Review

Disney Infinity Review

  • First Released Aug 18, 2013
    released
  • X360

Animated madness

Disney Infinity is the tale of two games. One of those games is the Toybox, a gleefully entertaining shared space where you and a friend or three can mess around with your playthings, creating hedge mazes, playing football in turret-protected forts, and launching yourselves into the stratosphere with a series of air cannons. The other game is the sloppy mess that you must endure to get the most out of the Toybox, filled with glitches, shocking oversights, and fundamental design errors. The Disney Infinity experience is a tour through the highs and lows of video game design.

It's also a window into the wonders of modern game marketing. Disney Infinity isn't just a game, but a platform as well--in this case, a platform designed to keep you spending money. Like Skylanders, Infinity is as much about collecting toy figures as it is about playing a game. Your initial purchase includes three figurines, one each from the Disney worlds that make up the game's campaigns, called playsets. To enjoy a playset, or indeed any of Infinity's features, you need a plastic bauble that contains the worlds you wish to explore and a figurine to match, both of which you set on a tray you plug into your console. The three figures and playsets you initially receive get you started, but you soon learn that enjoying most of Infinity's content means forking over cash for new figures, new discs that grant your figures special powers, and other such trinkets.

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Disney clearly knows both the emotional value of a quality action figure and the magnetic lure of collecting them, especially when the characters they represent have entered the pop culture lexicon. The figures are solidly constructed and remarkably detailed, and priced around 14 dollars at the time of this review. Davy Jones from the Pirates of the Caribbean films sports a mean claw, fearsome face-tentacles, and slanted eyes that mean business. Monsters University's Sulley is every bit the big galoomp you'd expect, posed in mid-stride with a sly grin spread across his face. It's a delight to look upon these figures, and because placing a figure on the stand associates it with your own game, Disney Infinity instills in these toys a strong sense of ownership, in-game and out.

After Infinity's initial introduction, it dumps you and your figure of choice into the Toybox with little sense of direction aside from some tooltips and tutorial voice-overs. It takes a bit of poking and prodding to find your way around the menus, and you'll probably want to explore one of the playsets first, which is the easiest way to unlock new toys to mess with. The Monsters University, Incredibles, and Pirates of the Caribbean worlds are represented--and sadly, they suffer in different ways, bogged down by botched details that are in some cases specific to a playset, and in other cases follow you through the entire game. Also bear in mind that while you can use any character you want in the Toybox, you can only explore a playset with a character from that world. So no, you cannot tour Monsters University with a cheeky Jack Sparrow, as fun as it sounds.

With friends like Randall, who needs enemies?
With friends like Randall, who needs enemies?

Perhaps Disney fears that such mixing and matching could damage the consistency of the worlds. But such a concern is laughable considering how Infinity breaks its own logic. In the Monsters University playset, for instance, you can play as Randall, at one point taking a mission from…yourself. When you accomplish story missions, prerendered cutscenes depict only Mike and Sulley, making you feel that a character you didn't even control, and never encountered in the game, is taking all the credit for your own deeds. Playing as Syndrome in the Incredibles playset, you must overlook that you will end up fighting yourself in the final showdown. These might seem like minor oversights, but the lack of tender loving care is apparent throughout every playset and beyond.

Take, for example, the Incredibles playset, which has you romping through the open city performing odd jobs for Edna Mode and the like while fending off increasingly powerful robots that constantly spawn near you. Infinity's combat is shallow but still mildly entertaining; whether you play as Violet, Mr. Incredible, or another character, melee blows have a fine sense of impact. But this playset's cloying need to drop enemies at your feet every 10 seconds becomes a hassle when you're trying to scale various buildings to reach a rooftop destination. Robots spawn in the middle of the air and drop to the streets beneath, shooting you down from the walls you're scaling with rocket barrages. Such moments aren't fun, particularly given this playset's vague (and sometimes nonexistent) waypoints and audiovisual cues.

