Review

Deadly Premonition 2: A Blessing In Disguise Review

  • First Released Jul 10, 2020
    released
  • NS

Deadly Premonition 2: A Blessing In Disguise is a welcoming return to its strange and absurd world, but feels diluted and missing many of the flavor notes that defined its predecessor.

Warning: This review contains spoilers for the first Deadly Premonition.

The first Deadly Premonition was an anomaly, a seemingly unintentional oddity that enjoyed cult success by happenstance. It was an oxymoron of character development and unpredictable storytelling accompanied by a clunky, unintuitive gameplay experience. Its sequel, Deadly Premonition 2: A Blessing In Disguise, follows suit; however, though the return of the original's off-kilter writing, outlandish characters, and disturbing twists is an exciting prospect, it all feels diluted this time around, missing many of the flavor notes that defined its predecessor. There are incredible moments worth experiencing, all of which are held together by the game's protagonist, Francis York Morgan. But inexcusably poor performance issues (even by Deadly Premonition standards) make it hard to recommend to anyone outside the existing fandom. And even then, Deadly Premonition 2 stumbles in some of the places that made the first truly special.

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The game flips between the past and the present, first beginning in 2019, which is 10 years after the Greenvale case from the first game. FBI agent Francis York Morgan, now Francis Zach Morgan, has neither fully recovered from the tragic loss of his love, nor the revelation of his dual identity, and is now a retired recluse in his Boston, Massachusetts apartment. Seeing Morgan for the first time is jarring; he looks frail, sick, and alarmingly grey. He doesn't come off as slick and charming as he once did, but rather deranged and unstable, murmuring and talking to himself in the midst of a hoarder's dirty apartment--it's a stark contrast from the agent we know and love. The once illustrious agent, regaled for his inexplicable, and rather supernatural, investigation techniques, is now under scrutiny by the very bureau he once worked for.

No Caption Provided

In these segments you play as Aaliyah Davis, a young and fierce FBI agent spearheading the investigation against Morgan. His unconventional methods are called into question after the discovery of Lise Clarkson's remains,one of the many victims from the 2005 murder case in the fictional Louisana city Le Carré that Morgan happened to stumble into at the time. Shortly after the discovery, Patricia Woods, a young girl associated with Morgan during the Le Carré case, goes missing, making Morgan a key suspect. It's a mirror story to Morgan's involvement with the Greenvale case. Aaliyah is convinced that Morgan is not, in fact, the crowning agent of the FBI.

Watching Aaliyah battle the wits of veteran agent Morgan is truly thrilling, with each of them oozing their own brand of charisma. They go back and forth using FBI profiling tactics against the other in a battle of intellect. It paints a clear picture of their characters and the stake they both have in the case--Aaliyah being a factual realist trying to serve justice in a case once deemed solved by someone using unaccountable means, Morgan slyly dodging around her interrogations and trying to take control of the conversation. All the while, Aaliyah's partner, Simon Jones, balances the tension of the scenes with his innocence and ignorance by interjecting levity. These scenes are straightforward, focused primarily on dialogue exchanged by all three characters, and are some of the best in the game.

But the game doesn't truly take form until you go back in time to 2005 to Le Carré, Louisiana, where you step into the shoes of a younger Francis York Morgan. On vacation to New Orleans, York takes a detour through Le Carré after getting word that a hallucinogenic drug he's been investigating, Saint Rogue, may be involved with the murder of Lise Clarkson.

Within moments, playing York again is invigorating. From his quirky quips and offbeat candor to his conversations with his inner friend, Zach, York's identifying traits are in full force, and it never gets tiring.

You're then introduced to Casa Pineapple, the hotel in which you'll be spending most of your time eating, sleeping, bathing, and shaving while in Le Carré. Before you even get to the lobby, you're introduced to some of the game's most bizarre inhabitants, like the multipersonality cook, bellboy, and concierge, David Jawara. Or the voodoo skeletal man, Houngan, who exists only in reflections and who only York can see.

