Review

Slender: The Arrival Review

  • First Released Mar 26, 2013
    released
  • PS4
  • XONE

Fear itself.

Slender Man has captured a large part of the popular psyche--large enough that two girls stabbed a third girl 19 times, and other children commit acts of arson, all in his name. I can't help but blend those headlines with subsequent forays into the Slender Man mythos. Although he is without a doubt fictitious--a legend manufactured wholecloth in full view of the internet's many denizens--he's transcended himself. He's now a self-reinforcing curiosity of the modern era, reflecting the deep-seated fears of our connected culture.

For those unfamiliar with this phenomenon, Slendy, as some affectionately call him, was born on the internet forums of the 21st century. A few Photoshop projects featured a thin, suited figure without an apparent face. The first few images of him depicted children running away--and right there, we have the seeds for a great ghost story. He is the embodiment of the unknown, and he preys on the weakest among us--children. From that point on, he became a meme in the truest sense of the word, evolving and changing to suit whatever the population thought would yield the most easily shared terror.

No Caption Provided

Slender Man is now a self-reinforcing curiosity of the modern era, reflecting the deep-seated fears of our connected culture.

So how does he terrorize us now? When he approaches, he causes electronics, particularly cameras, to malfunction and glitch out. He causes his victims to go mad. He's most aggressive when you're trying to look straight at him. Perhaps most tellingly, he tends to stick to rural areas.

Again, all this is purely fictitious, but it's interesting that so many of these individual threads converged into a single vision coherent enough to yield a substantive game in Slender: The Arrival. This coalescence of traits creates a compelling antagonist that preys on the modern. In our metropolitan world of smartphone cameras and nearly ubiquitous connections, a mysterious figure that resists investigation and cuts us off from our technological safety net is the ultimate terror.

Arrival benefits from these fears and pulls every psychological string. However, that's all it can do. From a play perspective, it's about as minimal as they come. You can pick up pages and notes strewn about the various levels; after the preface, you can pick up a simple flashlight. That lack of agency is powerful, though. From its nascent stages, it's clear that you're struggling to survive in the shadow of beings that sap all hope. Slender Man and his several proxies--corrupted and insane people he's brought under his influence--are cold and uncaring. They have no clear motive other than your defilement, and they are omnipotent. Slender Man, for example, can teleport, and there's nothing you can do to defend yourself from his tentacle-y arms but turn and run away. It's an impressive foundation, and it fills me with dread to this day.

No Caption Provided

Slender Man and his several proxies are cold and uncaring. They have no clear motive other than your defilement, and they are omnipotent.

I've played Slender and its expanded pseudo-sequel Arrival before, but when I ran through it again, that prior experience didn't help ease my fears. The world is cloaked in darkness, and all you have to push away a small sliver of that enveloping black is a small, barely functional flashlight. Against the dark, Slender Man's blank, white visage creates an arresting contrast every time he appears. The system creates procedurally generated jump scares using a weighty, pervasive atmosphere of vulnerability and helplessness. The same system went on to birth the popular Five Nights at Freddy's series.

Player death in Arrival takes on a whole new meaning without the predictability of those frights. I found myself afraid of being afraid, eager to see the game end so I could at last take a breath, relieved to be safe once again.

That near-constant level of stress would doom a longer game, but Arrival clocks in at just two hours. The console versions add a few extra levels that weren't present in the original PC release, and they pad out the tension with just a bit of calm to keep players from growing exhausted. On the flip side, the added sections dilute Arrival's already-tight focus. In its original incarnation, Arrival was an agonizing, frantic mystery. You stepped into the body of Lauren, a woman desperate to find any clues regarding the disappearance of her friend Kate. As you poked about Kate's house, you could gathered snippets of information suggesting that her mother had passed away and that her family had been facing financial trouble--leaving the possibility open for suicide. The more you learned, though, the grimmer the reality became.

No Caption Provided

The added sections dilute Arrival's already-tight focus.

A few side characters were present that were hinted to be the Slender Man. Because just moving around in any given level could prompt the appearance of the Slender Man, you always felt that the answers were out there, but you could never quite piece it all together. With the new areas, some of that mystery is gone, and Slender Man is established as some otherworldly being. That spoils a bit of the fun and raises plenty of questions about why Slender now attacks people, where he was before, how he came to be, etc. Without a plausible in-universe explanation, he loses just a bit of his mystique.

Despite that, Slender: The Arrival still got under my skin. I'm not quite as warm to it as I was before, but it's an eerie experience that's seeped into my real life. Now, on long car rides or when I'm in a sparsely populated area in the dead of night, I'll catch glints of light and my heart will stutter at the thought that Slender Man could be at the edge of my periphery. All I can do is turn away and keep walking.

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The Good

  • Emphasis on chiaroscuro creates a brilliant, tense atmosphere
  • Creative adaptation of an increasingly relevant internet folklore
  • Level design forces a satisfying trade-off between survival and exploration

The Bad

  • Added content drags on the pacing and narrative presentation

About the Author

Daniel Starkey has now played through Slender: The Arrival three times (once on PC, twice on consoles), and is convinced that he'll have nightmares about the ghastly ghoulie for the rest of his life.
39 Comments  RefreshSorted By 
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AllDATanNsum

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Slinder, with the lights out, after midnight, is creepy, creepy.

