Homeworld: Deserts of Kharak Review

To See A World In a Grain of Sand

We cling to the Kapisi. Battered and fragile, it is our home now. It is a massive aircraft carrier crawling through the endless shifting sands that stretch across our planet, Kharak. Thousands of miles from home, on a fool's errand to find some MacGuffin that might save us from the expanding deserts, we are alone. When we launched this expedition, traitors and zealots destroyed everything we left behind; our only choice is to press on.

Homeworld: Deserts of Kharak, despite its otherworldly setting, creates believable drama through stellar writing. With emotive subtlety, layered characters, and a pervasive, all-consuming dread, it cinches the heart and holds you in duress. You are alone and the Kapisi is all you have. Kharak excels in generating hopelessness, and much of that comes through in the muted desperation of its battle-worn characters. They've all fought for as long as they can remember, and you can hear that in their speech. A sly comment on the radio is met with a warm rigidity. It's strange, but affecting to hear the essence of humanity underneath characters' military-forged demeanor.

Your ship is your mobile base of operations in this fleet-based strategy game. Like others of its sort, you gather resources, conduct research, and build out units, turrets, and weapons of mass destruction to field against your opponents in battle. The campaign follows the Kapisi on its journey to find a powerful artifact. At first, the ship is something to protect. It is slow, almost painfully so, but it grows with you. As you push on through the campaign, you earn and unlock more abilities for your benevolent monster. Much like the progression of the StarCraft 2 sub-series, it's beautiful and satisfying to watch the machine you spend so long guarding and protecting mature into a weapon of terrifying power.

Kharak chisels the genre down to its bare essentials and iterates upon them with tenacious precision, making for a real-time strategy masterpiece. Anyone familiar with the strategy genre understands the broad rock-paper-scissors planning that forms its backbone. While games like Starcraft are expansive and use 20 or more unit types, Kharak cuts these down to only seven fundamentals--resource gatherers, fast-assault vehicles, tanks, artillery, cruisers, aircraft, and your carrier. Each is identifiable with a simple quadrilateral, which distills a chic language to communicate only what you need. "These diamonds are flashing red, I should send my squares to help." It sounds silly, but it helps you stay informed and constantly engaged.

The strategic map shows the sensor ranges of your fleet and perfectly summarizes the complexity of a warzone.
The strategic map shows the sensor ranges of your fleet and perfectly summarizes the complexity of a warzone.

That's important, because your opponents are fast and vicious. You have to develop your strategies on multiple fronts all at once. It's a tough task to get everything up-and-running by the five minute mark, but it's critical. Without clear and concise communication between player and game, that sort of rapid expansion and management is all but impossible, but Kharak nails it.

Even if you're not following the battlefield's visuals, constant radio chatter will help you stay informed, too. And once again, sharp writing and shrewd acting both sell the world and help you play better. Whether it's a commander calmly-yet-emphatically telling you that you've lost Control Group One, or that scanners have identified incoming enemy tanks, every snippet works to break down the walls between you and the game. Certain clips are repeated too, organically highlighting their import. These touches, while insignificant keep your mind where it needs to be--planning and strategizing.

There aren’t any massive research or technology trees here. Unit and carrier upgrades are still important, but the focus of minute-to-minute management falls onto balancing unit types and their position. Each unit has a clear advantage and clear strength, and only the mighty carrier is a jack-of-all-trades. The catch there is that it resembles a fusion of the King and Queen in chess. Spearheading an assault with your carrier is a powerful tactic that can turn the tide of almost any battle, but once you lose it, you're done.

When you’re not directing the carrier’s production or resource-gathering, battles revolve around the light-heavy-ranged trio of basic units. You have to push each front and keep several squads around to guard explorers as you seek more resources to build up your forces. From there, you'll jump to light aircraft and small land-cruisers, and that's it. These developments are important, but the speed with which you can hit the technological cap means that balancing your approach and grabbing resources is more crucial than ever.

