Review

Legacy Of Kain: Soul Reaver 1&2 Remastered Review - My Wayward Son Returns

  • First Released Dec 10, 2024
    released
  • PC

Legacy of Kain: Soul Reaver 1&2 Remastered revives the long-dormant series with a timely reminder of its everlasting excellence

Legacy of Kain: Soul Reaver was ahead of its time when it launched in 1999 for the original PlayStation. From its storytelling and worldbuilding to the technical prowess behind its interconnected world and innovative Realm shifting, developer Crystal Dynamics created a near-masterpiece of environmental and narrative design, with ideas and concepts that still resonate to this day.

Now, 25 years later--and 21 years since the last game in the series--Legacy of Kain makes its overdue return with Legacy of Kain: Soul Reaver 1&2 Remastered, bundling together two of the greatest action-adventure games of all time. Developed in partnership with Crystal Dynamics and Aspyr--the latter of which recently launched the similarly packaged Tomb Raider I-III Remastered--this bundle reintroduces the world to vampire protagonist Raziel and his quest for revenge against the eponymous Kain. With improved visuals and a modern control scheme, it's a solid remaster that, above all, showcases why these games are so revered.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Legacy of Kain Soul Reaver 1 & 2 Remastered - Launch Trailer

Set in the decaying land of Nosgoth--where vampires are apex predators and humans cower within walled cities--the first Soul Reaver begins with Raziel committing the sin of surpassing his master, Kain, in evolution. As the self-proclaimed king of Nosgoth, Kain sired and raised Raziel as his eldest lieutenant and son, tasking him and his four brothers with besieging the land and decimating humanity to ensure his despotic rule. By growing a set of wings, however, Raziel is deemed to have threatened Kain's supremacy and is thrown into the Lake of the Dead to suffer for all eternity. After rotting for centuries, Raziel is resurrected by a dormant god and set on a path of vengeance to seek out his brothers and kill them before doing the same to Kain.

This sets up a relatively straightforward plot that's enriched and broadened by excellent writing throughout. Written and directed by Amy Hennig--who would later go on to pen the first three Uncharted games--Soul Reaver exhibits a cinematic flair that was uncommon at the time of its release. Inspired in part by John Milton's iconic poem, Paradise Lost, there's an ornate style to the game's writing, permeating a sense of gravitas that's wonderfully brought to life by a cast of trained stage actors. It's a rich, gothic tale of authentic vampire mythology, yet Soul Reaver and its sequel also confront more philosophical themes such as free will, predestination, and cyclical violence, supplementing both games' fantastic worldbuilding and adding depth to their characters and their motivations.

Part of the reason why the writing is so effective is because it's reflected in Nosgoth itself. In the first Soul Reaver, what was previously a grandiose land is now eternally decayed. "Once a testament to mankind's defiance of Kain's empire, this towering cathedral now stood derelict, the humans who worshipped here, centuries dead," Raziel says upon entering the Silenced Cathedral. This spiral minaret was constructed as a holy weapon, intended to blast a deadly hymn that would destroy every vampiric creature in Nosgoth: "a colossal instrument of brass and stone." Before it could serve its purpose, however, the cathedral was attacked and its weapon disabled--the massive reverberating pipes fell silent.

When Raziel arrives, you need to traverse the labyrinthian depths of the Silenced Cathedral, manipulating the airflow of these pipes to ascend the tower and reach the upper spires where one of your brothers resides. It's this marriage between mechanics, story, and worldbuilding that distinguishes Soul Reaver as a triumph in game design. Whether you're exploring the murky waters of the Drowned Abbey or unveiling the mysteries of The Tomb of the Sarafan, each part of Nosgoth is drenched in this same intertwined excellence.

At the time of its release, it was also a technical marvel, utilizing level streaming to create a seamless, interconnected 3D world with no loading screens. We might take level streaming for granted now, but Soul Reaver was one of the early pioneers of the technology. What's more impressive, and still endures to this day, is the game's ambitious Realm shifting. When Raziel awakens from his eternal torment, he's been stripped of his vampiric glory and is now a wraith, cursed to feed on souls instead of blood. Trapped inside an eroded husk with his wings now ragged, Raziel can shift between two overlapping Realms: the Material and the Spectral. In the latter, the physical Realm becomes distorted, warping the geometry of the world around you. Impassible obstacles like water simply dissipate--it has neither heft nor lift--fissures in rocky walls transform into open passages, and platforms contort to reveal new pathways.

