Review

NBA Live 15 Review

  • First Released Oct 28, 2014
    released
  • XONE
  • PS4

D-League.

EA's return to basketball last year felt like a labor of obligation, shabbily patched together and pushed out the door. If this year's goal were simply "make a better game," NBA Live 15 checks that box--but that doesn't make it a good basketball experience. Shoddy mechanics, simplistic defensive play, and antiquated visuals make it difficult to have fun with NBA Live 15. It's not broken, and there's enough content to keep you busy for the full NBA season. However, NBA Live is a franchise desperately searching for its identity, and its deficiencies are only more glaring with NBA 2K15 reaching such great heights.

If you take a close look at a player in NBA Live 15, you quickly see the technical strides this series has taken. Sweat realistically travels down bodies, which now sport muscles that retract and expand during drives to the basket. Jump shots, post moves, and even Euro steps all look more believable than those in last year’s game. There's a varying level of detail from player to player, but stars like cover athlete Damian Lillard look sharp, thanks to the motion capture work and 3D head scanning.

It can be attractive up close, but NBA Live 15's technical limitations emerge when you pull back the camera and watch it all in motion. Athletes stick awkwardly close to one another on the court, jittering maneuvers and stiff movements pulling you out of the action. The frame rate often fails to keep up when turnovers lead to fastbreak scores, while sudden accelerated animations make it difficult to follow the action. NBA Live 15 isn't ugly, but constant visual wobbles make it feel stuck in a generation gone by.

Its unrefined presentation is forgivable, if disappointing. However, NBA Live 15's biggest and most pervasive liability comes in how it feels. Running offensive plays is trying, with much of your ball movement stemming from often-ineffective screens. It's too difficult to create space and find an open shot on your own, so you're left relying too heavily on working around picks in order to push to the rim. Dunks and layups can almost feel automatic if you're guarded by a single defender, but getting into the paint is arduous with efficient dribbling and quick finesse moves being so toothless.

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Defense isn't smart or fun, as it's just too easy to press against your man and prevent open looks or strong post moves. Instead of guessing the direction of a player's drive, NBA Live 15 allows you to shut down even the biggest stars by simply staying reasonably close. That's it. You need to press your weight against bigger men in the paint and time your jump to contest shots, but defense doesn't offer enough involvement in the on-court battle to actually feel interesting. Attempting steals adds a bit of dynamism, but batting the ball away is too easy. On my first six attempts, I stole the ball five times and drove it down the court for multiple easy baskets. It helped me come away with a win, but that shouldn't happen in a game attempting to simulate the sport.

But then, I continually found myself questioning whether or not NBA Live 15 really is trying to provide an authentic basketball experience. The pace is much faster than is often comfortable, with transition plays often feeling more disorienting than advantageous. Simply passing the ball around the key looks and feels a half step faster than you'd expect, and even shooting the ball is a bizarrely inauthentic task. Instead of releasing at the top of your jump, you need to launch the ball a few moments earlier in order to kiss the bottom of the nylon. This forces you to forget what every other basketball game has taught you, but even if you master the timing, it still feels sinful to let go of the button so early.

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It isn't quite a simulation, but don't think NBA Live 15 reaches NBA Jam levels of absurdity. Players don't catch fire and brush against the ceiling before finishing a dunk, yet player and ball motion just don’t feel like they’re based on the real NBA. NBA Live 15 isn't fun and zany enough to be an arcade experience, but it also fails to present the proper shooting, passing, and fundamentals you'd expect in a basketball simulation.

Beyond the standard Tip Off mode, NBA Live 15 includes a simplistic create-a-player component called Rising Star. Here, you can fashion your own personal player from the ground up--determining his position, appearance, background, and build. Unfortunately, there's little outside of the upgrade system that makes this feature feel unique. There's no real semblance of a story to make you feel invested in your created player, so your only incentive to push forward is watching your statistics continue to tick up.

