Review

Senua’s Saga: Hellblade 2 Review - Hell And High Water

  • First Released May 21, 2024
    released
  • XBSX

Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.

When Hellblade: Senua's Sacrifice was released in 2017 it quickly became one of my favorite games of all time. I beat it in one sitting and remember feeling thankful that I had played it in a room dark enough to conceal how much I wept as the credits rolled. As a young woman who had endured abuse and was desperately wrangling with her own mental health and attachment issues, Senua's journey resonated and comforted me in a way no other game ever had. So it might surprise you then, that when I heard Ninja Theory was working on a sequel, I was extremely hesitant.

My biggest concern--particularly after Microsoft purchased Ninja Theory--was that the next entry in the Hellblade series would aim to be one of the massive, AAA experiences that are taking over the games industry, complete with a cluttered mini-map, crafting, side quests, and more. That's not to say these features are inherently bad of course--they do have their place--but to me, this felt at odds with what Hellblade did so well. I didn't want breadth, I wanted the series to maintain its depth; I wanted emotion, art, storytelling, introspection, mythos, terror, and magic. In fact, I was so concerned that the studio would trade in its depth for breadth, I didn't foresee what actually happened.

Rather than expanding its systems and scope, or weaving a story equal parts intimate and mystical, Senua's Sage: Hellblade 2 focuses on vastly improving what its predecessor already did so well: visuals and sound. Hellblade 2 is a marvel to look at. It's gorgeous, cinematic, and hyper-realistic, yet still eerie and ethereal. Its music remains extraordinary, and its sound design is primed to make your skin crawl. And yet, I cannot help but be disappointed by how pared down and shallow its story and gameplay are. While Hellblade 2 might be a sight to behold, its minimal gameplay and muddled narrative prevent it from being a game that has any meaningful impact on me.

Senua struggles to regain her footing on a rocky beach.
Senua struggles to regain her footing on a rocky beach.

Senua's Saga picks up not long after Senua's Sacrifice, and follows our heroine as she sets off to confront the Northmen who keep raiding her lands and enslaving her people. She sees this not solely as a chance to do what's right, but as a way to atone for the sins she is still convinced she committed--a way to wash off the blood that she can't help but see on her hands. However, Senua soon discovers that vengeance is not so simple, and a decision that condemns and brutalizes one group could mean safety and survival to another.

It's a simple plot that is ultimately executed in a way that lacks richness. Yet there are certain themes here that carry it a bit further. First and foremost--and as every therapist will tell you--progress is not linear. Exploring Senua's reintegration into society and how her mental illness impacts that process is an interesting concept. Despite her being in a better place by the end of the first game, she is not miraculously cured of her trauma or the inner voices that manifested as a result of it. In fact, she is still largely fearful of herself and plagued by the guilt her father instilled in her. I appreciate that this comes through in her newest journey, too.

Additionally, Hellblade 2 hones in on compassion in a way that is not novel, but tender nevertheless. Between Senua's companions assuring her that her empathy and unique way of seeing the world is a gift, to the game's overall emphasis on trying to understand the "man behind the monster" in order to heal them and stop cycles of violence, there are some calls for kindness here that are always worth hearing. I appreciated the game presenting conflicting ideas on morality and reformation, and while it did frequently delve into the old saying "hurt people hurt people," it also made clear that people always have a choice and that pain is not an excuse for cruelty.

And yet, the themes fall a bit flat. I suspect it's largely due to the game's dialogue, narration, and Senua's voices, which never reach the same level of poeticism or introspection as they do in the first game. The voices in particular often come across as a distracting novelty. And sure, it can be argued that anxiety and trauma is distracting, but if that was the artistic choice Ninja Theory was going for, that sense of turbulence doesn't cut through. Instead, I was left frustrated that Senua's internal monologue became this simplistic bit of noise that only truly offered up either affirmations or self-flagellating remarks--some of which seemed to counteract all her previous lessons learned in a way that felt less like nonlinear progress and more like a lack of narrative cohesion.

Senua surrounded by fire.
Senua surrounded by fire.