The game's dialogue is its crowning achievement; each line holds a sense of weight and wisdom. With every character interaction or observation, dialogue touches on anything from Louisiana history to philosophy to religion. Even when York first views the map to Le Carré, he speaks critically of its square shape, saying “It's just another symbol of mankind's obsession with molding nature to fit our rules.” It's a small moment, but it's a testament to York's astute nature.

These opening moments were building towards an experience that should make any Deadly Premonition fan giddy; A Blessing in Disguise quickly felt strange and special, alluding to a bizarre, surreal adventure to come. All the boxes were being checked in setting up the foundation for a world I was desperate to explore. That is, until I stepped outside into the open world.

A Blessing in Disguise quickly felt strange and special ... All the boxes were being checked in setting up the foundation for a world I was desperate to explore. That is, until I stepped outside into the open world.

Up until this point, the game runs smoothly. But once you get out into Le Carré, the frame rate falls off a cliff; it feels as though the game is in a perpetual loading state, like it's constantly trying to catch up to your actions. As you trudge through the streets, trees and buildings render and appear only yards in front of you, with some pedestrians popping in when they're just feet away.

Poor performance has become a part of Deadly Premonition's identity, but this is difficult to justify in the sequel. Most upsetting is that the world of Le Carré actually has plenty to do and explore--that is, of course, if you're willing to endure the jarringly inconsistent frame rate of the open world. It's concentrated with collectibles that are used for crafting, hidden and tucked into alleyways and back streets; parks and greenery stretch across open fields, populated with wolves, beehives, and alligators near the water. Through suburban streets, squirrels litter front yards, and miniature UFOs linger in the sky or are tucked sneakily into trees. The world has things to explore, see, and interact with, but none of it is worth exploring under the weight of the game's poor performance. The result of exploring and collecting is an arbitrary attempt in making the world feel alive, but ultimately distracts from the game's core: its story.

When you're forced to move through the open world, you'll be maneuvering the choppy Southern European streets by skateboard. Yes, skateboard. You're an FBI agent investigating the gruesome and disturbing murder of a teenage girl on a skateboard, and it works immaculately in the bizarre, surreal world that Deadly Premonition exists in. But the very concept loses its impact due to the game's performance. You do eventually unlock fast travel, but there are whole chunks of the game, many of them being important story moments, that take place completely outside, so the game is often funneling you into areas where the performance suffers and your experience is diminished.

But if there's one reason to push through the world's problems, it's Patricia Woods. Patricia is a young girl who develops a sudden affinity for Francis York Morgan and makes a pact with him to protect her from all evil in the world. There's an incredible dynamic between her and York; she constantly calls his methods into question, acting as a balance to logic and reason while York's understanding of everything seems fantastical. York, in his completely unaware candor, constantly patronizes her and berates her for not having seen The Terminator. The conversations are endearing in the way two siblings would bicker, and the oil and water dynamic between York's absurd views and Patricia's maturity is enjoyable to watch unfold.

She accompanies you as you peel back layers upon layers of the Lise Clarkson murder case, unveiling a conspiracy surrounding a rich and powerful family that owns and controls most of the town. Very quickly, the story takes disturbing and horrific turns. The speed of this pivot comes at the expense of characterization. Too often you're introduced to new characters in the story who are murdered shortly after meeting them, which is unfortunate, because it leaves little time for mysteries to simmer. Questions are answered before you can even ask them.

The more you explore Le Carré, and the more of the case you discover, the more the excitement introduced in the opening moments of the game deflates. While characters are worth meeting, their depth is only surface level. The first Deadly Premonition, while regarded for seemingly unintentional juxtaposition of serious dark mystery and unorthodox humor, was always weighted by its character development, which often shined most when going off the beaten path of the case. But these moments are unfortunately not really present in Deadly Premonition 2. Le Carré's residents do have routines and can be found at different areas of the map at different times. But making the effort to deal with the open world's performance and talk to these characters in your free time isn't nearly as rewarding or satisfying as it was in the first game.

