Review

Dead Space Remake Review - Hits The Marker

  • First Released Jan 27, 2023
    released
  • PC

The Dead Space remake may not feel entirely necessary, but it improves upon the original with some smart new additions to almost every aspect of its design.

14 years is a long time in the video games industry, yet it still doesn't feel like quite long enough for EA’s Dead Space. The original 2008 game is a modern classic that holds up exceedingly well by today's standards. There's very little that feels dated about its design, and the strategic dismemberment that forms the basis of its combat still offers a unique and gory thrill that's yet to be replicated. The remake's leap in graphical fidelity breathes new life into its stifling horror, but public discourse has centered on whether it really needs to exist in the first place. That might be a cynical viewpoint, but it's no less valid. And after reaching the end credits myself, I'm still not entirely convinced it needs to either, yet I'm extremely happy it does. Remaking Dead Space in 2023 may not feel especially necessary, but EA Motive has crafted a game that manages to improve upon its excellent progenitor in a variety of ways--even if only marginally so.

These improvements begin with its story, which has been expanded via a number of alterations to both its characters and storytelling. The basic beats that make up the original game's narrative remain intact, starting with your fateful arrival on the USG Ishimura. After responding to a distress signal, you find the hulking planet cracker-class ship floating lifelessly above the planet of Aegis VII. Once on board, things take a familiar sharp turn downhill, but now once-silent protagonist Isaac Clarke has been given a voice to react appropriately. I'm generally not a fan of silent protagonists, although there's always a danger of vocal characters being overly chatty, especially in a horror game where atmosphere and tension are so delicate. Thankfully, that's not the case here, and Isaac's newfound agency makes him feel less like a simple tool to be ordered around. Actor Gunner Wright reprises the role after bringing Isaac to life in Dead Space's sequels, so there's a level of continuity here that's also reflected in other aspects of the remake's design.

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Much of the script has been rewritten to accommodate Isaac's speech, and the tale it weaves is still engaging. The church of Unitology--a cultish religious sect that plays a significant role in the Dead Space universe--is much more prominent this time around, especially early on. Characters mention the infamous church in a way that feels natural, discussing the sect before they're aware of just how substantial its impact will be on future events. Kendra Daniels--one of Isaac's colleagues and your main point of contact throughout the game--has also been rewritten in a manner that elevates the remake. Previously she was prickly and leaned into some needlessly antagonistic behavior, but she's now been transformed into an empathetic character, which pays off down the line in a more effective way than before.

Structurally, the vast majority of the remake is identical to the original game, from the hectic dash to the elevator that follows the initial reveal of the zombie-like Necromorphs, to the vital task of disabling all of the Wheezers that are poisoning the air on the Hydroponics Deck. There are a few small level design changes sprinkled throughout, however, along with some notable gameplay improvements. For starters, the zero gravity sequences now let you leap from the ground and use your suit's thrusters to freely move around each area, rather than rigidly hopping from one surface to another. Being able to essentially fly through these segments makes them much more interesting than they were before, as you're forced to deal with enemies that can attack from any angle while orienting yourself to solve various puzzles. Some of these sections, like the Ishimura's hanger, have also expanded in scope, deviating from the design of the ship's innards to give you a bit more freedom to explore. Others, like the ADS cannon repair job, have been completely redesigned to ramp up the tension, shifting from a stale turret shooting gallery to a treacherous spacewalk, and this carries over into your fights against The Leviathan as well.

If you've played Dead Space 2 before, the freedom of movement in these redesigned zero-G segments will feel instantly familiar, and this is a consistent theme throughout this remake. The addition of special upgrades for each weapon in Isaac's arsenal of mining tools has also carried over from the 2011 sequel. You can attach a mod to the Plasma Cutter that causes its ammunition to set alight anything you shoot, dealing scalding burn damage over time, while another lets you use the Disc Ripper to ricochet sawblades that slice through multiple enemies. These mods are scattered throughout the Ishimura, so you're rewarded for searching every nook and cranny of the desolate mining vessel. A new security clearance system initially locks you out of certain rooms and lockers, though, but you'll gradually unlock higher clearance levels as you progress through the story.

[EA Motive's Dead Space remake] improves upon the original with some smart new additions to almost every aspect of its design.

