Review

Geometry Wars 3: Dimensions Review

  • First Released Nov 25, 2014
    released
  • XONE

Arcade fire.

It is 2:00 a.m., my right thumb is sore and my brain is fried, yet I cannot sleep--not just yet. I am staring at two numbers in the millions, one of which is higher than the other. The higher number belongs to a colleague at another publication. By day, we are friends and peers; by night, we participate in a grueling display of one-upsmanship and vain preening, working to best each others' Geometry Wars 3: Dimensions scores. And I cannot abide by this discrepancy. Clearly, I must prove my superiority.

Geometry Wars 3 is about that endless quest to best friends and strangers. As you work your way through the single-player progression or toy around with the returning modes from Geometry Wars: Retro Evolved 2 and its predecessor, your focus may be on the onscreen fireworks display, but it's the promise of rising up the leaderboards that compels you. You use the left stick on your controller to move your minimalist vessel across the playing grid; you use the right to shoot a constant stream of projectiles in whatever direction you push. Green diamonds, yellow arrows, purple pinwheels, and all sorts of other geometric structures swarm you from every side, each shape following a particular pattern through space. Your brain and your thumbs are fully engaged with the process of mowing them down to the point that mind and muscle become one. You react to events before you understand them, yet there is a miniscule segment of your gray matter always devoted to the score you hope to reach.

Score-chasing is rarely so elegant. Numerical goals are always visible on screen, and should a level end before you meet your challenge, it's quick and easy to restart the stage and try again. Yet while the promise of gloating over your friends is primary to Geometry Wars 3's appeal, that appeal would be diminished were the action itself not so refined. This dual-stick shooter controls like a dream, responding to your nudges and wiggles with exceptional grace. All the while, the soundtrack recalls Jan Hammer and Daft Punk, forcing you ever onward while giving even the early seconds of each level a sense of nervous urgency.

You could have described the awesome Geometry Wars 2 with similar praise, and that game's best modes are represented once again, all under the guise of "Classic Mode." Evolved is a time-honored tradition among shooter-lovers and loses little of its chaotic seductiveness. It's Pacifism that remains the most interesting of the returning styles, however, in that it removes shooting from the Euclidean equation entirely and has you traveling through neon gates that explode when you travel through them, and in the process, take down the alarming number of the pulsing cyan prisms pursuing you. The mode may be called Pacifism, but you aren't likely to feel very peaceful while you play. Success here means taking dangerous chances, allowing dozens of shapes to encircle you in the hopes of annihilating great numbers of them at once. Or, perhaps, zooming through the cloud of blue detritus that those shapes leave behind when destroyed, and cursing the busy visuals that obscure the perils that lurk behind the proliferating particles.

Good luck on the global leaderboards! Get it? Get it?
Good luck on the global leaderboards! Get it? Get it?

Adventure Mode is at the forefront, however, and it is the mode that most deviates from the Geometry Wars formula. For one, it provides structural progression, granting you currency that you then spend on drones (and drone upgrades). Drones accompany you as you flit about the arena, perhaps adding to your firepower, perhaps sniping foes from a distance, perhaps collecting the green geoms that vanquished shapes leave behind. Then there are supers, special abilities that join your arena-clearing bomb, and have you dropping mines, spewing out homing missiles, or placing a highly powerful automatic turret. Adventure Mode's other deviation is in the levels themselves, which are no longer just flat arenas, but wrap into three-dimensional constructs. Some arenas take the form of globes; others are shaped like peanuts or cylinders. Sometimes, additional idiosyncrasies are mixed in, such as walls that gradually close in on you, or bosses that belch aggressive geometry and chase you around the playing field.

Both diversions change Geometry Wars in fundamental ways. Where the unlock system is concerned, not all players are on level ground when playing a stage. You won't have the same abilities the first time you play a stage as you might when you return to it to shoot for a higher score. This adjustment inspires you to return once you've earned powerful drones--but it also strikes at the heart of the series. One of Geometry Wars 2's greatest assets was its purity: it was by skill, and skill alone, that you triumphed. There's less joy in rising to the top of the leaderboards when most of the players lurking under you conquered the level with lesser equipment. I glowed when I saw my name at the top of Adventure Mode's very first stage, but I didn't really earn my place at the head of the table. Classic Mode grants you a more accurate picture of your abilities, and though those leaderboards might crush your soul, it's a great pleasure to claw your way to the top--a pleasure Adventure Mode doesn't duplicate in spite of its own natural addictiveness.

