Review

Halo Infinite Multiplayer Review - I Need A Weapon

  • First Released Nov 15, 2021
    released
  • XBSX

Despite an unfulfilling progression grind and lack of regular content updates, Halo Infinite hosts a welcome assortment of fun multiplayer modes.

I could spend all day talking about what makes Halo Infinite's multiplayer good but not necessarily great. When you're in the thick of it, though, the faults creating that distinction are hard to notice because it's just really fun. While playing, I regularly find myself giggling with murderous glee after successfully wiping an enemy team all on my own, or laughing as I nonchalantly chuck a fusion coil and accidentally splatter an unseen player. But the multiplayer just doesn't provide enough incentive to make it a part of my daily rotation of free-to-play online shooters.

Developer 343 Industries has stuck the landing on what matters the most, however, as Halo Infinite feels good. Firearms shoot with a nice punch, and your Spartan's movements are smooth. And although not every map feels like they're going down in Halo's hall of fame as all-time favorites, there's a welcome variety to them, allowing the assortment of game types to play out in wildly different ways depending on which map you're playing on.

Similar to Halo 4 and Halo 5: Guardians, the narrative basis for Halo Infinite's multiplayer is a Spartan training program. With both Master Chief and the UNSC Infinity marked as missing in action, Spartan Commander Agryna leaves you behind at a secure facility that's tasked with training the next generation of Spartan IVs. It's up to you to work hard and grow stronger in preparation for the coming fight.

To figure out what's been going on with Chief, you'll have to play Halo Infinite's campaign.
To figure out what's been going on with Chief, you'll have to play Halo Infinite's campaign.

The multiplayer feels like old-school Halo, but tweaked to better fit the modern FPS playerbase who have fallen in love with shooters that accentuate their solid gunplay with smooth movement and quick-to-deploy abilities. Halo Infinite leans into the traditional rhythm of the series' firefights--it's a dance that is familiar to long-time fans but manages to feel wholly unique in today's shooter climate given the longer time-to-kill rate in comparison to most other first-person shooters.

Though fights can be ended quickly with the right weapon (or just having vastly superior numbers), most don't on account of each Spartan's rechargeable shield, which divides combat into two distinct parts. While shielded, you can take more risks and utilize weapons that take longer to have an immediate payoff (like the Plasma Pistol, which can be charged to fire a more powerful shot), but when that shield is gone, you're vulnerable, and the need to take more evasive maneuvers increases (or you can pull out a faster-hitting weapon, like the fully automatic MA40 Assault Rifle, to outpace your opponent's shots). If you can last long enough, your shield will recharge, reverting you back to the first phase.

As all players are tied to these constraints, fights are typically less about what weapon you have and more about how you choose to use it. A charged Plasma Pistol shot will decimate an opponent's shields faster than the MA40, but if a player with the MA40 can move side to side fast enough and avoid the loose lock-on of the Plasma Pistol, they can land enough hits to break that shield first, and the MA40 tears through unshielded targets significantly faster. Halo has consistently been a game of skill that rewards players for fighting intelligently and knowing how to best defeat an opponent, and Halo Infinite sticks to that trend.

Equipment complements the gunplay, with every piece being useful in some way, and most being useful in different ways from mode to mode. For example, Repulsor, which sends out a shockwave to knock back everything in front of you, is great for flinging vehicles off cliffs, but can just as easily save your life from a surprise grenade. Brief cooldowns, limited uses, and the need to collect them keeps each piece of equipment from being incessantly spammed, ensuring skilled use of firearms remains the key component to Halo's in-match meta.

Halo Infinite's movement mechanics pair well with the game's firearms and equipment, encouraging fast and aggressive play. The ability to slide after sprinting is especially noteworthy, as you go just far enough and just fast enough to quickly turn tight corners for both offense or defense. It feels as essential to combat as strafing or jumping when it comes to avoiding shots, and correctly timing a jump to go into a lengthy slide to swing around a corner and surprise your opponent by shooting them from a lower angle than they were expecting is fulfilling.

