Review

Helldivers 2 Review - Starship Bloopers

  • First Released Feb 8, 2024
    released
  • PC

Helldivers 2's randomized missions and compelling reward track make for a delightfully fun shooter.

It's a bold swing to dramatically change a formula that you know is working, but the gamble has paid off for Arrowhead Game Studios. Helldivers 2 opts for an over-the-shoulder third-person perspective as opposed to the original game's top-down view, making for a shooter that pulls you closer into the thick of its frenetic combat. This shift brings Helldivers 2's gameplay better in line with its ludicrous narrative tone, managing to create memorably explosive firefights despite the repetitive enemy types and map designs. Helldivers 2 is an incredible game--it sets out to be a rambunctious and entertaining shooter and hits that target with military precision.

Helldivers 2 sees you step into the patriotic boots of the titular fighting force, lowly grunts on the frontlines of an intergalactic war in defense of Super Earth. Missions take place on randomly generated planets, ranging from ice-covered tundras to lush jungles. You and your squad have a set amount of time to complete your main objective and any optional assignments, needing to successfully extract to bring any collected goodies back with you. Though you're armed with the usual weapons of war found in shooters (primary and secondary weapons, grenades, and healing syringes), your main means of dealing big damage and supporting your squad are the stratagems you can call in, such as powerful machine guns or explosive air strikes.

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Now Playing: Helldivers 2 Review - Starship Bloopers

Stratagems make you a juggernaut of destruction, allowing you to call in absurdly powerful weapons to devastate anything in your path. Having the right one on hand can save a mission, but Helldivers 2 never punishes you for what you choose to bring into a fight--if you have a favorite, chances are it will always be useful in some capacity. They never make the game too easy, either--limited uses and timers restrict just how often you can call in the big guns, encouraging you to rely on your allies while you wait for your stratagems to recharge. Plus, there are a lot of enemies to fight in each mission, swarming you at a moment's notice. Calling in an airstrike and getting a 15-enemy kill streak feels amazing, but it doesn't change that once it's over there could still be another 20 enemies to clean up. The stratagems only get you so far--at some point, you have to get good at shooting with the normal weapons too, incentivizing you to improve and not just rely on a series of explosive hardware.

The stratagems are delightfully varied in terms of what they bring to the table, though it's primarily all through the lens of blowing stuff up in different ways. There are a few outliers--the jetpack and energy dome shield are notable examples--but most stratagems boil down to hurting enemies. This isn't inherently bad, but it is a little limiting for players who want to take on more supportive roles in the makeup of their squad. As a live-service game, these types of stratagems could be coming in a future update. For now, however, the make-up of the stratagems ensures each mission is typically only won by delivering the most pain as quickly as possible.

To its credit, Helldivers 2 leans into this notion, with a humorous narrative tone reminiscent of Starship Troopers. Death is a cheap and common occurrence--friendly fire is always on and Helldivers 2's assortment of robotic and giant bug enemies don't mess around. The general vibe of each mission is that you're expected to die a lot and that giving your life for the glory of Super Earth is something to be proud of. With that being the case, why would you offer the player many tools by which they could potentially shield an ally, redirect a threat, or better escape a bad situation? I don't necessarily disagree with that notion, but I still can't stop myself from wishing Helldivers 2 had more opportunities to help preserve and protect the lives of my fellow soldiers, especially on the harder difficulties where each Helldivers' life suddenly becomes quite valuable. It's a little frustrating trying to stay alive on the game's toughest difficulties when there's not much in the game that helps you do that.

