Review

Days Gone Review - Farewell, Oregon

  • First Released Apr 26, 2019
    released
  • PS4

Days Gone has its exciting moments, but it fails to say anything interesting or meaningful about its story and characters. Its PC version enhances performance and visuals, but others the game remains the same for the most part.

Editor's Note: In May 2021, Sony ported Days Gone to PC. In addition to compiling two years' worth of updates since the 2019 game's initial launch, the Windows version offers opportunities for enhanced graphics and performance with more powerful gaming PCs. Mike Epstein delivers his impressions on the game's technical improvements and how they may change your experience playing the PC version of Days Gone. GameSpot's original review for Days Gone, first published in April 2019, is below in full and the assessment for the PC version is integrated at the end. This review contains minor spoilers about mission structure and overall story direction. There are no spoilers for major narrative moments.

Around 10 hours into Days Gone, you're thrown into a hunting tutorial apropos of nothing. The over-the-top libertarian character takes you out with a rifle and shows you how to track a deer, although you've already had a tracking tutorial. You're then tasked with getting more meat for you and your buddy because your supply is running low, something you never have to do again. You also don't cook or eat; you can only donate meat to camps around the map to earn a negligible amount of trust and money with them. After a little while, even stopping to get meat off wolves that attacked you doesn't seem worth it.

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Like many things in Days Gone, hunting exists just to be there, an idea that is picked up and then abandoned at random. Unlike hunting, some of those ideas are even good in the moment. But most aspects of Days Gone lack purpose. Its many narrative threads flirt with being meaningful and interesting but never quite commit, with characters whose actions and motivations don't make sense. Riding a souped-up motorcycle through the world and taking out zombie nests and hordes is satisfying in the way that completing open-world checklists often is, but by the end, you're left to wonder what the point of it all was.

The first act of the game--about 20 hours or so--sets up quite a few narrative arcs. Two years after the initial "Freaker" outbreak, biker buddies Deacon St. John and Boozer have become drifters doing odd jobs for nearby survivor camps and keeping mostly to themselves. Deacon's wife, Sarah, had been stabbed at the very beginning of the outbreak; Deacon put her on a government helicopter bound for a refugee camp so she could get medical attention, but when he and Boozer arrived, the camp has been overrun by Freaks, and Sarah had apparently died. Deacon is understandably not coping with it well. Boozer suggests riding north and leaving the memories behind, but Deacon's bike breaks down and is subsequently looted for parts, so one of your main goals is to earn trust and credits at the nearby camps in order to rebuild your motorcycle.

The motorcycle is central to everything you do in Days Gone. Getting anywhere, including by fast travel, requires your bike, and if you want to save while out in the world, you better be right next to it. Getting off your bike is a matter of both your entrance and your exit; you need to stop far enough away from enemies so they don't hear you coming, but you also need to be able to run to your bike quickly if things go south and you need to escape. And, as you're sneaking past Freakers to loot things like bandages and ammo, you also need to be on the lookout for a gas can and some scrap metal to keep your bike in top shape--if it breaks down or runs out of gas, you're basically screwed. That said, gas and other loot do regenerate if you leave and return to a location, so you'll never truly run out of anything so long as you put in the time to look for it.

At the beginning, you do jobs for two camps: Copeland's conspiracy theorist stronghold and Tucker's hellish forced-labor camp. Copeland's has a mechanic capable of upgrading your bike, while Tucker's has a well-stocked weapons merchant. Your starter junk bike gets about a mile per gallon, and you can't store a gas can on your bike or your person, so you either have to return to a camp to fuel up or constantly scrounge for gas cans out in Freaker territory. This makes wandering around and doing things in the open world frustrating at first, so you do a lot of throwaway missions for the two camps to start.

No Caption Provided

Many of these early missions consist of cookie-cutter bounty-hunting and rescue jobs in which you go to a place, track a person using your apparently psychic Survival Vision to highlight footprints and other clues, and then kill some bandits or Freakers. Some of these require you to take the target alive, which often means chasing them on your bike and shooting at their tires with your pistol. If you happen to run out of gas or ammo, or if your bike is already weak and breaks down after a couple of bumpy turns, you auto-fail these missions and have to start over. You also accelerate with R2 and shoot with R1, which, while not horrible, is clunky and awkward.