This system feels like it was added in service of the inclusion of bespoke side quests, which task you with backtracking to previously explored areas of the ship. Having a reason to go back makes revisiting what were once locked doors feel organic--and the now-seamless travel between each part of the ship makes it feel like a genuine place--but the side quests themselves aren't particularly interesting from a gameplay perspective. Enemies occasionally crop up to provide an obstacle along familiar routes, but you can often backtrack in relative safety, and these quests essentially boil down to picking up an item or activating a previously recorded message. Attaining more background information on what happened aboard the Ishimura before everything went to hell is a narrative treat at least, particularly if you're invested in the series' lore, but it's a shame these side quests aren't more involved.

Unlike the aforementioned upgrades, the primary fire modes for each weapon have largely remained the same as in the original game. However, a few of Isaac's repurposed firearms have entirely new secondary functions. The Pulse Rifle's alternate fire was formerly only really useful when completely surrounded by enemies, letting you hunker down to envelop yourself in a hail of bullets. This took a hefty toll on your ammunition and there were very few opportunities to use it without feeling like a waste. For the remake, Isaac's Pulse Rifle now comes equipped with a dual-purpose proximity mine that functions as either a trap or a makeshift grenade launcher. I found myself using this and the secondary fire modes on other weapons more often than I ever did in the original Dead Space, largely because they introduce an additional layer of strategy to each encounter with the ship's infestation of Necromorphs. The Flamethrower's new secondary fire mode is another good example, providing you with the option to shoot a wall of flame that can separate enemies by cordoning them off from one another with a fiery blaze.

Out of all the revised weapons, however, it's the Force Gun that stands out amongst the crowd. Previously, this mid-game weapon was little more than a tool for pushing enemies away. Now, it's been redesigned to unleash a thunderous blast of energy that rips skin and muscle clean off the bone. It's a delightfully gruesome weapon that makes exquisite use of the remake's new peeling system, which looks just as gross as it sounds.

The remake's overhauled visuals are phenomenal across the board, bringing the Ishimura's suffocatingly grim bowels to life with a disgusting sheen. It's an iconic location for a reason, and the visual upgrade and sheer attention to detail contribute to it feeling more lived in than ever. That’s true whether it's the abandoned suitcases strewn across the arrival lounge, the cramped crew quarters and the glimpse they offer into the dreary existence of those working aboard the ship, or the posters for a product described as a "carbonated hard bar" providing the only semblance of color amongst its metal-carved hallways. The peeling system is one facet of the remake's improved graphical fidelity, and it has a delightful impact on each combat encounter. It ensures that skin, fat, and muscle layers are ripped off enemies with each successive wound, making the exposed bones vulnerable to snapping in half from a well-placed round or two. The green light running up the spine of Isaac's suit is a visual indicator of his health, and this makes the Necromorph's own bodies a reminder of theirs.

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Dead Space's combat still feels somewhat fresh because of the way it foregoes genre conventions where the headshot is king. Necromorphs can only be killed by slicing off their limbs, and it remains incredibly satisfying using weapons like the Plasma Cutter to lop them off at the legs before blasting away at their elongated arms as they desperately crawl toward you. The peeling system only enhances the experience, especially when using the Force Gun's secondary fire. This shoots out a gravity well that pulls enemies towards it, ripping their corpuscles off in the process. Like many of the weapon's secondary fire modes, this is rife for experimentation. You might set off a trap, using the gravity well to pull a bunch of enemies into one clump before burning them all with the flamethrower or using the Plasma Cutter to break through their now bare bones. For as great as the original Dead Space was, repetition did settle in during its final couple of hours, but the remake's added strategy and the variety of tools you're able to play around with prevent this from happening again.

It's impossible to expect the Dead Space remake to be as transformative as something like the Resident Evil 2 remake was. The generational leap isn't as grand and so much about it feels inherently familiar to the 2008 original, such is the way EA Motive has weaved its changes into the Dead Space mold. The new side quests might leave a lot to be desired, but every other addition contributes to a remake that stays true to its progenitor while also improving upon it in a number of ways. Newcomers and hardcore Dead Space fans will get the most out of the experience, but this is now the quintessential way to play one of the survival horror genre's best.