Of the new-school shooter mechanics that make their way into Halo Infinite, the ping system is the only one to really fall short. Halo's core formula wasn't built with a ping system in mind, and Halo Infinite isn't restructured to address that fact. The ping itself isn't very informative--though it thankfully does tell squadmates how many enemies are at a location, it doesn't provide context when pinging a place on the map. That can make it tricky to discern whether a teammate is saying to go to a spot, defend a spot, or attack a spot. Putting the ping on the D-pad on a controller also makes it hard to use the mechanic in the midst of a fight. Given how many objective-based modes are in Halo Infinite, a ping system is a smart idea for helping teams coordinate their efforts. However, the existing system isn't helpful or easy to use, and since so few people use it, players aren't conditioned to take heed of it and largely ignore it when their allies do happen to use it.

Halo Infinite has a battle royale-like mode called Last Spartan Standing.
Halo Infinite has a battle royale-like mode called Last Spartan Standing.

343 Industries has thankfully been expanding upon the limited number of playlists that Halo Infinite had at launch. The core four--Bot Bootcamp, Quick Play, Big Team Battle, and Ranked Arena--remain, providing a solid backbone for those just looking to play some Halo. Bot Bootcamp hosts an assortment of 4v4 modes but is set in a PvE setting, allowing new faces to test and improve their skills prior to diving into online matchmaking. Quick Play and Big Team Battle are Halo Infinite's two general online multiplayer playlists for those wanting a healthy sample platter of choices in a casual setting--the first includes many of the game's assortment of 4v4 game types, while the second focuses on 12v12. And finally, Ranked Arena presents competitive variations of what's found in Bot Bootcamp and Quick Play, pushing you to go up against similarly skilled players in attempts to rise in rank.

Since its launch, Halo Infinite has gained several new playlists, offering a much-needed means for players looking to curate their time with the game towards modes they prefer. These playlists collect Halo Infinite's 13 modes (several of which have multiple variations). It's a good assortment, providing a healthy option for those who just want to shoot stuff or those who prefer a more objective-based offering where teams work together to complete a goal, not get the most kills. It still feels a bit lacking though, given the continued absence of Forge and fan-favorite modes like Infection and Warzone (Elimination is still absent, as well).

This greater variety of playlists and modes also serves another purpose: It makes leveling in the battle pass far easier. Given the hyperspecific nature of most of Halo Infinite's challenges--oftentimes asking you to capture zones in specific modes or kill enemies with a particular weapon--having the agency to pick what you queue into can alleviate some of the frustrating grind.

That frustration is still there though, even two seasons into Halo Infinite's multiplayer. 343 Industries did make adjustments to the game's challenge-based progression system, but leveling in Halo Infinite can oftentimes still feel tedious. And that grind to level in the battle pass is ultimately unfulfilling given the rather boring assortment of unlockables available--the first battle pass includes multiple shades of blue and gray colorings for your Spartan, for example, lacking much in the way of excitement for most of the pass.

The challenge system also gets in the way of just having fun in Halo Infinite, as skillfully playing objectives and just being a good teammate aren't typically rewarded through the progression system. Most challenges involve getting kills, which is a constant encouragement to go after and kill as many enemy players as you can in matches, regardless if that's the actual goal or not--and in Halo Infinite, that's not the case for half of the modes.

Plus, the challenges are oftentimes too specific. Many challenges require you to play certain modes or use a weapon that can only be found on specific maps, and it's a nuisance to feel like you're being encouraged away from playing what you want in order to complete challenges. Challenge Swaps do exist, affording you the option of switching an unwanted challenge for something you'd prefer to do instead, but they aren't infinite. And since Halo Infinite's challenge system primarily relies on a weekly rotation, there isn't much incentive to come back to the game for a whole week if most of your weeklies are asking you to play modes you'd rather skip.

Halo Infinite's combat is incredibly satisfying.
Halo Infinite's combat is incredibly satisfying.

Given how long it takes Halo Infinite to get from season to season (both Seasons 1 and 2 are six months long, for instance), there's also a severe lack of incentive to keep playing midway through. Even with how much of a grind it is to get through Halo Infinite's battle passes, it doesn't take six months' worth of time to do it, potentially resulting in months at the tail end of a season where you're not really earning anything if you're a dedicated player. It's such a strange and ultimately unrewarding sensation, where it feels like Halo Infinite wants me to play a lot in order to earn anything new but by doing so I ultimately end up with nothing to earn just over halfway through the season.

