Review

Pokemon Scarlet & Violet Review - A Braviary New World

  • First Released Nov 18, 2022
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Pokemon Scarlet & Violet's open-world approach reinvigorates the long-running series.

While Pokemon Legends: Arceus dipped its toes into what an open-world Pokemon game could be, Pokemon Scarlet and Violet fully embrace it. This new approach to the tried-and-true Pokemon formula reinvigorates the mainline series and delivers one of the most challenging and rewarding Pokemon adventures to date. Where they really shine, however, is in non-linear progression. Scarlet and Violet make some subtle efforts to guide you to specific locations, but ultimately, how you forge your own path through the vibrant new region of Paldea is what makes it so memorable.

Scarlet and Violet start off like most mainline Pokemon games: You wake up at home, meet your rival, pick one of three starters, and before long you're exploring the world and catching a wide range of monsters. While the tutorial might still feel a bit overbearing for longtime fans, it moves at a brisk pace. Before long, Nemona, your peppy, battle-hungry rival, turns you loose, and you're free to explore a hefty chunk of the map, battle trainers at your discretion, and catch wild Pokemon. It does slow down a bit as it introduces characters and the three main questlines, but soon after that, you are free to explore Paldea in its entirety.

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Now Playing: Pokemon Scarlet & Violet Video Review

Scarlet and Violet's strength lies in their freedom, and that freedom extends beyond its open world. At the outset you are given three different paths to follow: The Path of Legends, which has you hunt down and defeat abnormally large Pokemon; Operation Starfall, where you deal with this generation's Team Rocket; and the familiar Victory Road, in which you take on eight gym leaders. Unlike previous games, there is no predetermined path through the story. Although trainers and wild Pokemon get tougher the further you get from Mesagoza, Paldea's centermost city, there's nothing outright stopping you from marching up to one of the toughest gym leaders in the game and challenging them to a battle. In fact, Pokemon Scarlet and Violet doesn't even tell you how tough a specific area is until you are actually there.

That lack of transparency might seem odd in a level-based RPG, but it encouraged me to travel off the beaten path and scout out areas a traditional Pokemon game would have gated off. The lack of random encounters also fosters this type of exploration. Pokemon are crawling over every square inch of the map. Pawmi, the adorable new electric-type rodent, travels in packs; Psyducks will saunter through fields, occasionally taking a dip in a nearby stream; and Pichus can often be found napping under shady trees. Like in Arceus, I often found myself chasing new Pokemon I spotted off in the distance until I ended up in an area I wasn't quite ready for. Occasionally, these spontaneous adventures would end with a team wipe, but sometimes I'd walk away with a powerful new Pokemon to join my roster.

In many ways, it feels like Game Freak has finally taken the training wheels off of Pokemon. Throughout most of my adventure I felt like I was constantly punching above my weight against gym leaders, Titan Pokemon, and Team Star bosses. In most cases, my Pokemon were lower levels than the competition, which forced me to think beyond the familiar rock-paper-scissors type matchups. Natures, abilities, and held items--things I rarely consider during a Pokemon game's main story--would often give me enough of an edge to narrowly beat a trainer I would have otherwise lost to.

Terastallizing adds another wrinkle to the challenge. Most key trainers you go toe-to-toe with will Terastallize their final Pokemon, which can alter a Pokemon's typing. Every Pokemon in the Paldea region has a Tera type along with its standard type or types. In most cases, the Tera type matches one of the Pokemon's standard types. However, some Pokemon you come across will have a Tera type different from their standard type. For example, the Grass-type gym leader Brassius uses the Rock-type Pokemon Sudowoodo, but his Sudowoodo has the Grass Tera type. Once this Sudowoodo Terastallizes, the Water- or Grass-type attacks you’d usually use against Sudowoodo won’t be very effective. Most gym leaders use Terastallizing to cover their weaknesses, making the final push a tad more difficult if you aren't prepared or are underleveled.

Of course, you don't have to play Scarlet and Violet the same way I did. You can seek out challenges you are appropriately leveled for and stick to safer areas while you train. This approach is still far more compelling than the traditional Pokemon structure because there are plenty of areas to explore, a wide variety of Pokemon to catch, and a handful of main objectives to complete wherever you choose to go. And even when I was underleveled for some of the tougher points of interest, I rarely felt like my only option was to grind out levels by repeatedly battling wild Pokemon.