One early scene involving a drug thief kicks off a series of missions like these that, once completed, has no bearing on the rest of the game despite initial appearances; once you track down the stolen drugs you have to choose which camp to return them to, but there are no consequences either way, and then the situation is dropped entirely. The only result is getting some trust and credits with one of the camps--I chose Copeland simply because I wanted money for a better fuel tank. A lot of the story missions going forward, as you discover a third, more narratively relevant camp, follow the same structures as these earlier missions. But the focus on Tucker and Copeland specifically amounts to hours of nothing in the grand scheme of the story. Tucker's forced labor doesn't come back to bite anyone, and while Tucker and Copeland don't seem to like each other, doing work for one camp doesn't affect your relationship with the other. Once you get to the third camp, Lost Lake, Tucker and Copeland cease to matter at all, not least because Lost Lake has both a better mechanic and better weapons.

Once you upgrade your bike a bit, though, the world opens up. No longer bound by low gas mileage and a weak arsenal, you can head further out and more handily take on enemy-controlled areas around the map. You clear ambush camps by killing everyone present and eliminate Freaker infestation zones by burning all their nests. In addition to trust and credits, clearing an ambush camp nets you resources to loot, a map of the area, and a new fast travel point; destroying an infestation zone allows you to fast travel in the area. Unlocking the map and neutralizing threats is satisfying in the way that cleaning up clutter bit by bit is, and you can see your work pay off in your bike's upgrades. However, there's little variety between each ambush camp and infestation zone, and they get repetitive early--especially because Deacon dry-heaves and whines about the nests smelling horrible at each one.

The real motivation to do all of this is twofold. Early on in the game, Deacon's best friend Boozer is attacked by a group of Rippers, a doomsday cult with a number of bizarre rituals. The Rippers singe a tattoo off Boozer's arm and leave him with third-degree burns, so Deacon's purpose in life is to keep Boozer alive and healthy. This mostly involves finding sterile bandages and the one mission where you gather meat for him. On top of that, though, Deacon sees a helicopter belonging to the government agency NERO, which had been involved in the initial relief effort, flying overhead. That gives Deacon a bit of hope that Sarah might still be alive, since he'd put her on a NERO helicopter after she was stabbed, so you start stalking the NERO soldiers and scientists to investigate further.

No Caption Provided

There are a number of flashbacks to Deacon's relationship with Sarah before the outbreak, bolstered by his hope that she's alive. They're largely awkward cutscenes interspersed with short sections of walking slowly while Sarah and Deacon talk about surface-level topics, and they don't ever provide a convincing reason why they're together. Deacon is a biker and Sarah is a "nice girl" scientist, which is fine, but "opposites attract" isn't enough to make their relationship compelling. It's romantic in that Deacon hasn't given up on Sarah, but the main takeaway from the flashbacks is that they're physically attracted to each other and that Deacon doesn't talk about his feelings.

The NERO arc is where things really pick up. Spying on the NERO scientists consists of insta-fail stealth missions. They can be frustrating before you unlock abilities to improve your stealth skills, but the conversations you overhear are legitimately interesting and answer questions that other zombie fiction often neglects. For example, you learn from one eavesdropping on a scientist studying Freaker scat that they eat more than just other people and each other--they also eat plants, and that means they're not going to starve any time soon (like in 28 Days Later). Deacon quickly gets in contact with a NERO researcher who uses government resources to track down what might have happened to Sarah. Even though their relationship is confusing, it is a tempting mystery.

Abandoned Nero medical units and research sites contain more small details, including recorders that play snippets of scenes--a scientist studying a Freaker specimen, the moment a camp got overrun, or just banter between soldiers. Getting inside a unit is a matter of refueling the generator, making sure to find and disable every speaker nearby so the noise doesn't attract Freakers. Finding each speaker can be a bit tricky at certain sites, which makes the moment you turn the power on more exciting and the realization that you're in the clear more of a relief. And in addition to satisfying your curiosity, you're also given the more tangible reward of an injector that improves your health, stamina, and bullet-time-like focus ability.

No Caption Provided

As you learn more about NERO and the Freakers, you're introduced to new, more powerful types of Freaks, including a berserker and an all-female variant that screams to attract more Freaks your way. They don't really provide new challenges so much as slow you down, and they feel like a stopgap measure to tide you over until the first horde-based mission around 40 hours into the game. That first horde mission is exhilarating--running around while using tight spaces and molotovs to keep the horde off you, eventually taking out hundreds of Freakers, is a well-earned victory. But that mission is followed very quickly by another one, and after a short break, you have two more nearly back-to-back horde missions that lead up to the end of the main story. Without any breathing room, the hordes are exhausting to deal with, and you'll likely have to stop everything to loot and rebuild your stockpile of resources after each one just so you can progress.