It certainly doesn't help that post-launch support for Halo Infinite has been so slow. The game has only gotten a small assortment of new maps and no new weapons at all. It is an altogether solid library of maps--there are a few that make me groan in exasperation whenever they pop up (Highpower), but there's a decent enough level of diversity to Halo Infinite's arenas. Bazaar and Recharge are my two favorites, featuring prominent open middle spaces for those brave enough for a hectic shootout, while the outer rims of both maps encompass multiple levels of hallways and rooms for those looking for a longer but typically safer trip around the map. Fragmentation is also really fun--you can't go wrong with a Halo map that's two bases sitting across from one another in a long canyon.

Halo Infinite's collection of firearms all obliterate, melt, zap, or crush enemies to death with a rewarding crunch. The core conceit remains unchanged: Alien weapons vaporize Spartan shields while human firearms tear through the unprotected fleshy bits. Halo Infinite does add a few totally new weapons, each designed with secondary effects or fire modes that, when strategically used, lead to satisfying results. For instance, the Shock Rifle can disintegrate a target with a headshot, but sending a beam into a Spartan's chest can cause the electricity-based shots to arc to additional targets, damaging nearby enemies. The weapon's shots can disrupt vehicles too, stalling Warthogs or causing Banshees to fall from the sky.

Fan favorites like the Energy Sword and M41 SPNKR return, rounding out a total roster of 20 firearms, two melee weapons, and four grenade types. The sound design for these weapons is superb--even if you can't see an enemy, you can immediately identify what weapon they're using based on the sound it's making. The shots fired from each gun and the appearance of each grenade are also visually distinct (less so for the human weapons), which helps you identify what you're up against in case a louder sound is masking the trademark noises of your foe's weapon.

This all helps ensure the outcomes of firefights lean towards skill as opposed to luck. In the few seconds that a fight lasts, visual and auditory cues can tune you into what your foe is using against you, informing how you can respond to beat them. It wouldn't be a Halo game without luck (or hilarious misfortune) also playing a part, and that's present too. I've had a fight where I won, breathed a sigh of relief, and then a destroyed Wasp fell out of the sky and crushed me. These sorts of deaths of comedic misfortune aren't what you'll usually endure though, and for the most part, the better player (or just the player who better knew how to use the environment to turn the tables to their advantage) will come out on top.

Halo Infinite's online multiplayer takes everything that is good about Halo and amplifies it with the faster pacing and abilities of more modern-day shooters. Not every new mechanic and feature fits Halo's established formula--the ping system isn't informative enough to work well, and tying all in-game progression to challenges leads to an unrewarding grind. I also wish there were a more regular cadence of updates to this live-service game, especially given the massive length of each season. But despite these issues, I keep coming back to the fact that Halo Infinite is just fun to play: This is a good free-to-play shooter, one where the sound design is spot on, the maps are good, weapons hit with gratifying kinetic energy, and the game rewards skill.

Back To Top

The Good

  • Movement is fast and smooth, rewarding those who know how to move about each map
  • Sound design is excellent, informing players of what's around them even if they can't see it
  • A welcome variety of maps, weapons, and equipment

The Bad

  • Ping system isn't very informative or easy to use, making it hard to pass along information in objective-based modes
  • Long draughts between content updates puts a damper on play, as in-game progression can come to a swift halt with nothing left to earn midway through a season

About the Author

Jordan has enjoyed Halo Infinite's multiplayer on-and-off since it launched, playing on Xbox Series X. A good chunk of his time is spent fiddling around in the armory and wistfully wishing he had more options to play with in his quest to make the prettiest Spartan. He still hates Stockpile and doesn't understand anyone who feels differently.
170 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for retromanhd
RetroManHD

148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

It must be a generation thing, but players just don't seem to want to put in any effort these days. I personally love the grind and surely regardless of what the award is, it is satisfying when you unlock stuff?? NO?