With improved visuals and a modern control scheme, Legacy of Kain: Soul Reaver 1&2 Remastered is a solid remaster that, above all, showcases why these games are so revered

Compared to other 3D titles available at the time, the scale of Soul Reaver already felt huge. Being able to shift between two concurrently loaded realms in real-time, essentially forcing you to consider each room as two separate rooms, was just the cherry on top. It's fascinating and never felt like a gimmick, providing a platform for many of the game's environmental puzzles.

These conundrums take up the bulk of your time, whether you're lining up blocks to complete murals, reactivating antiquated machinery to open the path forward, or ringing two bells to smash a glass wall with their thundering soundwaves. For the most part, Soul Reaver's puzzles are engaging, even if some variation of each one has appeared in other games since. The frequency of block-pushing puzzles is much too high, though, which quickly becomes tedious. The game's save system is also odd and is one area of the remaster where things should've been altered. You can save your progress at any time, but loading one of these saves always sends you back to the game's start point. Warp Gates can be used to teleport back to where you were, but this forces you to replay sections over again, adding needless backtracking to a game that already requires you to run back through previously visited areas on multiple occasions.

Fortunately, Soul Reaver 2 features a more traditional save system, letting you save and reload at specific checkpoints. This is presumably because the sequel is a leaner, more streamlined game than its predecessor, lacking any of the optional side areas of the first game. Its puzzles are also more diverse, focusing on the different elemental powers Raziel unlocks throughout the game with some complex riddles. The sequel's dearth of bosses is disappointing, though, and even with some improvements to combat--like adding a block and more weapon variety--fighting enemies is still secondary to exploration and puzzle-solving.

Combat does have its merits, however. Vampires can't be killed by simply hitting them enough times. Instead, you need to rough them up until they're weak enough to be grabbed, then either burn them in sunlight, drown them in water, or impale them on spikes before siphoning their souls. This forces you to observe your surroundings in the midst of battle; launching a vampire onto a 10-foot-high spike is always exhilarating. Combat is the most archaic aspect of both games, but there are still some interesting ideas here that deftly merge with other aspects of each game's design.

In terms of what was changed for this remaster, one of the most significant improvements is that both games now feature full control of the camera, letting you adjust it with the right stick. Not being able to do this is a major barrier to entry when attempting to replay the original games, so this puts them more in line with modern third-person games. Raziel's still not the smoothest character to control, but there are only a couple of irritating sections in the first game where precise platforming is required. Figuring out where to go next is another occasional issue with the original due to the game's open nature and non-existent map. The remaster alleviates this somewhat by adding a compass and world map, along with a bit of text that states the current objective, but neither is particularly impactful. The compass is only helpful during the few instances when a character tells you to head in a specific direction, while the world map essentially functions as a key for each of the warp gate's symbols. Although it is a nice touch to include a depiction of Nosgoth's geography for the first time.

The visual upgrade is the most obvious change, with more detailed character models and textures, modern lighting effects, and dynamic shadows. Some were worried prior to release because both games looked too bright in early screenshots, losing their original dark and gothic aesthetics, but that's not the case in the final release. You can instantly toggle between the new graphics and the old, and it maintains the same gritty mood in both. In fact, the remaster feels like it's slapped a new lick of paint on the original games more than anything. There's a definitive improvement, but it's underwhelming that a few notable blemishes still remain, whether it's the Soul Reaver blade frequently clipping through the floor or the dated fire and water effects that appear unchanged.

No Caption Provided

Beyond this, the remaster also has a plethora of bonus material to dive into, including explorations of the series' lore, tons of artwork and renders, old demo videos, outtakes from the recording sessions, a music player, and a number of lost levels you can now play for the first time. These old relics are comparable to an interactive museum, letting you explore unfinished areas that were cut from the original game due to time restraints, budget issues, or creative decisions. It's a fascinating look at the game's development and what might have been if things had gone differently.

It can sometimes be tough to appreciate games from the past because so much of game design is built on iteration. That isn't a problem with Legacy of Kain: Soul Reaver 1&2 Remastered. There are archaic elements to both games, yet it's surprising just how well they hold up today. There's no doubt that improvements to the game's controls and, to a lesser extent, their visuals contribute to this, but the main reason they persevere is because of their masterful melding of story, worldbuilding, and mechanics with a handful of innovative ideas. Much like Raziel, this isn't a perfect revival, but it preserves a pair of classic games and, in an ideal world, will attract a new audience to a series that has been dormant for far too long. Hopefully, this is just the beginning of its resurgence.

