Review

Elder Scrolls IV: Oblivion Remastered Review

  • First Released Mar 20, 2006
    released
  • XBSX

By Azura, By Azura, By Azura

The Elder Scrolls IV: Oblivion Remastered added facial hair.

Yes, the original version of Oblivion did not have any scruff in sight. No beards in the character creator and not a single mustache can be found in the enormous province of Cyrodiil. Adding beards to a handful of NPCs throughout the world doesn't change Oblivion's core experience. In fact, even with the facial hair and improved graphics, half of the characters I met during my adventure still looked unsettling. To some, this may be off-putting--especially when juxtaposed with the remaster's otherwise astounding visuals--but for me, Oblivion isn't Oblivion without some truly uncomfortable character models. It's all part of that "charm" that game director Todd Howard mentioned in the reveal stream.

The folks at Virtuos seem to understand that trademark Oblivion "charm," too, because the remaster keeps the best of the Bethesda jank intact while gently reworking some of Oblivion's more dated mechanics. Purists will certainly find things to nitpick, and first-timers may scratch their heads at some of the jank that was left in, but Oblivion Remastered feels like the most logical compromise. The visuals have been entirely recreated to take advantage of Unreal Engine 5, but the characters still don't look quite right. The attack animations have been redone, but the combat is still generally bad. The streamlined leveling mechanics retain the class system, but it's much harder to get soft-locked. The UI and menus have been consolidated and refreshed, but Oblivion's iconic map screen is identical to the original. For the most part, Oblivion Remastered manages to walk that thin line of familiarity and freshness.

No Caption Provided

The biggest surprise is its presentation. Oblivion Remastered looks stunning. Virtuos and Bethesda Game Studios have taken advantage of Unreal Engine 5 and it is without a doubt the most technically impressive game Bethesda Game Studios has ever released. The dynamic lighting, vibrant skyboxes, broader color palette, and hyper-realistic textures give the remaster that current-gen AAA sheen that players expect. These enhancements extend to the character models as well, as NPCs are lavishly detailed. You can see the strands of hair on their freshly grown beards and the pores on their faces, but they're still a little uncanny. In most cases, the NPCs look even stranger when they open their mouths. There's a bizarre disconnect between the hyper-realistic visuals and the weird faces and dated facial animations. The thing is, that awkwardness is part of what makes Oblivion so special, and there's plenty of it in this remaster.

A key part of that awkwardness is the iconic voice acting, and, thankfully, Virtuos and BGS have opted to keep most of the original voice work. Of course, Wes Johnson's booming voice can still be heard everywhere, and they even left in some of the flubs that were never cut from the original game. However, a handful of new voice actors were introduced to re-record lines for different races. This makes sense considering roughly eight people recorded lines for hundreds of characters, but I find myself missing the old voice acting from time to time. The beggars' weird delivery of, "Thank you, kind sir" has been redone and it feels… wrong. The awkward voice switch has become canonical for me, and considering Virtuos left in the flubs but changed that is a bit disappointing.

As far as I can tell, most of the sound effects are the same as well. Flare and restoration sound nearly identical, but they feel a little out of place when paired with the new effects and lighting tech. This isn't a bad thing, but it feels weird to change so much of the presentation but leave those dated sound effects intact.

Virtuos seem to understand that trademark Oblivion "charm" because the remaster keeps the best of the Bethesda jank intact while gently reworking some of Oblivion's more dated mechanics

Aside from the presentation, Oblivion's combat, third-person camera, and leveling system have received the biggest reworks. New attack animations give melee combat a little more flair, the bow is much easier to aim, enemies react to hits instead of just grunting or growling, and the addition of a sprint button gives more maneuverability in and out of fights. All these tweaks work nicely with the third-person camera option. While third-person still isn't the ideal way to play Oblivion, the camera option is considerably better than in the original. This is all tied together by a revamped leveling system that's a little more forgiving to the casual player.

While these tweaks to the combat and leveling make Oblivion more approachable, its moment-to-moment combat is still bad. It lacks the impact and weight that other first-person, melee-centric games have long since figured out. Most melee encounters boil down to blocking and backpedaling in between swings while your opponent rushes you down. In 2006, this was forgivable given how ambitious Oblivion was, but it's harder to overlook in 2025. This is slightly offset by all the tools at your disposal and the more flexible leveling system. When I got tired of swinging my sword, I switched to my bow. When I got tired of pelting my foes with arrows, I switched to my spells. When I got tired of spells, I conjured up some skeletons to fight for me. It's not an elegant solution, but at the very least it keeps combat from getting stale.