Cutscenes are sharp and communicate the story of Kharak beautifully.
Cutscenes are sharp and communicate the story of Kharak beautifully.

Refined simplicity does have its shortcomings though. And Kharak is somewhat bare-bones. The campaign, while the most compelling story I've seen in a strategy title in years, is only about ten hours long. Multiplayer and skirmish modes only have a handful of playable maps too. With only two factions and no integrated modding support, some players may soon exhaust all that Kharak has to offer. Though, if that's the price of such an ingenious game, then I'll pay it.

Homeworld was always about loneliness. It was always about clarity and focus. Kharak isn't new in that regard, but it is special. It shows us that when you get things right -- and excel -- that formula isn't easy to exhaust. Kharak does its part to add to that, though. Its use of voice acting and efficient visuals is a brilliant addition that's far from superficial. It helps narrow the scope of what you need to manage, so that it can load you up with as much as your brain can handle. It’s a fast, daunting experience that's tough to shake, making Kharak as intoxicating as Homeworld has ever been.

The Good

  • Gripping, pervasive atmosphere
  • Exceptional writing and acting sells a tight military drama
  • Focused play drops all but the bare essentials
  • Masterfully executed design

The Bad

  • Too few skirmishes and multiplayer maps

About the Author

Daniel spent 10 hours playing Homeworld: Deserts of Kharak's campaign, and another 15 hours in multiplayer and skirmish matches.
132 Comments  RefreshSorted By 
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DraconisRex

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This is a BS grade. If they can give that dog H1Z1 a 9, after carrying it in the Top-10 PC games (while unranked) for months and months and months this game deserves at least a 15. Maybe even a 20. Though on a credible site, maybe an 8.

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yasso

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The new design of GameSpot can be annoying. I mean, so many tabs about this game, and a whole review, and I cannot find out what KIND of game, or genre, this is from a glance. I have to watch videos or read the whole thing to simply confirm, is this a strategy game or at least mainly strategy? I guess I just have to look at Wikipedia now to get my quick glance.

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yasso

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@yasso: Finally found it. HIdden, in small, obscure text at the bottom of the review, in some forgotten square.

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Cloud_imperium

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So glad Gearbox funded the project and enabled devs to work on SP campaign as well. Having a great time.

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GT_APE

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No physical version of this? Then I'm afraid I can't buy it. I have like 25 PC games in my closet unopened. I like to at least look at them until I have the time to play them.

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Baconstrip78

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I have no idea how this game scored higher than SC2. I was bored with this within a few hours.

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Cloud_imperium

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@Baconstrip78: Yeah,,, Legacy also deserves a 9 if not 10 or 9.5.

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Yams1980

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ya it does seem like a high score for a game with a pretty non epic storyline

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bigdogg12

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A game in 2016 with a focus on delivering a quality single player campaign I must be dreaming but the lack of content and bad AI still drags it down, wait for game to go on sale.

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stabby_mcgee

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As an RTS game, DoK has problems. The two sides are not very balanced, the skirmish AI is bad, and there are only 5 maps.

However, what the game does well is the story telling and atmosphere. The story and writing isn't as amazing as Homeworld 1, there's a bit too much info dump, but it's still very good. It manages to capture that sense of urgency and loneliness of the first game. The world building is great. The voice actors are really excellent. They're calm and almost monotone, yet they're still able to convey a lot of emotion and weight to the dialogue. It's a prequel done right.

The atmosphere is where the game really excels and I think that's where it really captures the spirit of the Homeworld franchise. The game makes you feel like you're in the desert. The design of the units, the maps, the terrain, the sounds, the music, the story missions, everything makes you feel like you're in this huge inhospitable desert that's lonely and scary but full of mystery and hidden beauty. It's just like how the first two Homeworld games made you feel like you were in the vastness of space.

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bigdogg12

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@stabby_mcgee:

Yeah the last 9/10 game on here I read was praised for "Powerful meditation on life and death" and "Spirituality presented." This site is pretty mush a joke.