Ultimately, though, Days Gone isn't about NERO or Sarah or the Freakers. It's about Deacon, and what he wants is what matters. Narrative threads are dropped as soon as Deacon no longer has a use for them. Copeland and Tucker only matter until Deacon gets to a camp that has better supplies. Boozer's health is only important because it's Deacon's reason for living. Even the fascinating little details about the Freakers are useless to Deacon, who only cares about Sarah--but not what Sarah wants or needs, just that his "ol' lady" might be alive somewhere. Every character is seen through this Deacon-focused lens, and as a result, they're two-dimensional.

Deacon is selfish, and it's simply boring that the game is uncritical of him.

Deacon does not learn anything over the course of the game, and the story is concerned with validating his actions and feelings above all else. When one character urges him not to kill anyone in cold blood, Deacon "proves" that murder is better than mercy. As Boozer nearly breaks through to Deacon about learning to let go, Deacon learns something new about NERO and clings to his hope even harder. Deacon also has a policy where he doesn't kill unarmed women, which does not affect the story in any way and goes completely unexamined. There's no introspection here; Deacon is selfish, and it's simply boring that the game is uncritical of him.

I did a lot of things in Days Gone. I burned every single Freaker nest; I cleared every ambush camp; I maxed out my bike; I took out a few optional hordes just because. Like Deacon with Sarah, I kept going because I hoped to find something, to follow a thread to a possibly fascinating or satisfying or impactful conclusion. But at the end of it all, I'd only gotten scraps.


Days Gone PC Impressions

On PC, Days Gone puts its best foot--or motorcycle wheel--forward. Untethered to the limitations of last-gen hardware, the two-year-old PS4 game now offers the wider gamut of visual and performance customization options common among PC games. Running the game on High or Very High settings, the forests and broken roads of the post-apocalyptic Pacific Northwest look sharper and more detailed on PS4. The same goes for characters: The detailing of Deacon St. John's jacket and patch-covered cut is clear, even when you aren't in a cutscene staring at it.

As with most refreshed ports in the last six months or so, the biggest improvement is to frame rate. Days Gone allows you to play with an uncapped frame rate, and seems capable of delivering very high performance. With what I'd describe as an upper-middle-tier gaming GPU featuring a recent Core i7 processor and Nvidia 1070 GPU, I got a stable 95fps out of the game running at 1080p and just under 60fps running at 1440p.

That doesn't mean it isn't launching without any bumps in the road. Though the game runs quite smoothly--far better than the game ran on PS4 at launch--I did experience some minor technical issues here and there: In one session I couldn't navigate the weapon selection and crafting wheel until I switched controllers. I also lost about 15 minutes of save progress after a save bounced me back to an earlier checkpoint. Like Sony's PC port of Horizon Zero Dawn, which launched with some glaring bugs, I expect some of these issues will be ironed out in the coming weeks.

While there's no new content specifically for PC, developer Bend Studios has added some improvements to the game since launch, including a New Game+, a more difficult survival mode, and some cosmetics. I wouldn't say any of these features dramatically improves the experience, but they do allow you to get more out of it, if you're so inclined.

As the original review notes, Days Gone is a superficial experience. Despite telling a long, winding story, it is ultimately a game about Deacon riding his bike around Freaker-infested forests and clearing objectives. You could argue, then, that the PC version of Days Gone plays to the game's strengths: It enhances the most superficial aspects of the game, how it looks and runs. - Mike Epstein, May 2021

Back To Top

The Good

  • The NERO storyline gives intriguing, fresh details about this particular zombie apocalypse
  • Clearing a camp, infestation, or horde can be satisfying for its own sake

The Bad

  • Deacon has no real character development, and the game is uncritical of his more dubious actions
  • Deacon's relationship with Sarah is flat and unconvincing
  • Many narrative arcs end abruptly or lack interesting or meaningful conclusions
  • The open-world activities grow repetitive
  • Poor pacing takes the excitement out of horde fights

About the Author

Kallie finished Days Gone's main story in around 55 hours, splitting time between a base PS4 and a PS4 Pro. 735 days had gone at the beginning, and 854 days had gone by the time she reached the end. Review code was provided by Sony.
1019 Comments  RefreshSorted By 
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LeoMaj0r

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K you are kind sus and didn't really give this game a chance eh

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edbuun

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Is she for real? Giving 5/10 for one of the best games they ever made in the history of gaming?!?