It's a journey... just enjoy it.

Upvote • 
Avatar image for mogan
mogan

19988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

Man, the internet sure turned on Infinite. I feel like I saw a lot of positive buzz back when it launched, but now Steam's down to about 3-4k average players and half the comments are ****ting on the game.

2 • 
Avatar image for gamerbum
GamerBum

2245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

7/10? Ridiculous. Gamespot writers showing their true colours yet again. (which is blue)If this was a playstation game it’d be getting 9s and 10s but we all know playstation can’t make multiplayer experiences anywhere close the quality of the gameplay Infinite has.

Upvote • 
Avatar image for saturn5
Saturn5

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I’m getting more an more convinced games should have a separate review for there gameplay alone coz Halo Infinite’s gameplay is at least a 9/10. It’s the FPS I play the most with COD MW 2019 a close second and I have more success in this Halo’s multiplayer than in any other Halo multiplayer and I’ve played them all.

I definitely don’t agree with a 7/10. I do agree with his thoughts on the battlepass though, but I never play shooters for the battlepasses. I agree about the ping system too but I honestly hardly ever use it and I don’t think it necessarily needs one. Maybe if they release a BR mode it would be needed more but not for Arena 4 v4.

The sound design is the best. It’s honestly the best I’ve experienced in any shooter although MW 2019 is excellent too.

I really love the maps and think there up there with some of the best Halo maps although I beginning to want more. That seems to be most peoples complaints about this game. Not enough content. But I think Covid has had a big impact on 343i perhaps more so than most studios. Apparently they are still not all back into the studio yet. That’s got to have an impact. At least they have nailed what’s most important and that’s the gameplay.

Upvote • 
Avatar image for Poidad
Poidad

197

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

played for 2 hours last night.

got in to 3 games! not good enough in my opinion.

queues constantly timing out because of not enough players.

Upvote • 
Avatar image for saturn5
Saturn5

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Poidad:

Literally haven’t had that happen to me once. I get into games pretty fast. On average it seems faster than waiting for a game in COD MW 2019.

Upvote • 
Avatar image for fedor
Fedor

11831

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Nice of GS to give 343 so much time to put together a semi complete MP experience. They easily could have put this review out in February and gave it a 6/10.

Upvote • 
Avatar image for blaznwiipspman1
blaznwiipspman1

17041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@fedor: does anyone aside from GS review a multi-player component separately? If that's true, those review scores for tlou2 need to be reevaluated since they promised a multi-player and now it's 3 years past already.

2 • 
Avatar image for saturn5
Saturn5

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@blaznwiipspman1:

You have a point there I forget about NDs TLOU MP. Really hope they can build something to rival Gears. Gears still has the best 3rd person cover shooter multiplayer in gaming imo. Haven’t played anything as fun in the genre.

I would go out and get a ps5 if the made a multiplayer experience that’s better than Gears.

Upvote • 
Avatar image for fedor
Fedor

11831

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@blaznwiipspman1: That's just some weird whataboutism.

2 • 
Avatar image for dabear
dabear

9538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

WTF? Why is this being reviewed now???

Upvote • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@dabear said:

WTF? Why is this being reviewed now???

Even GS is reminding us that 343i is shit, so why not review it now?

3 • 
Avatar image for blaznwiipspman1
blaznwiipspman1

17041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

How...dare...you give this a 7??

Upvote • 
Avatar image for saturn5
Saturn5

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@blaznwiipspman1:

Yeah it’s Gamespot though. Like IGN and Eurogamer they have to cater for the majority of their readers which are ps fans. Got to keep them happy.

2 • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

This game is so sad now. Used to be THE multiplauyer on consoles. Now its welfare f2p with no content and a shitty dev team that take 15 years to add forge. Funny how MS is not taking seriously their flagship title.

4 • 
Avatar image for blaznwiipspman1
blaznwiipspman1

17041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By blaznwiipspman1

@hardwenzen: this is one of the greatest shooters of all time. Those who play the game always come away impressed. There are those youtube watchers out there sadly that have no idea what theyre talking about and just talk trash all day.