Over at Monsters University, tedium is your biggest obstacle as you saunter about the campus shooting trees and statues with your toilet paper gun, and riding your rival university's mascot to glory. Many of the details are adorable, from the way fellow students giggle when you shoot them with your paintgun to the slick climbing animations that make it fun to scale pipes. But the repetition hits hard here--the repetition of treading back and forth through the tunnels that separate parts of the world; the repetition of the bullies that knock you around when you just want to open the gift-wrapped toys that you've purchased; and the repetition of the vocal prompts reminding you of two-headed Terri and Terry's whereabouts.

Jack Sparrow can't avoid the deadly kraken forever!
Jack Sparrow can't avoid the deadly kraken forever!

Perhaps the voice-over wouldn't be so annoying if the waypoints meant to lead you to the next mission giver would properly appear, but in Disney Infinity, things don't always work the way they are supposed to. That's even true in the Pirates of the Caribbean playset, which is easily the most refined of the three. Here, your time is split between land, where you slice up baddies with your sword, and sea, where you fire your ship's cannons at the pesky pirates that pester you. Sea battles are a blast, and there are a diverse number of activities--platforming, bomb-tossing, boat-rowing--to keep you satisfied.

The detailing is better in the Pirates set: waypoints work properly, and enemies don't attack you if you're in the middle of inescapable dialogue with another character. (That might seem like a gimme, but in the Incredibles playset, you can take damage even when the game has taken control from you.) Nevertheless, oddities still crop up: mission scripts can break and force you to restart the game, and in some areas, making a short leap from a ledge can cause you to respawn in your starting position, even though you can fall incredible distances elsewhere.

Escort mission, Disney style.
Escort mission, Disney style.

There are stand-alone missions too, including specific ones for each character you place on the stand. Such missions are uninspired and mirror the challenges available in the playsets: shooting paintballs, collecting giant orbs, and the like. Bringing a friend along online or locally adds a competitive edge to some of these standard tasks, so your attempt to collect orbs could be thwarted by a buddy intent on keeping you from them. But these adventures, too, are clearly unfinished; how else to explain a gaping hole in Randall's personal mission where the geometry isn't properly lined up, or areas where you can fall through the floor and into the limbo beneath?

You might be tempted to skip the playsets considering how many "Game Design 101" mistakes they make. And yet you need to scour these worlds for collectible goodies to use in the Toybox, which is where Disney Infinity soars. And to really get the most out of the game, you need to return to these places using other characters, because certain challenges and treasure boxes can be accessed only by certain characters. The Toybox thrives on your ability to fill it with stuff--and the more stuff you have, the more fun you have.

Where the playsets are a prime example of poor game design, the Toybox is a magical example of what happens when you let players come together and express their imaginations, just as kids do in a sandbox or on a playground. Don't mistake Disney Infinity for a game-creation tool like Little Big Planet; as of now, you can't download other players' creations or upload your own. Nor are you making games as you generally think of them, with rules, logic, and scripting. Instead, you place walls, objects, enemies, and all sorts of other toys using the logical construction interface, and do what comes naturally.

A digital toybox can get just as messy as a real one.
A digital toybox can get just as messy as a real one.

You and any invited buddies might start small, laying down tracks and racing on them, or placing platforms that set off fireworks when you step on them. Perhaps you set down some enemies and practice your swordfighting, or try your hand at connecting some rails for your favorite characters to slide on. But as your ideas grow, so does the fun. What starts as a little combat arena becomes a death trap laden with spiked platforms and laser-spewing turrets, with you and your partners trying to platform your way out while beating each other up. Laying down castle corridors could lead to an insane game of tag, but with every player using a gun that lets you grab opponents and raise them in the air. Expect to laugh, and laugh hard, as you and your friends crack each other up with your clever uses of launchers and landing pads.

In the Toybox, the unexpected abounds. A shrinking pad temporarily turns you tiny, so why not devise a jumping puzzle based around it? On the other hand, a growing pad makes you monstrous, allowing you to leap to greater heights, perhaps onto a platform where your buddy hid a helicopter for you to pilot. And should you drive a vehicle onto the growing pad, it morphs into a monster-truck version of itself, with a normal-size chassis and gargantuan wheels. What a lovely touch. Not so lovely is the moment when a friend attaches you to a vehicle and tows you away at a maddening pace in a hilarious effort to disrupt your plans. Disney Infinity's griefing potential is enormous, terrifying, and wonderful.