Grinding is far less tedious than it used to be thanks to the "Let's Go" mechanic. This allows the first Pokemon in your party to auto-battle wild Pokemon. Auto-battling doesn't net you as much experience as a standard battle, but because auto battles are decided within seconds, you can battle a high volume of Pokemon in a short amount of time.

Scarlet and Violet make some subtle efforts to guide you to specific locations, but ultimately, how you forge your own path through the vibrant new region of Paldea is what makes it so memorable

Auto-battling also ties into TM crafting. Unlike in previous games, once you find or receive a TM, you can craft copies of it at Pokemon Centers. When you knock out a wild Pokemon, it drops crafting materials, and you can earn those crafting materials far more efficiently by auto-battling. However, while auto battles make TM crafting much easier than it would be otherwise, I'd much prefer an option to buy the ones I want. All TMs require components from specific Pokemon, meaning that you have to make an effort to track down that Pokemon and battle it a few times.

The good news is that you can swap out your Pokemon's moves at any time. If you accidentally replaced a move, you can go into a Pokemon's summary menu and relearn it. This is also true for TMs; if you use a TM on a Pokemon, that move will always be available in its move pool. It's a small change, but a welcome one that makes it much easier to experiment with movesets on the fly.

Scarlet and Violet also shake up breeding for the first time since it was introduced in Gold and Silver. Although breeding the perfect Pokemon can still be a time sink, both games have done away with Pokemon Daycares entirely. Now, if you set up a picnic with two compatible Pokemon in your party, they will leave multiple eggs in a basket. Unhygienic, yes, but this saves a ton of time. Eggs collected during a picnic will automatically populate in your boxes, meaning you don't have to frequently reorganize your party to make room for a new egg. Within 15 minutes of idle time in a picnic, I had over a dozen eggs that were automatically transferred into my Pokemon box--a much easier and more efficient method than riding a bike around a daycare and waiting for eggs to appear.

The streamlined breeding process also means it might be easier to grind for shiny Pokemon. While I haven't figured out how to maximize my shiny odds yet, it seems like the overall process could be far less painful than in the past.

It's hard to discuss the competitive scene without touching on battling. Terastallizing will certainly shake things up, but it's difficult to say exactly how at this stage. In theory, a competitive team could cover far more weaknesses thanks to this mechanic. With six Pokemon to a team and potentially three different types per Pokemon--each Pokemon’s two standard types and a third, different Tera type--you could represent all 18 types in one party. My hope is it will result in a far more diverse lineup of viable competitive Pokemon and new, inventive strategies, since typing is such an important part of the team-building process.

As excited as I am to test out these strategies, Scarlet and Violet lack a Battle Tower. There are some exciting post-game challenges, but the absence of a proper Battle Tower makes it very difficult to experiment with different teams and test out new strategies in a low-stakes competitive environment.

The omission of the Battle Tower is likely due to Scarlet and Violet's expanded suite of online features. The big addition to Scarlet and Violet is cooperative play. You and up to three friends can explore Paldea together. You can battle trainers, catch wild Pokemon, and complete story quests while your pals are on the other side of the map. If one player starts up a Tera Raid battle, every other player in the session is notified and can join with the touch of a button. It’s a welcome addition, but it feels superficial. You can’t walk up to another player and interact with them to initiate a trade or battle. Instead, you need to open up the Poke Portal menu and start a trade from there. You also can’t catch Pokemon from the other version, even if you join their game. It seems that cooperative play also opens the floodgates for bugs and glitches. My experience, apart from a few connection issues, has been smooth sailing, but that could change the more I play over the coming weeks. It’s nice seeing your friends run around in your world, but it doesn’t add a whole lot to the experience.

Fortunately, the multiplayer features from Sword and Shield return and they are better implemented here. From the menu you can connect to the servers, and access battling, trading, mystery gifts, and surprise trades with a few button presses. Pokemon games and Nintendo still have a ways to go to match the online experience of its competition, but the process is painless.

The level of freedom found in Scarlet and Violet comes at a significant cost, though, particularly in their presentation. These games look rough. There's a moment early on where you follow your rival to the top of a lighthouse. Whether intentional or not, it feels like it's supposed to be that moment in every open-world game where you can appreciate the vast expanse of the world before you. Unfortunately, the muddy visuals undercut the moment. Mesagoza looks like a collection of off-white shapes in the distance, the trees look more like green blobs than trees, and the rotating Poke Ball above the Pokemon Center moves at only a few frames per second.