Despite its flaws, I've always preferred Oblivion's leveling system to Skyrim's. By picking a class and specializing in certain skills at the outset, I felt more compelled to play into a specific role. My characters in Oblivion excelled at some things and sucked at others, and that's just how it was. The key was to play into those strengths in order to level up. The remaster still lets you pick (or create) a class with a handful of major skills that, when trained, significantly speed up the leveling process. Every skill that isn't a major skill can still be improved and factor into leveling. This means you're still encouraged to develop a play style built around your class, but if you decide 10 hours in that you want to pick up Illusion magic, there's nothing stopping you from doing so. The remaster also retains some of its weirder skills and attributes like Athletics, which lets you jump higher, and Speed, which simply increases movement speed. I invested a lot in speed out of curiosity and there's no reason to ever use the new sprint button because even without sprinting my character seemingly moves faster than my horse. More importantly, these changes make it much harder to create a bad class and soft-lock your level--an issue I frequently ran into when I played Oblivion as a kid.

Oblivion Remastered does have its fair share of bugs, but as far as Bethesda RPG's go, it could be a lot worse. I experienced one crash in the course of 20 hours and have seen a handful of visual oddities, mostly when it comes to the lighting--things like awkward reflections and weird shadows. Performance has been good on my 4080Ti, but there's definitely some frame drops in the open world. Performance on the Steam Deck is rough despite the game being Deck Verified. The visuals are muddy, the performance drops below 30fps often, and it hitches regularly. I would not recommend playing on Steam Deck unless that is your only option.

No Caption Provided

Remaking or remastering Oblivion is a peculiar endeavor. It's a messy game that--on paper--was outdone by The Elder Scrolls V: Skyrim in nearly every conceivable way. Skyrim's combat is superior, its world is more visually distinct, the dungeon design is more focused, the voice acting has some nuance to it, and, of course, the characters look much better. However, had Bethesda Game Studios and Virtuos Studios rebuilt Oblivion from the ground up with the intent of matching or exceeding Skyrim, they would have missed the point. You can't recapture or recreate the magic of Wes Johnson growling, "THEN PAY WITH YOUR BLOOD!" The Roxey Inn doesn't feel like The Roxey Inn without a nonsensical cacophony of conversation the second you load through its doors. Hell, I'd argue that Oblivion isn't Oblivion without its weird persuasion mechanic that I still don't fully understand almost 20 years later. These rough edges are what gives Oblivion character, and when those are sanded down, you're left with a rather generic fantasy role-playing game.

There's a YouTuber that goes by Bacon_ who's been highlighting that Oblivion "charm" for nearly a decade now. In most cases, their clips encapsulate the entirety of the Oblivion experience in under 15 seconds. They have become iconic. Over the last few days, Bacon_ has been recreating those clips in Oblivion Remastered, and they are just as funny and weird as I remember. This may seem small, but I think that says a lot about the reverence Virtuos has for Oblivion. Remastered recaptures just enough of that charm to make it a worthy remaster of one of Bethesda Game Studios’ most beloved games.

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The Good

  • Astounding visual presentation that sets a new standard for Bethesda RPGs
  • Strong appreciation and understanding for the original and all its quirks
  • Revamped leveling system solves a lot of the original's issues
  • Character models look weird in a good way

The Bad

  • Even with the improvements, combat is still rough
  • Minor performance issues

About the Author

Jake Dekker played 20 hours of The Elder Scrolls IV: Remastered across PC and Steam Deck
39 Comments  RefreshSorted By 
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Vubz

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This game introduced so many gamers into open world RPGs including me. It still is till this day my all time favorite game. They did a great job on this remaster, staying faithful to what Oblivion was and massively improving the graphics and other functions.

9.6/10

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Crusador

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Edited By Crusador

One of the best RPGs of all time. In a glorious remake, One of the best remakes we had for a long time, and it got 8 LOL

But the boring walking sim Clair Obscur gets 9

Wow,,, Lol

2 • 
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Muddrox

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@crusador: Clair Obscura is absolutely not a walking simulator. I bought both Oblivion and Clair Obscura and I'll tell you right now that game is absolutely insane and worth the 9/10.