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jsprunk

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Edited By jsprunk

@edbuun: This was a highly controversial rating. She gave it a crap score to get extra brownie points with the fake virtue signaling crowd.

2 • 
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Rober85

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This master piece a 5?? go to play pac man little lady you dont know any thing about a game, the main caracter is selfish what? Gamespot should go down your review. I will notifing them. .

..............................................................................................

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Anaya279

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Ok Kallie, don't know what your problem is, but clearly you are projecting some personal issues onto this game. Deacon is selfish? There's no character development? He starts out being this guy who only cares about himself and Boozer and by the end is willing to do whatever it takes to save a whole camp full of people he couldn't have given a shit about before?

I mean, are you completely oblivious? And that stuff you said about tracking? Talk about zooming in on a quest that took up about three minutes of the game in total. If you can't see the bigger picture, if you can't recognise good character development and storyline when you see it, then I really don't know what game you're playing.

This is one of the best games I have played in a long time, most games, leave things like character development and an engaging story as an afterthought, Days Gone did not. It is worthy of a 9/10, 4.5/5, whatever rating you want to give it, I really don't understand the negative reviews to this game. Give credit where credit is due and leave your personal feelings out of it.

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edbuun

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@anaya279: This is realy crazy to rate a game like this only 5/10. It clearly shows you don't play and know games like a real gamer.

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ZeroGamerOne

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Gamespot, why is this reviewer still posting on your website, isn't it enough that the BS that she wrote about this game in the first place, remove her and her post aleady.

She shouldn't be allowed to review gams, I will no longer use Gamespot.

4 • 
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AaronWalker47

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I don't think the reviewer played this for 55 hours before writing this. Looks like she never made it to the "Crater Lake" area of the game. None of the videos or screenshots have crater lake in them. The reason I'm highlighting this because, game became lot more interesting since the protagonist left "Lost Lake" and entered "Crater Lake" area. This game deserves much better than 5. What a joke!

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ogremalfeitor

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I finally got this game on PC. Game's pretty good a 8 would be a fair score due to the game being a bit on the easy side and minor glitches, but 9 for the fun with interesting gameplay mechanics that, although may not be innovative for the most part, are fun and allow you to play in various ways whatever your play style. Story is OK and does no disservice to the game. Don't trust this review from GameSpot.

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DEVILTAZ35

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Edited By DEVILTAZ35

This game is loved by so many people now. I really don't understand why Gamespot would get this person to review the game. It seems doubtful they really played this on PC and just read what the differences were and injected into Kallie's original PlayStation review.

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deactivated-66c08fcd27614

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A very biased review from an even more biased reviewer.

It's a good game with some issues. Easily a 7/10

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yeknomdab

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Yep. Same game. Different platform. It's fun in bite-size-chunks (har har,) but never really does anything to elevate itself above the hordes (sorry) of zombie adventures out there. It is fairly pretty at times, but the secondhand Mad Max gameplay loses its appeal all too quickly. An early patch borked my save on PS4 with somewhere around 60% completion, and I never went back. "MEDIOCRE!" is exactly right. Not terrible, not great, just average.

Thanks for the update, Kallie.

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MaddenBowler10

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@yeknomdab: Kallie doesn't work at Gamespot anymore. Mike Epstein wrote the PC update.

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lordcynico

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I don't know why so many people are so angry about this review. She's entirely correct about the game's pros and cons. I didn't disagree with anything here. The game is unrelentingly monotonous. The zombies are interesting at first, but get tedious quickly. It's a passably interesting game but I ended up deleting it about 10 hours in. I understand the appeal of it to some but I found it to be a waste of time.

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thereal25

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Haven't played it but I sure got the impression that it's allot better than 5!

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jinzo9988

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Running the game on High or Very High settings, the forests and broken roads of the post-apocalyptic Pacific Northwest look sharper and more detailed on PS4.

Damn... imagine the PC port looking worse than the last-gen console version. =3

Nice trip down memory lane this comments section. A lot of people were mixed on this game at the time. Destructoid, EGM, GameSpot, and IGN all gave it under a 7.

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ogremalfeitor

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@jinzo9988: I think they meant "than on PS4". Otherwise it makes no sense, judging from other PC version reviews which praise the graphics on the new version. Right?

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pmanden

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This game is easily an 8 on PS4.

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Cbordi

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@pmanden: maybe on PS4 Pro, I think it performs way to poorly on a regular PS4 to get above a 6. Constant frame drops, textures not loading, graphical glitches such as just the hood of a car loading in.... it's a fun game, but it runs like crap on the PS4.