But while the voices felt too simple, the game's narration felt overly obtuse, featuring legions of words said all to convey very simple messages that are then repeated dramatically time and time again. All this comes on top of the fact that this game adds a cast of supporting characters who talk over and under these other voices, leading to writing coming across as muddled and tedious, and ultimately lacks the same sense of artistry exhibited in the Hellblade 2's audio and visuals. I also suspect that some of this would have been easier to forgive if the game's story beats were bolder, more intimate, less repetitive, and less predictable, but Senua's Saga ultimately commits to being an aesthetic and cinematic spectacle at the expense of telling a profound story that takes both Senua and the player to new heights.

This is a problem that rears its head again when examining Hellblade 2's gameplay, which is substantially more frustrating than its storytelling. While playing through Senua's Saga, you will primarily do three things: walk, solve puzzles, and fight. In theory, that should be enough to make a player feel like they are playing a game--I mean heck, strip down Zelda and it's basically the same thing, right? Yet Hellblade 2 reached points where it felt more like I was watching a slightly interactive movie. The majority of my time felt spent crawling through caves or walking along beaches, and infrequent puzzles and simplistic combat kept me from feeling any sense of relief, connection, or satisfaction with the game.

And sure, I've heard it argued that the original Hellblade's puzzles and combat were nothing extraordinary--I'd say that's fair, as the game primarily focused on deep, introspective storytelling. But considering Hellblade 2 doesn't have that, I had some hope new and improved mechanics might lie in store for us. Instead, things have been pared back. Just about every battle is the same: you face off against an enemy, parry their attack, press a button to kill them, then engage with the next one. Whereas in the previous game you had to navigate the field, manage multiple enemies, and could kick and fight a bit more dynamically, all of that has been cut in favor of circling around a single enemy until you can get in a parry.

It's clear that the reason for this new combat system is to make battles more scripted and cinematic, as it's easy to incorporate tense moments, rolls, combos, dramatic deaths, and more when the player is limited to hitting a couple buttons against a single opponent in a very small space. But the big problem here--well, other than the combat itself--is that several games have proven that fights can feel choreographed and cinematic while allowing players to engage with enemies in more meaningful ways. Combat in Hellblade 2 feels not just like an afterthought, but virtually non-existent. In fact, I'd argue that the end result feels similar to a quick-time event, yet more tedious.

Senua engages a draugr in combat.
Senua engages a draugr in combat.

Solving puzzles is just as simple a process, and mainly consists of finding ways to distort reality in order to gain access to new areas and vantage points. From there, you will find hidden runes that aid your progress. It's slightly less tedious, but none of the puzzles scattered throughout the game are particularly engaging or difficult, meaning you never feel challenged or particularly satisfied with yourself.

This isn't to say Hellblade 2 is devoid of any remarkable features. In fact, you'd be hard-pressed to find a more visually striking first-party Xbox title. From its lighting and framing to the hyper-realism of its characters and locations, every bit of Hellblade 2 feels cinematic and spectacular. Whereas its story and systems could use some love, it is abundantly clear that these environments--from the animal skulls that adorn dilapidated houses to the towering mountains and vast oceans that extend past where the eye can see--were completely adored by the team. Similarly, the game's motion capture and performances are next-level, with each of the game's main cast bringing a level of melodrama and tension to the game that elevates a script that is otherwise a bit flat and predictable.

The game's sound design and music are perhaps even more notable. Though the most obvious praise is leveled at the game's binaural audio, there are so many other elements that come together alongside this choice that elevate it. The deep groans of rotting buildings and shrieks of villagers in pain are so realistic they feel palpable. Senua's up-close and breathy panic inspires instant tension, while far off, guttural singing strikes fear. Though the combat itself might be subpar, the music that plays while Senua faces off against the draugr is intense and riveting.

Senua looks out at a mountain over a lake.
Senua looks out at a mountain over a lake.

But while few games can rival Hellblade 2's sound, graphic fidelity, and talent for rendering stunning vistas and characters so expressive you can tell when they're tensing their jaws, I couldn't help thinking how gorgeous the game would be if what was depicted was more varied. There are a few memorable set pieces I won't spoil, but even compared to its predecessor--which led players through tombs, razed towns, haunted woods, chamber halls, and let them face off against giants, a rotting boar, towering stag-headed monsters, and the god of illusions--there is surprisingly little variation in Hellblade 2's settings and monsters. Though the caves Senua crawled through succeeded in inducing the claustrophobia the game warns you about at its start, large chunks of the game taking place surrounded by stone isn't entirely appealing. It's yet another substance problem in a game that is regrettably full of them.