I also played Oblivion on the Xbox 360 so I have a deep reverance for that game. An 8/10 is plenty fair for what is a remastered experience of a very old game that still has many issues.

3 • 
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VengfulOne

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@muddrox: Clearly you have played both so your opinion holds weight. I'm curious if @crusador has played both?

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Crusador

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@VengfulOne: I do play them both, I have gamepass so why not

But I do admit I judge Clair Obscur a bit too harshly. Even if I found the start to be extremely boring and tedious, it has grown on me

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Egotte

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"Character models look weird in a good way"

I totally smiled at this, because that's the feeling we've all gotten from playing it!

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Loveblanket

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It's a great job by Virtuous, but I hope Bethesda are up to the task for ES6 because this game is visually more impressive than anything Behtesda's ever done and to satisfy fans ES6 will have to look better than this. Bethesda haven't really proven to be able to make a game this good since 2011.

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Aydin

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There is no graphics card called 4080 Ti, Maybe its the 4080 Super, or the Original 2022 4080. Please update.

2 • 
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PaMaGo

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I used to play Oblivion when I was a kid... I kept replaying it over and over every time I found new mods... and now I’m gonna play it AGAIN HEHEHEHE

3 • 
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esqueejy

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Edited By esqueejy

The new speech-mouth-movement tech is going to be nice when they use it on a newer game. It does about as good of a job as could be expected with this old one.

The faces are still hilarious nightmare fuel though hahaha

To be fair though...kajit and argonians look pretty awesome in comparison to the other races.

3 • 
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RSM-HQ

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"Remember when we made good RPGs? well we don't, so we hired a talented team in Paris to remake a fan favorite. Enjoy." -Todd Howard

6 • 
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Gr4h4m833zy

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@RSM-HQ: 😂 he really said that? No way.

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ZmanBarzel

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I need to spend more time with this this weekend, but between being on-call for work and 'Clair Obscure: Expedition 33' out now, time will be an issue.

2 • 
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sakaiXx

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Edited By sakaiXx

Personally Oblivion is one of those games I rather just keep as nostalgia alongside few others like Persona 3, PS1 jrpgs, sim city 4. Happy that new and old players that able to experience it again!

One thing I do am excited is the music I can't wait for people to gush about it again! I personally think Oblivion and Morrowind has the best music in the series and some of the best in gaming.

3 • 
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RSM-HQ

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@sakaixx: Funny enough you'll find in Game Spot Forums some telling you how bland and forgettable the music is in Oblivion.

If anything it just goes to show how terrible the takes can be around here.

Of all the things to criticize Oblivion for, the music isn't one of them.

2 • 
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Vubz

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@RSM-HQ: Oblivion has the best score of all time. When Harvest Dawn plays its a nostalgic flood

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TommyTong

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To me, more Oblivion - more happiness.

Gonna play Skyblivion as well.

Must only point out that performance is really bad as of right now, not in terms of raw fps, but in uneven stability in different parts of the world.

Other than that, the game is beautiful ❤️

2 • 
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Upsideround

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Edited By Upsideround

I knew it wasn't an 8 before I clicked the article.

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BxMxS2004

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Nostalgia is killing the entertainment industry- be it gaming, movies, tv, etc. This is just a lazy distraction from the fact that Bethesda won't have Elder Scrolls 6 ready until the 2030s and that Starfield, while not bad, was a disappointment.

3 • 
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Vubz

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@BxMxS2004: Some people will never be happy no matter what developers do and your one of them. Take a look at your life and try to improve you mindset because this is a sad way to live and think. This remaster is amazing with millions of people absolutely loving it, old and new. People who arent content with life just love to hate on things and try to find the bad where ever they can.

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esqueejy

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Edited By esqueejy

@BxMxS2004: It's not nostalgia for everyone. For some, this will be a new experience. 20 years is a long time and this is a worthwhile modernization of a classic that people who were too young to play it (or maybe didn't even exist yet) are likely to enjoy immensely.

And you are engaged in a logical fallacy. It is nothing but an assumption to assume that just because they worked on this must automatically mean it "distracted" from making their new products, which you'd have to be insane to believe they don't want to finish release ASAP. ES6 will probably generate $1B without breaking a sweat and their investors know it.