While the Pokemon and key characters are well-rendered, not much else is. Textures are missing, objects in the distance are pixelated and jittery, Pokemon and NPCs are constantly popping in and out due to poor draw distances, and battles on uneven terrain will frequently cause the camera to clip through the ground.

Between Xenoblade Chronicles 3 and Bayonetta 3, the Switch has really shown its age this year, but Pokemon Scarlet and Violet feel as though they are being crushed by the hardware. Pokemon Legends: Arceus had its fair share of visual shortcomings, but not to this extent. Whether you play handheld or docked, Pokemon Scarlet and Violet are difficult on the eyes.

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Fortunately, Scarlet and Violet run pretty well. Don't expect a buttery 60 frames per second, but during my time with the games, I haven't experienced any slowdowns or significant dips to the frame rate. Of course, a game like Pokemon doesn't demand rock-solid performance, but it is comforting to see that, despite all of the visual rough patches, performance holds up decently.

While undercooked presentation and visual issues hold the games back, Pokemon Scarlet and Violet are still the best mainline Pokemon games in years. They build off Pokemon Legends: Arceus's open-ended design in some thoughtful and surprising ways, and retain that same level of depth that the mainline series is known for.

Back To Top

The Good

  • The open-world approach reinvigorates the series and makes for a surprising adventure
  • The non-linear progression gives players the ability to control difficulty
  • Terastallizing adds even more depth to battles
  • Overhaul to egg-hatching process streamlines competitive breeding and shiny hunting

The Bad

  • Frequent visual hiccups and glitches often detract from the lively world
  • No Battle Tower makes it difficult to test competitive strategies in a safe environment
  • They really had to put an Ed Sheeran song in this game

About the Author

Jake played through Violet and is gearing up to start his Scarlet playthrough. He’s going to try to do the whole thing in co-op. A review code was provided by the publisher.
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rota37

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Edited By rota37

lol 8 for this piece of broken mess.

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kcekjm

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I'm roughly 40 hours into the game and I agree with an 8/10.

People love to hate on Pokémon. I completely understand the argument that the largest media company in the world shouldn't release a product that has obvious visual issues and major frame lag.

Is that true? Yes.

Does it look like a PS1 Game? No.

Does it make it an awful game? No.

Playing on an OLED model, in docked mode, I noticed a bit of frame lag, and the occasional glitch. It broke the immersion a bit, and I wish they would do better, but it was ultimately just minor issues in my personal experience. Post-tutorial phase, I have probably encountered only 1 or 2 minor problems.

Moving past the glitches that everyone loves to get stuck on, this is actually a fantastic game. I personally love this generation's Pokémon and character designs. The music is great, and the story is interesting as far as Pokémon stories go. The open world looks significantly better than LA, and the seamless transition between areas, and ability to move around and explore so much is just so fun. Terastalizing and other new features are great. I absolutely love this game, and feel like many others would too if they actually gave it a fair chance.

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Lilligant562

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Edited By Lilligant562

@kcekjm:Very thoughtful and (sadly now a rarity these days online) - a sensible level-headed take. Kudos!

I agree - I mean Us Pokémon fans (the real ones) know that Scarlet/Violet shipped with teething issues - and that isn't acceptable form Gamefreak. But, the updates have more or less fixed all of that.

I have already had *so* much fun on this adventure: the true Open-ness of the World is mind-boggling and is *Light-years ahead of the frankly anemic-looking Sword & Shield. We can finally break route paths!

It even puts Legends Arceus in it's shadow (for me at least.) I'm in favor of the Traditional mechanics - so I don't miss (most of) the new 'styles' stuff introduced in Legends at all - in fact, I relish battling and encounters finally with Abilities active again!

Now over 120+ hours in my Violet playthrough; it's a total joy. Exploring the Open world has already given me memrie I will forever cherish - let's all admit;; the new fully 3D modelled Pokémon look great - stylish and have retained *all their Charm and the designs are anything but ''off'' like they notoriously were in gen6 (Kalos.)

The story is on the face goofy with the schoolkid setting - but is surprisingly deep and really does provoke though & reward more with *really Special Pokémon further down the line.