No Caption Provided

That isn't to say there aren't special moments with these characters or reasons to interact with them, as talking to them will trigger side quests. But even then, side quests rarely amount to a reward worth seeking. Certain characters like Xavier Johson, the tighty whitey-wearing bartender and sax player, is a character worth going out of your way to meet. But his side quest requires you to visit his bar once a day for an entire week--a time-consuming task that left much to be desired when it was over.

A Blessing In Disguise's saving grace is its main characters. Francis Zach Morgan's arc, from the repercussions he faces for his supernatural methods to the hard journey he must take to close loose ends, is worth the time; Aaliyah Davis is a great contrast to York and is deserving of a story all her own, and Patricia Woods gives urgency to the story. In the end, its conclusion is an emotionally gratifying one for its characters, but an underwhelming finish for the Clarkson case and an experience wrought with performance issues for the player.

If you can get past its performance, there are glimpses of a good story here, and moments that make it a worthy installment in the Francis Zach Morgan saga. But, ultimately, Deadly Premonition 2 lacks the emotional resonance found in the first game. It's a different brew of coffee from your favorite roaster, but one that's more bitter than you probably hoped for.

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The Good

  • Character writing and dialogue is thoughtful, hilarious, and full of wisdom
  • Francis Zach Morgan's arc is a heartfelt journey of highs and lows that comes to a worthy conclusion
  • Patricia Woods and Aaliyah Davis are phenomenal, well-realized characters

The Bad

  • Inexcusably poor open world performance derails the experience, even by Deadly Premonition standards
  • Overall murder case comes to an underwhelming conclusion
  • Taking the time to explore Le Carré's inhabitants is profitless
  • Lacks the emotional resonance that made the first one so special

About the Author

Kurt Indovina consumed many cups of coffee during his 50 hour playthrough of Deadly Premonition 2: A Blessing In Disguise, accompanied with moments of laughter, frustration, and heartache.
46 Comments  RefreshSorted By 
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Bread_or_Decide

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Edited By Bread_or_Decide

The jank and crumminess of the first game was part of its charm.

Critics didn't get it then. I doubt they get it now.

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godfather830

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Too bad.. I'd still buy it for $20 if it ever comes to PC.

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DeadlyMustard

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Bunch of crap coming out lately huh?

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aross2004

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Yep, this review just makes me want to play it even more.

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DEVILTAZ35

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There are great aftermarket updates for the PC version of the first game. It ran maxed out at 144 fps with 4 x MSAA when i tried it last lol.

It is a shame this sequel is not on PC as even if the devs don't do it the community would have fixed it considerably like they did with the first game.

A wasted opportunity only being on Switch.

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Crazy_sahara

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Seems this game needs to be built on powerful hardware, then switch.

Nintendo Are not doing the community justice, all their games do not perform well behind a closed wall.

They should release it on pc, and switch. Dam piracy it scares so many companies.

The frame rate looks poor in this game.

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Bread_or_Decide

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@Crazy_sahara: Meanwhile. plenty of amazing looking games run terrific on switch. I mean, it couldn't just be this ONE game could it? Cue eye roll.

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Crazy_sahara

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Edited By Crazy_sahara

@Bread_or_Decide: Examples thanks... Is switch your first ever time into the computer world.

🙄

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Bread_or_Decide

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Edited By Bread_or_Decide

@Crazy_sahara said:

@Bread_or_Decide: Examples thanks... Is switch your first ever time into the computer world.

🙄

If you need examples then I need to ask if this is your first time in the video gaming landscape.

Witcher 3, Doom, Wolfenstein the new Collossus, Warframe, Dragon Quest 11, Outlast, Astral Chain, Hellblade : senua’s sacrifice, god eater 3, dragons dogma, Bioshock collection, xcom 2.

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Crazy_sahara

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@Bread_or_Decide: Those are pc games Rufus, built on pc hardware, downscaled tremendously low to the integra mobile chip you call the switch.

https://youtu.be/5CHUT-9uofw

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Bread_or_Decide

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@Crazy_sahara said:

@Bread_or_Decide: Those are pc games Rufus, built on pc hardware, doAnd theywnscaled tremendously low to the integra mobile chip you call the switch.

https://youtu.be/5CHUT-9uofw

And they run and play beautifully on the switch.