No Caption Provided

Humor is Helldivers 2's strongest asset. The jokes sprinkled into the narrative elements are hit-or-miss, but the very nature of how dangerous you are to your allies creates some of the most hilarious moments I've ever had in a shooter. Whether it's an ally accidentally stepping into the path of a stray sniper bullet, one teammate purposively sacrificing another by tossing a beacon on their position to call in an air strike to blow up the encroaching enemy horde, or a turret mistakenly marking a teammate for violent deletion, every session I've had of playing Helldivers 2 has left me wheezing with laughter. And, of course, the tears in my eyes inevitably distract me long enough that I do something stupid, leading to me or my teammate dying in another hilarious display of explosive carnage. The non-stop slapstick humor is often punctuated by the Helldivers screaming that it's all in the name of democracy or that the enemy is about to get an explosive sip of "liber-tea." It's so stupid. And yet it's the ridiculousness of the whole thing that makes it all the more hilarious--even friendly fire, a usually infuriating feature in other shooters--is reduced to an absurd joke in Helldivers 2, as you can easily call an ally back in as an equally disposable soldier. Just be careful not to get crushed by the drop pod delivering your backup.

Shooting in Helldivers 2 feels great, too. Even if you can't always stay alive, at least you'll go out satisfyingly blasting enemies into puddles. Assault rifles and submachine guns puncture enemies in gooey explosions, shotguns carve through armor with lethal thumps, and sniper rifles slice through targets with lethal precision. Every weapon in Helldivers 2 feels suitably dangerous to fire, and an assortment of enemy resistances balances things out to keep any one firearm from feeling frustratingly useless or boringly overpowered--everything has a purpose, and it accomplishes that purpose well. There's simultaneously a sense of satisfaction to mulling over your ideal loadout, and comfort in knowing there's no real wrong answer to what you pick, provided you don't outfit yourself with a bunch of weapons and stratagems that are all geared toward addressing the same exact problem. And even then, having up to three fellow Helldivers playing with you could account for that shortcoming.

No Caption Provided

Helldivers 2 is clearly meant to be experienced with communicative allies at your side. Though you can enjoy Helldivers 2 solo, the game is far more enjoyable in co-op, working alongside a team to accomplish more tasks during your limited time. You also earn more rewards for extracting from missions with larger teams and have a greater number of lives within bigger groups. Companions can make certain weapons easier to use as well--a rocket launcher that's irritatingly slow to reload on its own is made a lot better when an ally picks up the pack of extra rockets and follows you around to load them for you, cutting down the reload time by a significant margin.

This focus on co-op is why I'm bummed about the game's ping system. It's not terrible--it gets the job done in most cases, like pointing out enemies or tagging objectives. But it can't handle more complex forms of communication. As an example: I've been on missions with strangers where one Helldiver needed to watch a terminal to communicate to the other players how much they needed to adjust a satellite dish on the other end of the compound. It's a relatively simple puzzle that's easily handled via microphone, but none of us were using them, and the shortcomings of the ping system were quite apparent at that moment. Luckily, through a little bit of guesswork and trial and error, our squad was able to brute force the solution--one Helldiver kept moving the satellite dish randomly while another just waited at the terminal to push a button the moment everything happened to align. We were playing on an easier difficulty as well so it wasn't too tricky for the final two squad members to hold the line while the objective played out. But Helldivers 2 isn't as forgiving on the tougher difficulties, and you earn extra rewards for completing missions quickly, so it's irritating to sometimes be held up solely because no one is able to adequately communicate with each other. If there's going to be a ping system, it should account for every objective type you encounter in the game.

Speaking of, Helldivers 2 has a good assortment of mission variety. On their own, each aspect of missions feels a little samey. The assortment of murderous bugs and clanking robots begins to bleed together as a monotonous evil force (especially the bugs--there's more enemy variety on the robot front). There also isn't much randomization to the topography of the environments to make each planet feel drastically different, and there are only a dozen or so objectives and sub-objectives in the game. But Helldivers 2 does a terrific job of randomizing all of these elements just enough to make missions feel mostly distinct. Two back-to-back missions might task you with tracking down launch codes and then successfully firing a rocket, for instance, but the first may be on an icy planet that affects how long equipment overheats and sees you contending with armor-plated robots on the way to the objective while the latter may be in a fog-filled jungle that greatly lowers visibility and surrounds you with flammable foliage, making it trickier to use fire against the very flammable bugs stalking your path. At a glance, you're just doing the same objective over again. But these small adjustments to the mission parameters culminate in both playing out quite differently.