Overall - so impressed, just casting the tech issue aside for a hot minute , I'll have to rate this an 9/10. I was going 8; but the Shiny Pelipper I found totally at full-odds near the North Paldean islands - the fact that yes they got rid of the sound but that serves ot make it so much more Organic.

Yes the visuals can improve (especially the interiors) and hopefully NPCs and especially Store interiors in Towns can be properly fleshed out in an update or DLC soon.

But , nearly *everywhere I stopped in my journey - there was a Vista to take in. Even in Legends Arceus , you knew what you were getting even when you 1st set foot in 1 of the 5 biomes - just more of the same of just that one area - then, you were marched back ridiculously to Jubilife if you wanted to cross over into the other area.

Not in Scarlet & Violet. This is the most important release for the series in 10 years whatever anyone says; it's Pokémon's Breath of the Wild in every sense.

Bored of a spot in one biome? Hop on your trusty *Legendary* (cough, not any old tacked on motorbike Breath ,) and even after 3 of the 5 abilities- go almost anywhere you please.

Why I give it the extra mark is that, yes - you *can truly unlock *all titan Abilities *without* any Gym badges - but you'll need to be Good, patient and grind a bit and stock up *a lot of Pokeballs especially on the way!

Don't buy the hate from the largely uninformed detrators online (Youtube etc) who clearly are just happy spinning edited and eggarated glitch montages for cheap views! Update the game properly - and it should run smoothly, a bit of slowdown aside still, that hopefully more patches with smooth out even further. Over 120+ hours in and I've experienced barely 10 minor 'glitches', the worst being some floor clipping during a wild battle - and that's it.

I didn't even get onto the Music. Wow - *the* Music! (spoilers already given) Cassiopeia's theme is simply Legendary already and even the South Province Wild Battle theme is Epic, so catchy and ridiculously smooth!

It destroys gen8 for me. Better than gen5 and edges my previous musical favorites gen 6 & 7 just. I haven't felt this happy with a Pokemon game sice gen3 (and ORAS of course.) That's saying something. The ambience to just cruising about on your majestic Biker-steed and discovering new things and replenishing your drops and items and cash - it's a joy!

I just hope DLC can give Us a bit more of that Area Zero stuff where the were more Lab structure you could actually enter & speak to NPCs while the plot was really heating up!

Also, filter the old stuff like Fossils in too; plenty of gamespace and space in Paldeas towns for a Museum & more NPCs to offer additional questlines. This *was a sore mising point and why I should have docked another mark.

But I'll let Gamefreak off for now. The exploration and vistas alone complete the new Formula for Gamefreak - they have truly made it into the big time - and the early sales speak volumes about how much people have enjoyed these games (writing a month after release.)

Phew! Sorry for rambling for so long - but I'm so happy with this experience!

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Slannmage

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How much did Gamespot get paid for this one? Do they have Pokemon ads on the site? lol.

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If_master_1

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I'm not one to whine about graphics or anything, but this being a mainline pokemon game which is a gargantuan franchise it's very ugly as hell.

It looks like a cell phone game.

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Chillingnaire

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They had money to put a ed sheeran song in it but no voice acting

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Sam3231

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After playing it a few hours, my impression of it is dang, it's ugly but at least it's Pokémon.

Still don't know what they we're trying with that Arceus crap.

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sladakrobot

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Edited By sladakrobot

Watched reviews and the technical performance of the game cannot result in a 8/10 (even if you are a die hard Pokemon fan)!

Like some posted below, if a dev cannot handle 3D open world,please go back to 2D top down graphics.

The game in this state wouldnt launch if Miyamoto had oversight over the project!

PS- Nintendo tend to launch games in far better states than most other companies but it seems they stopped caring and release sh!t in sh!t condition just to patch it later.

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ratchet200

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There is no way that this game deserves an 8. No way.

This is easily one of the worst Pokemon games of all time and reviews like this don't help send the message to Gamefreak that they NEED to start doing better.

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blaznwiipspman1

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@ratchet200 said:

There is no way that this game deserves an 8. No way.

This is easily one of the worst Pokemon games of all time and reviews like this don't help send the message to Gamefreak that they NEED to start doing better.

you haven't even played the game. Its fantastic aside from the minor glitches.