Halo infinite is one of the best games out there and millions of people will be playing it for years. Unlike this other game I heard of called elden ring, where the player count took a massive unprecedented dive in less than 3 months, and nobody even talks about it anymore. Oh yeah the pvp is complete garbo. I even heard elden ring broke the record for number of return attempts to walmart and gamestop. Silly people don't understand that game sales are final sale.

Upvote • 
Avatar image for cholo-warrior
Cholo-Warrior

7

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@blaznwiipspman1: well I heard Elden ring only sold 12 copies but Halo Infinite sold 0

Upvote • 
Avatar image for dabear
dabear

9538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@hardwenzen: Woe. You can't even stay away from article comments.

Halo really does live in your head 24/7...

Upvote • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By hardwenzen

@dabear said:

@hardwenzen: Woe. You can't even stay away from article comments.

Halo really does live in your head 24/7...

Tells you how much i care about your Halo Infinite. Permanently on my mind.

2 • 
Avatar image for arifmunshi83
ArifMunshi83

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

split screen.

4 • 
Avatar image for ellipsysis
ellipsysis

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ellipsysis

I am very impressed with several game features, especially its physics. Moving around in-game is very fluid, the graphics are fantastic, and I love the spacious maps. I also consider its campaign one of the best Halo adventures I've played yet. That is not to say it was without any issues. I encountered game-crashing bugs at least three times in my initial play-through, but nothing of significant consequence. I especially appreciated the number of firefights and missions available. It is not a campaign meant for players to finish in a single day, and I like that.

Unfortunately, the game does have a few severe issues with progression. Gathering Spartan cores, destroying towers, finding skulls, etc., the whole effort reminded me of slogging through resource gathering in Mass Effect, even to the point of occasionally wishing I had a Mako to go up all those mountains. (On that matter, the ground is very unforgiving to vehicles, so it is best to stick to the roads.) I put in my effort, though, and eventually got through it, but only to discover what I think is the game's most serious flaw. Despite me spending a week leveling up on valor and finding every spartan core, all besides the increased armor abilities were for naught once I was hijacked into a long series of final missions. They should have broken those apart and let players return to their hard-earned FOBs to restock weapons and ammo between missions.

By far, my worst complaint is about the new multi-player. It feels like a half-assed version of Halo 3's, but a lot less fun. My microphone will not work, I cannot hear other players in-game, and shields might as well be made of butter. I also can't forgive the total loss of armor abilities and the return to equipment items as a supplement. Even the equipment items are nerfed with insanely low half-lives, which makes seeking them out practically useless, or even unwise considering you'll likely encounter multiple opponents rushing to do the same. And all for what? A single 40-second over-shield or the privilege of 5 uses of the grappling hook? You'll probably end up lowing your K/D ratio trying to get to equipment items fast enough.

2 • 
Avatar image for phili878
phili878

3204

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

Edited By phili878

I played about 90 mins during beta (was not impressed), and one match a week ago, and I wanted to give it one more shot but when I saw weapon ornaments, I just knew I am better off not playing MP at all. I beat campaign on Legendary which was a joke. Having a hard time finding out which is worse, Halo 5 or Infinite in this regard. Man, that AI.... You call for a tank and a whole fireteam stands exactly where the Pelican drops the tank and one gets crushed, the other two are catapulted out of the map. I mean, WTF !?

3 • 
Avatar image for ives74
Ives74

305

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I honestly feel bad for fans of multiplayer. It's not my thing but it is for I think most people and every time a big release like this happens, with all its promise of being multiplayer heaven (and particularly this, it's Halo for god's sake), it winds up being a shattering disappointment. When I bought the first titanfall without knowing anything about it because it just looked amazing and then realized there was no campain I experienced a bit of what multiplayer fans must be feeling every time something like this releases. They have to wade through battle passes, shops, take crap for not having the right skins because people suck, and ultimately have their experienced ruined by douchy people and greedy publishers.

The campaign is pretty fun though.

2 • 
Avatar image for lonewolf1044
lonewolf1044

4987

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@ives74: I agree as I do not play MP and play the game for being solo if it is possible. Now if it can be configured Lan to Lan it would work for me. But I see MS improving on the MP portion real soon. But I feel the total release and I can't believe I am saying this has been crappy and confusing even if it has some good points. They should have waited and released it as a whole.