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UberMan5000

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Somehow, I don't think a game revolving around a guy who just makes you start walking in another direction whenever you see him qualifies as particularly striking horror.

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XxAcceptanceXx

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final! the game come on a REAL platform!

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UberMan5000

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@xxacceptancexx: You just summoned a monster far more terrifying than the Slenderman: the PC Master Race.

2 • 
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wolfman8325

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There are two areas where I think Slenderman has huge gaming potential, one is VR. The other is online multiplayer - seriously - one person controls slenderman, he can move slowly, teleport to new locations and is only visible sometimes to the other player, it could make for some terrifying 1 v 1s, or perhaps even a mode where a group of 4 players work together to find the 8 pages and get picked off 1 by 1 - the mode could encourages them to seperate to complete individual tasks at points to keep the sense of isolation, They'd have to work out the mechanics and make several large maps for it to work, but there hasn't really been a proper multiplayer horror game yet. I'd like to see that. Basically a terrifying hide and seek.

4 • 
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Bishmanrock

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@wolfman8325: For the multiplayer, it might be worth checking out Garry's Mod, specifically the game mode "Stop It Slender". Not perfect, but interesting.

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Evil_Sidekick

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@wolfman8325: This is what i'm expecting VR to go because people are too damn stupid. Yes, it will be fun.....until someone has an heart attack or starts having nightmares and panic attacks.

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poorboy13

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@wolfman8325: it has already been done (albeit not with Slender) go check out the game Damned.

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loafofgame

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@poorboy13@wolfman8325: Yes, do check out Damned. Don't expect a polished game, though.

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bluebird08

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i actually enjoyed the game and it was creepy and fun. but this games graphics are quite bad. the character models in this game look like a early PS2 game, metal gear solid 3 has more detailed character models and thats sad. comparing this game to outlast, another indie horror game on ps4. theres no comparison, outlast graphically is far superior and was 1080p@60fps. although i guess thats the difference between unity engine (the arrival) and unreal engine 3.5 (outlast)

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silversix_

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This trash is for PooPooPie, no one else.

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phili878

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game for 12 year old girls

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CieloPerso

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@phili878: … whom which enjoy stabbing each other.

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ArabrockermanX

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@CieloPerso@phili878: I forgot about that incident... A few more like that one and the phone/tablet market may end up in trouble.

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ZOR3333L

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scariest = Fatal Frame series

creepiest = Silent Hill 2

great modern horror games: Outlast, Amnesia and Evil Within.


and by the way, this game sucks.

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leikeylosh

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@zor3333l: So true, my friend. I'm a 29 years old male and I always sh*t myself playing Fatal Frame.

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mr_azim

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@zor3333l: those are some pretty outdated games....... PT beats them all.

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salter

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@mr_azim: PT beats the first Fatal Frame? Seriously? Have you ever actually played Fatal Frame? With the lights out and a good surround sound system? There's no comparison.

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ScottW84

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This some sort of joke? why on earth would you give it a 7? the game is utterly mediocre.

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vadagar1

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meh not in the mood for horror :P

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Renunciation

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It doesn't seem quite right that a lack of an explanation results in a loss of mystique; usually the opposite is true.

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loafofgame

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@Renunciation: I think you have to read the corresponding phrase in context. The extra levels supposedly present Slender Man as some otherworldly being, which raises questions about his origin and motives that might have been better left not asked. I think that with characters like Slender Man you either leave his origin and motives completely open and let the player speculate or you come up with a very convincing origin story (which is very hard to do with these extreme horror characters, I think). With the 'otherworldly being' narrative you end up with neither.I think that's what the reviewer means with the loss of mystique. The 'otherworldly being' seems to be used often as an excuse to reduce origin and motives to 'something we cannot comprehend (because it's otherworldly).' If you simply leave it open, then there's at least the possibility to speculate. Now it's floating somewhere between a complete mystery and an attempted origin story.

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ferna1234

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this game is fun the first minute, then is plain boring.

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GameYakuza

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The only appeal of this game is to post stupid let's play videos where the player squeals and jumps around in the most unnatural way possible. It's just not good at all.

12 • 
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deactivated-5b9f50dd5cd38

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@GameYakuza: But do those videos lead to donations?

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ArabrockermanX

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@bjsampson@GameYakuza: Those videos are also bad... People are just stupid and watch them.

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RogerioFM

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eh, it's ok. If you have to choose though, play something else. If you have a PC just download SCP or other free and better horror games.

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Warriors30

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@RogerioFM: I recommend Cry of Fear. You can download the (free) game here: << LINK REMOVED >> or << LINK REMOVED >>

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GameYakuza

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@warriors30@RogerioFM: cry of fear is available directly through steam, but it's really overrated: not scary, ugly and ridiculously unbalanced.

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GameYakuza

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@RogerioFM: like nightmare house 2.

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RogerioFM

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@GameYakuza@RogerioFM: Great HL2 mod, unless I'm completely wrong, lol


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torrne667

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@RogerioFM: whats scp?

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RogerioFM

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@torrne667@RogerioFM: `SCP Containment Breach, it looks like crap, but it's very well done.

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kachal

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This game was released in the last year of last-gen, so I'd say it should've been Cross-buy with PS3.

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88Metallica

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It's not necessarily a great game, but creepy AF!

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siemper

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Strawberry Game


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deactivated-5ebea105efb64

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Bad Game.

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KostasFavatas

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Awesome Game :D

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