario Peter. Don't judge me on your standards. I don't go on any game and start worrying/getting irate about the colour of the characters' skin, that's your bag remember. Not even racists like to see themselves as racists generally speaking so I understand that you're upset that I called you out on openly admitting that you deleted a game because it had a black character in it. But me pointing out your weird racist behaviour doesn't indicate anything about my imaginary response to white Egyptian characters in a game that probably doesn't exist, it just indicates that I pointed out your overt racism. No more, no less. I love the idea that you would delete a game because it had a white Zulu in it. Utter BS I suspect but quite a funny little story you've made up there. You do know there were black people in Britain in the 1940s don't you Peter? Scotland had a major presence in Jamaica in the 1800s. Scottish people owned a third of the country and to this day there are lots of place names in Jamaica that are Scottish. Scottish people brought black people back to Scotland so there were black people in Scotland. There were even more in London - over 10,000 in the mid 1800s. So your weird story about white Zulus is false equivalence and just more utter nonsense in a pitiful attempt to justify your obvious racism. Anyway, Peter, it's been a pleasure. You keep telling yourself that soiling yourself over the colour of characters in games is all perfectly reasonable behaviour and I'll carry on just playing games and not even noticing one way or the other.

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PeterRoberts123456

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@annag: This post has no basis to it apart from. " I lost - you're racist." Good try though. Ps you seem triggered.

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gunnyninja

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Edited By gunnyninja

@peterroberts123456: You came on this forum and ADMITTED you deleted it because of a black person in a setting you didn't agree with. She was spot on. You don't like the way your choices make you look, don't tell anyone you made them.

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wasteofspace

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@peterroberts123456: sure it does pal, calling you out on your racist garbage. Look at your other comments, you got a paranoia for "wokeness" You may not have noticed but the glorious whites are not the master race any more. You can kick and squeal about it all ya like but it's a different world. Too bad the frightened cowards such as yourself can't come to terms with it but maybe try a little more "inside voice"'huh pal? We don't really need to hear it, it's just empty nonsense from a frightened mind.

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PeterRoberts123456

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@wasteofspace said:

@peterroberts123456: sure it does pal, calling you out on your racist garbage. Look at your other comments, you got a paranoia for "wokeness" You may not have noticed but the glorious whites are not the master race any more. You can kick and squeal about it all ya like but it's a different world. Too bad the frightened cowards such as yourself can't come to terms with it but maybe try a little more "inside voice"'huh pal? We don't really need to hear it, it's just empty nonsense from a frightened mind.

It appears you have little understanding of rewriting history in the name of diversity and inclusion. People like yourself dont understand how pathetic you are. If blacks are represented in unrealistic positions and i call it out im racist. If whites are represented in unrealistic positions like the king of Zambia, and i call it out im racist. Sadly keyboard woke warriors like yourself scream and cry and bend the knee for diversity even in the face of fact.

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gunnyninja

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Edited By gunnyninja

@peterroberts123456: Unrealistic? Google can help you here as well. Your ignorance knows no bounds. You would be surprised at the roles of "coloured" people during WW2.

Try Jane Vialle for starters. Black woman in the French resistance. There are others. You need some serious help, or history lessons...

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PeterRoberts123456

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@gunnyninja: Well done. You found one.

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PeterRoberts123456

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@gunnyninja: You really have no concept of reality. Of course there were some black people in scotland. But very few, look it up. Yet they are over represented in games for diversity and wokeness. You fail to grasp simple concepts. Its called rewriting history. You just cannot deal with facts and reality.

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gunnyninja

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Edited By gunnyninja

@peterroberts123456: How many do you need for ONE to be included in this game to be realistic? Name the games where black Scots are over represented. "woke" is a racist buzzword. If you don't like THAT reality, stop using it...I'm sure you feel that a guy carrying three weapons, teller mines, grenades, satchel charges, decoys, a medkit, bandages, TNT, AND 6 empty bottles without a huge duffel bag is completely realistic. It's not realism that bothered you...

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Crazy_sahara

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The game has RPG elements, use get punished with that.

The games ai on the M50 tripods lead to animation T poses ruining the game, especially on the first level.

The vent in on the roof on chapter 4's bugged cannot enter invisible wall blocking, even after reloading.

The flare gun attached reduces your Y-and X axis to the lowest setting making it impossible to move, unless dropped.

Mines don't always trip on chapter 2.

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werebearr

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Basically this game only haves timid modifications since the second entry of the series till now... and still gets an 8? Alright...