The soundtrack recalls Jan Hammer and Daft Punk, forcing you ever onward while giving even the early seconds of each level a sense of nervous urgency.

The wraparound levels are home to some creative challenges. In many cases, the arrangement and order of the shapes that spawn into the arena are fixed, thus establishing specific gameplay rhythms. A stage might have you continuously zipping around a volumetric curve, carefully navigating a cube that flips around as you approach its edges, or avoiding oscillating platforms that destroy you with a single touch. Discovering how to exploit these rhythms is one of Geometry Wars 3's great challenges, for it's in that rhythm that is hidden that elusive high score. This is an uncommon brand of trial and error in the series, Waves mode notwithstanding, for you are rewarded just as much for your ability to recognize and memorize patterns as you are for your quick reactions to the game's variables.

Geometry Wars 3 is absorbing regardless, though I can't in good faith claim that its additions make this sequel surpass its predecessor. Concerns of equal footing among players aside, some quirks also poke at the elements that made Geometry Wars 2 a case study in arcade austerity. In King Mode, for example, the circles that signal a safe space have been stretched into three-dimensional domes, complete with unnecessary rotating details, whose boundaries aren't as clear as they should be. Elsewhere, the returning red-and-blue diamonds that prove so often deadly in late-game fireworks no longer announce their presence via sound effects, leading to deaths that don't feel particularly fair, in part because the entirety of the stage doesn't appear on screen, and thus the shape's sudden appearance leaves no time to react. In the past, the series' visual clutter came from the vibrant particles that painted the screen. Now, it's the 3D visualizations, tilting surfaces, and warping effects that prove distracting, and often more so.

Power-ups come in the form of power states, which temporarily increase your firepower, draw geoms to you automatically, or aid you in some other way.
Power-ups come in the form of power states, which temporarily increase your firepower, draw geoms to you automatically, or aid you in some other way.

You can crank up the distractions (and the tension) in four-player cooperative play, which leads you through a mini-adventure of its own, as well as a bit of squabbling as you face the fun (and challenging) mode-ending boss. (Sadly, there is no cooperative Classic Mode.) Your dreams of online cooperation still go unrealized, but you can still take the enjoyment online in the form of two different competitive modes, which pit two teams of up to four players against each other in a high-score showdown. These modes are sadly underpopulated to the extent that you might not find a match, which is a shame, considering how unusual and energetic they are. In Stock Mode, for instance, you must gather ammo drops to beat a crystalline boss, which means you and your opponents remain in constant motion, battling not only to survive and collect, but also to reduce each others' collective ammo pools. There is consolation here, however: online battles are a blast even when you're competing in lonely teams of one player each.

But it's the leaderboard competition that remains at the heart of the series, in spite of Geometry Wars 3's tweaking and twisting of the blueprint. Geometry Wars: Retro Evolved 2 remains an almost-perfect example of its genre; Geometry Wars 3, in its reliance on unlockables, feels less confident in its foundation, adding embellishment where none was needed. My thumb, however, stands testament to the game's greatness, throbbing in pain as I enter the seventh consecutive hour of geometric action. Tomorrow, I will look at my swollen digit and promise myself to lay off the Geometry Wars 3: Dimensions. But such are the game's absorbing attributes that I will break that promise before the day passes.

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The Good

  • Leaderboard integration and quick restart times keep you gunning for high scores
  • Excellent, responsive controls
  • Slick core action inspires that one-more-go obsession
  • Diverse Adventure Mode explores different rhythms and motifs
  • Classic modes like Pacifism are as entertaining as ever

The Bad

  • Adventure Mode's unlock system sullies leaderboard purity
  • Various visual elements and other changes that detract rather than enhance

About the Author

Kevin VanOrd played dozens of hours of Geometry Wars: Retro Evolved, and possibly hundreds of hours of its sequel. He's played about 20 hours of Geometry Wars 3, and suspects his playtime will reach the hundred-hour mark before the year ends.
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hxce

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Edited By hxce

Huge respect for the new developer team that made this game to the core of the original Geometry Wars. Keeping every game-mode that's been in the past, but also adding a new Adventure Mode with enhanced graphics and online multiplayer. See and learn AAA devs. This is how you make a real sequel showing respect for fans of the past games in the series.