The rest of the feature set continues to feels like a watered-down version of what NBA 2K15 already provides. Ultimate Team lets you build your dream team through collected cards of varying rarity, while Dynasty allows you to manage the trades, goals, and on-court action of your favorite team. Both are serviceable, but have been done better elsewhere. The Big Moments mode is a little bit more novel, letting you reenact some of the most spectacular nights in a player's career. Stepping into Carmelo Anthony's shoes to recreate his 62-point outburst from last season is a challenge, but attempting to recapture this magic is at least a fun change of pace.

Even during its brightest moments, NBA Live 15 isn't a very fun basketball game. Effective offense is a struggle to achieve, and defense is far too automated to keep you interested. Even with individual players looking better up close, NBA Live 15 fails to present an attractive package when all ten bodies are running plays on the court. EA is headed in the right direction with this struggling franchise, but compared to NBA 2K15, Live feels like it's playing for a roster spot in the D-League.

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The Good

  • Players look good up close
  • Enough features to keep you busy for dozens of hours

The Bad

  • Unrefined shooting
  • Defense is boring and often too easy
  • Looks dated in motion

About the Author

Josiah Renaudin watches more basketball than he cares to admit, and plays just about everything carrying the NBA name each year. For the purposes of this review, he slogged his way through NBA Live 15’s Rising Star mode, played multiple offline and online games, and explored the Dynasty feature.
39 Comments  RefreshSorted By 
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firecese

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NBA Live 15 is already available in the PC version? I downloaded the manager from the GamerSpecial.Com and then the game, a great solution .. Link Manager: http://gamerspecial.com/nba-live-15-pc-version/, recommend to all installation is very simple :) What do you think about this site?

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RevLux

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Why would you even bother releasing a basketball game w/o, at the very least, getting the shooting right?

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RickPhoenixxx

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Just be glad madden isn't this bad

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Mr-Powers

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I don't understand why doesn't EA just make a full arcade ball game like NBA Jam or NBA street. They could own that market, NBA2K is inching towards it with the park mode but that's still clunky as hell and VC is killing 2K.


EA needs to hand their sports games over to the NHL people though. That game on PS4 is the best looking sports game besides MLB the show.

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cvantu

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@mr-powers You do realize that NBA Live is handled by EA Canada, which also makes NHL and FIFA, right?

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jonhuggs

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Edited By jonhuggs

I've played both NBA games and my opinion is Live is not bad and 2k15 is not great, so hopefully with competition, 2k will finally fix the game play problems that have been around for years, like back courts, layups behind the backboard, running out of bounds and pathetic 3/4 court passes that sail way over players heads.

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cvantu

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@jonhuggs or try playing better. The passes sailing away was an addition to keep people from always tossing full court passes which was an exploit in previous 2Ks. Back courts rarely happen and layups behind the backboard are usually caused by trying to put up a shot while behind the backboard. It's rare that even happens.

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dnpmonk25

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Has NBA 2K15 fixed their damn servers yet for the 360??

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Saxondale

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It's astounding that EA can't fix their crappy animations across all their sport's titles. This problem has existed now for over a decade. I think back to the 2K football series and how fluid the animations were compared to Madden. Year after year EA remodels a house built on a bad foundation. It is time that they stop being cheap, demolish that rotting shack, and rebuild from the ground up - starting with the Mo-Cap.


But, knowing EA, they will try to cover things up with a fresh coat of paint, some duct tape, and another exclusive rights deal with the sports leagues. Please, PLEASE, stop buying their crap!!

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tomservo51

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This is the review Madden should have gotten

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AZWildcats585

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@tomservo51 I wish they would fix the superstar mode in madden geez let the guy get his name called in the nfl draft like come on man

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csward

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@tomservo51 It sounded like he was describing Madden to me too.

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deactivated-5b797108c254e

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Maybe EA can make a new NBA Jam to serve as a minigame in NBA2K16...

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AzatiS

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Live wins in graphics only ... Such a shame...

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dcno07

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Edited By dcno07

This review is amazing. This should show the quality we are missing out on in an NFL game. Sadly for EA, they can't buy the NBA license.

