Review

Doki-Doki Universe Review

  • First Released Dec 10, 2013
    released
  • PS4

Space problems.

At various points throughout Doki-Doki Universe, you might find yourself flying through space on a wedge of Swiss cheese, blowing kisses at a hulking sumo wrestler, or resolving a dispute between a toilet and a magical tree. But beneath that absurdist veneer lies a story of surprising warmth and emotional resonance. This is a simple game that tackles heavy themes, using its whimsical humor to extol the virtues of empathy in an earnest and entertaining way.

That goofy charm is immediately apparent in the game's vibrant art style. Doki-Doki Universe is a middle school textbook sprung to life, all doodles of stick figures and dragons and anthropomorphized carrots. It's a playful 2D aesthetic where adorable animals and winged beasts made of poo exist side by side, disarming you with its whimsy before revealing its broader narrative ambitions.

That story revolves around QT3, an oblivious little robot with problems connecting to those around him. As if being socially awkward weren't bad enough, QT3 is facing the prospect of being discontinued by the company that created him. That is, unless he can learn enough about humanity--the game's shorthand for understanding others--to prove his worth as a household companion.

Thus begins your journey through the bizarre world of Doki-Doki Universe. You're free to travel between any of the game's 20+ planets, getting to know the oddball residents that populate these worlds as you help them out with favors large and small. The medieval fantasy planet of Gunite is home to a princess who longs for a spaceship to leave her pampered life behind, for instance, while the undersea world of Aquariumland houses a giant sea monster who's ostracized purely because of his looks (his name is Matthew and he secretly loves to dance). Other worlds are full of equally bizarre characters: talking sushi rolls who are terrified of being eaten, a penguin couple looking to put the spark back in their relationship, and a bunny suffering from crippling self-esteem issues. There's a huge breadth of personalities for you to interact with, each encounter brought to life by sharp dialogue and a strong undercurrent of eccentric humor.

The denizens of Doki-Doki Universe suffer from interesting problems.
The denizens of Doki-Doki Universe suffer from interesting problems.

Indeed, simply talking to people is a big part of Doki-Doki Universe. There's a real focus on breaking down barriers, using conversation to reveal the human qualities behind those screwball caricatures. You might greet these strangers with their favorite gesture (some people like a nice wave, while others are fond of blowing kisses) before chatting with them to find out what their likes and dislikes are. Some are forthcoming with that information, while others play it so close to the vest that you'll need to find out about them through the proverbial grapevine.

That knowledge is important, because in order to really win people over you need to ply them with gifts. The game's inventory system adds a light puzzle element by giving QT3 the ability to summon various objects out of thin air. This system is generally flexible, letting you choose from a broad selection of objects for a given task. Does King Pink on the planet of Gunite want food for a party he's throwing in his own honor? No need for a massive spread; he'll think a bottle of ketchup is the most exotic thing in the world. You know that kangaroo in need of a shelter for his pet humans? Sure you could give him a regal castle, but a burning building surrounded by firefighters will do the trick just as well. There's a lot of room to goof around when it comes to gift-giving, and seeing everyone's wide-eyed responses is almost always a delight. It can be tedious when the game calls for something specific and you have to go hunting through the clunky inventory system, but fortunately, those issues are quite rare.

There's a huge breadth of personalities for you to interact with, each encounter brought to life by sharp dialogue and a strong undercurrent of eccentric humor.

It's a clever, self-propagating system: the more you get to know characters, the more they'll open up to you and reward you with gifts, thereby expanding your options for winning over other characters on different planets throughout the universe. On top of that, you can always return to your home planet and use those objects to decorate the place however you wish. Viking ships and mariachi bands? Sure. Killer robots and adorable penguins? You're the designer here.

Merely pressing the X button to begin a conversation is about as much of a challenge as you'll find in all of this, which can make Doki-Doki Universe drag on as you sink more and more time into it. But there's a touching quality to those interactions that makes you want to continue exploring each strange new planet. Beneath those quirky exteriors are universal themes like bullying, lost loves, and the dangers of marginalization. You enter worlds in turmoil and leave behind smiling, appreciative faces using little more than communication and generosity. You get the sense that QT3 is learning about humanity because, in some small way, so are you.

Doki-Doki Universe is nothing if not enthusiastic.
Doki-Doki Universe is nothing if not enthusiastic.

That's good, because Doki-Doki Universe doesn't offer much overarching sense of progression outside of new unlockables like costumes and flying mounts. Its freeform structure means you're free to travel wherever you like and chat with anyone you take a fancy to, but it's hard to feel like you're working toward any tangible end state.