Helldivers 2 is just a really good time, and it banks on that being enough to convince you to stick around for a long time.

To that end, Helldivers 2 accomplishes the day-one dream for a live-service game: You want to keep playing it. Missions aren't exactly quick--the shortest takes about 10 minutes while the longest is closer to 40--but they don't feel like a slog because they aren't cookie-cutter copies of each other. Plus, there's such a thrill at pulling off a successful assignment and seeing your deeds add up to enough points to buy a new upgrade or firearm or piece of armor. And then, if you're like me, you immediately want to jump into another mission to try out the new goodie, only to do well enough to potentially unlock something else. Helldivers 2 isn't stingy with the unlocks, letting you quickly start nabbing new airstrikes, turrets, guns, grenades, and silly victory poses.

Though there is a premium reward track and in-game store, there's plenty of good stuff in the standard free track. Completing missions nets you Medals that you can spend on new weapons, armor, poses, and banners in both the free and premium reward tracks, as well as Requisition Slips for new stratagems. Meanwhile, the items in the store take Super Credits--this currency can occasionally be randomly found in missions but is more easily obtained by either dropping real money or spending Medals in both the free and premium reward tracks. Finally, there are Samples, a currency that is exclusively found in missions, often in optional locations off the beaten path. You can spend these to unlock permanent upgrades, like granting quicker cooldown times on certain stratagems.

This is too many in-game currencies spread out over too many in-game menus making it all too easy to lose track of what unlocks what. However, it's great that all of these currencies are at least set up so that everything in Helldivers 2 can be unlocked simply by playing the game--even the premium reward track is unlocked with Super Credits, meaning you can earn it without having to drop a dime. There's no time limit on Helldivers 2's reward tracks either as Arrowhead has said each one will stick around forever. This decision graciously lessens the pressure to stay on the grind day-to-day or drop more money.

Using just the free track, I managed to unlock three new firearms, a new grenade, and a new victory pose within the first few hours of play. So far, my progress has been pretty consistent. Every time you complete a mission at a certain difficulty, you unlock the next level, and each subsequent level carries the promise of greater rewards, allowing you to maintain the speed at which you're unlocking new equipment. And when you begin to hit a lull, that's usually a good indicator that you've unlocked and played enough that it's time to move on to the next difficulty level. Presumably, I'll hit a skill ceiling eventually that stalls how quickly I can unlock Helldivers 2's late-level weapons and armor but it hasn't happened yet. In the meantime, I'm going to keep enjoying the game.

No Caption Provided

The only aspect of Helldivers 2 I'm still unsure about is the Game Master, the force responsible for reacting to how people are playing to make certain objectives harder or easier, adjust the strategies of enemies, and curate the overarching war effort. As advertised, this is done by members of the Arrowhead team secretly monitoring missions and doing their best to respond to the data they're receiving--acting similarly to a Game Master of a tabletop game running a combat encounter. Eventually, the Game Master will even direct the narrative direction of Helldivers 2, responding to how well the community bands together to dictate how the war effort progresses. Helldivers 2 has only been out for a week as I'm writing this review, so there hasn't been much time to see how the Game Master feature will work--I assume that larger, more easily identifiable adjustments will take time to implement and anything the game has done for me so far has just been too minor to note. Regardless, it's just too soon to make a judgment call on whether or not the Game Master feature adds anything meaningful to the experience of playing the game.

In the ever-crowded live-service shooter landscape, Helldivers 2 manages to carve out a place for itself with its fun narrative tone, punchy combat, intense firefights, and rewarding progression track. Helldivers 2 has plenty of tense moments against gargantuan bugs and hulking tank-like machines, but the entire experience is largely meant to make you feel good and have a laugh with friends, a refreshing notion for how darkly serious most major shooters are today. This provides Helldivers 2 with a sensation of potential longevity and lasting power I haven't felt from most new live-service games in recent years. Helldivers 2 is just a really good time, and it banks on that being enough to convince you to stick around for a long time. Frankly, I'm sold--it's the most fun I've had in a new shooter in years.