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Axecution

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yeah i dont care. Buying this day 1 and i know for a fact im gonna love it

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Crazy_sahara

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@Axecution: Yet it got a poor ass score, I must wonder why... Maybe because its focus was entirely built for switch.

Anyways it's not like things like this should concern you, given you'd run a toaster as a console.

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Axecution

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@Crazy_sahara: I actually have a switch, a PC (i9, 2080 super, 16gb ddr4), and a ps4 pro. Being able to get all the gaming experiences including Switch is something that's pretty awesome and its kinda sad that your extremely weird hatred of a pretty cool little handheld makes you miss a ton of great experiences. I used to be just like you back in the PS3 days lol I'm sure one day you'll grow up too

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Crazy_sahara

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Edited By Crazy_sahara

@Axecution: You misinterpreted what I said, that is, back in 2008 there were two consoles you may have been familiar with, that being the Xbox 360 that utilised ibm's powerpc architecture, and playstation 3 that utilised the cell architecture, neither were good for the pc community that used x86.

While it was good for business (for those companies and it's aligned developers) it was not good for the pc community.

Now consoles are at par with pc, so why is this important, well building games from power pc utilise Microsofts direct X library, so it helped mildly towards the dreaded windows store, yet when it came to launching those games simultaneously became impossible,

why?...

because the dam console (including the PS3) were outside the realm of current PC's.

So getting faster frame rates on pc, better features was not possible because those games were purposely engineered for those consoles, and it hurt what those games could have been.

Yes it's life, but given times have changed and the specs on consoles now utilise the same ecosystem as pc (that could not be said for PS3, being impossible to emulate on current gen hardware, that including PS4)so for example:

Death stranding that's just about to release on pc, that was purposely built on pc, for the PS4, now both community's can reap the reward, and the game was built for ray tracing and 8k in mind, it doesn't have to apply to PS4, but it will when it launches again on ps5.

However that could not be said with Nintendo because they operate exactly the same way as old hardware, and that simply do not conform to pc, and that hurts the intended games for no reason.

So let's pray this game gets a pc release or its dead in arrival.

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Bread_or_Decide

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Edited By Bread_or_Decide

@Crazy_sahara said:

@Axecution: You misinterpreted what I said, that is, back in 2008 there were two consoles you may have been familiar with, that being the Xbox 360 that utilised ibm's powerpc architecture, and playstation 3 that utilised the cell architecture, neither were good for the pc community that used x86.

While it was good for business (for those companies and it's aligned developers) it was not good for the pc community.

Now consoles are at par with pc, so why is this important, well building games from power pc utilise Microsofts direct X library, so it helped mildly towards the dreaded windows store, yet when it came to launching those games simultaneously became impossible,

why?...

because the dam console (including the PS3) were outside the realm of current PC's.

So getting faster frame rates on pc, better features was not possible because those games were purposely engineered for those consoles, and it hurt what those games could have been.

Yes it's life, but given times have changed and the specs on consoles now utilise the same ecosystem as pc (that could not be said for PS3, being impossible to emulate on current gen hardware, that including PS4)so for example:

Death stranding that's just about to release on pc, that was purposely built on pc, for the PS4, now both community's can reap the reward, and the game was built for ray tracing and 8k in mind, it doesn't have to apply to PS4, but it will when it launches again on ps5.

However that could not be said with Nintendo because they operate exactly the same way as old hardware, and that simply do not conform to pc, and that hurts the intended games for no reason.

So let's pray this game gets a pc release or its dead in arrival.

OH, you're a butt hurt PC fanboy. Everything makes sense now. Don't you have a star citizen demo to be playing or something?

I played Death Stranding on its release. Wonderful game. Enjoy our leftovers.

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Crazy_sahara

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@Bread_or_Decide: if it means you get to play star citizen on switch then sure, but good thing you will never be able to.