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Chillingnaire

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@blaznwiipspman1: “minor glitches” sounds like you havent played it lol

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G-Corleone

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Dindt know Pokemon Madden 2024 released already

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Bredant86

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Edited By Bredant86

"I haven't experienced any slowdowns or significant dips to the frame rate."

I'm sorry but unless you have some futuristic new Switch that no one else has or knows about then this must be an absolute lie.

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blaznwiipspman1

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@bredant86 said:

"I haven't experienced any slowdowns or significant dips to the frame rate."

I'm sorry but unless you have some futuristic new Switch that no one else has or knows about then this must be an absolute lie.

not everyone cares about 30fps or 60fps. These frame issues are over blown.

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Chillingnaire

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@blaznwiipspman1: nah they are not. It really is a mess

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Kintaro5000

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@bredant86: seems to me like the reviewer just isn't noticing it, somehow

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cboye18

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Edited By cboye18

After looking at the new pokedex, I have to say that this generation has surpassed gen V in having the worst pokemon designs ever (and that's an accomplishment all by itself). I've seen much better designs in fanmade pokemon games, Tem Tem or even reddit.

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Ecthelion31

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Hmm how is the game having an Ed Sheran song a bad thing? It comes down to personal perference no? Kind of a stupid thing to point out..

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Slannmage

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They really need to go back to top down graphics.

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Probable

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Edited By Probable

"They really had to put an Ed Sheeran song in this game."

Sounds like a you problem, Jake. I don't care who sings the song. As long as I like the song, I don't mind.........unless it's r kelly..........that would be a problem.

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ratchet200

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@probable: Sounds like you just contradicted yourself there didn't you.

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unikat

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@ratchet200: R Kelly thing, isn't about liking the song, it's about his charges of pedophilia and sex trafficking (among other things). For which he is serving 30 years too.

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olrox97

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Edited By olrox97

@probable: Imma have side with Jake on this one fam

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Frank1995

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Edited By Frank1995

I think personally that pokemon has been around long enough to realise that there are a lot of different types of pokemon players, whether they are into competitive, breeding, just filling up the pokedex, even just the pokemon lore (especially after legends arceus and legends celebi being announced) I just feel like you can make pokemon games for everyone rather than trying to fit it all these different features into one game, have your open world games with new pokemon and features that's fine but I don't see another generation playing for 25 plus years without a little bit more consistency,.. I'm excited for paldea but, I do miss the structure of older games, plus a lot of the 3ds sprites for the pokemon are terrible, (purrloin should not be on 2 legs) Just my opinion

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SuperFinboy

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Edited By SuperFinboy

Just watched gameplay and it was bad. Switch can’t even run it. I’ll be passing on this until it’s fixed if ever.

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rebornblood

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day 1 patch and it runs like utter crap. Literally like a slideshow and you gave an 8 gamespot!!?! how much money did you get for that score...

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RSM-HQ

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@rebornblood: They gave Sw/Sh a 9/10 too and I still don't know how; granted I agree with the above comments pointing out disliking a certain track from a certain artist in the game is questionable for reviewing purposes.

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HAWK9600

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Been years since I've purchased a pokemon game. After skipping Arceus, this feels like maybe the right time to dive back in.

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j3DiKNiGHtDAVE

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Edited By j3DiKNiGHtDAVE

@HAWK9600: I've been having fun with it.

I just wish they would stop cutting pokemon from the games. The whole roster would be better

"Gotta catch em' all!"

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rebornblood

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@HAWK9600: Don't bother unless your okay with watching a slideshow of a game

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RSM-HQ

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Hard pass again, they just keep cutting features that offered replayability.

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Muddrox

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This review calling out the inclusion of Ed Sheeran makes this the most objectively true review ever written.

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Probable

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@muddrox: Why do you not like Ed Sheeran?

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Muddrox

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@probable: I have nothing against him but his music's inclusion in the Pokemon games is beyond cringey.

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Chillingnaire

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@muddrox: more cringe than a pokemon rap?

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Moistcarrot

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The pokemon company really need to give Gamefreak a bigger budget and longer development time, these graphics are just unnaceptable coming from a game in the biggest media franchise in the world.

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lonewolf1044

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@moistcarrot: Is it that bad ?

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Moistcarrot

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@lonewolf1044: Yeah it's pretty bad

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hardwenzen

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What an incredibly ugly game. The art style they've been using for these is one of the worst i have seen in 3D.