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The Good

  • Shooting firearms feels satisfyingly punchy
  • In-game progression feels rewarding, incentivizing you to keep playing and unlocking new goodies
  • Randomized mission parameters add variety to repeat objectives, keeping the game from feeling stale
  • Friendly fire and the ludicrous narrative tone make for a ridiculously silly time

The Bad

  • The ping system doesn't communicate the necessary nuance to match every objective type

About the Author

Jordan adores Helldivers 2 and has been trying to convince his primarily Xbox-using group of friends to jump systems so that they can all play together. He'll wear them down eventually in the name of sweet, sweet liberty. He played the game on PC, using a code provided by the publisher.
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yeknomdab

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Edited By yeknomdab

The new TPS perspective is a vast improvement over the restrictive top-down view of the 2015 original, but this sequel feels more like a beta version of a remake than anything new. The hilarity of watching your squad being dismembered, squished, vaporized, and/or blown halfway across the map by an explosive shockwave isn't quite enough to hide the repetitive game loop, forced grind for upgrades, awkward controls, broken systems, or the fact that Helldivers 2.0 is yet another example of an incomplete game being pushed out too early.

Still...it's a blast to spread Managed Democracy (AKA Fascism and Genocide) in short sessions with friends. Intoxication is optional, but highly recommended.

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Yams1980

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The game looks amazing. Only thing holding me back is the use of gameguard, which as i understand is a type of anticheat that can be also used as a keylogger and that is a security risk. So that's a concern. I've used some NC Soft games before that used it and as far as I know didn't have any problems... but that was years ago, it may have been Aion that used it.

Gonna wait a while and see if I can verify any risk from this, people may have just be parroting comments they heard somewhere without direct proof on this.

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Bamda

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The thing about shooters is all you do is shoot. It's very boring after a while if you don't have a story to move the experience forward. Just Destiny before it, games like this get stale quickly.

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giustoe

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Edited By giustoe

@Bamda: live with it dude

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Chubby170

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I cannot believe this game got a 9. I bought it over the weekend all excited. Horrible!! This game should be $9.99. Never been so disappointed in my life.

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giustoe

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Edited By giustoe

@chubby170: you don't like the game? Cool, now go play something else

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Chubby170

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@giustoe: replying to a post that was placed a month ago?

Obviously I've been playing something else lol

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bobbo888

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Edited By bobbo888

@chubby170: Horrible how... This is one of the most fun games I've played in a while.

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Chubby170

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@bobbo888: I feel bad for you then. Its bad all around. Graphics bland, gameplay very shallow and repetitive. Shoot, die, respawn, cycle, mission over.. Do it again. The horrible Contra like controls to call in simple weapons.

Its a brainless shooter. Shoot bugs that randomly appear.

Its just really bad. It leaves me with no purpose to want to keep playing.

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Yams1980

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you shoot and die over and over?.. that is your complaint? That is literally what 99.9% of people who bought this game knew you would be doing. What did you expect to do in an online shooter?

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djezhel619

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@chubby170 said:

@bobbo888: I feel bad for you then. Its bad all around. Graphics bland, gameplay very shallow and repetitive. Shoot, die, respawn, cycle, mission over.. Do it again. The horrible Contra like controls to call in simple weapons.

Its a brainless shooter. Shoot bugs that randomly appear.

Its just really bad. It leaves me with no purpose to want to keep playing.

Just say you suck at the game. We wont judge

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Chubby170

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@djezhel619: Lol, typical mentality these days. There must be another reason besides just not liking the game.

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djezhel619

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@chubby170: And you're more basic than basic. "The Graphics are bland waaah waaaah waaaaaah". 😴

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Chubby170

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@djezhel619: Its just one of the points to go along with why the game is not good. But yes, the graphics are bland and boring..

