Review

Remember Me Review

  • First Released Jun 3, 2013
    released
  • PS3

Remember Me never comes into its own, but it's an entertaining and attractive adventure all the same.

Within Remember Me, there's an outstanding game struggling to be set free, held back by a story that never takes off and claustrophobic levels that never allow the fantastic near-future setting to take center stage. Remember Me is not the game its world and premise hint that it could have been; rather, it's simply a good third-person action game: entertaining, slickly produced, and flavorful enough to keep you engaged to the end of its six-hour run time. It also stars a great heroine who is both powerful and vulnerable, allowing her to stand out in an intriguing world of corporate influence and lurking danger.

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Now Playing: Remember Me - Video Review

That world is centered on the Paris of the future, where technology has allowed us to exchange and purchase memories, perhaps to replace painful memories with pleasant ones, or to share intimate recollections with friends and lovers. But of course, such power over human emotion also proves dangerous, and happy memories can be bought and abused like drugs, or even stolen and corrupted. Remember Me's opening moments show you the dark side of Neo-Paris, dropping you into a macabre science facility, and forcing you to share the young protagonist's fear and confusion.

Nilin is her name, and guided by the voice in her ear, she escapes into the welcoming arms of a separatist movement called the Errorists. As it turns out, she is a messiah of sorts to its members, though it isn't immediately clear just why she's such an important part of this group's plans. And so as Nilin, you set off to free the populace from the tyranny of the technology that has led to such abuse, and to fell the corporation that controls it. You also seek to recover your lost past. Who are you? What events led to this moment? Can you trust the words of this mysterious Edge, whose voice guides you from one objective to the next?

This is a fantastic premise, and occasionally, Remember Me makes good on it. The chilling opening is one such example, though late-game developments prove poignant as well, revealing how personal pain can lead to far-reaching consequences for the ones we love--and even for entire cultures. In between, however, Remember Me falls into a rut, leaning on typical video game tropes, the voice in your ear leading you from one objective to the next with only a few words of exposition to motivate you. Nilin even makes a crack about being a simple errand runner, and all too often, that's the role you play.

It's not always sunny in Neo-Paris.
It's not always sunny in Neo-Paris.

Elsewhere, corny dialogue and forced metaphors dull the story's edge. When Nilin plaintively calls out to a fellow Errorist codenamed "Bad Request" using only "Bad," as though it's his first name, it's hard to take the story seriously. Nilin herself is the common narrative element that pulls you through in the face of loopy writing. Her ability to change memories at will, and her tendency to kick major butt in hand-to-hand combat, make her an appealing game lead, but it's her strength in the face of a vague past and an uncertain future that makes her an intriguing individual. Nilin is wonderfully voiced, betraying her fear in harsh whispers and crying out in anger when the burden is too great to bear.

The world, too, provides phenomenal possibilities, only to reveal itself as a façade, rather than the well-defined setting it seems to be. Neo-Paris is a gorgeous mix of the traditional and the advanced. Café patrons sit at wrought-iron tables, while behind them, high-style skyscrapers reach into the clear cerulean sky. At one point, you collide with a busy shopper on your travels--but that shopper is not a fashionably dressed Parisian, but a fashionably dressed Parisian's android, frantically running errands for its demanding owner. Remember Me's second half leaves behind its most evocative sights for more mundane environments, but even so, the production values remain typically expert. Ambient lighting brings an eerie beauty to subterranean corridors, and digital glitches appear to remind you of the gaps in your memory. Audio glitches appear in the superb musical soundtrack, as well, taking on particular power when the musical score slows or hastens in accordance with your on-screen actions.

It's a shame that you never get a chance to explore this world to any notable degree. Remember Me is one of the most linear, guided games in recent memory, giving you little choice but to wander down its narrow paths until you reach the next battle, the next cutscene, or the next scripted platforming sequence. "Linear" needn't be a bad thing, of course, and plenty of games lead you from point A to point Z with little room to breathe in between. Yet Remember Me stands out as a particularly egregious example of tightly controlled roller-coaster design, in spite of the few nooks hiding various collectibles. Some areas are so confined that the camera fails to find a good angle, and the paths you follow are so narrow that you long to break free. In the meanwhile, you look into the distance, aching to investigate the inviting Neo-Parisian sights and realizing you are an outsider looking in rather than a true part of this incredible place.

Feet: meet face.
Feet: meet face.