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ogremalfeitor

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This reviewer is like a compass pointing to South. So I'm looking forward to play this game.

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Lizard_King89

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Edited By Lizard_King89

I'm glad PC players have a chance to play this cause it's a good one.

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deactivated-64fbf588222fb

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Kallie Plagge you were spot on with your cyberpunk 2077 review, but here you are so wrong :(

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Nate_The_Not_Great_But_Okay

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Must be a slow news week. It bleeds, so it leads. Although I suppose in a backhanded way, it's good that Gamespot has their employees' backs.

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PeterRoberts123456

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This has to be the worst review of all time. Playing the ps5 version now is quite incredible. The upgrade makes it look like the best ps5 game out there. Blows me away.

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bramstoker

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That is so so unfair: People think that EVERY KIND of entertainment (games, films, series) needs to have a moral compass. If a character has a bad conduct, he/she NEEDS to reevaluate it, meaning that if that doesn't happen, they agree with this type of behavior. At the end of the day the character must walk on the line or else suffer consequences for it. People really need therapy for projecting real life values on a zombie game.

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MattTheRat007

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Ouch. I really liked this one. Played non stop till the end.

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Kintaro5000

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such a weirdly mean spirited review

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StotheG

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Credibility completely lost. RE Village=9, Returnal=9. RE was worse than RE7, apart from the great manor design it was pretty dull, deserves 6 point tops. Returnal was straight up flat, plus the story was optional, you could have missed it completely so the ending could have came from nowhere, lacking any build-up, 5 points. And here's a game with GREAT CHARACTER BUILD UP, GOOD, BELIEVABLE LOVE STORY, interesting take on the zombie apocalypse, good mechanics. Plus it's for PC where we don't have Last of us. This game deserves an 8 at least. Maybe someone else should have rewieved it who doesn't seemigly hate the genre.

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HAWK9600

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Edited By HAWK9600

@StotheG: Isn't this the game where the girl at their wedding says "as long as you promise to ride me, as good as your bike"?

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chriss_m

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@HAWK9600: Heaven forbid a female character joke about enjoying sex. 5?! More like 2/10!

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DEVILTAZ35

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@chriss_m: Better than Netflix joking about it :)

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NilsDoen

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top 25 games i ever played in my life. 9/10. Play on survival mode tho

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ouam844

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That's very harsh. Everybody is entitled to have opinion, but 5/10 ??? On gamespot??? The reviewer really think Days Gone is among the worst game ever this last generation??? That's ridiculous.

Days Gone was a great surprise for me. I would give it a real solid 8.

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itchyflop

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Edited By itchyflop

This is and has been one of my best gaming experiences ever.

An absolute essential in the collection and to be played.

9/10 easily

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s1taz4a3l

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Edited By s1taz4a3l

There is a reason she hasnt been given any more games to review since then...

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deactivated-64efdf49333c4

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@s1taz4a3l: Well, that's so very wrong.

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ZmanBarzel

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@s1taz4a3l: Because after several more years of assigning reviews, she’s busy living the dream as a writer for Nintendo?

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ogremalfeitor

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@zmanbarzel: No wonder. She only gave good scores to Nintendo games...

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ZmanBarzel

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Edited By ZmanBarzel

@ogremalfeitor: As opposed to the 8 ("Great") she gave to TLOU2, or the 9s ("Superb") she gave to RDR2, Death Stranding and Wolfenstein II?

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ogremalfeitor

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Edited By ogremalfeitor

@zmanbarzel: Oh btw, I loved cyberpunk 2077. Maybe it's just me that I'm wrong and weirdo... So after seeing that she gave a 5 to this game (when son many praise it) just makes me want to try it on my PC when I have the time. Thanks Kallie for liking different games than me.

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R4gn4r0k

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Nice job bumping one of the worst reviews on Gamespot.

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xgalacticax

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The comments, lol. Butthurt players getting their panties in a twist over a reviewer's opinion of a game.

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baclibra24

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@xgalacticax: It's called an opinion. She's posted hers, now they post their opinion. You need a dictionary to understand? I got you,bro.

https://www.dictionary.com/browse/opinion

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MondasM

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imho, this game isn't a masterpiece, but it is much more serviceable than this review, it contains a decent story with decent mechanics... i have played the game on ps4 a couple of months after it was released, and had this impression, so the new updates and the improved frame rate on ps5 and pc should elevate this game even more...

it's a very decent game, do not sleep on it... :)

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ferin_alen

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i never played Days Gone and i know this was a bad review.

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