Upvote • 
Avatar image for epic_g_ame08
Epic_G_ame08

71

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Epic_G_ame08

I have absolutely no time for battlepass, and I have no plans to become unemployed to play Halo multiplayer. Thanks but no thanks for the bad system. At the moment, after a few weeks, multiplayer just isn't fun for me anymore. Time to look forward to everyone who should have fun, good luck. I play through the campaign and sell my two Xbox S and X again. Microsoft it is time to kick asses gives the players what they want but you can put such customer unfriendly behavior where the sun doesn’t shine. So i turn my back to to halo multiplayer and watch out for such where i can choose what i like to play.

2 • 
Avatar image for phili878
phili878

3204

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

@epic_g_ame08: it's crap MP with meh campaign. Second worst Halo game after Halo 5.

3 • 
Avatar image for lonewolf1044
lonewolf1044

4987

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@phili878: I played a few minutes of Halo 5 and I could not get into it as I could others but like every other long running franchise there is a chance that it would become stale in time, I like the MC collection though.

Upvote • 
Avatar image for HAWK9600
HAWK9600

888

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@phili878: Yeah, I skipped halo 5, and infinite is my least favorite halo I've played.

2 • 
Avatar image for lonewolf1044
lonewolf1044

4987

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By lonewolf1044

@HAWK9600: I am disappointed how they did it and released it. It could have been done much better, but I guess they will still hit their mark. and I am not too happy if there is a talk of a Halo 6 but that is my opinion.

Upvote • 
Avatar image for VANGUARD003
VANGUARD003

418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

If only this had forge.

Upvote • 
Avatar image for lonewolf1044
lonewolf1044

4987

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@VANGUARD003: Me too but the question is when or never.

Upvote • 
Avatar image for blaznwiipspman1
blaznwiipspman1

17041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By blaznwiipspman1

this website gave games like kena and ratchet, which are both trash an 8. Meanwhile forza gets a 9 here but completely demolishes every single ps5 game to date on metacritic. GS has a lot to answer for if this game doesn't get a 10.

2 • 
Avatar image for gamerbum
GamerBum

2245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By GamerBum

@blaznwiipspman1:

Mate I’ve been saying it forever. Gamespot is like IGN and Eurogamer. Run by and catered primarily for playstation fans as is most of the gaming media. It’s so obvious in the tone of most articles you read from all these sites.

Playstation good

Xbox bad

SMH!

Upvote • 
Avatar image for HAWK9600
HAWK9600

888

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By HAWK9600

@blaznwiipspman1: wth are you talking about. Different games succeed in varying degrees at what they set out to do. A 9/10 racing game may not be a game you enjoy if you want to play a shooter. Returnal is a great game on ps5, you should try it out. I'm guessing you played through ratchet and kena to come to the conclusion that they're trash? Halo infinite is absolutely not a 10 out of 10, especially since no other halo game has gotten that rating, and infinite is nowhere near the best halo.

4 • 
Avatar image for lonewolf1044
lonewolf1044

4987

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@HAWK9600: I agree as you can't compare a racing game to a game like Halo and the game is not even complete as far as what it supposed to feature and I am still waiting.

Upvote • 
Avatar image for esqueejy
esqueejy

4987

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

"unfulfilling progression grind"

Bye bye then....

Upvote • 
Avatar image for elusive_mg
elusive_mg

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By elusive_mg

so who is complaining here? a kid or a student or somebody unemployed? i'm having fun with this game and that is the most important thing, the game that gives me for free some cosmetic stuff during the process, and what i am supposed to complain? some people here are f in the head big time

2 • 
Avatar image for HAWK9600
HAWK9600

888

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@elusive_mg: Time is more valuable than money, to me. So a free game can still have flaws and issues that keep me from enjoying it as much as other games I spend money for. After a month of playing infinite on and off, I've dropped it hard. The only time I'll play is if I have friends on at the same time. Really not a well designed multiplayer if they're going for longevity. It's missing a lot.

Upvote •