Based on its new naming convention, the use of "saga" in Hellblade 2's title, and Microsoft's acquisition of developer Ninja Theory following the success of Senua's Sacrifice, it seems as if Hellblade is slated to be a series as well as a staple in Xbox's first-party lineup. That said, at this point, I don't exactly understand where the series is headed, if not to the box office. There are plenty of games that prove games can be art, but as some studios lean harder into proving that in one specific way that cribs from Hollywood, we're seeing some games that feel afraid of being games. With too much focus on cinematics and too little on creating an experience that is engaging, Senua's Saga fails to reach the same highs as its predecessor--even if it does look stunning whilst trying.

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The Good

  • Impressive visuals, motion capture, and performances make for a striking cinematic experience
  • Music and overall sound design triumph at elevating tension and emotion

The Bad

  • Shallow, muddled storytelling falls short in offering a unique or introspective experience
  • Extremely minimal gameplay with simple puzzles and flat combat
  • Set pieces, encounters, story beats, and gameplay quickly grow repetitive

About the Author

As a long timer lover of dark fantasy, mythology, and mad women with swords, Jessica was very eager to review Senua's Saga: Hellblade II. She completed the game in around 7 hours on her Xbox Series X with a review code provided by the publisher.
247 Comments  RefreshSorted By 
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soulmuncher666

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This game is terrible.

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HayatoJin

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Spend an hour lighting candles, no joke.

2 • 
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off3nc3

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6/10 Is where it belongs , a mediocre walking sime UE5 tech demo with little to no gameplay.

Shameful compared to the first one , anyone praising this has no taste and shouldn't be allowed to game.

2 • 
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christianyonas

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@off3nc3:

Said someone that bought Suicide Game: KTJL Deluxe Edition for 50% extra and praised the game. Look at yourself man. This totally explains that your gaming taste is abysmal. You're probably the one that shouldn't be allowed to game for praising that flop garbage.

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off3nc3

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Edited By off3nc3

@christianyonas:

I think you are confusing me with someone else , I never and will never buy a game like Suicide Squad , I will not even play it for free when the scene will release it.

You should go get your eyes checked you probably need better glasses if you want to stalk someone and learn how to differentiate a quote of someone else from a message on a forum. Better luck next time.

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jerusaelem

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"WHY THE FURST GAME GET A BETTER NUMBUR THAN DIS ONE, HUH!?"

It was reviewed by a completely different person who seemingly had different opinions? There's a 7 year gap, you numpties. Gamespot isn't the same 4 people in a tiny little office writing and editing all of the reviews for over a decade. They've probably restaffed 4 times over since the last review came out.

She played the game. Thought it was average (spoilers it IS), and gave an honest review. Expecting a copy/paste sequel to have a copy/paste score after nearly half a DECADE is delusional. This isn't a "global game journalism" conspiracy. It's one journalists OPINION and believe it or not, sometimes it's going to be different from yours.

Also, not for nothing, but the fixation on "all of the numbers at ALL of the sites must be EQUAL!" is YOUR mental hiccup, not theirs. If the game looks interesting to you, shut up and play it. I know the voices in your head are all upset that the numbies don't matchy, but that's not how OP ED journalism works and if you can't comprehend that, you really need to hush up and stay out of the grown ups conversation. These are opinionated reviews by individual people. This is not scientific, or clinical evaluation.

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dtobin123

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@jerusaelem: Tone it down, chief. You're way more riled up than the people complaining about the score. I'd rate your self awareness as 2/10, IGN might give you a 3 though.

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bwmays12

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Deserves much better than a 6. Most reviews give it an 8-9 rating. I can agree to a solid 8. Not perfect game but the graphics are top notch and gameplay is solid.

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deactivated-67413c4dcb898

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I read these comments about how the game is mostly a visual showcase...

And honestly that's how I feel about most games on both the XBOX and Playstation.

Honestly, most games being made these days are too concerned with graphics and story. And the gameplay is uninspired.