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The Good

  • Dead Space's combat remains uniquely gratifying and the reworked weapons only improve its limb-dismembering action
  • Secondary fire modes give you extra strategic options and room to experiment
  • Zero-G sections are much more interesting and not as rigid as before
  • Isaac's newfound voice gives him agency and the story is expanded upon in an engaging manner

The Bad

  • Side quests aren't particularly interesting and revolve around stale backtracking

About the Author

Richard finished Dead Space in around nine hours and hopes there's a remake for Dead Space 2--the superior game--if there are no plans to develop a new entry in the series. Review code was provided by the publisher.
181 Comments  RefreshSorted By 
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santinegrete

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With the intensity director doing random encounters in your backtracking, I wouldn't call it "stale".

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verysalt

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I put 18 hours, chapter 7. I am playing on Hard as it keeps me slow and on toes and trying different gameplay mechanics. Truly, if you've played this game 10 years ago, then you might find the Remake giving a new perspective, instead of repetition. It has been years since I felt fully satisfied paying a full sum of money for the game. Oh, and NewGame+ will add some more challenges and content. The game is worth every penny.

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SebB

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Nice pun

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deactivated-67d9b4d176198

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Complaining about how unnecessary a Dead Space remake is but it has been 14 years. This opens up the game to a whole new audience who were far too young to play the original and the graphical leap is phenomenal. On the other hand, look how quickly The Last of Us got the same treatment after it's initial release.

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ghostspartan

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Edited By ghostspartan

@just_visiting: last of us is exactly a good reason to keep pointing these out. to let studios know that not everyone wants to see more and more of rehashes (as if the studios readed forums). i also dont go to every new barbie game page to say "oh cool im sure the kids somewhere are gonna like this". yes with entertainment im mostly concerned about myself. especially when its something or someone that used to like and now theyre spending their energy on something uninteresting

14 years would be a huge time if the original was only sold as physical copies but things have changed from snes days when now everything is available all the time on all digital shops.

i can maybe understand the business logic but i can also understand the business logic with mtx live services

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santinegrete

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@just_visiting: I kinda have that opinion but I paid up because there is not best (or available in my case) way to scream at EA: hey! I'll only pay you for these kind of games.

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alastor529

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Ya right, all games suck now.

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deactivated-64a3ced8b46b8

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@alastor529: Except for the ones that don't.

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mogan

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mogan  Moderator

@alastor529: That's news to me.

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Ember_to_Flame

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original being the best horror game ever and honestly still plays pretty ok. Remakes feels a bit like they no longer have any new ideas but still need the money. But it's good when a remake gets praise especially when it is games like dead space and RE 2.

While IGN compared ds 1 with re 4, I stopped reading their review.

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Iransunlight

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Original game looks and play just fine, didn't need a remake.

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xZedZdeDx

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@iransunlight: "Need to haves" and "Nice to haves" are two different things. This one will be nice to have.

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doubtless1

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DS Remake Review: Isn't Callisto Protocol.

Well shit, I'm in!

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Presidential

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@doubtless1: Did you play Callisto? I played it through and thought it was pretty damn good! Obviously that's just my opinion though, but legit had no issues with gameplay (went full 4k and didn't even use performance mode) was perhaps one of the most impressive games I've played on next gen graphics wise, good story, excellent voice acting and was pretty intense! Granted it won't be seen as great value for money as it's roughly just over 10 hours of gameplay with little incentive to return but I was quite impressed overall.

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doubtless1

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@presidential: Yep I bought it on release even though the last 2 months leading up to launch had the telltale signs of mismanagement, especially their "we figured out our combat loop in the 11th hour" dev log. I don't know what game you played, the story was minimal and didn't get anywhere til the very end. The gameplay was terribly boring, the focus on melee with that horrendous dodge mechanic was the nail in the coffin for me. Graphically it looked pretty sure, but it was also very static and empty feeling. The walls being lined with spikes everywhere killed any sense of actual environment design, which detracted from the obviously talented art team. Voice work and sounds were fine, I wouldn't write home about them. To me the game was a 4/10, complete waste of money imo.

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Presidential

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@doubtless1: You see, I'd disagree that there was a focus on melee, there was an upgrade path for a variety of weapons and playing on the medium difficulty I didn't find a shortage in ammo (there's also the abilities akin to Deadspace which mean melee wasn't really a must). The dodge mechanic did make it easier to beat some of the bosses as it's quite procedural, I'd agree on that. Funny that you say about the spikes as I did note that myself to be fair. I think it was a pretty good first outing with room to improve on a few areas, a 4 seems pretty harsh but maybe your expectations were higher than mine.

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santinegrete

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@presidential: I honestly skipped it because of the major technical problems on PC. I'll wait for a patch.