A better sense of progression can be found in the game's abundance of quiz asteroids. These are ostensibly designed to gauge QT3's progress in learning about humanity, but in practice they're there more for you to have a laugh at yourself over the course of a few dozen humorous quizzes. A typical example presents a ludicrous image of a bulldozer fighting a giant wine glass, asking you whose side you'd take in the fight. Choose the wine glass and the game explains how you've chosen idealism over security, selecting the clear underdog because you're the type to "fight for what you believe in even if it means you will probably lose." Do enough of these quizzes and you can return to your home planet to get a broader evaluation of your personality, which more often than not tends to be an eerily accurate encapsulation of your chosen play style.

And yet, even as a bearded stick figure named Doctor Therapist describes your inner-psyche in thorough detail, Doki-Doki Universe never feels heavy-handed. It guides you along with a light touch, wrapping its warmhearted message in layer after layer of absurdity and humor. This is a strange and wonderful game, one that's equally comfortable exploring the nuances of human interaction as it is sending you through space on a flying piece of poo. Such experiences are rare in games. Then again, there's nothing commonplace about Doki-Doki Universe.

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The Good

  • Delightfully absurd sense of humor
  • Narrative never feels heavy-handed
  • Vibrant art style

The Bad

  • Clumsy inventory screen
  • Opaque sense of progression

About the Author

Shaun McInnis was smiling like an idiot the entire time he played Doki-Doki Universe. To be fair, that's the only way he knows how to smile, but his dentist is currently working on that.
23 Comments  RefreshSorted By 
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Renoo27

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One of the free games for PS+ this month! Can't wait to play it.

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Bowser05

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@Renoo27 Have you tried it yet? It's oddly entertaining. I know I shouldn't enjoy it because the novelty is gone after the first hour or so, but there is something alluring about the game.

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deactivated-58270bc086e0d

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As soon as I saw the head bopping alien ship I knew it was going to be fun.

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Jarlathazzard

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It sounds endearing like an interactive take on The Little Prince. I will definitely add it to my list. Thanks for the review!

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Hurvl

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I don't know if smiling like an idiot can be "cured" by a dentist, perhaps the problem lies deeper than what a superficial alteration can amend, but moron that later.

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Renoo27

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I'll have to get this on Vita at some point.

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tomotomo

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Greg Johnson here, designer of Doki Doki Universe. Just want to say thank you for the thoughtful review. I never mind criticism and I think you did a great job of capturing and describing the spirit of the game. Your review is very well written.

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Bowser05

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@tomotomo Hey! I just wanted to let you know that your game is really fun! :)

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shaunmc

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@tomotomo Thanks, Greg. It was a fun review to write :)

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hadlee73

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This looks totally odd. lol

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Elyobo

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Damn I was expecting a sequel for Doki Doki Panic...

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timthegem

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This is a good example of how a bad title can hurt interest in a game. I can't imagine telling the guys at work that I was up late playing Doki-Doki or Ni No Kuni. When I see "doki doki", I think of the noise that Dr. Evil made when he was trying to show his son that he was hip.

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Bowser05

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@timthegem They are Japanese words. What's wrong with that? Doki doki is onomatopoeia for the sound of a heartbeat and Ni No Kuni essentially means 'another world' or 'the other world.' Honestly if they are judging you based on the fact that you are enjoying games that don't have English words in the title, then they are likely narrow-minded fools anyway.

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Hurvl

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@timthegem As if playing games was macho :P. If they're already aware that you play games or if they're gamers themselves, they probably won't think less of you or mock you for it. Although, it could also be that they're narrow-minded idiots, like many commenters here on Gamespot, but I think the lack of anonymity prevents that.

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Ahiru-San

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ps4 is now officially my XBLA fix for this new gen… since xone doesn't have any indie/arcade titles… (don't peggle me..) and since ps4 doesn't have any real games aside one or two exclusives… gotta mix them both to get a full console now eh

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shaunmc

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@Ahiru-San I think Sony overtook Microsoft in the indie downloadable race a couple years ago...

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Ahiru-San

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Edited By Ahiru-San

@shaunmc the 360 still got both arcade and indie sections going on, with the XNA and stuff… anyways, XBLA and XNA indie has much more than PSN (although PSN has PSX classics), so I don't really agree with you there.

anyways, I was referring to Xone's lack of arcade/indie titles, if you prefer PSN over XBLA/XNA Indie selection that's another story

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deathstream

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Edited By deathstream

Since it is 1080p, it must have great visuals. Sony told me so.

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Coren_Larken

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Edited By Coren_Larken

@deathstream sigh....

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stillfailing

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It does look pretty impressive to me. Then again I'm not playing my Xbox 720p much.

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hellgast0

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Edited By hellgast0

Looks like it has soms same concepts as scribblenauts, which imo looks like a better game.

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shaunmc

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@hellgast0 Similar concept. Scribblenauts is the more impressive game in terms of technology, but the quality of writing and story is far better in this game.

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pcty

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Thank you Shaun!! The game looks great, definetely going to get it.

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