You can download some Disney-made toyboxes, but they're not that much fun to spend time in.
You can download some Disney-made toyboxes, but they're not that much fun to spend time in.

Yet even the Toybox doesn't escape trouble. In particular, the frame rate, a problem in the playsets, can slow to a crawl, even when there seems to be no obvious reason for it. More irritating is how the Toybox locks the majority of its toys behind a randomized spin, with you earning spins by exploring and interacting with the world. The purpose of the system is obvious: to keep you playing--and buying new figures--until you spin up what you want. But when you have your eyes on items that allow you to craft Rube Goldberg machines and instead receive a new kind of tree, it can be a little demoralizing.

What to make of Disney Infinity, a game of maddening lows and joyful highs? Few games are so erratically constructed, and even fewer games capture the delights of the playground, where you make the rules up as you go. It's a shame that the painstaking craftsmanship of the attractive figures isn't reflected in the slovenly playsets. Exercise caution before devoting your money and energy to Disney Infinity: this is not the star you wished upon.

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The Good

  • The wonderful Toybox lets you exercise your imagination
  • Well-crafted figures instill a sense of ownership
  • Lots of delightful touches

The Bad

  • Buggy playsets loaded with fundamental design errors
  • Broken world logic
  • Frustratingly random unlock process

About the Author

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

Other Takes on Disney Infinity

Randolph Ramsay played Disney Infinity with his four-year-old son, but also played quite a bit on his own (about 20 hours in total). He's had minimal exposure with other toy-based games, but did play Skylanders for about two hours once with an 11-year-old as a tutor.
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122 Comments  RefreshSorted By 
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alef321

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wow you guys really take GameSpot's review seriously....the game is fun and good , on the long term you will have fun with it unless your one of the ''Im too old of this shit'' type of gamers

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NTM23

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Edited By NTM23

@alef321

I feel like, as an adult, if you're into all sorts of games, that's ultra violent games, and childrens games, it to me at least, shows a certain kind of maturity. I mean, if you can't find any delight in childrens games to separate those many times you play M rated games, then that's unfortunate.

If a game's good, it's good. As for this review, I don't. I actually had little desire to play this game, still don't, though that's not to say I'm contradicting my early statement, because it's not for the same reason.

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dlCHIEF58

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@alef321

Ahh, you mean the "Murtaugh" gamers. LOL!

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grim0187

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I was on the fence about this game. After reading this, I don't think I'll be buying it. Its just too expensive to get such a sub par experience, even for my kids. My son is 5 and has almost beat Halo 4...he wont be into this crap...

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berethor099

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@grim0187 "My son is 5 and has almost beat Halo 4..."

You sir are a bad parent.

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greater_bird

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Edited By greater_bird

@berethor099 @grim0187 I can handle the Halo'ing 5 year old. It's the guy who's letting his 4 year old play The Last Of Us that's causing me to cringe. I'd think about it before giving a ten year old Last Of Us (and probably decide 'no').

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GreggD

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@greater_bird @berethor099 @grim0187 Yeah seriously, who does that? I can understand mindless violence like Halo, but TLoU is mature on a psychological level, and can get fucking DEPRESSING.

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grim0187

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@berethor099 @grim0187 Its Halo. He's shooting aliens. Please explain to me how that equates to being a bad parent. Until you have kids of your own, don't judge my methods. I don't let him play everything, but I see nothing wrong with Halo.

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grim0187

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@porsche_game @grim0187 @berethor099 A JRPG is a little too much for a 5 year old. He's just now learning to read.
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grim0187

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@porsche_game @grim0187 @berethor099 He plays a lot of kid games too. I don't have a problem with him shooting bad guys as long as their isn't a lot of cussing or sexual references or drugs. I wont let him touch GTA, lollipop chainsaw, saints row, things like that. But when I was a kid we played army and cowboys and pretended to shoot things all the time. I see no issue with it. He knows its a game.