5 • 
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lonewolf1044

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@rewgle: I agree with that as times has changed when I played games starting in the eighties when graphics was not stressed as there were no video cards and CGA(hated it), EGA VGA and SVGA were available and sound cards was the King of the hill and gameplay was more focused on then it is now which is sad as you can have both. I am waiting for a deep cutting sale.

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tempest_prime

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Proves that companies only care about money and not quantity. Game companies are getting worse with the quality and fun factor.

4 • 
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xD34DL1N3Rx

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@tempest_prime: One persons opinion proves that? LOL! Then what do all of the 8, 9, and 10 reviews prove?

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PCPS4XB

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I really liked what they did with previous games like devil may cry, heavenly sword and enslaved. But trying hellblade on ps4 and then again on PC/gamepass, they took a different route with dumped down/limited gameplay. After playing today (hellblade 2) for 2 hours they definitely went a similar route in combat/gameplay. It looks like another sequel is greenlit and I may just give up with Ninja theory. I'm glad there's a fan base for this but it's definitely not for me.

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PeteBonion

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My only question regarding this game is how is this truly different from the 1st Hellblade to generate a 6 versus the previous 9?

So far both games are walking simulators with Batman Riddler's puzzles and a few combat scenes.

Yet the previous entry is praised by the majority of outlets with barely any mention of the slow pacing but suddenly, the same pacing is a major negative in this game

so I ask again what suddenly changed?

8 • 
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Pacer8888

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Edited By Pacer8888

@petebonion: 7 years and the first one had better pacing?

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Leith219

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@petebonion: This one is a Xbox exclusive.

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xD34DL1N3Rx

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@leith219: No, it is not. It's also available on PC. And with how MS have recently ported several of their exclusives to both PS5 and Switch, I see no reason why this won't also be ported at some point.

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Kore_Soteira

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Spot-on review, that aligns to my thoughts now that I have seen the end credits.

Thanks for actually reviewing this as a game and not an "interactive experience".

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BDRTFM

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Edited By BDRTFM

"My biggest concern--particularly after Microsoft purchased Ninja Theory..."

Not sure that kind of comment belongs in a review. Kind of tells me the reviewer prejudged the game before playing it. Never a good thing because, when you go into something fearing a certain outcome, you become hypersensitive to that fear and every issue, big or small, is seen as confirmation that your preconceived notions were correct. Now, instead of reading the review and thinking that maybe I won't buy the game for my daughter after all, I have to look elsewhere for a reviewer that didn't go into the game fearing the worst.

7 • 
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noodles227

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I watched a YouTube review of this game and literally took about 9 minutes for anything to happen in the footage. Dude was just walking forward through some rocks. Did some odd puzzle that took 5 seconds. Then walked some more. Fought three dudes. Then started walking again.

Another scene Senua was just walking behind some guy that was limping for several minutes. Then I turned the video off because I saw all I needed to lmao.

Of course there are people that are going to like it. Whenever someone says a game is good/bad it should be obvious that the person understands another human may enjoy it. But there has to be some sort of general way of describing something. Some sort of baseline from which we weigh a games success or failure in it being a game.

From what I saw but haven't played, it looks awful. Then again I found the first game to be boring too.

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xD34DL1N3Rx

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@noodles227 said:

I watched a YouTube review of this game and literally took about 9 minutes for anything to happen in the footage. Dude was just walking forward through some rocks. Did some odd puzzle that took 5 seconds. Then walked some more. Fought three dudes. Then started walking again.

Another scene Senua was just walking behind some guy that was limping for several minutes. Then I turned the video off because I saw all I needed to lmao.

Of course there are people that are going to like it. Whenever someone says a game is good/bad it should be obvious that the person understands another human may enjoy it. But there has to be some sort of general way of describing something. Some sort of baseline from which we weigh a games success or failure in it being a game.

From what I saw but haven't played, it looks awful. Then again I found the first game to be boring too.

This is considered boring, yet you play Call of Duty? lol

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PCPS4XB

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Same mistake as The Order 1886... Again.

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Plurmp

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@pcps4xb: The Order 1886 has lots of missed potential. The steampunk setting is really cool and some of the weapons are pretty imaginative. The biggest downsides were the short length, the walking segments, QTEs and overly talky cutscenes.