And how's those 8k footages going of death stranding.

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Bread_or_Decide

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@Crazy_sahara said:

@Bread_or_Decide: if it means you get to play star citizen on switch then sure, but good thing you will never be able to.

And how's those 8k footages going of death stranding.

DS was amazing. Not because of its graphics. I mean, do you just stare at the game the whole time? I recommend moving your widdle mouse and actually playing the game sometime.

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Crazy_sahara

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@Bread_or_Decide: Depends on the game time and place, but once you try ray tracing you'll never want to go back, and no switch will ever be able to use real hardware excelerated lighting.

Consoles and pc will have the power to turn old games into beautiful things, with ai driven learning, turning turds on Nintendo platform, into games of today.

When you go to a art gallery do you stand still looking at Picasso's ass, probably not the gallery at all for you.

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Elranzer

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This would benefit from a PC release. The first game was for PC and all consoles. Doesn't make sense for this to be Switch exclusive.

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Zander80

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@Elranzer: It's a Switch release so they don't have to make an effort to update the engine/graphics/mechanics/anything really.

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DEVILTAZ35

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@Elranzer: Especially when they can't program to save themselves. We all know if done properly this would have been decent on Switch.

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Blackened_Halo

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the original one is also a mess but it became a cult

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Zander80

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Look like the typical 1990's Japanese game. There has been zero advancements in Japanese game design since then.

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videogameninja

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As a fan of the original I’m somewhat disappointed by this review but at the same time not surprised.

The original Deadly Premonition was never going to be up there in the GOTY category but gained a cult fan following thanks to its thrilling storyline coupled with a sprinkle of zaniness.

That said I’m a little dismayed that it doesn’t even manage to live up to the original in terms of certain gameplay elements (at least according to the review.).

I still don’t think this will dissuade die hard fans of the franchise from at least checking it out at some point but if the goal was to win over new converts it sounds like DP2 may have missed the mark.

-“F.K”… IN THE COFFEE NINJA APPROVED-

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hardwenzen

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Nice graphics. Can't tell if its on a Switch or a DS from 2005.

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sladakrobot

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@hardwenzen: Probably the same engine which powered the prequel...and that was already outdated by those standards back then.
It was a modified PS2 engine back then.
I didnt minded it,it was a great experience

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hardwenzen

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@sladakrobot said:

@hardwenzen: Probably the same engine which powered the prequel...and that was already outdated by those standards back then.

It was a modified PS2 engine back then.

I didnt minded it,it was a great experience

So how many of these are they gonna make with a ps2 engine?

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Ultima_Dragoon

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Any chance that this comes to a console that can actually run it?

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johnny0779

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"Inexcusably poor open world performance derails the experience, EVEN by Deadly Premonition standards"

That bad....lol

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Byshop

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The first one had an "Evil Dead 2" element of catching lightning in a bottle with a magical mix of high and low quality that seemed like it was not entirely on purpose. When you get lucky like that, it's very hard to repeat that success again.

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Bread_or_Decide

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@Byshop said:

The first one had an "Evil Dead 2" element of catching lightning in a bottle with a magical mix of high and low quality that seemed like it was not entirely on purpose. When you get lucky like that, it's very hard to repeat that success again.

So this is the army of darkness of this series then.

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Byshop

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@Bread_or_Decide: Sounds kinda like it.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Byshop: lol it had the worst car driving segments that were enjoyable because they were so comically awful :).

i loved all the twin peaks like vibes going on though. Alan Wake is the only other game that successfully does that.

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Byshop

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@deviltaz35: I do remember the driving controls being the worst thing ever.

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sladakrobot

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@deviltaz35: Thats the thing,you didnt just drove the car(that would be boring as hell) but all the convos during the driving sections was at time hilarious with all these references to music,movies and history.
Sometimes i would drove longer than need just to hear if Morgan comes up with a new topic 😂

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sladakrobot

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Noooooo!
But damn,if it ever comes to Xbox,i will buy it.

I am such a fan of the first game.

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