Give yourself over to this theme-park ride, however, and you'll have a good time. Remember Me takes on a predictable but comfortable rhythm of scripted platforming, melee combat, and light puzzle solving. The leaping and climbing take a clear cue from the Uncharted series, the game always leading you in the single direction towards your destination. Visual cues always shows the path; the fun comes not from the true dangers of navigation, but from the camera angles that highlight the deep chasms beneath you and the gorgeous Neo-Parisian architecture. A few platforming stretches impart a sense of urgency, having you evade an aircraft's gunfire, or hurrying along ledges being periodically electrified. But for the most part, Remember Me's platforming isn't likely to challenge you, only to stimulate your eyes and ears.

Actually, Remember Me isn't challenging in general, though you are still likely to be entertained by its combat. On its topmost level, beating up your foes is a relatively shallow button-mashing affair, but the melee combat has a few extra twists to keep it from falling into a rut. Nilin looks good in battle, tumbling, punching, and kicking with ease, each blow landing with a nice thud. You can string individual attacks into combos, and it's here that Remember Me makes its first effort to set its gameplay apart from the pack: you can create your own combos out of individual attacks called pressens. Some attacks focus on damage, while others provide you with healing or recharge the meter that allows you to perform special abilities.

You can't change the past--but you can change how it is remembered.
You can't change the past--but you can change how it is remembered.

It's a neat system, but it's less exciting than initially meets the eye. You only get a few combo templates to work with, and you unlock new pressens slowly, so the potential of the craft-your-own-combos mechanic is never fully exploited. But the nature of certain attacks, the self-heal in particular, gives some battles a modicum of tactical dimension. Some powerful corporate guards deal damage each time you make contact, which makes that self-heal an important part of your combos. Meanwhile, a ranged gadget you collect early on allows you to knock memory-addicted leapers off of walls and fire energy charges at robots vulnerable to them. Crowded encounters and boss fights give you a good chance to break out special attacks, such as an area-wide stun, and a bomb that you can attach to unsuspecting freaks.

Battle is rarely difficult, though it does take on a nice rhythm, particularly in the final hours, when you have a greater selection of attacks at your disposal. As with the platforming, Remember Me's combat is more interested in pleasing your senses than it is in providing depth. The camera frequently closes in to show you planting a destructive bomb, or to showcase the final kick in your longest combo. It's fun to feel like a participant in a sci-fi action film, but you can't always find a good view when the tight spaces get crowded with foes. In fact, the camera might even break, forcing you to restart at the most recent checkpoint so you can regain control. You might need to contend with other bugs as well; you can break a couple of environmental puzzles if you aren't careful, for instance, or a scripted event following a boss fight might not trigger, forcing you to replay the final stretch of that battle again. Bugs aren't enormously common, but Remember Me's highly scripted design makes such hitches seem a little more egregious than they might have been in a more flexible game.

In this world, sometimes there really is only black and white.
In this world, sometimes there really is only black and white.

Puzzles and stealth sections break up the pace nicely, though neither element is all that engaging on its own. You use your wrist device to manipulate sliding platforms, open doors, and transfer power from one door lock to another, and every so often, you need to move past roaming sentry bots without entering their danger zone. None of this proves very intellectually engaging however, with one exception: puzzles that require you to interpret mnemonics, and then manipulate objects accordingly. Not only do these few puzzles require a bit of brain power (provided you ignore the game's insistence on telling you the answer if you take too long), but also tie nicely into the narrative.

Remember Me's brightest spark, however, is emitted when Nilin enters and manipulates someone's memory in an effort to change their present state of mind. These sequences lead to a few of the game's more impactful narrative events, though they're best not analyzed too much, less the plot start to seem too nonsensical. More importantly, memory manipulation is Remember Me's most well-developed gameplay concept. Once you view the event as it originally occurred, you rewind and forward through the scene, seeking the telltale static indicating that you can interact with an object. You might move a piece of furniture, drop a cigarette, unfasten a safety belt, or move a firearm. Adjust the scene in just the right way, and you will change the past--or at least, the past as remembered by the mind you have manipulated--to accommodate the present you require.

Neo-Paris is burning.
Neo-Paris is burning.

Your attempts to properly shape another's memories may not go right the first few times, but the scene will still change based on your actions. The ensuing events may even lead to your subject's inadvertent death, or maybe just the innocuous fall of an object to the floor. It's intoxicating to watch an entire cinematic morph around your attempts to solve the puzzle at hand, and the final memory manipulation makes use of a delightful concept you must experience for yourself to appreciate. Disappointingly, Remember Me offers too few chances to concoct new memories for others.