Back To Top

The Good

  • Excellent writing and compelling world-building are reflected in Nosgoth itself
  • Presents an alluring world to explore, filled with enjoyable puzzles
  • Adds full camera functionality
  • Includes plenty of bonus content, including fascinating lost levels

The Bad

  • Block puzzles are too frequent in Soul Reaver, and its save system is irritating
  • The new compass and world map only have a few use cases
  • There are still obvious blemishes despite the visual upgrade

About the Author

Richard played The Legacy of Kain: Soul Reaver 1&2 Remastered for 17 hours, gleefully revisiting two of his favorite games for the first time in years. Review code was provided by the publisher
34 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for naomha1
naomha1

1097

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

Well, with the Embracer group still owning the IP to these games I'm sure we'll get something down the road. They already said before that they'd love to see remakes and new additions when they bought the franchise from Square years ago.

Upvote • 
Avatar image for Blueresident87
Blueresident87

6024

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 8

Fantastic. Classic Legacy of Kain...

2 • 
Avatar image for crashchaos
crashchaos

303

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Legacy of Kain: Soul Reaver 1&2 Remastered

Upvote • 
Avatar image for shotmeinback
shotmeinback

118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By shotmeinback

as much as I love this franchise and will be supporting it by buying the remaster, you have to take away a point for not including the third game. Legacy of Kain: Defiance

2 • 
Avatar image for CyrusDrake20
CyrusDrake20

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

I'm definitely going to pick this up at some point. I remember playing only the demo (PlayStation magazine anyone? Good times... 🥲) on ps1 when it first was teased and I really enjoyed it. I was just a kid though and didn't have any money so I never did get to buy it. Nowadays I can rectify that situation once and for all.

3 • 
Avatar image for Cbordi
Cbordi

423

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

Should have been remakes

4 • 
Avatar image for Vodoo
Vodoo

3881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Vodoo

I wish they would release a "remaster" of the original Shadowman. I much preferred that game to these. It sticks in my head that they're on the same playing field because I played them at the same time on the PS1/N64 and they have very similar themes and very comparable in story telling.

My friend was the Legacy of Kain guy, I was a Shadowman enthusiast.

But it's great to see the classics being somewhat modernized. At least it's a good game they can't screw up, lol.

Upvote • 
Avatar image for naomha1
naomha1

1097

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

@Vodoo: All of these games need remakes of some sort. The Legacy of Kain games for sure. Shadowman was decent and fun but I remember he used to say something, like ALL THE TIME, that got so repetitive it was super annoying. I can't remember what it was now, I mean, it's been forever, I just remember getting through the game and knowing that I didn't have to listen to that sound byte any longer. However, Shadowman had a fairly mature story for back then and I'd love to see a remake. Albeit, without that annoying sound byte that played all the time.

Upvote • 
Avatar image for shredhead99
Shredhead99

91

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Vodoo: its 20 bucks on GOG. I've seen it for 10 during their sales

2 • 
Avatar image for rowlo
Rowlo

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Rowlo

@Vodoo: They have remastered Shadow Man.

2 • 
Avatar image for Vodoo
Vodoo

3881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Vodoo

@rowlo: I mean a REAL remaster. Not just an upscaled version.

Upvote • 
Avatar image for rowlo
Rowlo

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Vodoo: It is a real remaster, with previously unreleased content to boot. Worth checking out.

If mean you want remake akin to resident evil games I understand that.

Upvote • 
Avatar image for blindbsnake
blindbsnake

1752

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Two of my most beloved games of all time... this is great.

2 • 
Avatar image for TeslaCoi1
TeslaCoi1

254

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By TeslaCoi1

Aside from the fantastic worldbuilding, storytelling, and feel and atmosphere of the games, one imo important thing you forgot to mention is that, particularly in Soul Reaver 2, you will find both some of the best dialogue, and best voice acting EVER in a videogame. Also, the opening theme song in the first game is nothing short of epic.

5 • 
Avatar image for faithxvoid
faithxvoid

939

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Definitely going on my Playlist.

I imagine I'll probably beat them both pretty quick when I don't have to retry the jumping parts a hundred times due to janky controls.