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Ciberwarman

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@stabby_mcgee: I agree with you!!

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froggyisland

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yea I remember back in those days when a score of 9 or even 8/10 on GS actually meant something..

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IgnitionUA

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@froggyisland:

I remember a Tony Hawk game getting 10/10 back in early/mid 2000. Granted... back in that time maybe things were rated according for what they were supposed to be instead of what the reviewer preferred. It seems like now it is a crap-shoot. (I'm pretty on-par with the XCom 2 rating atm the moment though... not so impressed with a few others). I TRY to play neutral once personal hype dies down.

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Ciberwarman

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Edited By Ciberwarman

@vackillers: I agree with the AI issues, it should be more clever/efficient! But I think you missed the point of this game...HW was always about single player, is about exploration and not annihilation as the other RTS games!! You care about your units because what you have now will make the difference at the end of the game! 10 to 15h of gameplay is not sufficient for us to have a exhaustive fun-time experience, but is more than sufficient to tell us a story about survival and belief...and that makes all the difference, this is what really matters..10h to 15h of full commitment!! As I mentioned the MP is not the focus of HW:DoK, if you want kills, close combat explosions and a vast point and click experience plus resource rush, just play SC!! I don't give it a 9 as GS, I give it an 8 because the AI should be improved and some bugs corrected!

For those who are in doubt about buying the game, you will not be disappointed!! Buy it and enjoy a different experience!

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grove12345

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Havent played a good RTS since Company of Heroes....1.

Wonder if this will impress me and make me stop playing COH.

Doubt it, since COH is in my top 15 games of all time.

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GT_APE

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Awesome. I've been waiting a long time for an awesome RTS. Going to order.

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vadagar1

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mother of god .....

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beowulf1211

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Edited By beowulf1211

man PC is killing it. All the best reviewed games recently have been exclusive to PC.

Undertale, That Dragon, this game...and a few others.

Keep on rockin'

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RazeAndJadith

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@beowulf1211: Open platforms will always see the most innovation and boundary pushing. Sometimes we get crap, and other times we get something unique and revolutionary.

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Cloud_imperium

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@razeandjadith: Exactly.

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ragnar320

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So honestly this game looks good. I have been so sad with the state of the RTS genre since EA killed anything C&C related. Any decent RTS game is good for the industry because it simply keeps the genre alive. I feel like people don't realize that how close this genre came to dying. A couple of years ago the only decent RTS games were StarCraft and Total War. This game does look inviting but frankly I don't want to pay 50 bucks for a 10 hour campaign. I will however get the game when it goes on a steam sale.

Also why does every care so much about what somebody's opinion is. It like if somebody has an opinion that they don't agree with that other person is an idiot for having that opinion and needs to be disregarded. I do not get it.

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tushwacker

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@ragnar320: My personal RTS favs are Dawn of War: Dark Crusade and Men of War: Assault Squad. The newest of them is 5 years old while the other is approaching 10 (feeling old now). I was never a C&C fan but the Dawn of War franchise being put in limbo by the end of THQ is what damaged the RTS genre the greatest in my books. I would love to hear that Relic was given the right to make another DOW in the near future, but who knows. Heck, I'd even take a good Supreme Commander sequel at this point.

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Draaky

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You forgot "The Bad" retarded and cheating AI.

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LTJohnnyRico

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@Draaky: AI Cheating ? ... You got beat by Retarded AI Again didn't you ?

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mypetmonkey

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Edited By mypetmonkey

@Draaky: Salty

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mypetmonkey

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@Draaky: Wait you got beaten by retarded AI?

Think that's more a reflection on yourself.

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Saidrex

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@mypetmonkey: are you stupid or something? AI plays bad even with all the obvious cheating.

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verysalt

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Edited By verysalt

Sorry Daniel Starkey but your incompetence to review RTS is more than obvious.

You claim to be "a rabid Starcraft fan" and rated LotV 8/10 while giving H:DoK 9/10 ?