The scarcity of memory manipulation isn't Remember Me's only disappointing element, yet there are just enough great ideas bubbling under its surface to give this adventure some heat. Nilin is the best reason to make this game a future memory: she's resolute, conflicted, and all too human, making her a terrific escort through this beautiful and underutilized world. Remember Me is a good game loaded with intriguing ideas; here's hoping that its sequel, should we ever have one, rides these ideas to greatness.

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The Good

  • Great protagonist that makes it easy to get invested in her destiny
  • Manipulating memories is a stimulating process
  • Attractive near-future world
  • Fun, fluid combat

The Bad

  • Constricted level design keeps the world from coming to life
  • Story rarely makes good on the cool premise
  • Camera frequently gets in the way

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
37 Comments  RefreshSorted By 
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DamageIncM

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So it's like 'The Fifth Element' the game.

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Gamer3344

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Currently playing on PC and I gotta admit this is one of the best looking game I've ever seen. Yeah the gameplay and story might be generic but I'm enjoying it so far. I miss SP focused games like this, now it's all about multiplayer experience :(.

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f3kuinth3a55gs

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I bought this knowing what to expect as far as an linear world and average combat (that I actually don't mind TBH) so haveng played about 3 hours so far I am really enjoying it, the frequent pauses during combat to make new combos are a bit annoying at first but it seems to get less as the game progresses. Doors shutting behind you with no ability to backtrack is annoying, there have been several times I have knowen i have missed a pickup and wanted to go back but i took one step through a door and was no longer able to backtrack to get it.


All in all tough so far i would give this an 8, far better than i was led to believe going by the seemingly biased reviews.

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Grazen

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Edited By Grazen

Thanks to PS+ for giving this game a second shot after what I consider to be very unfair reviews. This is a terrific game with an intriguing story, a good game play mechanic, and really fun to play. Given the inflated reviews for games that seem to spend more on marketing, it's disappointing to see GameSpot give this a mediocre review. It's available for free on PS+, I tricky encourage you to give this a shot. The game is a solid 8 to 8.5.

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waterhornet

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@Grazen This is sitting in my PlayStation as well thanks to PS+. Can't wait to play it...especially since it was sort of free. It looked interesting pre-release but I wasn't about to spend 40 bucks on something that was getting such mixed reviews.

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deactivated-5efbb83eee5ef

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I give it a 9/10, beautiful design and good controls, also a big + that they are focusing on story telling.

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gamefreak215jd

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Wish it was an open world game instead.

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strange-emily

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Edited By strange-emily

button masher, especially during boss-fights, with no way-out-options, which results in aggrevation and putting the game away

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slainta

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I am half through the game. So far the story is convincing, the scenery and so its atmosphere incredibly beautiful and the graphics simply jaw droppings for being on PS3. I still get moments where I can't believe I am actually controlling the game and not watching a pre-rendered cut scene.

It took me quite some time to master the fighting (hint: the button pressing rhythm is probably twice as slow as Batman games) but it is fun and great for people like me who hate to remember too many combos. Also its customizable, even in the middle of a battle!

I don't care about linearity, in story driven games it's good. But the camera and movement are simply terrible. Still I'll give an 8 to it because it is simply refreshing, and doing it right a Remember Me 2 sequel on next gen will be a blockbuster. This is the Capcom we all knew and loved.

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GameYakuza

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Edited By GameYakuza

It's too bad the combat is so dull, because every other aspect is fantastic (but still often poorly implemented). The music and design especially stand out. That doesn't make it a better game, but that's an impressive achievement for a new developer.

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Shinobi-Neo

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Edited By Shinobi-Neo

they tried so hard to make an emotional story that it´s just strange in the end...

I don´t know, I like emotional stories in games, such as MGS4, but game makers these days in general make movies and not very movies...

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DamageIncM

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@Shinobi-Neo: And then they made 'Life Is Strange'. lel

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deactivated-58068e533d0c3

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God? a developer like Dontnod Entertainment make a great game like Remember Me with fresh new ideas in-to the hand of so-called gamers, and that's where good ideas go to DIE. Remember Me is a great game with a good emotional story. I recommend this game to any-one who loves playing video games.

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Zekethompson22

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This Game looks so awesome. Is it worth full price

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Derugs

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Button masher


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Lhomity

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I finished this game today, and thoroughly enjoyed it. Nilin is fantastic. The voice actor behind her, truly did an excellent job. I loved the memory remix sequences. I just wish there were more of them.

Planning to replay it sometime in the next few weeks, and see how the harder difficulty setting is.

Remember Me is flawed, but well worth playing, regardless. Very happy I bought it. Looking forward to a sequel (hopefully), with more challenge, more of the memory remixing scenes, and at least 'some' freedom to explore the environments. I don't think it needs to be open-world - just less like a series of narrow corridors.