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Kore_Soteira

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@pcps4xb: What is different is that The Order 1886 actually had some decent gameplay sequences...

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PCPS4XB

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@kore_soteira: I agree, I actually beat the Order and was left wanting more and was over too soon. It has a lot of potential. I purchased Hellblade at release on ps4 and quit about 2 in and was able to get a refund. I have it another shot in PC/Gamepass to try it again but was just too boring.

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sladakrobot

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@pcps4xb: Imo, The Order failed coz it was only a single player game.
It should have been at least co-op with bigger levels.

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Spartan_418

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@sladakrobot: The Order also failed because it doesn't tell a complete story. Instead of having an ending, it just stops (gunshot cut to black), as if they were feeling over-confident that it would continue in expansions or sequels that would never get made. Hellblades don't do this

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mogan

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mogan  Moderator

@Spartan_418: You know, as boring as The Order was to play, I'd be down for a seuqel that learned from the original's mistakes. It was a cool setting with a cool look. Just, make it a game first and that franchise could be pretty sweet.

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G-Corleone

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@mogan: a part of me seriously wishes that someone in the Sony team is reading your comment right now and is inspired enough to push for a true sequel. I also liked the game and can never say never to a new iteration.

PS: if the Sony representative is still reading, please also include a grappling hook and a chainsaw rifle

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PCPS4XB

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@sladakrobot: yeah the gameplay was not bad but game was too short (6-7 hrs). Also no reason for a replay.

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Jmangamer85

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Wish they made a whole new ip instead of a sequel to this game

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GirlUSoCrazy

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@jmangamer85: I would like to see them do something else after this game, but apparently Hellblade 3 was greenlit, so maybe they are turning into the Hellblade studio.

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NightOwl358

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Considering that all they ever talked about regarding this game was the tech behind it, I'm not shocked that there's not much else to it. It's a tech showcase for Series X.

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Just1MoHr

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@nightowl358: Agreed, more like a tech showcase to say we are using the latest Unreal Engine tech and have the best looking graphics (all commendable). BUT there is little gameplay and the "game" focuses more on graphics and story than the actual gameplay.

So they went out of the way to scan ultra-realistic environments, motion captured actors movements, and gave super emotional acting with a sprinkle of gameplay...sounds like they should have trimmed the slower/tedious and boring parts, and captured more audiences by just making a movie instead!

I rather watch a trimmed/movie version of the game than actually pay $50 and waste all that time...but that is just me. Still, I think the game for the positive points is 7.5-8 for the "experience."

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davidb50100

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Edited By davidb50100

Given this review, I am going to buy it. It is a cinematic experience that is exactly what I am looking for. I don't want to be challenged to the brink or rage-quitting. The reviewer seems to equate everything to a Hades experience.

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hardwenzen

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@davidb50100 said:

Given this review, I am going to buy it. It is a cinematic experience that is exactly what I am looking for. I don't want to be challenged to the brink or rage-quitting. The reviewer seems to equate everything to a Hades experience.

Why would you buy a 5h long game with zero replayablity? Rent it for $10 through gamepass.

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RCN117

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@davidb50100: That's what difficulty settings are for in regards to the rage quitting. I'm all for cinematic experiences being a Sony fan (I play Xbox as well) but if the gameplay is virtually nonexistent, what's the point of it being called a "game"

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davidb50100

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Edited By davidb50100

@rcn117: So if it's not hard it's not a game? Not sure if that is true. Anyway, I don't care what we call it. "Easy, chill, interactive graphic experience". Cool. Sold. If I want to feel my forearm burn I'll play Hades (I do a lot). Games should not have to be everything for everyone.

Also, I agree with you on the settings issue. Maybe that can come with an update. Sometimes really hard games like Elden Ring could be a bit easier.

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Thuban_23

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@davidb50100: Sounded more like if there's no gameplay it's not a game.

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wolfpup7

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I own but haven't played the first game yet, and that opening paragraph, WOW does that make me even more excited to play it!

I love the themes in this second game, and hope it resonates with me more. I like if they're at least trying to explore them. I'm still looking forward to it!

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