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porsche_game

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@grim0187 @berethor099 Ofc i wouldn't judge your parenting but if i had a son i wouldn't let him touch fps games since it attracts him to other FPS which the majority are M rated. If i had a son he would mostly play JRPG's since it's all about doing being a good self structured human being with outstanding behavior towards friends, families and other people.

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KingTrax999

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@grim0187 My 4 year old son is really into Last Of Us. I was thinking of buying Disney Infinity for him next. Do you think he'd like it?

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grim0187

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@KingTrax999 @grim0187 My son is five and he likes Skylanders. He is not however stupid. Little things that they pointed out in this review he would pick up on and not want to play it, even if it is Disney.

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grim0187

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@KingTrax999 @grim0187 No. I meant that he likes Skylanders as in he likes these types of games but he isn't stupid, he'll notice things are wrong with the design of the game.

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KingTrax999

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@grim0187 Did you just say that people who play Skylanders are stupid?

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santinegrete

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Call me a whiny, but what happened to Tales of Xillia review?

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NTM23

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Edited By NTM23

@santinegrete

It could either be that Kevin is playing it now; he never got a copy from the developers; the game isn't big enough to warrant a review in their opinion, or it's the fact that there aren't many copies and if they wanted to review it, they'd have to go out and buy it themselves, but can't find any. My brother bought the game.

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HerbalVideogame

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Edited By HerbalVideogame

@santinegrete Clearly you know nothing of Gamespot's corporate priorities and loyalties. A man who is a self-proclaimed lifelong RPG lover, has to review a Disney game over a lowly Japanese company's latest and greatest. KVO fails again.

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santinegrete

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@HerbalVideogame it's more like I had faith in GS, other sites beat them to it and I trusted this site reviews more.

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taktikalz

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@HerbalVideogame @santinegrete I DESPISE VanOrd.

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HerbalVideogame

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@taktikalz @HerbalVideogame @santinegrete Hey! ME TOO!

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deactivated-5dd711115e664

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I was going to buy this as my son is big into skylanders right now. But once I read reviews of what the "game' is, I knew it wasn't for us. I don't mind buying/collecting the toys as I admittedly have collector's "disease". However, my son loves not just being able to battle characters, but unlocking abilities, levels, abilities, etc. DI doesn't seem to have that. Sure, you collect and unlock stuff to use in the toybox, but neither of us have the patience to make our own games. The ability to download games seems appealing, but it all feels disconnected. Skylanders is a real game, like any other, where you can swap characters on the fly. DI has so many roadblocks and barriers. Small and short levels? Can't mix properties? Gameplay doesn't really change? Doesn't even show your character in cut scenes? Seems like a huge miss. And while Disney's decision not to mix their properties has been called a way to sell more toys...I don't buy that at all. Seems to me it discourages buying more toys. Why would I buy a new figure if it doesn't bring anything new to the game/story, has limited use, and in some cases may ONLY be usable in toybox mode?

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YearoftheSnake5

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Disney may be masters of the silver screen, but it looks as if they still have a lot to learn with game development. I was debating on getting this for my stepson, but I'll be holding off until they patch this thing up.

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HerbalVideogame

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@YearoftheSnake5 "but it looks as if they still have a lot to learn with game development." Nope, just Kevin Van Ord.

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greenpolyp

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Am I supposed to be suprised?

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Pl3xus

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If you're not having fun with Disney Infinity then you're too old.. It's a blast!

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deactivated-5dd711115e664

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I think the question is, if someone likes Skylanders will they automatically like this? I think the answer is very much no. Some people are really going to love the Little Big PLanet level creation abilities and (eventually) downloading an unlimited choice of user content. But many will not.

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St0rmgazer

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Edited By St0rmgazer

@ZIMdoom I don't know about Skylanders, because I've never played it. It's easier to create a level in Infinity than in Little Big Planet. I do know it's lots of fun and deserves a much better score than what it's received here by this reviewer.

I haven't ran into any of the glitches mentioned, but then again no games perfect and it's not a game breaker. Toybox mode gives you the tools to craft your very own world to play in as you'd like. The playsets that come with it give you the chance to complete challenges so you can discover toys and gadgets to unlock in the Toybox . The possibilities are endless.