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Darthzzag64

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Edited By Darthzzag64

Can we kill the group button off, the players are getting in the way when shooter enemy

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Evil_Sidekick

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I don't buy or play or ever will live service games.

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m4a5

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@Evil_Sidekick: Good for you.

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Dani78

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Me and my girlfriend bought that game on friday and played over 20 hours over the weekend. It was just a blast. The rescue of planets seems a little bit rewardless but overall that game rocks so hard. The crossplay feature is a little bit weird, sometimes there are no other players shown and a little later it works.

I'm a little annoyed that the EGO perspective (while targeting with L2) is not available for console controllers. I don't understand that at all. It's not a problem in any other game.

The defending missions against the robots are even in Trivial crazy hard. Alone or with another player you got facerolled sometimes so hard. It's as if someone had opened a can of robots and tipped it out over you. One ship after another lands and can hardly breathe. Unfortunately, this is very frustrating for single players.

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Djoffer123

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Just bought the game and spend 40 waiting in queue without getting in, on top of that the match matching system apparently is so broken atm that you can only play with friends! Refunded now but definitely a 9/10 experience!

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noodles227

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I remember during state of plays, people would moan and groan about it appearing. A lot of podcasters/youtubers were kinda meh on it too. Now it comes out and everybody seems to have magically changed their mind lol. 350k people on steam right now. Last week I think it was just 150s.

Anyway good that people are enjoying it. It's nice when players get excited about a game that's not just another 3rd person, story driven game with a lot of cutscenes. Those games also aren't bad but you know, we all know what those games are about now.

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hardwenzen

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@noodles227 said:

I remember during state of plays, people would moan and groan about it appearing. A lot of podcasters/youtubers were kinda meh on it too. Now it comes out and everybody seems to have magically changed their mind lol. 350k people on steam right now. Last week I think it was just 150s.

Anyway good that people are enjoying it. It's nice when players get excited about a game that's not just another 3rd person, story driven game with a lot of cutscenes. Those games also aren't bad but you know, we all know what those games are about now.

I wasn't moaning on it, but i certainly couldn't care less. It looked ultra generic, and that's their own fault. Marketing was bad for this game. What they should've done is show like 2 minutes uncut gameplay on higher difficulties, and people would instantly see how chaotic and fun this game is. With all the cuts that were in all their trailers, it ruins the true chaos of that title.

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werebearr

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Edited By werebearr

Buyers beware. The game is marketed as live service when it should have the "early access" stamp on it instead.

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hardwenzen

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Edited By hardwenzen

If you were into the ME3 multiplayer back in the day, BUY THIS WITHOUT THINKING. This is literally the evolution of the ME3 multiplayer, but instead of biotic powers, you get tactical nukes. Amazing coop game.

YOU MUST BUY THIS GAME FOR LIBERTY🦅

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SParent180

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@hardwenzen: funny enough, looking at screenshots reminded me of mass effect.

I'd like to give this game a go, but currently don't have a PS+ subscription so it's a bigger investment than simply purchasing the game. I know you can play single player but the fun seems to be in the multiplayer.

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hardwenzen

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@sparent180: The fun is absolutely in the multiplayer, but the game is only $40, not the standard $70, so i'd say that price is fine for solo. And this is also why everyone must get themselves a pc. Its free to play multiplayer and cloud saves are free as well. Plus you're not suffering the ugly 1080p resolution that is on the ps5 when playing in 60fps.

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NilsDoen

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Edited By NilsDoen

After a few nights of play: needs balancing, needs iron out a few but game busting, needs better connection with quick play parties. But i'm having a blast. Swedes do have taste (not you 'new' dice). All the deets are there and they are hitting hard. Absolutely love it. I really hope they churn out new content, new races etc and I can see me playing this for quite some time. I wouldnt mind spending lotsa money here as long as proper incentives are made. At least until new From software or From software rips come out <3

Defender of Family Values

lol

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djezhel619

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@nilsdoen: They'll definitely have more and more content. And DICE is trash now. Bunch of WOKEsters.