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blaznwiipspman1

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Edited By blaznwiipspman1

@hardwenzen: the game looks fantastic, trees look like trees, grass looks like grass. Sun shining, the bodies moves fluidly. Pokemon are bright and colorful, everything checks out.

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hardwenzen

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@blaznwiipspman1 said:

@hardwenzen: the game looks fantastic, trees look like trees, grass looks like grass. Sun shining, the bodies moves fluidly. Pokemon are bright and colorful, everything checks out.

Its the worst open world game since 1999.

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RSM-HQ

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@hardwenzen: I don't think Pokémon became the biggest media franchise on planet earth because it has top tier graphics. If such logic held Crytek wouldn't have faced bankruptcy, and they prided themselves on graphics to the detriment of anything else that gaming can offer.

With that stated Pokémon has gone left field since they made cuts to content in Sw/Sh and seems this entry is no different.

Gekkouga/ Greninja was fan voted the most popular Pokémon worldwide and hasn't been in a mainline entry since Sun/Moon (2016). Game Freak and The Pokémon Company will never not make money. But I wish they made a fun RPG that offered more player variety and multiplayer features which we haven't seen since the 3DS/DS era.

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hardwenzen

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@RSM-HQ said:

@hardwenzen: I don't think Pokémon became the biggest media franchise on planet earth because it has top tier graphics. If such logic held Crytek wouldn't have faced bankruptcy, and they prided themselves on graphics to the determinate of anything else that gaming does.

With that stated Pokémon has gone left field since they made cuts to content in Sw/Sh and seems this entry is no different.

Gekkouga/ Greninja was fan voted the most popular Pokémon worldwide and hasn't been in a mainline entry since Sun/Moon (2016). Game Freak and The Pokémon Company will never not make money. But I wish they made a fun RPG that offered more player variety and multiplayer features that we haven't seen since the 3DS/DS era.

That is very poor way of seeing things. Back during the GBA days, the art style they were going for was perfect for the game. It looked great on GBC and GBA. WHAT THEY'RE CURRENTLY USING LOOKS LIKE A WELFARE APP from China. I am sorry but this is not about "graphics don't mean anything *points out at franchises success*". With the amount of money they're printing with every single title, they could've used a charming art direction like what the newest Kirby has. But no, they're going for this extremely fugly 3D visuals that look worse than anything released during the 7th gen, and we're in the 9th gen. This is a pathetic looking video game that screams laziness from every damn side.

MINIMAL EFFORT FOR MAXIMUM PROFIT is how this company rolls. Its worse than even Activision rgurations of yearly CoD.

This is an eating animation in this App looking game🤣🤣🤣🤣🤣🤣If this isn't meme worthy, i don't know what kind of triple standards you have for Nintendo titles.
https://twitter.com/Starjeti/status/1592712852514959362

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RSM-HQ

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@hardwenzen: I agree with the minimum effort maximum profit aspect of your argument, but nope I think the GBA games even got criticised for its cuts to something as simple as animation and map design. Perhaps you are forgiving to games you played when younger but the 2002 games looked marginally worse with way more limitations than Chrono Trigger, a game made in 1995. So no visually and from a technical standpoint Pokémon has been generations behind for a very long time. The Gameboy games are arguably the only games that 'pushed' hardware.

I got into Pokémon X/Y and Su/Mo and I can say are pretty great games. After 3DS though they've gone down hill in a lot of areas. From a technical feat though they're pretty meh.

Call of Duty is very copy n' paste too but I think they usually get criticised for different areas, Pokémon charges while making cuts and doing as little as possible technically and for content. This new game confirms no post-game. . But what you see is new, new map, new gyms, npc, etc.

CoD is the microtransactions are ludicrous, the map packs are for the most part just reused from older games charged at a premium.

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Chillingnaire

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@RSM-HQ: the maps are free on cod…

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RSM-HQ

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@chillingnaire: I just typed 'DLC Call of Duty' and didn't see anything free. And did so on a few online stores. So either you are lying, or the search engines are not useful.

Saw the 'Variety Map Pack DLC' for $15. So even if some of the games offer a few free maps they are not free entirely.

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Dominicwow

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@hardwenzen: I was just watching a gameplay vid on youtube and thought the exact same thing. And it runs at 30fps? I don't understand why people keep shoveling money at them. Looks tacky and dumb. The GBA games prob had the best art style.

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