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tastemycobra

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Edited By tastemycobra

Visuals no problem for EA, but gameplay requires a lot of experience for every single game... Live hasn't got that experience, yet.

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BeefoTheBold

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Players first!

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Obie787

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Why EA? Why?...

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Warriors30

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I will say the same thing as last year...

Why would you want to buy this when you can have 2K15?

@EASports:

Thanks for trying... see you again next year.

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iMpLuX

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@warriors30 Honestly the only way EA can sell copies of this is to release it as a budget B-Ball game and hope ppl who don't feel like forking over $60, are willing to fork over $30 for a watered down version.

But for $60, no way EA can compete and at this point it's a pride thing.

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WolfgarTheQuiet

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@warriors30 I think EA should bring NBA Street back and leave NBA sim to 2K.

Than again last 2K NBA i liked was 2K13.

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Warriors30

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@WolfgarTheQuiet @warriors30 I like that idea. I don't think EA will ever win this "battle" against 2K, but if they'd bring back NBA Street they'd offer something 2K doesn't have... a fun and arcady street basketball game. That would give me a reason to buy BOTH games... but if it's just sim vs sim, I'll always choose 2K.

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Dcyple3000

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Edited By Dcyple3000

This what madden would get if NFL2K would comeback.

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shiel44

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Edited By shiel44

This years Madden was actually a huge improvement over there last several years. Still had its issues but much better.

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teasippinlarry

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Only because we haven't seen 2k raise the bar yet...we all know they can

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UsernameOneTwo

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Aaaaaaan live fails like always. EA sucks as always and releases another trash.

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PrinceEV

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HaHa! HaHa! HaaaaHaaaaaHaaaaaaaaaaaaaaaaaaaaaa!

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Sunshine_8529

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Edited By Sunshine_8529

Really love how this review says the game is really not all that fun at all however most of the others say, if not for anything else the game is fun.........................................................................


That said, There are valid points. Thing is, if you really gave the game a shot and played it instead of thinking, ohh its no 2k the whole time you would enjoy it.


Which is why reviews for games with competition that has been ahead for so long will always be biased.

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cvantu

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Edited By cvantu

@sunshine_8529 lol...I guess it would be enjoyable if you like doing nothing but wiggling the stick and going for dunks/layups. If you want any shooting game at all, then this isn't the game for you. What is even worse, the shooting online is so painfully bad that you literally have to try and tap the shot button in order to get a perfect release. Any later than a tap will be a shot automatically missed. It sounds to me that you desperately want a competitive game against 2K, but no matter how hard you struggle to convince others of this game, it will continue to remain on store shelves where it belongs.

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shiel44

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Edited By shiel44

I did give it a shot thanks to EA Access. I found it very clunky and hated the shooting. The only thing I'll give it is it looks nice at times. There's no bias here, 2k simply does it better.

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xHOJUx

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@sunshine_8529 Looking at your profile I see you gave NBA Live 15 a score of 8 back in June and it's the only game you follow, which is funny considering your comment attempting to point out bias. 2K exists, and a review of a game with such direct competition should take that into account. They are both $60, people would probably rather not pay the same price for a sub par experience.

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PS2fweak

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@xHOJUx @sunshine_8529 The June date is a glitch. He just signed up today.

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Undertow207

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Why in the hell would anyone buy this over 2K15?

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HesamB

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@Undertow207 Exatomundo, the defense rests sir.

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defdale

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Graphically I think NBA live is better. Especially with how defined the players body look like with 2k they all look like sticks

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HesamB

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@defdale

??????????????????????????????????????????????????????????????!!!!!!!!!!!!!@#$!@#$!@#$!!!!!

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Horndawgie

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I see a lot of people on other boards liking the game as a change of pace from 2k. I know EA have been updating their sports games- NHL, UFC and now this will continue to get updates and hopefully improvements to the gameplay.

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diggyphelps

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@Horndawgie It would be nice if they made it possible to finish a fight with leg kicks.

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bunchanumbers

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Oh wow that's a bummer. But the 2K games have been excellent for a long time. It'll be tough to make a game that lives up to what they do.

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