2 • 
Avatar image for TeslaCoi1
TeslaCoi1

254

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I NEED a physical copy at some point! They better make one! Also, wow, lost levels!? That's awesome!

3 • 
Avatar image for teamparadox2k
teamparadox2k

278

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I am excite! Love this series.. wish Amy Hennig would find herself back at CD to finish the story because unless she writes what comes next it's not legit.

That or id accept her just dumping a social media post with the story she had come up with before she left to join naughty dog & create uncharted

2 • 
Avatar image for illegal_peanut
illegal_peanut

4208

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Do you mean I don't need to dust off one of my 20-year-old consoles, and find a copy of this somewhere in a flea market, resell store, goodwill, thrift shop, or yard sale?

(Side Note: Though in this scenario I'm going to have to buy new ones. Because the ones I had that could play it died years ago)

Upvote • 
Avatar image for stickemup
StickEmUp

2245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I was more of a Blood Omen guy, but I’ll give these a shot. I need a Legacy of Kain: Defiance remaster or remake.

Upvote • 
Avatar image for pillarrocks
pillarrocks

4141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

Never played Legacy of Kain 1 & 2 before. Definitely checking it out as I only played Blood Omen Legacy of Kain on Playstation.

2 • 
Avatar image for GalvatronType_R
GalvatronType_R

3209

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By GalvatronType_R

I love the original games.

However I wish the video game industry would just leave old games alone. Instead of the usual uprezzed remasters, how about a brand new IP that is just as good and will become classic like Legacy of Kain or at least Soul Reaver 3 or Legacy of Kain 3 instead of a rerelease?

Upvote • 
Avatar image for CyrusDrake20
CyrusDrake20

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@GalvatronType_R: I think both are important. This is to ensure the historical continuity of some of the best games ever made. If they're never remade then we're forced to get the ROMs which have a host of issues and may never hold up, especially over time. Remaster's address the issues and modernize. Also i've read somewhere they're remastering this for a reason which hints at a new release coming up.

3 • 
Avatar image for gifford38
Gifford38

8006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

You will be my soul reaver my angel of death.

This game was a 10 to me back then nevermind now. Can't wait. I even have raziel tattooed on me.

3 • 
Avatar image for girlusocrazy
GirlUSoCrazy

4974

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Amy Hennig was making great games even early on

4 • 
Avatar image for judaspete
judaspete

8251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Glad to see this. Most of the Legacy of Kain series can be tricky to get running properly on modern hardware, and the first Soul Reaver especially is on my "games I will make my kids play" list.

4 • 
Avatar image for mogan
mogan

19969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By mogan  Moderator

I haven't played these games since they came out, but they were some of the best back then. Really looking forward to seeing how they hold up.

And it's on GOG!

3 • 
Avatar image for joecollin
JoeCollin

770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By JoeCollin

Solid review, scored as expected. I only ever played the demo on the PS1 demo disc that I had back in the early 2000s. I must have played the demo 100 times. Looking forward to experiencing the full games for the first time.

6 • 
Avatar image for CyrusDrake20
CyrusDrake20

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By CyrusDrake20

@joecollin: Me too! Those demo discs were so amazing. Huge bang for your buck with the included magazine.

3 • 
Avatar image for joecollin
JoeCollin

770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By JoeCollin

@CyrusDrake20: absolutely! I spent so much time playing those demos. One of my demo discs had Tomba 2, Einhander, Blasto Man, Soul Reaver, Ridge Racer (forget which one), Syphon Filter, Gex 2, MediEval 2 and I think a couple more on it. Man, what a disc that was.

2 • 
Avatar image for CyrusDrake20
CyrusDrake20

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@joecollin: Yes! I had the same disc. I loved the hell out of Tomba 2 and really all of those games. Whoever made the selections for the demos did a hell of a job. Downloading demos nowadays is a nice convenience but for some reason I hardly ever play them more than an hour or two and outside of that I usually know what game i'm going to buy. It's just not the same.

2 • 
Avatar image for joecollin
JoeCollin

770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@CyrusDrake20: nice! I’m patiently waiting for the Tomba 2 re-release next year.

It will never be the same again. Trying to steal that demo disc out of the magazine at the store or convincing your parents to buy the magazine. I’ve actually been playing a lot of demos lately, now that they’re back to being a thing. Steam is always full of indie demos that I check out.

Upvote • 
Avatar image for raggedyman
raggedyman

128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@joecollin: you’re gonna have a great time

5 •