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Ember_to_Flame

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I liked the first game, because of the music. I've said to myself to not buy this game until a serious sale but the price makes it more appealing then other new games, almost half price to most.

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RELeon

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Glad they had the success. HD1 was great, but it was mostly under the radar. So seeing so much success for them on HD2 makes me happy for them.

They ended up with WAAAAYYYY more players than they expected, so they are playing a game of "catch-up" with the servers. But I don't think ANYONE expected the game to be this successful. Right now, Steam alone has 235k concurrent users playing, not including other clients and PS5 players. These dev's prob estimated like 1/20 of this playerbase in the first week of release.

The game itself is absolutely hilarious and fun. It is certainly worth the $40, and once they sort the servers out, it will be an even better experience.

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Technics

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Good stuff, bought the game based on user reviews and impressions, been having quite a lot of fun with it. I hope we keep getting such quality games this year.

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Zanarkand102

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This is why Phil Spencer is so bitter about Helldivers 2 being on PS5...he spent $80b on acquisitions and other than Hi-Fi Rush, can't seem to get games of this level of pure enjoyment and quality. It's not about just throwing money at developers, it's the right product, for the right time, and the right consumer.

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MoogleStar

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@zanarkand102: Preach Tidus 🙌🏻

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Daidochus

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Daidochus  Online

@zanarkand102: LOL still bitter about the aquisitions?

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Zanarkand102

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@daidochus: Having both consoles, not really.

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phili878

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Too bad the game is dead in 6-7 months.

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giustoe

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@phili878: I'm very curious to know how do you arrive at this conclusion (I mean, everything is possible). Are you working in the industry? Do you have some insights that common ppl don't get access to or what?
Especially looking at the numbers it looks like the game is going really strong and most players are having fun with it.

No bitterness in this answer, just curious to know your reasoning (hoping it's not limited to "all co-op games die withing 6/7 months"), because I personally work in the industry and have a very different POV, especially looking at the numbers

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hardwenzen

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@phili878 said:

Too bad the game is dead in 6-7 months.

This is not Halo Infinite where they charge you $10 for a color and force you to do a shitload of chores just to unlock anything in it.

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RELeon

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@phili878: I doubt it. HD1still had a fairly decent playerbase up to HD2, and that game was 9 years old. The dev's are constantly adding new content to their games to keep people entertained and keep the game from becoming stale.

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Technics

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@phili878: What's your reasoning?

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noodles227

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@phili878: Even if it is "dead" in half a year I don't see why people get so hung up over it. People buy $60 games, play them for three days, uninstall, then never play again. But when it's multi-player or "live service" now people want it to last forever or it's trash, despite whatever fun they may have had with it for the past months or even years.

I feel like media and such somehow propagates that idea. People want content just for the sake of getting it, whether they actually care about it or not.

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JoeCollin

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@phili878: So negative. Have you seen the numbers? The only way this game is dead in 7 months is if the devs do something to completely ruin it. The game should only get better as they patch it and add more content.

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phili878

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@joecollin: yes, I have seen the numbers, I have seen them also in Alien:Fireteam Elite, Evolve, etc., games all died within 6-7 months and what remained after were only bitter vets and chest-looter-quit-mid-gamers. All co-op games won't work over time. Too repetitive.

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NilsDoen

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Edited By NilsDoen

@phili878: bruh. id pay three times the asking price just to have the game evaporate in a month. wtf cares about '7 months' lol. by then we will have new games. welcome to earth

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JoeCollin

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@phili878: those are bad examples and were never very popular. I can count a bunch of co-op games that went strong for many years, a lot of which still are.

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guccisweatpants

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@phili878: None of those games had a 8 year development time, and are not live service games so no, it won't die in 6-7 months.

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phili878

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@guccisweatpants: we’ll see. I hope it stays up for long, I mean, it worked out for Destiny, so who knows 👍

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