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KBFloYd

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where is mickey mouse?

screw this crap.

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endorbr

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Its a game designed for 8 year olds. Trying to apply 30 year old logic to it doesn't work out so well.

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Gen007

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well the game solely exists to still skylanders thunder and that it will with Disney's powerhouse cast of characters. That said I can easily see them not caring to make a great game because it will sell well off the disney characters alone and its meant for kids.

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megakick

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Well its' better then Skylanders until the new one comes out.

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nyran125tk

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Im really dodged out by Disney now since I saw that ASKABOUT ILLUMANATI picture on the Ducktales cartoon. I cant watch a Disney show without thinking about that now.

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benleslie5

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benleslie5  Moderator

Kind of knew that this game would flop

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Fandango_Letho

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@benleslie5 Mister moderator should check up on the definition of ''flop''.

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dlCHIEF58

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@benleslie5

"Kind of knew Gamespot's review of this game would flop"


Fix'd for ya!

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blackpikachu911

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@benleslie5 Well, it didn't really "flop" considering it is selling well.... Plus, it has decent scores http://www.metacritic.com/game/xbox-360/disney-infinity/critic-reviewshttp://www.metacritic.com/game/playstation-3/disney-infinity . So I wouldn't say it "floped."

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RIIIIKU

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Edited By RIIIIKU

I was really excited about this game.....until they added those useless money grabbing Toys......should have been just on normal CD like every other game.......i would have bought it if it was on a CD even with its low score.....

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somatzu

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whoever got excited about this game in the first place is a total chump

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deactivated-60b9114dd55e4

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14 dollars for a micro statue that the only (i think) articulation is the arms?Holy f**k this is f**king expensive. With 14$ I can buy a transformer toy. "But it comes with the character to play the game hurr" No, the character and the world already are on the game. You just pay 14$ for this statue (I refuse to call it "action figure") and unlock things on the game, 10 characters = 140$ I don't shit money.

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meatz666

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If a game that "copies" the gimmick of Skylanders, a few years later, manages to be worse than it's predecessor, independent of the score, I believe it's a FAIL.

I thought they would put the figurine gimmick to a Kingdom's Heart gameplay style, (basically what Skylanders does, with a dumbed down rpg system and weak story), but who am I to know more than the "three marketeers" of Disney,

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natt39

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I still get the feeling this game although shite is going to sell copies by the thousand. Its the figurines that are going to shift it. One day Nintendo is going to figure out how to do this with Pokemon and we may as well give them the keys to the mint...

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Flat_Line_____

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Edited By Flat_Line_____

@natt39 I think that the latest Pokemon Rumble game they just announced actually uses the scanner on the padand does exactly what you are talking about.

http://www.forbes.com/sites/erikkain/2013/08/07/pokemon-rumble-u-coming-to-wii-u-august-29th/

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natt39

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@Flat_Line_____ Fortunately its a bit sub par. I say fortunately because I have no desire to be bankrupted but if they ever sit down and do it properly...

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DuaMn

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Another great review from Kevin. I completely understand what I'm gonna get if I buy this game: a broken incredibly fun game.

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Getesh

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Edited By Getesh

For a game trying to copy skylanders, they sure missed the mark. Only being able to play as characters from the playset you're in a surly a let down for a game where spending money to play as other characters limits you. Nonetheless the bugs, lag and other things are certainly detractors.

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Yomigaeru

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That "lottery" aspect of unlocking things in the toybox really doesn't sound like something that belongs in a game for kids. I remember how annoying such a mechanic was in Lost Planet 2.

Getting attacked constantly while trying to explore also seems counter-intuitive to a game aimed at young children.

If these and the other issues are really so glaring, it could spell trouble for the longevity of Disney Infinity.

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Kuma_Nur

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Disney.....Teaching kids about Pay to Play while they're young!

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Fandango_Letho

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@Kuma_Nur Activision already started this with Map Packs for CoD. Who do you think buy those? Same goes with Skylanders.

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Dictatroll

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It's great for kids, not so great for adults.

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