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Presidential

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@santinegrete: that's fair, I hope they patch and you get to experience it. There's room for improvement but it certainly did a lot of things right I think.

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SebB

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@presidential: I liked it except for the horrendeous performance on pc.

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lonewolf1044

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Edited By lonewolf1044

@presidential: I have the game but have not played yet and will in time and sometimes some people just go overboard. I liked what I saw and got it lesser than MSRP.

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@lonewolf1044: I doubt you’ll be disappointed then, I’m abit surprised by some of the hate that it got as it was what I expected it to be, a linear story driven survival horror game.

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pillarrocks

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I bought the game as I want to support EA and see Dead Space 2 get a remake in the future. Had some gift cards so the Deluxe Edition only cost me $30. I have played Dead Space on Series S and it does look good for a 13 year old game.

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santinegrete

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@pillarrocks: Dead Space 2 is so good still that anyone that received it on preoder with will get wowed anyway. Unless they can't appreciate linearity in that game as a right creative choice (the game is about a getaway/escape)

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jcogopogo

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i'll wait for a sale, played it through a couple of times, I love the game but will wait, give me bloodborne 60 fps 4k on ps5 please

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cboye18

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Edited By cboye18

Am I supposed to be impressed? Original game looks and play just fine, didn't need a remake. Anything less than a stellar score like the original game received would've meant that they screwed up.

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deactivated-64efdf49333c4

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@cboye18: To be fair, the original PC edition of Dead Space was messed up by DRM and porting shenanigans, so, at least from the PC side of things, yeah, a remake was needed.

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santinegrete

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@cboye18: Yeah, surprised that a publisher that gave us Anthem, BF 2042 and Star Wars Battlefront (troublesome low value MP experiences) gave a chance to this is impressive and surprising. Nice surprises deserve my cash.

I got previos Dead Space games repeated in digital and retail btw

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deactivated-64a3ced8b46b8

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@cboye18: "Am I supposed to be impressed?"

I think it's fair to assume that when they developed this game, impressing you specifically wasn't their main focus. So, no.

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ghostspartan

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seeing words not necessary and a 9 does not compute. its as if you could just turn the site into a retro game site and review the 98 versions of re2, 96 ffvii and so on.

to me if a game says not necessary its automatically a 6 at best. thats the definition of "its ok i guess meh but i could be doing anything else as well"

to think they could have done any kind of brand new game with these resources. ofc the whole reasoning behind these remakes is "but baaah making games costs so much money nowadays so we just take our old games and slap some new textures and change few lines of code so we can make a couple of million for 5 buck investment". so with these resources they would have done jack shit and thats unfortunately the situation of games media. its either jack shit remakes or broke ass live services both have the same budget of 5 bucks.

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deactivated-64efdf49333c4

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@ghostspartan: Now wait a sec, if a game is just very darn good, then you have to rate it as such. Doesn't matter if it's a remake or not.

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ghostspartan

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@Barighm: in principle yes but i wont buy another copy of super mario odyssey just because the copy still in the store also got 10/10 just like the copy at my home.

the same excuse and discussions comes up every year with the yearly sport titles. is this rehashed nfl really worth the 8/10? "not if you own the last year version or any version in last 5 years"

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xZedZdeDx

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Edited By xZedZdeDx

@ghostspartan: Well I'm glad they don't make games based on your subjective definition of necessary. I am looking forward to playing this. Not like this is the only game coming out. Go play one of those.

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Akriel_Boulve

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@xZedZdeDx: That's such a tired argument. It's like going to your favorite restaurant to have their famous and creative specials, but on arriving you find out that they decided to change the menu and only offer generic cheeseburgers that only differ in the type of cheese they use.

"JUST IN next week the restaurant is adding WHITE CHEDDAR option for twice the price of the orange cheddar we added last year! No one will want the smelly old orange cheddar after they try the new version!"

Yes there are other games, but that doesn't change the fact that I still get to be upset that my favorite developers are pumping out endless remakes, especially when I know they have so much potential for creating interesting new IPs, or even sequels.

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xZedZdeDx

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Edited By xZedZdeDx

@Akriel_Boulve: Well sorry to tell you but me and a lot of other people had a great time playing it this weekend so all that that you said (including the inaccurate restaurant analogy) doesn't really matter.

Edit: Also condolences on EA being your favorite developer.