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vampyren

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@Lhomity Is there many button mashing ? i dont enjoy games that rely to much on button pressing , it just feels silly and dont let me enjoy the game. I rather control my character myself .

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Lhomity

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Edited By Lhomity

@vampyren @Lhomity You customize your own combos, and can unlock more attacks (called Pressens) to customize each combo. It isn't terribly complex but its fun and it feels really smooth. Mashing doesn't really work, because the timing is important. The various special attacks (called S-Pressens) unlock as you progress in the story, and add to the fun.

You can change your combo settings at any time too, which comes in handy from time to time. Some pressens will regenerate health, some will regenerate the energy for the S-Pressens, others are pure damage, and then there are chain pressens that increase the effect of the attacks.


If you have a PlayStation 3, this game is currently part of the instant game collection for PS Plus subscribers in Europe/UK/Australia. Its well worth a shot. It's also good buy at around $20-30 at retail these days.

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vampyren

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@Lhomity Just downloaded it for free as i'm PS+ member :)

I actually meant pressing buttons in combination with timing, it can be fun (as in the good old game Shenmue) or really irritating (as GOW not sure which one). I just remember i was so annoyed on one boss that i had a really hard time to kill thanks to the timing thing, its just wasnt any fun to to the same thing over and over just to press a random button at the exact right time (to short reaction time maybe) I dont like too easy games but this whole timing thing wasnt that fun for me. Maybe here its implemented better. I will try it out tomorrow :D

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XTwilightThornX

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@Lhomity I agree with you. I too enjoyed every single moment of this game, even though the storyline was a bit out of sync at times. One thing I really disliked about this game was the combat system. It felt too restricting in my opinion. I think this game would be better off as a stealth game rather than one where you have to fight a giant horde of enemies that you would rather ignore if you could. Overall, this game was a pleasant experience.

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BlackBaldwin

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@Lhomity

I agree with you completely, after picking up the game today and four hours into it I must say the game is really good. Sure the combat is very bleh but everything else is above par. I really hope for a sequel to be made in the near future.

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Garudyne989

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Edited By Garudyne989

It's definitely worth a pick up, I'm loving it. I'm hoping they make a sequel to it, not only to improve upon the core mechanics and make it rise to it's true potential, but also to build on the world that's already there. It's surprisingly good for all the negativity that's being said about it. It's not as disappointing as people say it is.

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JukedSolid

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It sounds as though the biggest downside of the game is the length of the story and the excessively linear progression. The linear progression is the one that gets me the most because I wanted to be able to explore all the additions they made to the iconic Parisian architecture and city planning. A sandbox design like inFamous would have been pitch perfect for this type of game.

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Just_Tom__

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When reading on the story I was ready to be blown away by this game. It does seem it had an idea that could of made this a great game, but looks average to me.

Might pick it up anyway, will tie me over til Last of Us I guess.

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veronus2

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I agree with the review for the most part, give it another 2 points if you don't mind being somewhat confined (e.g. Mass Effect) or take 2 points off I you only like Open World sandbox type games, other than that, I'm through Episode 2 and it's fab so far.

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PlatinumPaladin

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Edited By PlatinumPaladin

Not really surprised by this review. It's felt like a relatively short time since it was announced, which I thought meant it'd been in development for an absolute age. Now I think it may have been a little rushed. An average sort of game made better by it's concept.

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juninhotorres

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Edited By juninhotorres

Although the review might not intend that, it makes the game sound like such a huge disappointment... Anyway, all the gameplay videos I watched turned me off, so this game isn't likely to show up on my shelf.

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morad121

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كيف نزل العاب بلاستشن3

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morad121

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هلا



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Wensea10

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This seems like a great game but do not expect nothing revolutionary...

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Dragon-Power

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Thanks Kevin for the Review , Capcom must learn from their mistakes

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whitejackel

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i find these games always get lower scorse but end up being the hidden cult gems that everyone loves when you bring them up in conversations. so im looking forward to it.

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dcaseng

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sounds like a fair review. It looks like it has tremendous potential, but disappointing in the end.

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SavoyPrime

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A shame really. The narrative had me interested, but the combat never looked entertaining to me.

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oflow

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meh I dont really see it as an more linear than most RPGs. Its not Skyrim true, but from what I played of it its not any more linear than uncharted or the witcher.

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samus_my_life

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i've wasted already on this game


Grrrrrrrr

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QtrArt

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im not sure about this game,so save your money for the last of us :D

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