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iwoof

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Edited By iwoof

If I was in high school, smoking pot, eating nachos and playing this game.. I'd be loving it.. but now Meh.. it looks pretty fun to play a few times, but I wouldn't spend more than $20 on it (and that's a high end).. ahh.. $14.99 that's pretty perfectly priced

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iwoof

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* loving it was a strong word choice.. I'd be liking it/ enjoying it

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andmcq

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This game is going to eat up all of my time.

I don't really like the whole 3D level thing, it's a bit over the top. But the classic modes are as awesome as ever.

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whalesex

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Edited By whalesex

Of all the great games I've played this year, no other has put its hooks into me like this has. I just keep restarting levels over and over again trying to get more stars or beat my scores. This game is easily my downloadable title of the year. Fantastic stuff.

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kozzy1234

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Great game from the 4 hours I played of it today

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Dark_Rage

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I can't understand how everybody get the time to please such games?.

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G_Vakarian

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Edited By G_Vakarian

Opinion is fine but a supposedly expert review should try to have some objectivity or really what is the point of a "review?" These "reviews" seem more personal than professional.

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xantufrog

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xantufrog  Moderator

@g_vakarian what was wrong with it? Kevin is excellent at highlighting both pros AND cons for all games he reviews, and this is no exception.

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boringdork

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Wait wait wait.... im confused...


How exactly is Multiplayer? No Online Co-Op? LAAAAAAAAAAAAAAAME :(

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skullomania2

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Worth every penny! I'd give it 9.5/10 because nothing is perfect :)

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Dragon_Nexus

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@skullomania2 Assuming 10 = perfect. If 10 does mean perfect, why do we score at all if the top score is forever unachieveable?

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lordshifu

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Edited By lordshifu

@Dragon_Nexus @skullomania2 chrono cross, bayonetta 2 achieved it :)

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skullomania2

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Edited By skullomania2

@Dragon_Nexus @skullomania2 10 is not perfect. 10 is just the highest score. This exists because like many different brains like yourself, no matter what the score is, its either gonna be to high or to low regardless. And that is why nothing is ever perfect ;)

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Dragon_Nexus

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@skullomania2 @Dragon_Nexus To me, I'd give a game a 10 if the game was so good the flaws it does have don't matter.

Xenoblade would be my example. The combat is a little unengaging at times and can feel a little too waity. The quests could be seen as glorified fetch quests (though I saw them more as hidden grinding, I enjoyed doing the quests because they were quick and fairly simple, not "Gather 40 objects with a 10% drop rate off these rare enemies" so you're there for days kinda quests).

But the story was so good, the graphics were so good, the environments were so good, the *characters* were so good...that really nothing I would class as not-as-good-as-it-could-be would detract enough from the quality of the game to make me knock off points.

That make sense? So I'd give it a 10/10, personally. Though maybe if I was reviewing it more critically I'd give it a 9 because if you want a better combat engine it'll let you down.

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deactivated-60b838d2a137f

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@Dragon_Nexus That's exactly what a 10 is, or at least most peoples understanding of it, though some people will still expect a 10 game to be "perfect" which is just silly because by it's very definition the word "perfect" is open to a bit of leeway.

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leikeylosh

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Edited By leikeylosh

I love Kevin reviews. You can see he plays games with passion, even after all these years and hundreds of games. Here's a man who truly love this form of art. Thank you as always, Mr. Van Ord!

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Nightmare350

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Edited By Nightmare350

looks like it would be fun for a few mins

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poppopzz

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@Nightmare350 famous last words. My friends said the same thing geometry wars 2. They turned into addicts.

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xboxonly1

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@Nightmare350 You do realize its an arcade game. It is not the type of game you typically would play for hours on end I actually play this more than any other arcade games I have played.

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RabbiSchmuley

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@Kevin-V what are the determining factors to which code you get first?

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poppopzz

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Edited By poppopzz

I loved geometry wars 2. I bought 3 as soon as I saw it last night, I was a little disappointed to be honest. I think this review summed everything up perfectly.

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NP3trOp

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Good graphics and sound, but looks boring to play.

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VegasDawg

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@np3trop It's not. It's fun in it's purest form.

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Alucard_Prime

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hehe ..nice opening paragraph....game is addicting so far, and I'm loving the music

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Zetona

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Kevin, you say there's no four-player co-op in Classic mode. Is there still local four-player competitive multiplayer at least? That was the bread and butter of Geometry Wars 2 for me.