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MadErnie

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Enjoying this so far, the maps are quite good - Mont Saint Michel especially was great.

One thing is the AI can be as thick AF! lol!

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deactivated-64a3ced8b46b8

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@madernie: Or just eagle-eye your ass from across the level. It's kind of inconsistent, (but similar to the other entries in this respect).

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SASnake2

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The lack of anti aliasing on PS5 makes the game look even more ass. Fun though.

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VooDooPC

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@sasnake2: Yeah, even the PC version doesn't have any AA.

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phili878

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@sasnake2: male ass you mean

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Divisionbell

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Basically, if you like the series, this is a great entry. It’s really hard to beat the sniping in this game.

2 • 
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ingie73

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It's pretty good the character model is not.the best and the odd ai but.other than that,it's fun. Maybe a.7 if honest is.more realistic 😁👍

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rodoxthedark

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Edited By rodoxthedark

I’ve played about an hour and it seems far from an 8 I’ll keep on with it for a bit more and see if it gets better. I just can’t get past the janky movement and really really poor character models.

So far it just seems like more gamepass shovelware

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blaznwiipspman1

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xbox and gamepass keeps #winning

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Thelostscribe

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Edited By Thelostscribe

Glad to see Sniper Elite 5 get good scores. I've really enjoyed the series since I played Sniper Elite V2. I am not a big Sniper player in other games, but this game just makes it feel good. I think putting you in a sandbox and letting you played around with the way you eliminate things helps a lot with the enjoyment. Along with the Xray cams on great shots, really makes you enjoy nailing a good hit.

Will definitely be enjoying this on the weekend.

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miguelgreene

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@thelostscribe: yup I'm having fun with it

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johnny0779

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An excellent addition to GamePass for sure!

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deactivated-64a3ced8b46b8

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Played for a few hours last night. It's exactly what you would expect, (which is a good thing).

Enjoy! 🙂👍

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Probable

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@thecupidstunts: Are the improvements as noticeable as lost judgment compared to judgment? Or the evil within compared to the evil within 2?

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deactivated-64a3ced8b46b8

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@probable: I can only speak for the SeriesX version, but it is buttery smooth, with (mostly) improved graphics, and a very nice resolution bump. The only bugs I've encountered in 4 hours of play is getting stuck in some rocks once, and at one point my machine gun just kept endlessly reloading itself. Since the game saves frequently, I simply reloaded an auto-save and it fixed the issue both times, (with no progress lost either time).

Gameplay wise, it's very similar to the 4th entry, and it's very solid, (if not exactly revolutionary). The addition of being able to invade other people's campaigns as a counter-sniper, (and being invaded by others), is brilliant. And yes, you can turn it off so that others can't invade your campaign.

It's a no-brainer for existing fans, and a solid recommendation for everyone else.

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SodaPop6548

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This is the review I was waiting for. Very excited to dive in! Loved the other games and look forward to this one.

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Probable

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@sodapop6548: Yeah. After seeing the ign review, I just wasn't satisfied. Seemed to me like whoever reviewed it at ign just wasn't a fan of the franchise anymore and wanted it to end.

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JeremyAlexander

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Edited By JeremyAlexander

@probable: IGN is a paid ads site and that became obvious after the Cyberpunk review. My guess is they're overcorrecting to try to cover it up, or maybe they just didn't like the game as much as you. I always find it weird when people complain about game scores like you have some vested interest in the game getting good reviews. It's just one person's opinion about a game and I doubt any one person out there would agree 100% with any other person on most topics. It's a game from a company, it's not your family, friend, or loved one so who cares what score a game gets anywhere?

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SodaPop6548

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@probable: I didn’t really like IGN’s review either. Honestly, they have been in kind of a weird place to me since they gave Cyberpunk (at launch) a 9/10 and the whole Dead Cells fiasco. Even after all it’s updates I do like Cyberpunk, but it’s still got some rough edges. I got a bit burnt out playing Elden Ring so I turned on SE4 and it was just what I needed. Made me excited for this new game. Also, this guy who reviewed SE4 did this game also, so I trust his opinion.

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uninspiredcup

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This is out already? Thought it was like, at least 5 months away. :/

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xavier141524

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Edited By xavier141524

downloading it as I type :)

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Probable

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............well jee willickers batman! I guess I'm the only one who actually cares about this game. (Goof troop laugh) short but detailed review as well. Can't wait to pick this up.

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Joefatty2x4

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@probable: Definitely not the only one. I’ve been playing it on PC and loving it so far. Just avoid the toxic Steam forums, as usual with any new release.

3 •