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Akriel_Boulve

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@xZedZdeDx: What do I care if you and other people enjoy a game? That doesn't impact my arguments refuting your assertion that people should just shut up about criticizing remakes and remake culture in the industry more broadly simply because other games exist.

I was also speaking more broadly about my favorite developers. EA used to actually be a really good company before the temptations brought about by the age of DLC and microtransactions caused them to fall from grace. Even then, they still release a few good games every now and again, but I wouldn't consider them to be among my favorite developers.

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xZedZdeDx

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Edited By xZedZdeDx

@Akriel_Boulve: The fact that you are speaking broadly makes your point even more watered down. There are 20 new games for every remake that comes out so I don't see what you are complaining about. If you don't like remakes go play something new and better like Forspoken... /s

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Akriel_Boulve

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@xZedZdeDx: I disagree. The existence of a remake is independent of any other games developed and released in the same timeframe. As such, it doesn't matter if it's 20 or a million, because it is utterly irrelevant, which is the point I was originally making.

If a company chooses to remake the same games over and over and over, then they're going to have customers who get tired of it and possibly upset because they do a bad job or change canon, or even literally flip off the fans of the original like they did with DmC.

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xZedZdeDx

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@Akriel_Boulve: There will also be people that love the remakes more than anything new and people that hate on the new stuff. Honestly, game studios can't win these days when everyone is so hypercritical. No matter how good a new game or remake is, there will always be people that have an issue with one thing or another. Like someone hating on remakes in general because they think, for some reason, that a better (new) game could have been made in its place.

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Akriel_Boulve

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Edited By Akriel_Boulve

@xZedZdeDx: There's people who think Arby's is fine dining, that doesn't mean I have to agree with them.

Why should I care if game studios "can't win"? I'm the consumer they are the ones that are trying to court me to open my wallet for them.

Yes, people ALL have differing opinions and you can't please all of the people all of the time. There are people out there who think Chrono Trigger is an overrated game, and I think those people are morons, but that doesn't mean that I'm going to tell them to shut up simply because they have "wrong" opinions.

I don't have a problem with individual remakes necessarily, but we all know that we live in the age of the remake. It has already damaged several IPs to the point that they are mere shadows of their former selves because they were treated as cheap cash grabs. That is the greater fear for the IPs that I care about. I'd rather a company not release a game, than release a bad remake of a game I love. After all, there are lots of other games out there as you are fond of saying.

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xZedZdeDx

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Edited By xZedZdeDx

@Akriel_Boulve: This remake is good though. So quit complaining.

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Akriel_Boulve

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@xZedZdeDx: Just because you survive a round of Russian Roulette doesn't mean you should just stop complaining about people playing it.

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Crazy_sahara

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Edited By Crazy_sahara

Dead space 3 was pretty cool, felt much more isolated with more freedom, even a random moron can join but how they join is the starting of EAs hatred.

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mogan

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mogan  Moderator

@Crazy_sahara: I'd love a remake of Dead Space 3 where you spent the whole game exploring the derelict fleet. Make it a little more open, add more ships to discover and fly your little skiff to. That's the perfect Dead Space setting.

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deactivated-64efdf49333c4

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@mogan: It's only cool the first time you play it. On subsequent playthroughs, it's just a whole lot of space filled with nothing but the odd crate and tons of enemies to whittle down your health and make you regret exploring. On harder modes exploring that section is essentially just begging to piss away your health packs.

No, keep the linear campaign with interesting little side paths for bonus objectives and such. Exploring open space was a cool little aside for that one game but that's it.

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deactivated-64efdf49333c4

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@Crazy_sahara: Yeah, DS3 is understandably lambasted by the community, but it's actually a very good game. Other than the title menu screen having WAY too many windows and animations for every frickin' option you pick, there isn't really anything wrong with the game. It's nowhere near RE6 levels of bad.

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santinegrete

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@Crazy_sahara: even if Dead Space 3 is the weakest by a strong margin, it is good. Coop has a nice twist and the closure of the MT server means this feature no longer ruins the experience. Note that the epilogue DLC is such a must that it should be included.

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Akriel_Boulve

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@santinegrete: They jumped the shark a bit too much for me, especially that end boss that looks just like a monster from Breath of Fire. It just wasn't enjoyable from a story perspective as a result. Also it felt a lot like RE6 in that it was way more action oriented than survival horror which made it feel less like DeadSpace and more like a Contra. That's not a terrible thing because I like Contra, but not when I play a DeadSpace title.

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