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19Gam3NErD91

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Kevin, are you a fan of Arcade Fire?!

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sladakrobot

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Geometry Wars 1+2 got to fast too chaotic for my taste...guess i am too old for that kind of games.

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VegasDawg

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@sladakrobot I would think the opposite, this is an old school game, the kind of games we played growing up.

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thezhe

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I summon Kevin VanOrd!!!!

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sakaiXx

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nice ! gonna buy it on ps4 cause I'm hoping for cross save/buy if they create a vita ver.

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Mkeegs79

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Edited By Mkeegs79

@sakaixx If it were to come to the Vita than that my use of the Vita would increase 10 fold! It would be perfect for the Vita and look incredible on the OLED screen!

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rester159

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Edited By rester159

The fact that your drones unlock at different points in adventure mode so people are on different footings and that impacts your ability to climb the leaderboards might be true in the beginning, but if you are really into this game (and I guess people chasing leaderboards are) you will unlock and max out all the drones and supers in a couple of days. At that point, the whole argument becomes irrelevant.

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unfreak-believ

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While I think the score is a little high (I'd go with a 7 myself), I think his points are spot-on. The game is fun in spite of itself. I wish they would have realized that the game excelled in its simplicity and kept the unlockables away from a leaderboard-driven game. Also, removing the local competitive modes is really disheartening. Playing 2v2 with one ship per team was crazy fun.

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Kevin-V

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@RabbiSchmuley @Kevin-V


Still confused. But anyway. Xbox One code was the only one we got in advance, so that was the version I played. There's no deep-seated conspiracy at work :)

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whalesex

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@Kevin-V @RabbiSchmuley There's some tinfoil hat action going on here.

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RabbiSchmuley

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@Kevin-V @RabbiSchmuley I can rest easy for now, thank you Kevin. However, I do ask that you let it be known when the CBS turns their eye on us, the little people.

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dogfather76

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You're not the only one. I have no idea what he's talking about.

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RabbiSchmuley

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@Kevin-V sorry Kevin, it's just a mounting paranoia that this site has become a hot-bed for advanced marketing strategies. I only hope that you give us some tell in the reviews - a wink, or gesture - whatever can tip us off that things are not right, and likely haven't been for a while.

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unfreak-believ

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Edited By unfreak-believ

@RabbiSchmuley @Kevin-V You do realize you are not only claiming that something's amiss behind the scenes of GS, but also that this claim has no merit, right?

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bluefox755

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Edited By bluefox755

This is probably the first game that kinda makes me want an X1, old geometry wars were so fun and frantic. Maybe I'll play it one of these years.

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Kevin-V

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Edited By Kevin-V

@bluefox755 You can play it on PS4, PS3, Xbox 360, and PC too!

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xantufrog

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xantufrog  Moderator

@Kevin-V @bluefox755 I do think the platforms of availability are often not clear on these reviews - I don't see any platform other than X1 mentioned anywhere in the article. Is there a way to make more clear that something was "review on __" and then list all available platforms at the bottom by the score? I feel like this used to be how it was done.


Anyway, thanks as always for the helpful reviews!
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beuwolf78

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@bluefox755 It is available for PS4, PS3, 360, XOne and PC. Just pick one :)

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BrunoBRS

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i wanna buy it so bad, but at the same time... SALES! and i took the month off to replay old favorites (demon's souls didn't age as well as i thought)... on one hand, it fits my motto for this week's sales, "only buy cheap, uncompromised games or short experiences" (in order to let me keep up with replay season), on the other, it'll probably be discounted on the christmas sale.

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VegasDawg

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Edited By VegasDawg

@BrunoBRS I'm going to wait on a sale, I've bought so many games this week don't know if I'll play them all or if it's even possible. But this is Activision and they don't seem to believe in sales.

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Gelugon_baat

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Edited By Gelugon_baat

Also, some of you might have problems with the XBox controllers.

http://www.giantbomb.com/geometry-wars-3-dimensions/3030-47352/forums/360-controller-issues-1500558/

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VegasDawg

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Edited By VegasDawg

@Gelugon_baat Pretty sure Kevin would tell us if this affected the game, no one cares about lag in a title screen.

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Gelugon_baat

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You guys may or may not want to know about how much Kevin abused his thumb with this game. XD

(Watch from 3:15 onwards.)

http://www.gamespot.com/videos/geometry-wars-3-tales-from-the-borderlands-the-lob/2300-6422482/

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