And here's the problem for you: this remake ISN'T a disappointment. It's making a lot of people VERY happy.

7 • 
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RSM-HQ

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Edited By RSM-HQ

@BxMxS2004: I find those who complain about "lazy remakes" never actually buy the new or fresh games. So it comes across as hypocritical. Kingdom Come II, Avowed, Pirate Yakuza, Split Fiction, Monster Hunter Wilds; if someone moans about remakes and hasn't played any of the mentioned bangers this year they can honestly **** off.

I like both because my simple concept is "if the game is good I'll get it"

5 • 
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Ohaidere

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@BxMxS2004: I bought the deluxe edition.

Would buy again.

5 • 
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G-Corleone

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@BxMxS2004: well said, i agree. The fact that ppl are clapping for this is mindboggling

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xantufrog

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Edited By xantufrog  Moderator

“I've always preferred Oblivion's leveling system to Skyrim's. By picking a class and specializing in certain skills at the outset, I felt more compelled to play into a specific role. My characters in Oblivion excelled at some things and sucked at others, and that's just how it was. The key was to play into those strengths in order to level up.”

THANK YOU. This is one of the areas Skyrim (and other games like Diablo 3) went wrong. Don’t call it an RPG and gut the RP. Other games are pure hack n slash sandboxes - and that’s fine! - but TES is descended from computer rpgs and choices should matter

4 • 
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PrinceMagnus0

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@xantufrog: This is why I still play Morrowind and original Oblivion to this day. I completed Oblivion idk how many times and Morrowind so much more then that. Skyrim felt dumbed down to me. First time I played it, I liked it. I think I only completed Skyrim about 3 or so times playing a different build each time. Tried a forth for a new build, and just couldn't do it.

2 • 
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Stevo_the_gamer

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Stevo_the_gamer  Moderator

Oh Jake, 20 hours into the game is barely scratching the surface!

2 • 
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ledzeppdekk

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ledzeppdekk  Staff

@Stevo_the_gamer: Yeah, I've played the original for 500+ hours. Was trying to get the greatest hits so I could start writing ASAP

3 • 
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hubristictrice

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Edited By hubristictrice  Online

@Stevo_the_gamer: It isn't like the game has changed that much. If you have played it before then what more do you need to learn after 20 hours? It is a gussied up version of the same game with some tweaks to leveling. Oh and you can sprint. It is the same game, for better or worse.

2 • 
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ZzyxxRoad

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The performance issues when riding a horse on a PS5 Pro on performance mode are not minor. They make riding a horse (or compact in open world with several enemies) extremely janky. I would have called them substantial performance issues.

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ZzyxxRoad

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Edited By ZzyxxRoad

@zzyxxroad: combat.

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Dominicwow

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This remaster is a 9, not an 8

5 • 
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RSM-HQ

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@dominicwow: 8/10 is a good score. Same as the most successful new game of 2025 Monster Hunter Wilds. So take that as a compliment.

Most my favorite games ever get 8/10's here honestly.

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hubristictrice

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@dominicwow: It is to you. That is the beauty of ratings, they are subjective.

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StickEmUp

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@dominicwow: It’s almost like it’s entirely subjective and opinions differ.

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Ohaidere

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This game really does have a lot more charm than Skyrim. I like Skyrim quite a bit, but 3 and 4 had something about them that the barren dirty feel of Skyrim was missing.

3 • 
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RSM-HQ

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@Ohaidere: The thing about Skyrim is it's a power-fantasy. Pushes a ton of RPG systems asside to streamline the series into being an Action game.

Some of the changes are amazing, also love Skyrim.

But at the end of the day Builds in Skyrim just don't exist. You are the master of everything and a demi-god who must slay a Dragon that can collapse the entire Elder Scrolls multi-verse.

In Morrowind and Oblivion you are technically still a child of destiny, however you are the messenger/ sword to the real big players at hand.

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Spartan_418

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Edited By Spartan_418

@Ohaidere: Morrowind and Oblivion feel like imaginative fantasy worlds, while Skyrim is a bit too grounded, as if it could be somewhere in real life ancient medieval Northern Europe and just happens to also have dragons in it

6 •