H:DoK excels in only ONE aspect - game story, but everything else is way way inferior to LotV:

Gameplay mechanics (micro/macro) are inferior, SP gameplay variety - inferior, AI is inferior, MP - inferior, map pool - inferior, gameplay mods - inferior, customisation and settings - inferior, units variety - inferior. Campaign length - inferior.

Either you are not aware of important RTS aspects at all or most of them you didn't mention deliberately.

-----

LotV MP in January been played by 299,595 unique players, wondering for how long H:DoK MP will be played ?

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deactivated-597794cd74015

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@verysalt : Deserts of Kharak is a different kind of RTS compared to anything made by Blizzard.

DoK has a lot more in common with Wargame or World in Conflict than anything else.

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verysalt

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Edited By verysalt

@faizanhd:

I am talking about general RTS mechanics. All RTS are still RTS because they share some mechanics, otherwise they would be called differently than RTS. Unfortunately Daniel Starkey missed important issues.

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D-Man

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@verysalt: More like you missed the point, fanboy. It's a different game than Starcraft and therefore deserves to be reviewed on its own terms.

Also, an 8/10 for any Starcraft 2 title is gracious, at best. Their stories... kind of suck.

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verysalt

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Edited By verysalt

@d-man:

DoK is a different RTS, but still RTS and has RTS mechanics. DoK has very good story and I would rate 10/10, while I hate LotV story and I would rate 5/10. And I don't think I am being bias here. Saying that, DoK has terrible RTS mechanics and AI. There is one of the examples - I noticed, sometimes AI insists on killing my damaged units by ignoring an overwhelming number of other units standing in between. AI literally suicides own units for no reason. That's how good DoK AI is. For this reason alone it shouldn't be rated as high as 9/10.

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Gelugon_baat

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@verysalt:

Hey, I do understand where you are coming from, but you are putting a lot of stock on arbitrary numbers here. I get the impression that you are implying that the gameplay and story of a game should be assessed and scored separately.

Yet, last thing that I would like is more arbitrary numbers.

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verysalt

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Edited By verysalt

@Gelugon_baat:

What you say is that there shouldn't be certain set or rules or criteria to score the games and I think you are on par with Gamespot on this. I might be wrong but I believe there should be fairness based on arbitrary evaluation rather than one's bias opinion.

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Gelugon_baat

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@verysalt: I don't think that "arbitrary evaluation" is any better than a "bias opinion". :\

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Cataclysmic0001

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Just here to lulz at the adblock warning on the video player.

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Gelugon_baat

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@Cataclysmic0001: That's what a CBSI site gets for using the same scripts which play ads to play the actual video as well.

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Gelugon_baat

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@Renunciation: You mention all those things about paying salaries, utility bills and such for any costs which is not directly related to the maintenance of a website, but did you consider hosting costs? Websites still need to have some physical infrastructure in order to be on the Internet, you know.

Also, you didn't seem to mention websites which are Patreon-funded.

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Renunciation

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@Gelugon_baat: Wait, wait --- are you saying that I failed to address a couple of technicalities in my sarcastic comment?

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Gelugon_baat

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Edited By Gelugon_baat

@Renunciation: I wouldn't say "failed" because I am trying to be diplomatic here. However, you did not mention these things; your "sarcasm" was not complete.

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Bond_Villain

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dang it. with Star Citizen and now Homeworld, I may need to go back to PC gaming soon

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T-ESI

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Edited By T-ESI

@Bond_Villain: Don't forget XCOM 2. A real good PC will set you back, but its worth it for sure. Oh yeah, just like the other guy said. NVIDIA is slated to release a brand new PASCAL architecture set of video cards that will supposedly increase performance a couple fold, or a few to a couple times over! Not sure about AMD but maybe they're also cooking something up. And with VR out this year too, theres no better time to be PC gaming. But yeah, start saving up.

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RazeAndJadith

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@Bond_Villain: Later this year will be a great time to make a new build. The next generation of GPU's will be landing and they are going to be a huge performance jump. Start saving!

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